SlideShare ist ein Scribd-Unternehmen logo
1 von 48
1
Face ex Machina
Demiurgical Faces from the Eye of Hal9000 to
S1m0ne and Ava
Bruno Surace
Warsaw, 27/01/2020
2
Contents
1. From the Unheimliche to the Uncanny Valley
1. Semantic Dimension
2. Syntactic Dimension
3. Pragmatic Dimension
2. How the Semiotic Gaze could implement our
comprehension of the Uncanny Valley
1. Psychological Frame (creepiness vs fascination)
2. Between Enunciation and Enactivism
3. The Semiotic Surplus
3. A Brief Landscape of Uncanny Valley in Cinema and
Media
1. Literature (Der Sandman)
2. Cinema and Animation (A.I. Artificial Intelligence,
S1m0ne, Ex Machina)
3. TV Series (Small Wonder, Westworld, Black Mirror)
4. Conclusion between Social Robotics, Semio-robotics
and Roboethics
1. Mechano-Human Interaction
2. “The Human Face of Robotics”
3
“The concept of “Uncanny” was firstly used in the
article entitled “On The Psychology of The
Uncanny", by Ernst Jentsch, a German psychologist,
in 1906. Jentsch points out that the uncanny arises
from the case of uncertainty, when a person has a
difficulty in making a decision. According to Jentsch,
physical uncertainties can be the causes of the
uncanny. The answers to the questions such as “Are
the objects, which we visually perceive alive, really
alive?” or “Are the objects, which we perceive as
non-living, really non-living?” create a doubt in
mind. The way to overcome this feeling of uncanny
might be to identify the thing which creates the doubt
(Sellars, 2008)”.
Fethi Kaba, Hyper-Realistic Characters and the
Existence of the Uncanny Valley in Animation Films,
2013, p. 188
4
Uncanny
Freud: an attempt to fight the
power of death by achieving
immortality: “The double
reverses its aspect. From
having been an assurance of
immortality, it becomes the
uncanny harbinger of death.”
Otto Rank: the importance of
the doppelgänger
Masahiro Mori, 1970, Bukimi
no Tani Gensho (THE
UNCANNY VALLEY)
Us (Peele 2019)
5
6
Final Fantasy (Sakaguchi e Sakakibara 2001)
“Peter Travers in Rolling Stone wrote, “…but then you notice coldness in
the eyes, a mechanical quality in the movements.” (Marisa Book, 2007).
According to Matthew Butler, the film producers fell in the trap of “the
uncanny valley” by using all the technological methods of photo-realistic
animation” (Kaba ib., p. 190)
7
A semiotic phenomenon
David Lewkowicz and Asif Ghazanfar 2012: Uncanny
Valley is not an evolutionary but a developmental
phenomenon (connected with so-called «perceptual
narrowing»: «This process improves the perception of
things that people experience often and causes them to
experience a decline in the ability to perceive some things
to which they are not often exposed» - the ability from
birth of discerning different face types, Pascalis et al.
2002)
Yoshi-Taka Matsuda 2012: uncanny responses in infants
exposed to images of the mother’s face (unaltered or
morphed) and of strangers’ faces, related to perceptual
narrowing
Tinwell 2011, p. 746: «Any observed incongruence alerts
people to oddness and the possibility of unpredictability of
behavior which is alarming (even distressing and scary)
as it may present a potential threat to personal safety.
Hence, the sensation of uncanniness may serve to act as
a sign of unpredictability and danger.»
8
“Kyle Buchanan (2011), of New York Magazine, observed
that, while Tintin appeared likeable and charming, there
was a mismatch between his behavioral fidelity with his
realistic human-like appearance. “Tintin looks
simultaneously too-human and not human at all, his face
weirdly fetal, his eyes glassy and vacant instead of
bursting with animated life.” […] Despite facing perilous
scenarios in the movie, Tintin’s face did not fully
communicate fear, or at least excitement, in response to
these high-drama scenes. As a result, some found him
dull rather than intriguing and were left unconcerned if
Tintin managed to escape from apparent danger or not.
This was the case for John Beifuss (2011), who authored
the article “‘The Adventures of Tintin’—A Review: Steven
