This document discusses virtual reality and augmented reality. It provides examples of how VR and AR are currently being used in various fields such as education, medicine, tourism, and more. Key information includes definitions of VR and AR, descriptions of technologies like Google Cardboard and zSpace, and specific applications in areas like virtual tours, therapy, and more immersive learning experiences. Overall, the document outlines the growing potential for VR and AR across many industries including opportunities for interactive and engaging education.
4. You really have to experience
it yourself to appreciate it
Your vision will be filled
With images without
distracting visuals of
your “real” environment
5. Google Cardboard is just one, low cost version of a
virtual reality device. These are goggles fully block your
view of the real
world and only allow
you to see a virtual
world projected
through a screen
in the goggles.
http://www.knowyourmobile.com/wearable-technology/apple-vr-headset/23433/how-will-apple-vr-headset-compare-oculus-rift-htc-vive
12. “The definition of virtual reality comes, naturally, from the definitions for both
‘virtual’ and ‘reality’. The definition of ‘virtual’ is near and reality is what we
experience as human beings. So the term ‘virtual reality’ basically means ‘near-
reality’. This could, of course, mean anything but it usually refers to a specific
type of reality emulation.”
http://www.vrs.org.uk/virtual-reality/what-is-virtual-reality.html
Virtual Reality is able to present complex data in an accessible way to
students which is both fun and easy to learn.”
13. 13
“One of the biggest hurdles to selling virtual reality is that no TV
commercial or magazine ad can do it justice. They simply can’t convey
the feeling of wonder people experience when they don VR goggles for
the first time and are transported to an immersive new world where
everything around them appears to be almost real.”
QZ Article
21. Miami Doctors Use Cardboard Virtual Reality Tech to Save Baby’s Life
https://www.youtube.com/watch?v=Pn_cIIPHoJc
22. Ophthalmology
QZ Site
By Alice Truong
two years ago when the vision in
his weak eye was 20/70 while wearing glasses. In July, he reported gaining
about 80% of his stereo vision and near 20/20 vision with his glasses.”
“When I started [experimenting], I didn’t have any
stereo vision,” he tells Quartz. That was almost
24. http://ecityinteractive.com/blog/6-innovative-colleges-universities-using-virtual-reality-tours-enhance-recruitment/
The Unseen Benefits of the Virtual Tour
Around the world, universities and colleges are signing up to develop virtual reality
tours or incorporate other interactive elements such as 360 degree photography,
guided online tours, and interactive campus maps.. . . Using virtual reality allows
you to bring students to your campus life in a different way than a real life tour:
they can see areas where classes could be in session and real dorm rooms and
living areas. . .
26. https://hbr.org/2016/09/virtual-and-augmented-reality-will-reshape-retail
September 9, 2016
“Your camping trip is coming up. You and a friend go shopping for a
tent. Spotting one you like, you both crawl inside to check the
capacity. But there’s something unusual about this scenario: You’re in
Boston. Your buddy is in Houston. And neither of you is anywhere
near a sporting goods store. Virtual reality (VR), along with its sister
technology augmented reality (AR), offers retailers the opportunity to
transform how people shop . . .”
29. http://www.socialjusticesolutions.org/2016/08/05/virtual-reality-goggles-treating-phobias-rumor-empathy-psious/
Virtual reality (VR) is coming to psychotherapy.
Modules are currently available for fear of flying, needles, heights, public speaking,
animals/insects, driving, claustrophobia, agoraphobia, social anxiety, and
generalized anxiety. Given that as soon as one is confronted with fear the
intervention also involves imagining or activating a “safe place” from which to
function in the face of fear, positive modules are available that provide coaching in
breathing exercise, mindfulness, and Jacobsen Relaxation (progressive muscle
relaxation).
August 5, 2016
31. On the next page is something very
different. There is a link to a video
that is an attempt to show what it is
like for someone who has autism;
how they see and hear the world.
Autism
An article about the video:
http://www.newsweek.com/virtual-reality-video-shows-what-its-be-autistic-468644
June 9, 2016
32. Autism TM (Too Much Information) Virtual Reality
Experience
https://www.youtube.com/watch?v=Sn_EeqyGH40
Published on Jun 9, 2016
35. Virtual Reality
The user is immersed in a realistic or
imaginary environment. Most VR
experiences use viewers such as Google
Cardboard, Gear VR, or Oculus Rift.
Examples:
Apps such as Cardboard,
NYTVR, DiscoveryVR,
YouVisit
36. Augmented Reality
The blending of virtual reality
and real life
Images, videos, and animations are
superimposed on a real world
environment or triggered by posters, book
illustrations, 2 dimensional images or 3
dimensional objects.
