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The Makings of a Successful
Videogame
Joanie Ipili
Patricia Matias
Alyssa Paglumotan
Mei Villanueva
GOOD GAME;
WELL PLAYED?
IT ALL STARTED
WITH THIS GUY
Mickey Mouse who?
Mario revolutionized the 2D
and 3D gaming platform
And sold over 500 million
copies worldwide!
And gave rise to millions of
games in different genres,
replicated in multiple
platforms
SINCE THEN,
VIDEOGAMES
TOOK ON POP
CULTURE
Gaming industry is one of the
fastest rising markets in the
world with 134.9B in annual
total revenue reported in
2018 worldwide, expected to
generate 152.1B by the end
of 2019.
IT’S THE BEST
TIME TO
CREATE GAMES
GamesIndustry.biz
Scale is massive
Interactions are enormous
Activity is trackable
ONLINE IS
CHANGING
THE GAME
With the sheer number of
games being produced, it’s
no surprise that some make it
big, while others don’t.
GAMES LIVE
AND DIE
For a game publisher, it’s quite a
challenge.
What makes a game successful?
Which type of game has the best
market potential?
What should I optimize for?
NOT ALL GAMES
ARE CREATED
EQUAL
1,000,000 games
1,000,000,000,000 PLAYTIME
Data data data
SO HERE WE
ARE
We want to try to describe and
predict the performance of
games across different genres,
with the end goal of
identifying the core factors
critical to product success.
With the help of data ;)
WHAT’S IN
IT?
1. Game app data – Price,
Genre, Multiplayer, Release
Date, Developer, Publisher
2. Ratings
3. Achievement Percentage
4. So much more we can’t
extract :-(
Data FROM STEAM
SO, HOW?
1. Cluster games based on market
performance with key indicators
a) ratings and b) achievement
percentage
2. Identify factors affecting market
performance
3. Describe perfomance clusters
based on identified factors
WHAT WE DID
1. 180gb extracted, struggled to
open, cleaned, and feature-
engineered using EmEditor, SQL,
Excel, OpenRefine
2. Ran K-means algorithm to
segment the games based on
performance
3. Ran a data analysis to describe
the similarities and differences of
the identified performance
clusters
4. Analyzed!
MATRIX OF GAMING
EXCELLENCE
Performance Factors
1. Satisfaction, depicted by Ratings
2. Usage and Engagement, depicted
by Achievement Percentage
Ratings
Achievement
EARLY FINDINGS
0 = Easy wins:
Low Completion, High Rating
1 = Legends:
High Completion, High Rating
2 = Steady Sheep:
Mid Completion, Low Rating
EARLY THOUGHTS
2 = Steady
Sheep:
Try not to invest
too much
resources in this
category.
1 = Legends:
Aim for these!
0 = Easy wins:
Minimum investment;
maximum returns.
JUST TO CHECK
What makes up a Legend?
• Specific genres? Free or paid?
Timing? Level of interaction?
How does pricing affect
performance?
DIGGING
DEEPER
POP QUIZ!
HOW WELL DO YOU KNOW
YOUR LEGENDS?
ARE LEGENDS MULTIPLAYER?
A. For sure, the
more the merrier!
B. Nah, single
player wins!
ARE LEGENDS MULTIPLAYER?
A. For sure, the
more the merrier!
B. Nah, single
player wins!
ARE LEGENDS MULTIPLAYER?
Legends
Legends has a much larger percentage of
single player games than Steady Sheep
and Easy Wins.
Steady Sheep Easy Wins
52
(18.84%)
224
(81.16%)
113
(35.42%)
206
(64.58%)
232
(36.54%)
403
(63.46%)
WHICH GENRE DOMINATES?
A. Indie C. ActionB. Racing D. Sports
WHICH GENRE DOMINATES?
A. Indie C. ActionB. Racing D. Sports
LEGENDARY GENRES
- Indie, Action, and Adventure rule!
- Sports and Racing don’t perform as
well as we’ve expected.
- Legendary games don’t
need social pull.
Massively multiplayer
games are absent in
Legends.
LEGENDS
CAN STAND
ALONE
You don’t need $$$ from a large
publisher to make it to the top of the
gaming industry.