Spielberg and the Uncanny Valley of Doom.”” (Tinwell p.
14-15).
The Adventures of Tintin (Spielberg 2011)
9
Pollick 2009
“It can get eerie. As you push further and further, it begins to get
grotesque. You start to feel like you’re puppeteering a corpse”
Polar Express (Zemeckis 2004)
10
Unreal Engine (Epic Games)
11
«a high-fidelity digital replica»
12
13
“Mori’s concept is discussed controversially; it has been considered
non-scientific (Ferber 2003) and questionable (Bartneck 2007) or
served as inspiration (MacDorman 2005). But even if not addressed
explicitly, the Uncanny (Freud 1963) plays a role when it comes to
the design of artificial beings. It serves as a nodal point for the
acceptance and the overall impact of artificial beings, such as
humanoid robots, embodied interface agents, computer game figures
or avatars. Human characters in animation films, for example, are
often considered to fall into the Uncanny Valley when they are
designed to achieve a very realistic appearance.1 Successful
movies, in contrast, tend to employ features that are more cartoon-
like in order to avoid the effect.2 Instead of aiming at a copy of the
real world, an original aesthetic gets created.”
Intermediaries: reflections on virtual humans, gender,
and the Uncanny Valley
Claude Draude, 2011, p. 319
14
Jari Kätsyri, Klaus Förger, Meeri Mäkäräinen, Tapio Takala, A Review of
empirical evidence on different uncanny valley hypotheses: support for
perceptual mismatch as one road to the valley eeriness, 2015, p. 5
15
Kätsyri et al. Ib.
16
Kätsyri et al. Ib.
1. Semantic problems:
• Bukimi («mysterious»)
• Bukimi no tani
(«Valley of Eeriness»)
2. Different Hypotheses:
• Naïve Hyphoteses
• Morbidity Hypotheses
• Movement Hypotheses
• REFINED HYPOTHESIS: CATEGORIZATION AMBIGUITY
 PERCEPTUAL MISMATCH.
 «A prominent hypothesis (Katsyri et al. 2015) postulates that the
UV arises from abiguity that is experienced at the boundary
between perceptual categories (de Gelder, Teunisse, & Benson
1997; Repp 1984) – in this case, between non-human and human
categories»
 «[…] the fitted curve […] suggests that subjects rated very
mechanical faces most quickly, that rating times increased as faces
became more human-like, and that rating times again declined
somewhat as faces became very human-like» (Mathur and
Reighling 2016, p. 22 and followings)  PERCEPTUAL (OR
INTERPRETATIVE) DISCRIMINATION
17
«On the nature of creepiness» (McAndrew and
Koehnke 2016, p. 10)
“ The “creepy” psychological reaction is both unpleasant and confusing,
and it may be accompanied by physical symptoms such as feeling
cold or chilly (Leander, Chartrand, & Bargh, 2012)”.
“The fact that social exclusion and other types of social
threat produce similar feelings of “getting the chills” is consistent
with the idea that our “creepiness detector” is in fact a defense
against some sort of threat (Knight & Borden, 1979; Zhong &
Leonardelli, 2008)”.
“It is our belief that creepiness is anxiety aroused by the ambiguity of
whether there is something to fear or not and/or by the ambiguity
of the precise nature of the threat (e.g., sexual, physical violence,
contamination, etc) that might be present”.
“Creepiness may be related to the “agency-detection” mechanisms
proposed by evolutionary psychologists (Atran, 2002; Barrett, 2005)”.
18
Navigating a social
world with robot
partners: A quantitative
cartography of the
Uncanny Valley
Maya B. Mathur, David
B. Reichling, 2015
19
IB.
20
Valentin Schwind, Solveigh Jäger
The Uncanny Valley and the Importance of Eye
Contact (2016, p. 98)
21
Ib. p. 101
22
Gaze, Eyes, and the Uncanny
• Pediophobia, eisoptrophobia &
Co.
• Fetishism
• Oculocentrism
• Non-acceptance of the
Panopticon if associated with
anthropomorphization
• Being watched reveals our
fragility, it is a summons
(Levinás, Ponzio), it creates a
semiotic (and perceptually
ontological) short-circuit
(interpellation) (Sartre, Merleau-
Ponty, Žižek)
• In the eyes there is the sparkle
of life. In the synthetic face in
the eyes there is the summa of