Examples: Television overlays,
books, QuiverVision, Aurasma, zSpace,
Pokemon Go, and many others
37. Here are the ten topics:
1 Television overlays
2 Augmented reality enhanced books
3 QuiverVision
4 Elements 4D
5 4D Anatomy
6 Enchantium Musical Strings
7 Pokémon GO
8 zSpace
9 Microsoft Hololens
10 Educational Value and Examples
41. There are books that you can purchase
with animals that come to life and
atoms that split
2
42. Thanks to the digital magic of Augmented Reality, you can trigger an explosion or create chemical chaos in your own room without ruining a single
43. There are web sites with printable
handouts that come alive when viewed
with a SmartPhone app. QuiverVision
is one of them.
http://www.quivervision.com
3
44. Children color black and white
pages, then use the
QuiverVision APP to animate
them.
http://www.quivervision.com
You can download and print
many of them for free.
“Quiver Education content is
designed around topics as
diverse as biology, geometry,
and the solar system.”
45. “We think this is the first killer application for augmented
reality because it’s part story, part game, part educational
experience, all in one beautiful package,”
DAQRI co-founder Gaia Dempsey
4
46. “Elements 4D is an interactive chemistry learning
experience, using blocks,. . . illustrating a different
chemical element on each side with an accompanying
augmented reality mobile app which utilizes smartphone
and tablet cameras to view and interact with the blocks.
Students combine the elements
from the periodic table to create
chemical reactions and new
molecules in the virtual space.
48. …or print out them out and
fold them around any 2” x 2”
wooden blocks
49. You just need 6 blocks
for the Elements 4D, so 3
orders would provide 5
sets.
50. Touch a hydrogen to an oxygen and the viewer will
see a chemically correct water molecule displayed
on their screen.” DAQRI co-founder Gaia Dempsey
51.
52. Anatomy 4D
www.4danatomy.com
With 4D Anatomy, you can
“Tilt, rotate and dissect
real specimens . . .
Zoom and rotate images,
Export images into your own
presentations”
5
55. Daqri's
Enchantium
Musical Strings
“This is an interactive musical instrument. Every time you play, you
can design it afresh. You can create music in 4D by using three
different cards. The color and sound of the laser beam string can also
be changed by tapping the circle. You can change the distance
between the cards and increase or decrease the pitch. Music creation
in this game is really easy. You simply need to strum the strings.”
Free
57. https://www.iste.org/explore/articleDetail?articleid=788
“If educators can capture kids’
passion for the game, imagine the
learning and engagement we can
create. Here are 14 ways you can use
the augmented reality game to
promote and build excitement about
your school and drive learning for
students.”
58. http://www.tcea.org/blog/pokemon-go/
This blog was updated on September 18, 2016
“In my perfect world, learning at
school would look like Pokemon GO.
It would be active, it would allow
people of all ages to come together
to solve problems, it would be
engaging, it would be fun, and
people would feel good about what
they learn and accomplish.”
59. How can you utilize the game “Pokemon Go” in your classroom in a
meaningful way? Student excitement about this game can be easily
harnessed to support all kinds of fun and pedagogically-sound lessons
and activities!
http://blog.discoveryeducation.com/blog/2016/07/13/pokemongo
60. zSpace offers an advanced type of virtual reality. If you want
to see an example of the interactivity go to the web site and
view the video.
zSpace Site
8
61. I’ve tried it. I was asked to “touch the fluttering butterfly wing”. This is
a type of “Positive Parallax” where the image appears to jump out of
the screen.
63. On the next screen there is a video that shows children using zSpace as
part of the Los Altos School District Partnership. The zSpace costs
$4000.
64. http://zspace.com/
The zSpace bus allows students to do biology dissections,
explore volcanoes and get a close look at a human brain and
heart for a hands-on learning experience.
https://www.youtube.com/watch?v=BT_HOeVWzBU&t=2s
67. 6/15/16
"When I was observing other types of
augmented reality in the classroom, I
saw that first students have an a-ha
moment where they understood it and
it made them want to look at more.
That has been the driving force for me."
https://thejournal.com/Articles/2016/06/15/Augmented-and-Virtual-Reality-Where-Is-the-Educational-
Value.aspx?Page=3
Using zSpace
10
68. Augmented Reality
http://tech.co/augmented-reality-brings-interactive-learning-classroom-2016-01
In 2016, . . . advancements in technology will start to really make a mark in
education. Augmented reality opens up a previously unexplored avenue for
education. The possibilities are still slightly unknown as developing AR tech
continues to skyrocket. AR allows students and teachers to expand the
physical world. It does this with a form of virtual overlay.