Indie games, created by small
independent developers, prove to
be successful among Legends and
Easy Wins.
GOOD NEWS!
- There are no “Free to
Play” games in Legends,
unlike other clusters.
LEGENDS
COME AT A
COST!
Legends Steady SheepEasy Wins
DON’T PANIC! KEY TAKEAWAYS:
- Legends are $$$ generators. They don’t come free, and they are pretty
high-priced (Has the highest count for USD 29.99 and 59.99)
- Easy wins are cheap compared to others!
- Good news for you, young
ones! Most games across all
clusters generally don’t have
an age requirement.
- Legends, though, need
mature gamers more than
other clusters! You need to be
17 and up to play 17% of the
legendary games.
LET’s TALK
AGE
- Legends get released right
around Fall season!
- December isn’t as good a
launch time as we think!
CHERRY ON TOP:
TIMING MATTERS
Legends
CHOOSING WHICH TO OPTIMIZE
FOR
2= Steady
Sheep:
Try not to invest
too much
resources in this
category.
1 = Legends:
Aim for these!
0 = Easy wins:
Minimum investment;
maximum returns.
EASY WINSlegends
If you want to optimize
for quality, brand
reputation, and huge
release sales
If you want to optimize
for a quick time-to-
market, less production
spend, and high user
acquisition, in
exchange of a longer
sales cycle / slower ROI
1. Go for Action and Adventure games
2. No need to invest on multiplayer
set-ups; focus on creating a great
single player experience
3. You may charge high! Aim for 19.99
– 59.99 USD
4. Release around Fall
SO YOU WANT TO
CREATE A LEGEND?
1. Action, Strategy, and Adventure are
your best bets
2. Single player will do okay, but you
might want to consider Multiplayer to
increase user volume
3. Price it reasonably (0 to 9.99) and
focus on user volume, maybe consider
charging for in-app purchases
4. Release around Spring and Fall
So you want to
create an easy win?
You got
this!
It’s the best time for indie
developers - armed with data,
there’s nothing you can’t do!
Joanie Ipili
Patricia Matias
Alyssa Paglumotan
Mei Villanueva
DATA
GUARDIANS
KMeans
Naive Bayes
Decision Tree (GINI)
Decision Tree (Entropy)

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Good Game, Well Played : The Makings of a Successful Video Game

  • 1. The Makings of a Successful Videogame Joanie Ipili Patricia Matias Alyssa Paglumotan Mei Villanueva GOOD GAME; WELL PLAYED?
  • 2. IT ALL STARTED WITH THIS GUY Mickey Mouse who? Mario revolutionized the 2D and 3D gaming platform And sold over 500 million copies worldwide!
  • 3. And gave rise to millions of games in different genres, replicated in multiple platforms SINCE THEN, VIDEOGAMES TOOK ON POP CULTURE
  • 4. Gaming industry is one of the fastest rising markets in the world with 134.9B in annual total revenue reported in 2018 worldwide, expected to generate 152.1B by the end of 2019. IT’S THE BEST TIME TO CREATE GAMES GamesIndustry.biz
  • 5. Scale is massive Interactions are enormous Activity is trackable ONLINE IS CHANGING THE GAME
  • 6. With the sheer number of games being produced, it’s no surprise that some make it big, while others don’t. GAMES LIVE AND DIE
  • 7. For a game publisher, it’s quite a challenge. What makes a game successful? Which type of game has the best market potential? What should I optimize for? NOT ALL GAMES ARE CREATED EQUAL
  • 9. SO HERE WE ARE We want to try to describe and predict the performance of games across different genres, with the end goal of identifying the core factors critical to product success. With the help of data ;)
  • 10. WHAT’S IN IT? 1. Game app data – Price, Genre, Multiplayer, Release Date, Developer, Publisher 2. Ratings 3. Achievement Percentage 4. So much more we can’t extract :-( Data FROM STEAM
  • 11. SO, HOW? 1. Cluster games based on market performance with key indicators a) ratings and b) achievement percentage 2. Identify factors affecting market performance 3. Describe perfomance clusters based on identified factors
  • 12. WHAT WE DID 1. 180gb extracted, struggled to open, cleaned, and feature- engineered using EmEditor, SQL, Excel, OpenRefine 2. Ran K-means algorithm to segment the games based on performance 3. Ran a data analysis to describe the similarities and differences of the identified performance clusters 4. Analyzed!