uncertainty  the Uncanny
Dead Silence (Wan 2007)
23
Hal9000 and Wall-E
24
Semiotics of the Synthetic Face, Enunciation and
Enactivism
2 Syntactic dimensions:
1. The syntagma of the face (a big problem in terms of
pertinence, prototypes, cognitive processes and so on)
2. The paradigm of the synthetic face (which goes from totally
artificial to quasi-totally human)
Semantic Dimension:
Artificial
Non artificialNon Human
Human
25
Artificial
Non artificialNon Human
Human
Uncanny
Valley
26
Pragmatic Dimension
The uncanny valley as a pragmatic outcome.
• Modification of the common interactional
practices (human-computer but also human-
human)
• Problems in decodifying the enunciational
patterns of the synthetic face (that is, in
establishing the connection – usually
«naturally» attributed to enunciational
markers – between the langue and the
parole of the machine)
• Possible crisis of proprioception of the
conscience (which is an enactivist problem)
Mori’s solution: just not try to imitate human
appearance, but stop the design one step
before.
27
A difference between active and passive
anthropomorphization (eg. Pareidolia)
Heider and Simmel, 1944
28
Active Anthropomorphization:
• Feel of Control
• Interpretative Cooperation (which is basically an intuitive
operation)
• Ideologically oriented (mankind superior to the other)
Passive Anthropomorphization:
• Feeling of suffering something
• Discomfort because the power relationship between mankind and
meaning is inverted
• Ideological fracture: the double and its consequences
29
Cinema and synthetic face
• All animation cinema (with
significant peaks in the era of
CGI)
• Chappie (Blomkamp 2015), the
Star Wars saga, RoboCop
(Verhoeven 1987), Terminator
(Cameron 1984), I, Robot
(Proyas 2004), Automata
(Ibanez 2014), Metropolis (Lang
1927), Blade Runner (Scott
1982), The Stepford Wives (Oz
2004), Short Circuit (Badham
1986), The Matrix (Wackowskis
1999), etc etc etc.
• Digital rejuvenation or
resurrection: Star Wars: Rogue
One, Gemini Man (Lee 2019)
• Monster Movies
• Art films: Persona (Bergman
1966)
30
Retractable Face
31
Westworld
32
33
Bicentennial Man
34
A.I. Artificial Intelligence
35
36
37
38
Small Wonder (Super Vicky)
“The Uncanny Valley conjecture then follows this long lineage of
mechanical relationships, and it symbolizes the current state-of-the-art
in technology alongside the cultural anxiety of transferred agencies”
Louis-Philippe Demers, Machine Performers: Neither Agentic nor
Automatic
39
40
Uncanny Prometheus: S1mOne
41
42
43
Ex machina (a semiotic uncanny valley)
44
45
DIGITAL RESURRECTION
Star Wars: Rogue One (Edwards 2016)
“Peter Cushing’s performance in 2016’s Rogue One: A Star Wars
Story is remarkable because Cushing died in 1994. Industrial Light &
Magic’s computer-generated imagery (CGI) wizards digitally
resurrected Cushing to once again portray the villainous Imperial
Grand Moff Tarkin, a central antagonist of the original 1977 Star Wars
[…]” (Alexi Sargeant, The Undeath of Cinema, 2017, p. 17)
46
Ghostface
“Mori and others coming in his wake have confirmed the extreme
sensitivity that people have to facial displays and bodily
movements. In the case of the robot these key to suspicions of
animation and an inner soul. The idea of a ghost in the machine is
disturbing and the sensation of the uncanny presents itself. With
those unproblematically classified as humans the theme is slightly
different. The visual surface is interrogated for small signs revealing
the inner self”
Philip Smith, “Of ‘near pollution’ and non-linear cultural
effects: Reflections on Masahiro Mori and
the Uncanny Valley” 2014, p. 342
47
Social Robotics / Roboethics
«The Human Face of Robotics», Tony Belpaeme talking about ALIZ-E
Roboethics: A.I. Artificial Intelligence (Spielberg 2001) – Connection
face/intelligence
48
Sophia (Hanson Robotics Limited)
- Saudi Citizenship
- First «Innovation
Champion» by ONU
(First non-human
ONU awarded)
- Mediatic phenomen
(Jimmy Fallon and
many other tv
programs)
- «She» is nothing
more than a
chatterbot

