SlideShare ist ein Scribd-Unternehmen logo
1 von 97
1
MATH 1020
Chapter 1: Introduction to
Game theory
 Dr. Tsang
Why do we like games?
 amusement, thrill and the hope to win
 uncertainty – course and result of a game
2
Reasons for uncertainty
 randomness
 combinatorial multiplicity
 imperfect information
3
Three types of games
4
bridge
5
Game Theory 博弈论
 Game theory is the study of how people
interact and make decisions.
 This broad definition applies to most of the social
sciences, but game theory applies mathematical
models to this interaction under the assumption that
each person's behavior impacts the well-being of all
other participants in the game. These models are often
quite simplified abstractions of real-world interactions.
6
A cultural comment
 The Chinese translation “博弈论”
may be a little bit misleading.
 Games are serious stuffs in
western culture.
– The Great Game: the strategic rivalry and
conflict between the British Empire and the Russian
Empire for supremacy in Central Asia (1813-1907).
– Wargaming: informal name for military
simulations, in which theories/tactics of warfare can
be tested and refined without the need for actual
hostilities.
7
The Great Game:
8
Political cartoon depicting the Afghan Emir Sher Ali with his "friends" the Russian
Bear and British Lion (1878)
What is Game Theory?
Game theory is a study of how to
mathematically determine the best strategy
for given conditions in order to optimize the
outcome
“how rational individuals make decisions when they are aware that
their actions affect each other and when each individual takes
this into account”
9
10
Brief History of Game Theory
 Game theoretic notions go back thousands
of years (Sun Tzu‘s writings孙子兵法)
 1913 - E. Zermelo provides the first theorem of
game theory; asserts that chess is strictly determined
 1928 - John von Neumann proves the
minimax theorem
 1944 - John von Neumann & Oskar
Morgenstern write "Theory of Games and
Economic Behavior”
 1950-1953 - John Nash describes Nash
equilibrium (Nobel price 1994)
11
12
Rationality
Assumptions:
 humans are rational beings
 humans always seek the best alternative
in a set of possible choices
Why assume rationality?
 narrow down the range of possibilities
 predictability
13
Utility Theory
Utility Theory based on:
 rationality
 maximization of utility
– may not be a linear function of income or
wealth
14
Utility is a quantification of a person's preferences with
respect to certain behavior as oppose to other possible ones.
Game Theory in the Real World
 Economists
 innovated antitrust policy
 auctions of radio spectrum licenses for cell phone
 program that matches medical residents to hospitals.
 Computer scientists
 new software algorithms and routing protocols
 Game AI
 Military strategists
 nuclear policy and notions of strategic deterrence.
 Sports coaching staffs
 run versus pass or pitch fast balls versus sliders.
 Biologists
 what species have the greatest likelihood of extinction.
15
What are the Games in Game Theory?
 For Game Theory, our focus is on games where:
– There are 2 or more players.
– There is some choice of action where strategy matters.
– The game has one or more outcomes, e.g. someone
wins, someone loses.
– The outcome depends on the strategies chosen by all
players; there is strategic interaction.
 What does this rule out?
– Games of pure chance, e.g. lotteries, slot machines.
(Strategies don't matter).
– Games without strategic interaction between players,
e.g. Solitaire.
16
Game Theory
 Finding acceptable, if not optimal,
strategies in conflict situations.
 An abstraction of real complex situation
 Assumes all human interactions can be
understood and navigated by
presumptions
– players are interdependent
– uncertainty: opponent’s actions are not entirely
predictable
– players take actions to maximize their
gain/utilities
17
18
Types of games
 zero-sum or non-zero-sum [if the total payoff of
the players is always 0]
 cooperative or non-cooperative [if players can
communicate with each other]
 complete or incomplete information [if all the
players know the same information]
 two-person or n-person
 Sequential vs. Simultaneous moves
 Single Play vs. Iterated
Essential Elements of a Game
1. The players
• how many players are there?
• does nature/chance play a role?
2. A complete description of what the players can
do – the set of all possible actions.
3. The information that players have available when
choosing their actions
4. A description of the payoff consequences for
each player for every possible combination of
actions chosen by all players playing the game.
5. A description of all players’ preferences over
payoffs.
19
Normal Form
Representation of Games
 A common way of representing games,
especially simultaneous games, is
the normal form representation, which uses
a table structure called a payoff matrix to
represent the available strategies (or
actions) and the payoffs.
20
21
A payoff matrix: “to Ad or not to Ad”
PLAYERS
STRATEGIES
PAYOFFS
Philip Morris
No Ad Ad
Reynolds
No Ad 50 , 50 20 , 60
Ad 60 , 20 30 , 30
The Prisoners' Dilemma囚徒困境
 Two players, prisoners 1, 2.
 Each prisoner has two possible actions.
– Prisoner 1: Don't Confess, Confess
– Prisoner 2: Don't Confess, Confess
 Players choose actions simultaneously without
knowing the action chosen by the other.
 Payoff consequences quantified in prison years.
– If neither confesses, each gets 3 year
– If both confess, each gets 5 years
– If 1 confesses, he goes free and other gets 10 years
– Prisoner 1 payoff first, followed by prisoner 2 payoff
– Payoffs are negative, it is the years of loss of freedom
22
Prisoners’ Dilemma: payoff matrix
Confess Don’t
Confess
Confess -5, -5 0, -10
Don’t
Confess
-10, 0 -3, -3
23
1
2
24
Prisoner’s Dilemma :
Example of Non-Zero Sum Game
 A zero-sum game is one in which the players'
interests are in direct conflict, e.g. in football, one
team wins and the other loses; payoffs sum to zero.
 A game is non-zero-sum, if players interests are
not always in direct conflict, so that there are
opportunities for both to gain.
 For example, when both players choose Don't
Confess in the Prisoners' Dilemma
25
Zero-Sum Games
 The sum of the payoffs remains constant
during the course of the game.
 Two sides in conflict
 Being well informed always helps a
player
26
Non-zero Sum Game
 The sum of payoffs is not constant during
the course of game play.
 Some nonzero-sum games are positive
sum and some are negative sum
 Players may co-operate or compete.
27
Information
 Players have perfect information if they know
exactly what has happened every time a decision
needs to be made, e.g. in Chess.
 Otherwise, the game is one of imperfect
information.
28
Imperfect Information
 Partial or no information concerning the
opponent is given in advance to the
player’s decision, e.g. Prisoner’s Dilemma.
 Imperfect information may be
diminished over time if the same game
with the same opponent is to be repeated.
29
Games of Perfect Information
 The information concerning an
opponent’s move is well known in
advance, e.g. chess.
 All sequential move games are of this
type.
30
Games of Co-operation
Players may improve payoff through
 communicating
 forming binding coalitions & agreements
 do not apply to zero-sum games
Prisoner’s Dilemma
with Cooperation
31
Games of Conflict
 Two sides competing against each other
 Usually caused by complete lack of
information about the opponent or the