69. http://www.teachthought.com/the-future-of-learning/technology/32-augmented-reality-apps-for-the-classroom-from-edshelf/
“Augmented Reality (AR) is a growing field of technology where real life is
modified and enhanced by computer-generated sights and sounds. The most
common use of AR can be seen through mobile apps. Point your device’s
camera at something that the app recognizes, and it will generated a 3D
animation or video superimposed over whatever is on your camera’s screen.
The effect makes the computer-generated item appear like it’s really there..”
August 18, 2016
70. Use these
resources to bring
augmented reality
to your classroom
The use of augmented reality in classrooms is growing, as more educators
discover this affordable option for bringing a new dimension to the printed page
— and to physical objects — in a way that can engage and motivate learners.
ISTE Augmented Reality article
71. 8/10/2016
Inspire Students
with Olympic
Technologies
ISTE Olympic Technology article
“Every two years the Olympic Games offer a spectacle of skill, endurance and
perseverance. They regale us with human interest stories and inspiration. They
also serve as showcases for technologies that measure, display and entertain.”
77. Using Them
A new interactive robot named Leka provides sensory stimulation through movement, lights,
vibration and sound.
http://www.roboticstrends.com/article/leka_social_robot_helps_special_needs_children/CES
A new motion-sensitive social robot
called Leka provides sensory
stimulation through movement,
lights, vibration and sound. It is
designed to help children with
autism spectrum disorder, Down’s
syndrome, or multiple disabilities.
82. Powered by Google’s Blockly, OzoBlockly
“This simplified visual programming language enables
children to learn programming while learning how to think
creatively, reason logically and work collaboratively.”
Ozobot
83.
84. $129
Maximum speed: 7 feet per second
Battery duration: 60 minutes
Range: 100 feet
“Over 30 apps that are free
for your iOS, Android, or
Windows devices”
“Pair your mobile device
with the Sphero 2.0 via
Bluetooth”
88. For Inspiration and Recognition of
Science and Technology
FIRST is a not-for-profit that
inspires young people to
become science and technology leaders.
89. Students programmed their robots to cut the Thanksgiving
Day parade ribbon and shoot confetti to kick off the parade.
91. New York (CNN)Hardly a week goes by anymore without
some sort of drone incident in the headlines, almost always
for some dubious, nefarious or ridiculous reason (or in the
case of the plot to smuggle porn, drugs and guns into a
Maryland prison via a drone, for all three of those reasons).
Drones crashing big
Sporting events, including
U.S. Open, college football
92. Drones are one of the most surprising technologies
for good. Drones are being used for humanitarian
purposes, such as delivering aid, tracking
environmental conditions, and helping out in
disaster relief.
102. Team Edtech Best Drones for the Classroom/
“I’ll outline a few “legitimate” reasons you may get a drone as well
as some of the best drones for your price range. After all, drones
are certain to increase student engagement in your classroom
projects!”
104. “. . . drones, just like all technology, are themselves neither
good nor evil. Rather, it’s all in how we use them. Given the
right context and guidance, drones can make a creative tool
for learning, creativity, and experimentation.”
http://www.edudemic.com/drones-classroom-can-happen/
113. https://www.youtube.com/user/crashcoursekids
This bi-weekly show from the producers of Crash Course is all about
gradeschool science. We'll look at Earth, Habitats, Space, Chemical
Reactions, Engineering, and much much more with host Sabrina Cruz.
So, join us every Tuesday and Thursday for new uploads.
117. Pre
by Jonathan Bergman and Aaron Sams
https://www.sophia.org/flipped-classroom
See the Full Survey Results. You’ll flip!
→ See the Full Survey Results. You'll Flip!
128. Democracy - A short
introduction
http://ed.ted.com/featured/RgaIhs2wYou can watch the video at:
129. How taking a bath led to
Archimedes’ Principle - Mark Salata
http://ed.ted.com/lessons/mark-salata-how-taking-a-bath-led-to-archimedes-principle
You can watch the video at:
130. The last banana: A thought experiment
in probability - Leonardo Barichello
http://ed.ted.com/lessons/the-last-banana-a-thought-experiment-in-probability-leonardo-barichello
You can watch the video at:
131. How misused modifiers can
hurt your writing - Emma Bryce
http://ed.ted.com/lessons/how-misused-modifiers-can-hurt-your-writing-emma-bryce
You can watch the video at:
132.
133. Khan Academy
If you have not visited lately, go explore.
South African-born engineer, inventor and
investor. He is the CEO and CTO of SpaceX, CEO
and product architect of Tesla Motors, and
chairman of SolarCity.
154. http://www.fablevisionlearning.com/
Beginning with paper, cardstock,
and cardboard, Maker Studio
provides an accessible, low-cost
way to imagine, design, invent,
and fabricate 2D designs, pop-ups,
and 3D projects like geometric
constructions and working
machines.