Weitere ähnliche Inhalte

Was ist angesagt?

Digital Art: Forerunners, Pioneers & Digital Mirrors
Digital Art: Forerunners, Pioneers & Digital MirrorsDigital Art: Forerunners, Pioneers & Digital Mirrors
Digital Art: Forerunners, Pioneers & Digital Mirrors
DMLab
 
Eco's Openness and Interactive Art & Design
Eco's Openness and Interactive Art & DesignEco's Openness and Interactive Art & Design
Eco's Openness and Interactive Art & Design
DMLab
 

Was ist angesagt? (10)

Where to be?
Where to be?Where to be?
Where to be?
 
Digital Art: Forerunners, Pioneers & Digital Mirrors
Digital Art: Forerunners, Pioneers & Digital MirrorsDigital Art: Forerunners, Pioneers & Digital Mirrors
Digital Art: Forerunners, Pioneers & Digital Mirrors
 
Digital Monism: Our Mode of Being At The Nexus of Life, Digital Media and Art
Digital Monism: Our Mode of Being At The Nexus of Life, Digital Media and ArtDigital Monism: Our Mode of Being At The Nexus of Life, Digital Media and Art
Digital Monism: Our Mode of Being At The Nexus of Life, Digital Media and Art
 
Creation and Evolution through the Logos book 1 chap 3
Creation and Evolution through the Logos book 1 chap 3Creation and Evolution through the Logos book 1 chap 3
Creation and Evolution through the Logos book 1 chap 3
 
Eco's Openness and Interactive Art & Design
Eco's Openness and Interactive Art & DesignEco's Openness and Interactive Art & Design
Eco's Openness and Interactive Art & Design
 
Storytelling Evolution, Body and Physicality
Storytelling Evolution, Body and PhysicalityStorytelling Evolution, Body and Physicality
Storytelling Evolution, Body and Physicality
 
The [Dys]functionality of the User Interface
The [Dys]functionality of the User InterfaceThe [Dys]functionality of the User Interface
The [Dys]functionality of the User Interface
 
Virtual Design Lecture
Virtual Design LectureVirtual Design Lecture
Virtual Design Lecture
 
Storytelling in the Global Village: A glimpse at our Web 2.0 selves
Storytelling in the Global Village: A glimpse at our Web 2.0 selvesStorytelling in the Global Village: A glimpse at our Web 2.0 selves
Storytelling in the Global Village: A glimpse at our Web 2.0 selves
 
Paint With Me: Stimulating Creativity and Empathy IEEE VR 2017 Presentation
Paint With Me: Stimulating Creativity and Empathy IEEE VR 2017 PresentationPaint With Me: Stimulating Creativity and Empathy IEEE VR 2017 Presentation
Paint With Me: Stimulating Creativity and Empathy IEEE VR 2017 Presentation
 

Ähnlich wie Face Ex Machina. Demiurgical Faces from the Eye of Hal9000 to S1m0ne and Ava

Freud, Jung & the Hard Problem of Consciousness
Freud, Jung & the Hard Problem of ConsciousnessFreud, Jung & the Hard Problem of Consciousness
Freud, Jung & the Hard Problem of Consciousness
cheriching
 
Disconnection pres5
Disconnection pres5Disconnection pres5
Disconnection pres5
David Roden
 
Interesting2007
Interesting2007Interesting2007
Interesting2007
Matt Jones
 
Michel Puech - From fishbowl to global: ordinary agency in the Anthropocene"
Michel Puech - From fishbowl to global: ordinary agency in the Anthropocene"Michel Puech - From fishbowl to global: ordinary agency in the Anthropocene"
Michel Puech - From fishbowl to global: ordinary agency in the Anthropocene"
mpuech
 

Ähnlich wie Face Ex Machina. Demiurgical Faces from the Eye of Hal9000 to S1m0ne and Ava (20)

(mis)behavior of images
(mis)behavior of images(mis)behavior of images
(mis)behavior of images
 