game
 Characteristic of zero-sum games
32
Example of zero-sum game
33
Matching Pennies
matcher
Mis-matcher
34
Rock-Paper-Scissors
35
Zero-sum game matrices are sometimes
expressed with only one number in each box,
in which case each entry is interpreted as a
gain for row-player and a loss for column-
player.
Strategies
• A strategy is a “complete plan of action” that fully
determines the player's behavior, a decision rule or set
of instructions about which actions a player should take
following all possible histories up to that stage.
• The strategy concept is sometimes (wrongly) confused
with that of a move. A move is an action taken by a
player at some point during the play of a game (e.g., in
chess, moving white's Bishop a2 to b3).
• A strategy on the other hand is a complete algorithm for
playing the game, telling a player what to do for every
possible situation throughout the game.
36
Dominant or dominated strategy
 A strategy S for a player A is dominant if it
is always the best strategies for player A no
matter what strategies other players will
take.
 A strategy S for a player A is dominated if
it is always one of the worst strategies for
player A no matter what strategies other
players will take.
37
If you have a dominant strategy,
use it!
Use
strategy 1
38
39
Dominance Solvable
 If each player has a dominant strategy, the game is
dominance solvable
COMMANDMENT
If you have a dominant strategy, use it.
Expect your opponent to use his/her dominant strategy
if he/she has one.
40
Only one player has a
Dominant Strategy
 For The Economist:
– G dominant, S dominated
 Dominated Strategy:
 There exists another strategy which always does better regardless
of opponents’ actions
The Economist
G S
Time
S 100 , 100 0 , 90
G 95 , 100 95 , 90
How to recognize a Dominant Strategy
41
To determine if the row player has any dominant strategy
1.Underline the maximum payoff in each column
2.If the underlined numbers all appear in a row, then it is
the dominant strategy for the row player
No dominant strategy for the row player in this example.
How to recognize a Dominant Strategy
42
To determine if the column player has any dominant strategy
1.Underline the maximum payoff in each row
2.If the underlined numbers all appear in a column, then it is the
dominant strategy for the column player
There is a dominant strategy for the column player in this example.
43
If there is no dominant strategy
 Does any player have a dominant strategy?
 If there is none, ask “Does any player have
a dominated strategy?”
 If yes, then
 Eliminate the dominated strategies
 Reduce the normal-form game
 Iterate the above procedure
Eliminate any dominated strategy
Eliminate
strategy 2 as
it’s dominated
by strategy 1
44
45
Successive Elimination of
Dominated Strategies
 If a strategy is dominated, eliminate it
 The size and complexity of the game is
reduced
 Eliminate any dominant strategies from the
reduced game
 Continue doing so successively
46
Example: Two competing Bars
 Two bars (bar 1, bar 2) compete
 Can charge price of $2, $4, or $5 for a drink
 6000 tourists pick a bar randomly
 4000 natives select the lowest price bar
$2 $4 $5
Bar 1
$2 10 , 10 14 , 12 14 , 15
$4 12 , 14 20 , 20 28 , 15
$5 15 , 14 15 , 28 25 , 25
Bar 2
No dominant strategy for the both players.
47
Successive Elimination of
Dominated Strategies
$4 $5
Bar 1
$4 20 , 20 28 , 15
$5 15 , 28 25 , 25
25 , 25
28 , 15
14 , 15
$5
$4
15 , 28
15 , 14
$5
20 , 20
12 , 14
$4
Bar 1
14 , 12
10 , 10
$2
$2
,
,
,
,
,
,
,
Bar 1
,
,
Bar 2
Bar 2
48
An example for Successive Elimination of strictly dominated
strategies, or the process of iterated dominance
Equilibrium
 The interaction of all players' strategies results in an
outcome that we call "equilibrium."
 Traditional applications of game theory attempt to
find equilibria in games.
 In an equilibrium, each player is playing the strategy
that is a "best response" to the strategies of the other
players. No one is likely to change his strategy given
the strategic choices of the others.
 Equilibrium is not:
 The best possible outcome. Equilibrium in the one-shot prisoners'
dilemma is for both players to confess.
 A situation where players always choose the same action.
Sometimes equilibrium will involve changing action choices
(known as a mixed strategy equilibrium). 49
Definition: Nash Equilibrium
“If there is a set of strategies with the
property that no player can benefit by
changing his/her strategy while the other
players keep their strategies unchanged,
then that set of strategies and the
corresponding payoffs constitute the Nash
Equilibrium.”
Source: http://www.lebow.drexel.edu/economics/mccain/game/game.html
50
Nash equilibrium
 If each player has chosen a strategy and no
player can benefit by changing his/her
strategy while the other players keep theirs
unchanged, then the current set of strategy
choices and the corresponding payoffs
constitute a Nash equilibrium.
51
52
No strictly dominant strategies and no strictly dominated
strategies.
53
Finding Nash equilibria: (a) with strike-outs; (b) with
underlinings
Prisoner’s Dilemma: finding
Dominated Strategies
54
Which is a Nash Equilibrium?
Prisoner’s Dilemma :
Applications
 Relevant to:
– Nuclear arms races.
– Dispute Resolution and the decision to hire a
lawyer.
– Corruption/political contributions between
contractors and politicians.
 How do players escape this dilemma?
– Play repeatedly
– Find a way to ‘guarantee’ cooperation
– Change payoff structure
55
Nuclear arms races
prisoner's dilemma in disguise
56
Is there a Nash Equilibrium?
57
Cigarette Advertising
prisoner's dilemma in disguise
Philip Morris
No Ad Ad
Reynolds
No Ad 50 , 50 20 , 60
Ad 60 , 20 30 , 30
Environmental policy
prisoner's dilemma in disguise
58
Factory C
pollution No
pollution
Factory R
pollution
50 , 50 60 , 20
No
pollution
20 , 60 20 , 20
Two factories producing same chemical can choose to
pollute (lower production cost) or not to pollute (higher
production cost).
Tragedy of the Commons
 Game theory can be used to explain overuse of shared resources.
 Extend the Prisoner’s Dilemma to more than two players.
 Each member of a group of neighboring farmers prefers
to allow his cow to graze on the commons, rather than
keeping it on his own inadequate land, but the
commons will be rendered unsuitable for grazing if it is
overgrazed.
 A cow costs a dollars and can be grazed on common
land.
 The value of milk produced (f(c) ) depends on the
number of cows on the common land. Per cow: f(c) / c
59
Tragedy of the Commons
 To maximize total wealth of the entire
village: max f(c) – ac.
– Adding another cow is exactly equal to the cost
of the cow.
 What if each villager gets to decide whether
to add a cow?
 Each villager will add a cow as long as the
cost of adding that cow to that villager is
outweighed by the gain in milk.
60
Tragedy of the Commons
 When a villager adds a cow:
– Output per cow goes from f(c) /c to f(c+1) / (c+1)
– Cost is a
– His benefit is g(c)n where g(c)=f(c)/c – a is the gain per
cow, and n is the number of cows he owns
 Each villager will add cows until output - cost = 0.
 Problem: each villager is making a local decision
(will I gain by adding cows), but creating a net
global effect (everyone suffers)
61
Tragedy of the Commons
a form of payoff matrix
62
Your neighbor
Add a cow Don’t add
add
a cow
g(c+2)(n+1) g(c+1)(n+1)
Don’t
add
g(c+1)n g(c)n
As long as g is independent of c, adding cow is the dominant