  • 13. MATRIX OF GAMING EXCELLENCE Performance Factors 1. Satisfaction, depicted by Ratings 2. Usage and Engagement, depicted by Achievement Percentage Ratings Achievement
  • 14. EARLY FINDINGS 0 = Easy wins: Low Completion, High Rating 1 = Legends: High Completion, High Rating 2 = Steady Sheep: Mid Completion, Low Rating
  • 15. EARLY THOUGHTS 2 = Steady Sheep: Try not to invest too much resources in this category. 1 = Legends: Aim for these! 0 = Easy wins: Minimum investment; maximum returns.
  • 17. What makes up a Legend? • Specific genres? Free or paid? Timing? Level of interaction? How does pricing affect performance? DIGGING DEEPER
  • 18. POP QUIZ! HOW WELL DO YOU KNOW YOUR LEGENDS?
  • 19. ARE LEGENDS MULTIPLAYER? A. For sure, the more the merrier! B. Nah, single player wins!
  • 20. ARE LEGENDS MULTIPLAYER? A. For sure, the more the merrier! B. Nah, single player wins!
  • 21. ARE LEGENDS MULTIPLAYER? Legends Legends has a much larger percentage of single player games than Steady Sheep and Easy Wins. Steady Sheep Easy Wins 52 (18.84%) 224 (81.16%) 113 (35.42%) 206 (64.58%) 232 (36.54%) 403 (63.46%)
  • 22. WHICH GENRE DOMINATES? A. Indie C. ActionB. Racing D. Sports
  • 23. WHICH GENRE DOMINATES? A. Indie C. ActionB. Racing D. Sports
  • 24. LEGENDARY GENRES - Indie, Action, and Adventure rule! - Sports and Racing don’t perform as well as we’ve expected.
  • 25. - Legendary games don’t need social pull. Massively multiplayer games are absent in Legends. LEGENDS CAN STAND ALONE
  • 26. You don’t need $$$ from a large publisher to make it to the top of the gaming industry. Indie games, created by small independent developers, prove to be successful among Legends and Easy Wins. GOOD NEWS!
  • 27. - There are no “Free to Play” games in Legends, unlike other clusters. LEGENDS COME AT A COST!
  • 28. Legends Steady SheepEasy Wins DON’T PANIC! KEY TAKEAWAYS: - Legends are $$$ generators. They don’t come free, and they are pretty high-priced (Has the highest count for USD 29.99 and 59.99) - Easy wins are cheap compared to others!
  • 29. - Good news for you, young ones! Most games across all clusters generally don’t have an age requirement. - Legends, though, need mature gamers more than other clusters! You need to be 17 and up to play 17% of the legendary games. LET’s TALK AGE
  • 30. - Legends get released right around Fall season! - December isn’t as good a launch time as we think! CHERRY ON TOP: TIMING MATTERS Legends
  • 31. CHOOSING WHICH TO OPTIMIZE FOR 2= Steady Sheep: Try not to invest too much resources in this category. 1 = Legends: Aim for these! 0 = Easy wins: Minimum investment; maximum returns.
  • 32. EASY WINSlegends If you want to optimize for quality, brand reputation, and huge release sales If you want to optimize for a quick time-to- market, less production spend, and high user acquisition, in exchange of a longer sales cycle / slower ROI
  • 33. 1. Go for Action and Adventure games 2. No need to invest on multiplayer set-ups; focus on creating a great single player experience 3. You may charge high! Aim for 19.99 – 59.99 USD 4. Release around Fall SO YOU WANT TO CREATE A LEGEND?
  • 34. 1. Action, Strategy, and Adventure are your best bets 2. Single player will do okay, but you might want to consider Multiplayer to increase user volume 3. Price it reasonably (0 to 9.99) and focus on user volume, maybe consider charging for in-app purchases 4. Release around Spring and Fall So you want to create an easy win?
  • 35. You got this! It’s the best time for indie developers - armed with data, there’s nothing you can’t do!
  • 36. Joanie Ipili Patricia Matias Alyssa Paglumotan Mei Villanueva DATA GUARDIANS
  • 37.