Freud, Jung & the Hard Problem of Consciousness
Freud, Jung & the Hard Problem of ConsciousnessFreud, Jung & the Hard Problem of Consciousness
Freud, Jung & the Hard Problem of Consciousness
 
Identification, memory, elaboration
Identification, memory, elaborationIdentification, memory, elaboration
Identification, memory, elaboration
 
Metaphors and Systems
Metaphors and SystemsMetaphors and Systems
Metaphors and Systems
 
Body and Embodiment: Media Extension, Disembodiment, and the Cyborg
Body and Embodiment: Media Extension, Disembodiment, and the CyborgBody and Embodiment: Media Extension, Disembodiment, and the Cyborg
Body and Embodiment: Media Extension, Disembodiment, and the Cyborg
 
Ev ent-anglement with pix
Ev ent-anglement with pixEv ent-anglement with pix
Ev ent-anglement with pix
 
Arkhetypon (Eng.) - WWW.OLOSCIENCE.COM
Arkhetypon (Eng.) - WWW.OLOSCIENCE.COMArkhetypon (Eng.) - WWW.OLOSCIENCE.COM
Arkhetypon (Eng.) - WWW.OLOSCIENCE.COM
 
Oakley theory filmspectator
Oakley theory filmspectatorOakley theory filmspectator
Oakley theory filmspectator
 
Disconnection pres5
Disconnection pres5Disconnection pres5
Disconnection pres5
 
Design Fiction: Something and the Something in the Age of the Something
Design Fiction: Something and the Something in the Age of the SomethingDesign Fiction: Something and the Something in the Age of the Something
Design Fiction: Something and the Something in the Age of the Something
 
Postmodernist cinema, and questions of 'reality'
Postmodernist cinema, and questions of 'reality'Postmodernist cinema, and questions of 'reality'
Postmodernist cinema, and questions of 'reality'
 
E=mc2®
E=mc2®E=mc2®
E=mc2®
 
Story & Transmedia 2014 JT Velikovsky
Story & Transmedia 2014 JT VelikovskyStory & Transmedia 2014 JT Velikovsky
Story & Transmedia 2014 JT Velikovsky
 
Ev ent-anglement with pix1
Ev ent-anglement with pix1Ev ent-anglement with pix1
Ev ent-anglement with pix1
 
Kim Solez Doomsday Clock Advances - Utopia, Apocalypse, Future Day 2015
Kim Solez Doomsday Clock Advances - Utopia, Apocalypse, Future Day 2015Kim Solez Doomsday Clock Advances - Utopia, Apocalypse, Future Day 2015
Kim Solez Doomsday Clock Advances - Utopia, Apocalypse, Future Day 2015
 
Interesting2007
Interesting2007Interesting2007
Interesting2007
 
Michel Puech - From fishbowl to global: ordinary agency in the Anthropocene"
Michel Puech - From fishbowl to global: ordinary agency in the Anthropocene"Michel Puech - From fishbowl to global: ordinary agency in the Anthropocene"
Michel Puech - From fishbowl to global: ordinary agency in the Anthropocene"
 
To be
To beTo be
To be
 
Carlson A Project Final
Carlson A Project FinalCarlson A Project Final
Carlson A Project Final
 
Visual Humanoids and The Certainty of the Uncanny
Visual Humanoids and The Certainty of the UncannyVisual Humanoids and The Certainty of the Uncanny
Visual Humanoids and The Certainty of the Uncanny
 

Kürzlich hochgeladen

Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
vu2urc
 

Kürzlich hochgeladen (20)

Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
 
Automating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps ScriptAutomating Google Workspace (GWS) & more with Apps Script
Automating Google Workspace (GWS) & more with Apps Script
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
Real Time Object Detection Using Open CV
Real Time Object Detection Using Open CVReal Time Object Detection Using Open CV
Real Time Object Detection Using Open CV
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
GenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day PresentationGenCyber Cyber Security Day Presentation
GenCyber Cyber Security Day Presentation
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...Apidays New York 2024 - The value of a flexible API Management solution for O...
Apidays New York 2024 - The value of a flexible API Management solution for O...
 