strategy for everybody.
63
Tragedy of the Commons
more general form of payoff matrix
Pay the cost
Deny to pay
B=benefit
C<0 is the cost
All others
Tragedy of the Commons
 Problem: cost of maintenance is externalized
– Farmers don’t adequately pay for their impact.
– Resources are overused due to inaccurate estimates of
cost.
 Relevant to:
– IT budgeting
– Bandwidth usage, Shared communication channels
– Health or other social benefits
– Environmental laws, overfishing, whaling, pollution,
etc.
64
Cost to press
button = 2 units
When button is pressed,
food given = 10 units
Another Example:
Big & Little Pigs
65
Decisions, decisions...
66
What’s the best strategy for the little pig? Does he have a dominant
strategy?
Does the big pig have a dominant strategy?
67
Small Company
research No
research
Big
Company
research
5 , 1 4 , 4
No
research
9 , -1 0 , 0
Research in industries
Big & Little Pigs
in disguise
Maximin & Minimax
Equilibrium in a zero-sum game
 Minimax - minimizing the maximum loss
(loss-ceiling, defensive)
 Maximin - maximizing the minimum gain
(gain-floor, offensive)
 Minimax = Maximin
68
Maximin, Minimax &
Equilibrium Strategies
69
70
A zero-sum game with a saddle point.
Saddle point
1
3
4 3
Is this a Nash
Equilibrium?
MaxiMin
MiniMax
The Minimax Theorem
“Every finite, two-person, zero-sum game
has a rational solution in the form
of a pure or mixed strategy.”
John Von Neumann, 1926
For every two-person, zero-sum game with finite strategies, there
exists a value V and a mixed strategy for each player, such that (a)
Given player 2's strategy, the best payoff possible for player 1 is V,
and (b) Given player 1's strategy, the best payoff possible for
player 2 is −V.
71
Two-Person, Zero-Sum Games:
Summary
 Represent outcomes as payoffs to row player
 Find any dominating equilibrium
 Evaluate row minima and column maxima
 If maximin=minimax, players adopt pure strategy
corresponding to saddle point; choices are in stable
equilibrium -- secrecy not required
 If maximin minimax, find optimal mixed
strategy; secrecy essential
72
Summary: Look for any
equilibrium
Dominating Equilibrium
Minimax Equilibrium
Nash Equilibrium
73
Pure & mixed strategies
74
A pure strategy provides a complete definition of how
a player will play a game. It determines the move a
player will make for any situation they could face.
A mixed strategy is an assignment of a probability to
each pure strategy. This allows for a player to randomly
select a pure strategy.
In a pure strategy a player chooses an action for sure,
whereas in a mixed strategy, he chooses a probability
distribution over the set of actions available to him.
All you need to know about
Probability
75
If E is an outcome of action, then P(E) denotes the
probability that E will occur, with the following
properties:
1. 0  P(E)  1 such that:
If E can never occur, then P(E) = 0
If E is certain to occur, then P(E) = 1
2. The probabilities of all the possible outcomes
must sum to 1
Mixed strategies
76
Some games, such as Rock-Paper-Scissors, do not have a
pure strategy equilibrium. In this game, if Player 1 chooses R,
Player 2 should choose p, but if Player 2 chooses p, Player 1 should choose S.
This continues with Player 2 choosing r in response to the choice S by Player
1, and so forth.
In games like Rock-Paper-Scissors, a player will want to
randomize over several actions, e.g. he/she can choose R, P & S
in equal probabilities.
77
no
no
No Nash equilibrium for pure strategy
x y 1-x-y
x=probability to take
action R
y=probability to take
action S
1-x-y=probability to take
action P
Mixed strategies
78
They have to be equal if expected payoff
independent of action of player 2
Two-Person, Zero-Sum Game:
Mixed Strategies
0 5
10 -2
Column Player:
Row Player:
Matrix of
Payoffs to
Row
Player:
1
2
A B
0
-2
10 5
Column Maxima:
Row
Minima:
79
No dominating strategy
Two-Person, Zero-Sum Game:
Mixed Strategies
0 5
10 -2
Column Player:
Row Player:
Matrix of
Payoffs to
Row
Player:
1
2
A B
0
-2
10 5
Column Maxima:
Row
Minima:
MaxiMin
MiniMax
No Saddle Point!
MaxiMin MiniMax 80
Optimized Mixed Strategy: Graphical Solution
0 1 x
VR
10
12/17
50/17
VR < 0*x+10(1-x)
VR < 5x-2(1-x)= -2 +7x
Optimal Solution:
x=12/17, 1-x=5/17
VRMAX=50/17
2A
1A
1B
2B
Probability of taking action 1
81
Graphical Solution
0 1 x
VR
10
12/17
50/17
VR < 10(1-x)
VR < -2 +7x
Optimal Solution:
x=12/17, 1-x=5/17
VRMAX=50/17
82
2A
2B
1B
1A
y= probability of taking action A
83
x = probability taking action 1
1-x = probability taking action 2
84
85
Probability of player1 taking action 1
0 1 x
1B
1A
2A
2B
Payoffs of player2
3/7
Optimal Solution:
x=3/7, 1-x=4/7
VRMAX=4+4/7
86
x = probability taking action A
1-x = probability taking action B
87
Payoff of pure strategy
Payoff of mixed
strategy
88
89
Pareto optimal
Nash equilibrium
90
N-person games
Larger games (More than 2 players)
An Example of a 3-person non-
cooperative game: Truel
A truel is like a duel, except that three players. Each player can
either fire, or not fire, his or her gun at either of the other two
players. The players’ preferences are: lone survival (the best = 4),
survival with another player (the second best = 3), all players’
survival (the second worst=2), the players’ own death (worst
case=1).
If they have to make their choice simultaneously, what will they
do?
Ans. All of them will fire at either one of the other two players.
If their choices are made sequentially (A>B>C>A>B>…) and
the game will continue until only one player lift, what will they
do?
Ans. They will never shoot.
91
92
Example: The paradox of the Chair’s Position
Three voters ABC are electing the chairperson among them.
Voter A has 3 votes. Voters B and C have 2 votes each. Voter A’s
preference is (ABC). Voter B’s preference is (BCA). Voter C’s
preference is (CAB).
 Who will win if voters vote their first preference? (sincere
voting)
 Who will win if voters will consider what other players may
do? (sophisticated voting)
93
 If voters vote sincerely,
Voters A will vote for voter A, voters B will vote for voter B,
voters C will vote for voter C. So, the winner is voter A.
 Let’s consider voters A and BC as follows.
A (BC) AB BB BC ……….
A A B A
B B B B
C C B C
So, the dominant strategy for voter A is voting for A.
Assuming voter A will vote for A, let’s consider voters B and
C.
94
BC A B C
A A A A
B A B A
C A A C
So, the dominant strategy for voter C is voting for C. Assuming
voters A and C will vote for A and C respectively, let’s consider
voter B. B votes for A B C
result A A C
So, the dominant strategy for voter B is voting for C. As a result,
voters A, B and C will vote for A, C and C, respectively. So, the
winner is voter C.
95
Impact of game theory
 Nash earned the Nobel Prize for economics in 1994 for his
“pioneering analysis of equilibria in the theory of non-
cooperative games”
 Nash equilibrium allowed economist Harsanyi to explain “the
way that market prices reflect the private information held by
market participants” work for which Harsanyi also earned the
Nobel Prize for economics in 1994
 Psychologist Kahneman earned the Nobel prize for economics
in 2002 for “his experiments showing ‘how human decisions
may systematically depart from those predicted by standard
economic theory’”
96
Fields affected by Game Theory
 Economics and business
 Philosophy and Ethics
 Political and military sciences
 Social science
 Computer science
 Biology
97

Weitere ähnliche Inhalte

Ähnlich wie 9860380.ppt

3.3 Game TheoryGame theory is a branch of applied mathematics, w.docx
3.3 Game TheoryGame theory is a branch of applied mathematics, w.docx3.3 Game TheoryGame theory is a branch of applied mathematics, w.docx
3.3 Game TheoryGame theory is a branch of applied mathematics, w.docxgilbertkpeters11344
 
Cdam 2001-09
Cdam 2001-09Cdam 2001-09
Cdam 2001-09Naa Adom
 
A Brief Introduction to the Basics of Game Theory
A Brief Introduction to the Basics of Game TheoryA Brief Introduction to the Basics of Game Theory
A Brief Introduction to the Basics of Game TheoryTrading Game Pty Ltd
 
GAME THEORY NOTES FOR ECONOMICS HONOURS FOR ALL UNIVERSITIES BY SOURAV SIR'S ...
GAME THEORY NOTES FOR ECONOMICS HONOURS FOR ALL UNIVERSITIES BY SOURAV SIR'S ...GAME THEORY NOTES FOR ECONOMICS HONOURS FOR ALL UNIVERSITIES BY SOURAV SIR'S ...
GAME THEORY NOTES FOR ECONOMICS HONOURS FOR ALL UNIVERSITIES BY SOURAV SIR'S ...SOURAV DAS
 
Ssrn a brief inrtoduction to the basic of game theory
Ssrn a brief inrtoduction to the basic of game theorySsrn a brief inrtoduction to the basic of game theory
Ssrn a brief inrtoduction to the basic of game theoryYing wei (Joe) Chou
 
An introduction to Game Theory
An introduction to Game TheoryAn introduction to Game Theory
An introduction to Game TheoryPaul Trafford
 
Game theory.ppt for Micro Economics content
Game theory.ppt for Micro Economics contentGame theory.ppt for Micro Economics content
Game theory.ppt for Micro Economics contentDrDeeptiSharma12
 
Game theory and its applications
Game theory and its applicationsGame theory and its applications
Game theory and its applicationsEranga Weerasekara
 
A brief introduction to the basics of game theory
A brief introduction to the basics of game theoryA brief introduction to the basics of game theory
A brief introduction to the basics of game theoryWladimir Augusto
 
A brief introduction to the basics of game theory
A brief introduction to the basics of game theoryA brief introduction to the basics of game theory
A brief introduction to the basics of game theoryYing wei (Joe) Chou
 
Module 3 Game Theory (1).pptx
Module 3 Game Theory (1).pptxModule 3 Game Theory (1).pptx
Module 3 Game Theory (1).pptxDrNavaneethaKumar
 

Ähnlich wie 9860380.ppt (20)

gt_2007
gt_2007gt_2007
gt_2007
 
Game theory
Game theoryGame theory
Game theory
 
Gamec Theory
Gamec TheoryGamec Theory
Gamec Theory
 
Game theory
Game theoryGame theory
Game theory
 
Game theory
Game theory Game theory
Game theory
 
3.3 Game TheoryGame theory is a branch of applied mathematics, w.docx
3.3 Game TheoryGame theory is a branch of applied mathematics, w.docx3.3 Game TheoryGame theory is a branch of applied mathematics, w.docx
3.3 Game TheoryGame theory is a branch of applied mathematics, w.docx
 
Game theory
Game theoryGame theory
Game theory
 
Cdam 2001-09
Cdam 2001-09Cdam 2001-09
Cdam 2001-09
 
Game theory
Game theoryGame theory
Game theory
 
Game theory
Game theoryGame theory
Game theory
 
A Brief Introduction to the Basics of Game Theory
A Brief Introduction to the Basics of Game TheoryA Brief Introduction to the Basics of Game Theory
A Brief Introduction to the Basics of Game Theory
 
GAME THEORY NOTES FOR ECONOMICS HONOURS FOR ALL UNIVERSITIES BY SOURAV SIR'S ...
GAME THEORY NOTES FOR ECONOMICS HONOURS FOR ALL UNIVERSITIES BY SOURAV SIR'S ...GAME THEORY NOTES FOR ECONOMICS HONOURS FOR ALL UNIVERSITIES BY SOURAV SIR'S ...
GAME THEORY NOTES FOR ECONOMICS HONOURS FOR ALL UNIVERSITIES BY SOURAV SIR'S ...
 