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law DevelopmentsTrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
TrustArc Webinar - Stay Ahead of US State Data Privacy Law Developments
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024Partners Life - Insurer Innovation Award 2024
Partners Life - Insurer Innovation Award 2024
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your Business
 

Face Ex Machina. Demiurgical Faces from the Eye of Hal9000 to S1m0ne and Ava

  • 1. 1 Face ex Machina Demiurgical Faces from the Eye of Hal9000 to S1m0ne and Ava Bruno Surace Warsaw, 27/01/2020
  • 2. 2 Contents 1. From the Unheimliche to the Uncanny Valley 1. Semantic Dimension 2. Syntactic Dimension 3. Pragmatic Dimension 2. How the Semiotic Gaze could implement our comprehension of the Uncanny Valley 1. Psychological Frame (creepiness vs fascination) 2. Between Enunciation and Enactivism 3. The Semiotic Surplus 3. A Brief Landscape of Uncanny Valley in Cinema and Media 1. Literature (Der Sandman) 2. Cinema and Animation (A.I. Artificial Intelligence, S1m0ne, Ex Machina) 3. TV Series (Small Wonder, Westworld, Black Mirror) 4. Conclusion between Social Robotics, Semio-robotics and Roboethics 1. Mechano-Human Interaction 2. “The Human Face of Robotics”
  • 3. 3 “The concept of “Uncanny” was firstly used in the article entitled “On The Psychology of The Uncanny", by Ernst Jentsch, a German psychologist, in 1906. Jentsch points out that the uncanny arises from the case of uncertainty, when a person has a difficulty in making a decision. According to Jentsch, physical uncertainties can be the causes of the uncanny. The answers to the questions such as “Are the objects, which we visually perceive alive, really alive?” or “Are the objects, which we perceive as non-living, really non-living?” create a doubt in mind. The way to overcome this feeling of uncanny might be to identify the thing which creates the doubt (Sellars, 2008)”. Fethi Kaba, Hyper-Realistic Characters and the Existence of the Uncanny Valley in Animation Films, 2013, p. 188
  • 4. 4 Uncanny Freud: an attempt to fight the power of death by achieving immortality: “The double reverses its aspect. From having been an assurance of immortality, it becomes the uncanny harbinger of death.” Otto Rank: the importance of the doppelgänger Masahiro Mori, 1970, Bukimi no Tani Gensho (THE UNCANNY VALLEY) Us (Peele 2019)
  • 5. 5
  • 6. 6 Final Fantasy (Sakaguchi e Sakakibara 2001) “Peter Travers in Rolling Stone wrote, “…but then you notice coldness in the eyes, a mechanical quality in the movements.” (Marisa Book, 2007). According to Matthew Butler, the film producers fell in the trap of “the uncanny valley” by using all the technological methods of photo-realistic animation” (Kaba ib., p. 190)
  • 7. 7 A semiotic phenomenon David Lewkowicz and Asif Ghazanfar 2012: Uncanny Valley is not an evolutionary but a developmental phenomenon (connected with so-called «perceptual narrowing»: «This process improves the perception of things that people experience often and causes them to experience a decline in the ability to perceive some things to which they are not often exposed» - the ability from birth of discerning different face types, Pascalis et al. 2002) Yoshi-Taka Matsuda 2012: uncanny responses in infants exposed to images of the mother’s face (unaltered or morphed) and of strangers’ faces, related to perceptual narrowing Tinwell 2011, p. 746: «Any observed incongruence alerts people to oddness and the possibility of unpredictability of behavior which is alarming (even distressing and scary) as it may present a potential threat to personal safety. Hence, the sensation of uncanniness may serve to act as a sign of unpredictability and danger.»