Ssrn a brief inrtoduction to the basic of game theory
Ssrn a brief inrtoduction to the basic of game theorySsrn a brief inrtoduction to the basic of game theory
Ssrn a brief inrtoduction to the basic of game theory
 
An introduction to Game Theory
An introduction to Game TheoryAn introduction to Game Theory
An introduction to Game Theory
 
Game theory.ppt for Micro Economics content
Game theory.ppt for Micro Economics contentGame theory.ppt for Micro Economics content
Game theory.ppt for Micro Economics content
 
Game theory
Game theoryGame theory
Game theory
 
Game theory and its applications
Game theory and its applicationsGame theory and its applications
Game theory and its applications
 
A brief introduction to the basics of game theory
A brief introduction to the basics of game theoryA brief introduction to the basics of game theory
A brief introduction to the basics of game theory
 
A brief introduction to the basics of game theory
A brief introduction to the basics of game theoryA brief introduction to the basics of game theory
A brief introduction to the basics of game theory
 
Module 3 Game Theory (1).pptx
Module 3 Game Theory (1).pptxModule 3 Game Theory (1).pptx
Module 3 Game Theory (1).pptx
 

Kürzlich hochgeladen

Introduction to Viruses
Introduction to VirusesIntroduction to Viruses
Introduction to VirusesAreesha Ahmad
 
GBSN - Microbiology (Unit 2)
GBSN - Microbiology (Unit 2)GBSN - Microbiology (Unit 2)
GBSN - Microbiology (Unit 2)Areesha Ahmad
 
Zoology 5th semester notes( Sumit_yadav).pdf
Zoology 5th semester notes( Sumit_yadav).pdfZoology 5th semester notes( Sumit_yadav).pdf
Zoology 5th semester notes( Sumit_yadav).pdfSumit Kumar yadav
 
Asymmetry in the atmosphere of the ultra-hot Jupiter WASP-76 b
Asymmetry in the atmosphere of the ultra-hot Jupiter WASP-76 bAsymmetry in the atmosphere of the ultra-hot Jupiter WASP-76 b
Asymmetry in the atmosphere of the ultra-hot Jupiter WASP-76 bSérgio Sacani
 
Kochi ❤CALL GIRL 84099*07087 ❤CALL GIRLS IN Kochi ESCORT SERVICE❤CALL GIRL
Kochi ❤CALL GIRL 84099*07087 ❤CALL GIRLS IN Kochi ESCORT SERVICE❤CALL GIRLKochi ❤CALL GIRL 84099*07087 ❤CALL GIRLS IN Kochi ESCORT SERVICE❤CALL GIRL
Kochi ❤CALL GIRL 84099*07087 ❤CALL GIRLS IN Kochi ESCORT SERVICE❤CALL GIRLkantirani197
 
PSYCHOSOCIAL NEEDS. in nursing II sem pptx
PSYCHOSOCIAL NEEDS. in nursing II sem pptxPSYCHOSOCIAL NEEDS. in nursing II sem pptx
PSYCHOSOCIAL NEEDS. in nursing II sem pptxSuji236384
 
Digital Dentistry.Digital Dentistryvv.pptx
Digital Dentistry.Digital Dentistryvv.pptxDigital Dentistry.Digital Dentistryvv.pptx
Digital Dentistry.Digital Dentistryvv.pptxMohamedFarag457087
 
Human & Veterinary Respiratory Physilogy_DR.E.Muralinath_Associate Professor....
Human & Veterinary Respiratory Physilogy_DR.E.Muralinath_Associate Professor....Human & Veterinary Respiratory Physilogy_DR.E.Muralinath_Associate Professor....
Human & Veterinary Respiratory Physilogy_DR.E.Muralinath_Associate Professor....muralinath2
 
Dubai Call Girls Beauty Face Teen O525547819 Call Girls Dubai Young
Dubai Call Girls Beauty Face Teen O525547819 Call Girls Dubai YoungDubai Call Girls Beauty Face Teen O525547819 Call Girls Dubai Young
Dubai Call Girls Beauty Face Teen O525547819 Call Girls Dubai Youngkajalvid75
 
Sector 62, Noida Call girls :8448380779 Model Escorts | 100% verified
Sector 62, Noida Call girls :8448380779 Model Escorts | 100% verifiedSector 62, Noida Call girls :8448380779 Model Escorts | 100% verified
Sector 62, Noida Call girls :8448380779 Model Escorts | 100% verifiedDelhi Call girls
 
FAIRSpectra - Enabling the FAIRification of Spectroscopy and Spectrometry
FAIRSpectra - Enabling the FAIRification of Spectroscopy and SpectrometryFAIRSpectra - Enabling the FAIRification of Spectroscopy and Spectrometry
FAIRSpectra - Enabling the FAIRification of Spectroscopy and SpectrometryAlex Henderson
 
Pests of mustard_Identification_Management_Dr.UPR.pdf
Pests of mustard_Identification_Management_Dr.UPR.pdfPests of mustard_Identification_Management_Dr.UPR.pdf
Pests of mustard_Identification_Management_Dr.UPR.pdfPirithiRaju
 
chemical bonding Essentials of Physical Chemistry2.pdf
chemical bonding Essentials of Physical Chemistry2.pdfchemical bonding Essentials of Physical Chemistry2.pdf
chemical bonding Essentials of Physical Chemistry2.pdfTukamushabaBismark
 
Call Girls Ahmedabad +917728919243 call me Independent Escort Service
Call Girls Ahmedabad +917728919243 call me Independent Escort ServiceCall Girls Ahmedabad +917728919243 call me Independent Escort Service
Call Girls Ahmedabad +917728919243 call me Independent Escort Serviceshivanisharma5244
 
FAIRSpectra - Enabling the FAIRification of Analytical Science
FAIRSpectra - Enabling the FAIRification of Analytical ScienceFAIRSpectra - Enabling the FAIRification of Analytical Science
FAIRSpectra - Enabling the FAIRification of Analytical ScienceAlex Henderson
 
Vip profile Call Girls In Lonavala 9748763073 For Genuine Sex Service At Just...
Vip profile Call Girls In Lonavala 9748763073 For Genuine Sex Service At Just...Vip profile Call Girls In Lonavala 9748763073 For Genuine Sex Service At Just...
Vip profile Call Girls In Lonavala 9748763073 For Genuine Sex Service At Just...Monika Rani
 
Grade 7 - Lesson 1 - Microscope and Its Functions
Grade 7 - Lesson 1 - Microscope and Its FunctionsGrade 7 - Lesson 1 - Microscope and Its Functions
Grade 7 - Lesson 1 - Microscope and Its FunctionsOrtegaSyrineMay
 
Conjugation, transduction and transformation
Conjugation, transduction and transformationConjugation, transduction and transformation
Conjugation, transduction and transformationAreesha Ahmad
 
Locating and isolating a gene, FISH, GISH, Chromosome walking and jumping, te...
Locating and isolating a gene, FISH, GISH, Chromosome walking and jumping, te...Locating and isolating a gene, FISH, GISH, Chromosome walking and jumping, te...
Locating and isolating a gene, FISH, GISH, Chromosome walking and jumping, te...Silpa
 

Kürzlich hochgeladen (20)

Introduction to Viruses
Introduction to VirusesIntroduction to Viruses
Introduction to Viruses
 
GBSN - Microbiology (Unit 2)
GBSN - Microbiology (Unit 2)GBSN - Microbiology (Unit 2)
GBSN - Microbiology (Unit 2)
 
Zoology 5th semester notes( Sumit_yadav).pdf
Zoology 5th semester notes( Sumit_yadav).pdfZoology 5th semester notes( Sumit_yadav).pdf
Zoology 5th semester notes( Sumit_yadav).pdf
 
Asymmetry in the atmosphere of the ultra-hot Jupiter WASP-76 b
Asymmetry in the atmosphere of the ultra-hot Jupiter WASP-76 bAsymmetry in the atmosphere of the ultra-hot Jupiter WASP-76 b
Asymmetry in the atmosphere of the ultra-hot Jupiter WASP-76 b
 
Kochi ❤CALL GIRL 84099*07087 ❤CALL GIRLS IN Kochi ESCORT SERVICE❤CALL GIRL
Kochi ❤CALL GIRL 84099*07087 ❤CALL GIRLS IN Kochi ESCORT SERVICE❤CALL GIRLKochi ❤CALL GIRL 84099*07087 ❤CALL GIRLS IN Kochi ESCORT SERVICE❤CALL GIRL
Kochi ❤CALL GIRL 84099*07087 ❤CALL GIRLS IN Kochi ESCORT SERVICE❤CALL GIRL
 
PSYCHOSOCIAL NEEDS. in nursing II sem pptx
PSYCHOSOCIAL NEEDS. in nursing II sem pptxPSYCHOSOCIAL NEEDS. in nursing II sem pptx
PSYCHOSOCIAL NEEDS. in nursing II sem pptx
 
Digital Dentistry.Digital Dentistryvv.pptx
Digital Dentistry.Digital Dentistryvv.pptxDigital Dentistry.Digital Dentistryvv.pptx
Digital Dentistry.Digital Dentistryvv.pptx
 
Human & Veterinary Respiratory Physilogy_DR.E.Muralinath_Associate Professor....
Human & Veterinary Respiratory Physilogy_DR.E.Muralinath_Associate Professor....Human & Veterinary Respiratory Physilogy_DR.E.Muralinath_Associate Professor....
Human & Veterinary Respiratory Physilogy_DR.E.Muralinath_Associate Professor....
 
Dubai Call Girls Beauty Face Teen O525547819 Call Girls Dubai Young
Dubai Call Girls Beauty Face Teen O525547819 Call Girls Dubai YoungDubai Call Girls Beauty Face Teen O525547819 Call Girls Dubai Young
Dubai Call Girls Beauty Face Teen O525547819 Call Girls Dubai Young
 
Sector 62, Noida Call girls :8448380779 Model Escorts | 100% verified
Sector 62, Noida Call girls :8448380779 Model Escorts | 100% verifiedSector 62, Noida Call girls :8448380779 Model Escorts | 100% verified
Sector 62, Noida Call girls :8448380779 Model Escorts | 100% verified
 
FAIRSpectra - Enabling the FAIRification of Spectroscopy and Spectrometry
FAIRSpectra - Enabling the FAIRification of Spectroscopy and SpectrometryFAIRSpectra - Enabling the FAIRification of Spectroscopy and Spectrometry
FAIRSpectra - Enabling the FAIRification of Spectroscopy and Spectrometry
 
Clean In Place(CIP).pptx .
Clean In Place(CIP).pptx                 .Clean In Place(CIP).pptx                 .
Clean In Place(CIP).pptx .
 
Pests of mustard_Identification_Management_Dr.UPR.pdf
Pests of mustard_Identification_Management_Dr.UPR.pdfPests of mustard_Identification_Management_Dr.UPR.pdf
Pests of mustard_Identification_Management_Dr.UPR.pdf
 
chemical bonding Essentials of Physical Chemistry2.pdf
chemical bonding Essentials of Physical Chemistry2.pdfchemical bonding Essentials of Physical Chemistry2.pdf
chemical bonding Essentials of Physical Chemistry2.pdf
 
Call Girls Ahmedabad +917728919243 call me Independent Escort Service
Call Girls Ahmedabad +917728919243 call me Independent Escort ServiceCall Girls Ahmedabad +917728919243 call me Independent Escort Service
Call Girls Ahmedabad +917728919243 call me Independent Escort Service
 
FAIRSpectra - Enabling the FAIRification of Analytical Science
FAIRSpectra - Enabling the FAIRification of Analytical ScienceFAIRSpectra - Enabling the FAIRification of Analytical Science
FAIRSpectra - Enabling the FAIRification of Analytical Science
 
Vip profile Call Girls In Lonavala 9748763073 For Genuine Sex Service At Just...
Vip profile Call Girls In Lonavala 9748763073 For Genuine Sex Service At Just...Vip profile Call Girls In Lonavala 9748763073 For Genuine Sex Service At Just...
Vip profile Call Girls In Lonavala 9748763073 For Genuine Sex Service At Just...
 