  • 8. 8 “Kyle Buchanan (2011), of New York Magazine, observed that, while Tintin appeared likeable and charming, there was a mismatch between his behavioral fidelity with his realistic human-like appearance. “Tintin looks simultaneously too-human and not human at all, his face weirdly fetal, his eyes glassy and vacant instead of bursting with animated life.” […] Despite facing perilous scenarios in the movie, Tintin’s face did not fully communicate fear, or at least excitement, in response to these high-drama scenes. As a result, some found him dull rather than intriguing and were left unconcerned if Tintin managed to escape from apparent danger or not. This was the case for John Beifuss (2011), who authored the article “‘The Adventures of Tintin’—A Review: Steven Spielberg and the Uncanny Valley of Doom.”” (Tinwell p. 14-15). The Adventures of Tintin (Spielberg 2011)
  • 9. 9 Pollick 2009 “It can get eerie. As you push further and further, it begins to get grotesque. You start to feel like you’re puppeteering a corpse” Polar Express (Zemeckis 2004)
  • 12. 12
  • 13. 13 “Mori’s concept is discussed controversially; it has been considered non-scientific (Ferber 2003) and questionable (Bartneck 2007) or served as inspiration (MacDorman 2005). But even if not addressed explicitly, the Uncanny (Freud 1963) plays a role when it comes to the design of artificial beings. It serves as a nodal point for the acceptance and the overall impact of artificial beings, such as humanoid robots, embodied interface agents, computer game figures or avatars. Human characters in animation films, for example, are often considered to fall into the Uncanny Valley when they are designed to achieve a very realistic appearance.1 Successful movies, in contrast, tend to employ features that are more cartoon- like in order to avoid the effect.2 Instead of aiming at a copy of the real world, an original aesthetic gets created.” Intermediaries: reflections on virtual humans, gender, and the Uncanny Valley Claude Draude, 2011, p. 319
  • 14. 14 Jari Kätsyri, Klaus Förger, Meeri Mäkäräinen, Tapio Takala, A Review of empirical evidence on different uncanny valley hypotheses: support for perceptual mismatch as one road to the valley eeriness, 2015, p. 5
  • 16. 16 Kätsyri et al. Ib. 1. Semantic problems: • Bukimi («mysterious») • Bukimi no tani («Valley of Eeriness») 2. Different Hypotheses: • Naïve Hyphoteses • Morbidity Hypotheses • Movement Hypotheses • REFINED HYPOTHESIS: CATEGORIZATION AMBIGUITY  PERCEPTUAL MISMATCH.  «A prominent hypothesis (Katsyri et al. 2015) postulates that the UV arises from abiguity that is experienced at the boundary between perceptual categories (de Gelder, Teunisse, & Benson 1997; Repp 1984) – in this case, between non-human and human categories»  «[…] the fitted curve […] suggests that subjects rated very mechanical faces most quickly, that rating times increased as faces became more human-like, and that rating times again declined somewhat as faces became very human-like» (Mathur and Reighling 2016, p. 22 and followings)  PERCEPTUAL (OR INTERPRETATIVE) DISCRIMINATION
  • 17. 17 «On the nature of creepiness» (McAndrew and Koehnke 2016, p. 10) “ The “creepy” psychological reaction is both unpleasant and confusing, and it may be accompanied by physical symptoms such as feeling cold or chilly (Leander, Chartrand, & Bargh, 2012)”. “The fact that social exclusion and other types of social threat produce similar feelings of “getting the chills” is consistent with the idea that our “creepiness detector” is in fact a defense against some sort of threat (Knight & Borden, 1979; Zhong & Leonardelli, 2008)”. “It is our belief that creepiness is anxiety aroused by the ambiguity of whether there is something to fear or not and/or by the ambiguity of the precise nature of the threat (e.g., sexual, physical violence, contamination, etc) that might be present”. “Creepiness may be related to the “agency-detection” mechanisms proposed by evolutionary psychologists (Atran, 2002; Barrett, 2005)”.
  • 18. 18 Navigating a social world with robot partners: A quantitative cartography of the Uncanny Valley Maya B. Mathur, David B. Reichling, 2015
  • 20. 20 Valentin Schwind, Solveigh Jäger The Uncanny Valley and the Importance of Eye Contact (2016, p. 98)
  • 22. 22 Gaze, Eyes, and the Uncanny • Pediophobia, eisoptrophobia & Co. • Fetishism • Oculocentrism • Non-acceptance of the Panopticon if associated with anthropomorphization • Being watched reveals our fragility, it is a summons (Levinás, Ponzio), it creates a semiotic (and perceptually ontological) short-circuit (interpellation) (Sartre, Merleau- Ponty, Žižek) • In the eyes there is the sparkle of life. In the synthetic face in the eyes there is the summa of uncertainty  the Uncanny Dead Silence (Wan 2007)