Grade 7 - Lesson 1 - Microscope and Its Functions
Grade 7 - Lesson 1 - Microscope and Its FunctionsGrade 7 - Lesson 1 - Microscope and Its Functions
Grade 7 - Lesson 1 - Microscope and Its Functions
 
Conjugation, transduction and transformation
Conjugation, transduction and transformationConjugation, transduction and transformation
Conjugation, transduction and transformation
 
Locating and isolating a gene, FISH, GISH, Chromosome walking and jumping, te...
Locating and isolating a gene, FISH, GISH, Chromosome walking and jumping, te...Locating and isolating a gene, FISH, GISH, Chromosome walking and jumping, te...
Locating and isolating a gene, FISH, GISH, Chromosome walking and jumping, te...
 

9860380.ppt

  • 1. 1 MATH 1020 Chapter 1: Introduction to Game theory  Dr. Tsang
  • 2. Why do we like games?  amusement, thrill and the hope to win  uncertainty – course and result of a game 2
  • 3. Reasons for uncertainty  randomness  combinatorial multiplicity  imperfect information 3
  • 4. Three types of games 4 bridge
  • 5. 5
  • 6. Game Theory 博弈论  Game theory is the study of how people interact and make decisions.  This broad definition applies to most of the social sciences, but game theory applies mathematical models to this interaction under the assumption that each person's behavior impacts the well-being of all other participants in the game. These models are often quite simplified abstractions of real-world interactions. 6
  • 7. A cultural comment  The Chinese translation “博弈论” may be a little bit misleading.  Games are serious stuffs in western culture. – The Great Game: the strategic rivalry and conflict between the British Empire and the Russian Empire for supremacy in Central Asia (1813-1907). – Wargaming: informal name for military simulations, in which theories/tactics of warfare can be tested and refined without the need for actual hostilities. 7
  • 8. The Great Game: 8 Political cartoon depicting the Afghan Emir Sher Ali with his "friends" the Russian Bear and British Lion (1878)
  • 9. What is Game Theory? Game theory is a study of how to mathematically determine the best strategy for given conditions in order to optimize the outcome “how rational individuals make decisions when they are aware that their actions affect each other and when each individual takes this into account” 9
  • 10. 10
  • 11. Brief History of Game Theory  Game theoretic notions go back thousands of years (Sun Tzu‘s writings孙子兵法)  1913 - E. Zermelo provides the first theorem of game theory; asserts that chess is strictly determined  1928 - John von Neumann proves the minimax theorem  1944 - John von Neumann & Oskar Morgenstern write "Theory of Games and Economic Behavior”  1950-1953 - John Nash describes Nash equilibrium (Nobel price 1994) 11
  • 12. 12
  • 13. Rationality Assumptions:  humans are rational beings  humans always seek the best alternative in a set of possible choices Why assume rationality?  narrow down the range of possibilities  predictability 13
  • 14. Utility Theory Utility Theory based on:  rationality  maximization of utility – may not be a linear function of income or wealth 14 Utility is a quantification of a person's preferences with respect to certain behavior as oppose to other possible ones.
  • 15. Game Theory in the Real World  Economists  innovated antitrust policy  auctions of radio spectrum licenses for cell phone  program that matches medical residents to hospitals.  Computer scientists  new software algorithms and routing protocols  Game AI  Military strategists  nuclear policy and notions of strategic deterrence.  Sports coaching staffs  run versus pass or pitch fast balls versus sliders.  Biologists  what species have the greatest likelihood of extinction. 15
  • 16. What are the Games in Game Theory?  For Game Theory, our focus is on games where: – There are 2 or more players. – There is some choice of action where strategy matters. – The game has one or more outcomes, e.g. someone wins, someone loses. – The outcome depends on the strategies chosen by all players; there is strategic interaction.  What does this rule out? – Games of pure chance, e.g. lotteries, slot machines. (Strategies don't matter). – Games without strategic interaction between players, e.g. Solitaire. 16
  • 17. Game Theory  Finding acceptable, if not optimal, strategies in conflict situations.  An abstraction of real complex situation  Assumes all human interactions can be understood and navigated by presumptions – players are interdependent – uncertainty: opponent’s actions are not entirely predictable – players take actions to maximize their gain/utilities 17
  • 18. 18 Types of games  zero-sum or non-zero-sum [if the total payoff of the players is always 0]  cooperative or non-cooperative [if players can communicate with each other]  complete or incomplete information [if all the players know the same information]  two-person or n-person  Sequential vs. Simultaneous moves  Single Play vs. Iterated
  • 19. Essential Elements of a Game 1. The players • how many players are there? • does nature/chance play a role? 2. A complete description of what the players can do – the set of all possible actions. 3. The information that players have available when choosing their actions 4. A description of the payoff consequences for each player for every possible combination of actions chosen by all players playing the game. 5. A description of all players’ preferences over payoffs. 19
  • 20. Normal Form Representation of Games  A common way of representing games, especially simultaneous games, is the normal form representation, which uses a table structure called a payoff matrix to represent the available strategies (or actions) and the payoffs. 20
  • 21. 21 A payoff matrix: “to Ad or not to Ad” PLAYERS STRATEGIES PAYOFFS Philip Morris No Ad Ad Reynolds No Ad 50 , 50 20 , 60 Ad 60 , 20 30 , 30
  • 22. The Prisoners' Dilemma囚徒困境  Two players, prisoners 1, 2.  Each prisoner has two possible actions. – Prisoner 1: Don't Confess, Confess – Prisoner 2: Don't Confess, Confess  Players choose actions simultaneously without knowing the action chosen by the other.  Payoff consequences quantified in prison years. – If neither confesses, each gets 3 year – If both confess, each gets 5 years – If 1 confesses, he goes free and other gets 10 years – Prisoner 1 payoff first, followed by prisoner 2 payoff – Payoffs are negative, it is the years of loss of freedom 22
  • 23. Prisoners’ Dilemma: payoff matrix Confess Don’t Confess Confess -5, -5 0, -10 Don’t Confess -10, 0 -3, -3 23 1 2
  • 24. 24
  • 25. Prisoner’s Dilemma : Example of Non-Zero Sum Game  A zero-sum game is one in which the players' interests are in direct conflict, e.g. in football, one team wins and the other loses; payoffs sum to zero.  A game is non-zero-sum, if players interests are not always in direct conflict, so that there are opportunities for both to gain.  For example, when both players choose Don't Confess in the Prisoners' Dilemma 25