  • 24. 24 Semiotics of the Synthetic Face, Enunciation and Enactivism 2 Syntactic dimensions: 1. The syntagma of the face (a big problem in terms of pertinence, prototypes, cognitive processes and so on) 2. The paradigm of the synthetic face (which goes from totally artificial to quasi-totally human) Semantic Dimension: Artificial Non artificialNon Human Human
  • 26. 26 Pragmatic Dimension The uncanny valley as a pragmatic outcome. • Modification of the common interactional practices (human-computer but also human- human) • Problems in decodifying the enunciational patterns of the synthetic face (that is, in establishing the connection – usually «naturally» attributed to enunciational markers – between the langue and the parole of the machine) • Possible crisis of proprioception of the conscience (which is an enactivist problem) Mori’s solution: just not try to imitate human appearance, but stop the design one step before.
  • 27. 27 A difference between active and passive anthropomorphization (eg. Pareidolia) Heider and Simmel, 1944
  • 28. 28 Active Anthropomorphization: • Feel of Control • Interpretative Cooperation (which is basically an intuitive operation) • Ideologically oriented (mankind superior to the other) Passive Anthropomorphization: • Feeling of suffering something • Discomfort because the power relationship between mankind and meaning is inverted • Ideological fracture: the double and its consequences
  • 29. 29 Cinema and synthetic face • All animation cinema (with significant peaks in the era of CGI) • Chappie (Blomkamp 2015), the Star Wars saga, RoboCop (Verhoeven 1987), Terminator (Cameron 1984), I, Robot (Proyas 2004), Automata (Ibanez 2014), Metropolis (Lang 1927), Blade Runner (Scott 1982), The Stepford Wives (Oz 2004), Short Circuit (Badham 1986), The Matrix (Wackowskis 1999), etc etc etc. • Digital rejuvenation or resurrection: Star Wars: Rogue One, Gemini Man (Lee 2019) • Monster Movies • Art films: Persona (Bergman 1966)
  • 32. 32
  • 35. 35
  • 36. 36
  • 37. 37
  • 38. 38 Small Wonder (Super Vicky) “The Uncanny Valley conjecture then follows this long lineage of mechanical relationships, and it symbolizes the current state-of-the-art in technology alongside the cultural anxiety of transferred agencies” Louis-Philippe Demers, Machine Performers: Neither Agentic nor Automatic
  • 39. 39
  • 41. 41
  • 42. 42
  • 43. 43 Ex machina (a semiotic uncanny valley)
  • 44. 44
  • 45. 45 DIGITAL RESURRECTION Star Wars: Rogue One (Edwards 2016) “Peter Cushing’s performance in 2016’s Rogue One: A Star Wars Story is remarkable because Cushing died in 1994. Industrial Light & Magic’s computer-generated imagery (CGI) wizards digitally resurrected Cushing to once again portray the villainous Imperial Grand Moff Tarkin, a central antagonist of the original 1977 Star Wars […]” (Alexi Sargeant, The Undeath of Cinema, 2017, p. 17)
  • 46. 46 Ghostface “Mori and others coming in his wake have confirmed the extreme sensitivity that people have to facial displays and bodily movements. In the case of the robot these key to suspicions of animation and an inner soul. The idea of a ghost in the machine is disturbing and the sensation of the uncanny presents itself. With those unproblematically classified as humans the theme is slightly different. The visual surface is interrogated for small signs revealing the inner self” Philip Smith, “Of ‘near pollution’ and non-linear cultural effects: Reflections on Masahiro Mori and the Uncanny Valley” 2014, p. 342
  • 47. 47 Social Robotics / Roboethics «The Human Face of Robotics», Tony Belpaeme talking about ALIZ-E Roboethics: A.I. Artificial Intelligence (Spielberg 2001) – Connection face/intelligence
  • 48. 48 Sophia (Hanson Robotics Limited) - Saudi Citizenship - First «Innovation Champion» by ONU (First non-human ONU awarded) - Mediatic phenomen (Jimmy Fallon and many other tv programs) - «She» is nothing more than a chatterbot