  • 26. Zero-Sum Games  The sum of the payoffs remains constant during the course of the game.  Two sides in conflict  Being well informed always helps a player 26
  • 27. Non-zero Sum Game  The sum of payoffs is not constant during the course of game play.  Some nonzero-sum games are positive sum and some are negative sum  Players may co-operate or compete. 27
  • 28. Information  Players have perfect information if they know exactly what has happened every time a decision needs to be made, e.g. in Chess.  Otherwise, the game is one of imperfect information. 28
  • 29. Imperfect Information  Partial or no information concerning the opponent is given in advance to the player’s decision, e.g. Prisoner’s Dilemma.  Imperfect information may be diminished over time if the same game with the same opponent is to be repeated. 29
  • 30. Games of Perfect Information  The information concerning an opponent’s move is well known in advance, e.g. chess.  All sequential move games are of this type. 30
  • 31. Games of Co-operation Players may improve payoff through  communicating  forming binding coalitions & agreements  do not apply to zero-sum games Prisoner’s Dilemma with Cooperation 31
  • 32. Games of Conflict  Two sides competing against each other  Usually caused by complete lack of information about the opponent or the game  Characteristic of zero-sum games 32
  • 33. Example of zero-sum game 33 Matching Pennies matcher Mis-matcher
  • 35. 35 Zero-sum game matrices are sometimes expressed with only one number in each box, in which case each entry is interpreted as a gain for row-player and a loss for column- player.
  • 36. Strategies • A strategy is a “complete plan of action” that fully determines the player's behavior, a decision rule or set of instructions about which actions a player should take following all possible histories up to that stage. • The strategy concept is sometimes (wrongly) confused with that of a move. A move is an action taken by a player at some point during the play of a game (e.g., in chess, moving white's Bishop a2 to b3). • A strategy on the other hand is a complete algorithm for playing the game, telling a player what to do for every possible situation throughout the game. 36
  • 37. Dominant or dominated strategy  A strategy S for a player A is dominant if it is always the best strategies for player A no matter what strategies other players will take.  A strategy S for a player A is dominated if it is always one of the worst strategies for player A no matter what strategies other players will take. 37
  • 38. If you have a dominant strategy, use it! Use strategy 1 38
  • 39. 39 Dominance Solvable  If each player has a dominant strategy, the game is dominance solvable COMMANDMENT If you have a dominant strategy, use it. Expect your opponent to use his/her dominant strategy if he/she has one.
  • 40. 40 Only one player has a Dominant Strategy  For The Economist: – G dominant, S dominated  Dominated Strategy:  There exists another strategy which always does better regardless of opponents’ actions The Economist G S Time S 100 , 100 0 , 90 G 95 , 100 95 , 90
  • 41. How to recognize a Dominant Strategy 41 To determine if the row player has any dominant strategy 1.Underline the maximum payoff in each column 2.If the underlined numbers all appear in a row, then it is the dominant strategy for the row player No dominant strategy for the row player in this example.
  • 42. How to recognize a Dominant Strategy 42 To determine if the column player has any dominant strategy 1.Underline the maximum payoff in each row 2.If the underlined numbers all appear in a column, then it is the dominant strategy for the column player There is a dominant strategy for the column player in this example.
  • 43. 43 If there is no dominant strategy  Does any player have a dominant strategy?  If there is none, ask “Does any player have a dominated strategy?”  If yes, then  Eliminate the dominated strategies  Reduce the normal-form game  Iterate the above procedure
  • 44. Eliminate any dominated strategy Eliminate strategy 2 as it’s dominated by strategy 1 44
  • 45. 45 Successive Elimination of Dominated Strategies  If a strategy is dominated, eliminate it  The size and complexity of the game is reduced  Eliminate any dominant strategies from the reduced game  Continue doing so successively
  • 46. 46 Example: Two competing Bars  Two bars (bar 1, bar 2) compete  Can charge price of $2, $4, or $5 for a drink  6000 tourists pick a bar randomly  4000 natives select the lowest price bar $2 $4 $5 Bar 1 $2 10 , 10 14 , 12 14 , 15 $4 12 , 14 20 , 20 28 , 15 $5 15 , 14 15 , 28 25 , 25 Bar 2 No dominant strategy for the both players.
  • 47. 47 Successive Elimination of Dominated Strategies $4 $5 Bar 1 $4 20 , 20 28 , 15 $5 15 , 28 25 , 25 25 , 25 28 , 15 14 , 15 $5 $4 15 , 28 15 , 14 $5 20 , 20 12 , 14 $4 Bar 1 14 , 12 10 , 10 $2 $2 , , , , , , , Bar 1 , , Bar 2 Bar 2
  • 48. 48 An example for Successive Elimination of strictly dominated strategies, or the process of iterated dominance
  • 49. Equilibrium  The interaction of all players' strategies results in an outcome that we call "equilibrium."  Traditional applications of game theory attempt to find equilibria in games.  In an equilibrium, each player is playing the strategy that is a "best response" to the strategies of the other players. No one is likely to change his strategy given the strategic choices of the others.  Equilibrium is not:  The best possible outcome. Equilibrium in the one-shot prisoners' dilemma is for both players to confess.  A situation where players always choose the same action. Sometimes equilibrium will involve changing action choices (known as a mixed strategy equilibrium). 49
  • 50. Definition: Nash Equilibrium “If there is a set of strategies with the property that no player can benefit by changing his/her strategy while the other players keep their strategies unchanged, then that set of strategies and the corresponding payoffs constitute the Nash Equilibrium.” Source: http://www.lebow.drexel.edu/economics/mccain/game/game.html 50
  • 51. Nash equilibrium  If each player has chosen a strategy and no player can benefit by changing his/her strategy while the other players keep theirs unchanged, then the current set of strategy choices and the corresponding payoffs constitute a Nash equilibrium. 51
  • 52. 52 No strictly dominant strategies and no strictly dominated strategies.
  • 53. 53 Finding Nash equilibria: (a) with strike-outs; (b) with underlinings
  • 54. Prisoner’s Dilemma: finding Dominated Strategies 54 Which is a Nash Equilibrium?
  • 55. Prisoner’s Dilemma : Applications  Relevant to: – Nuclear arms races. – Dispute Resolution and the decision to hire a lawyer. – Corruption/political contributions between contractors and politicians.  How do players escape this dilemma? – Play repeatedly – Find a way to ‘guarantee’ cooperation – Change payoff structure 55
  • 56. Nuclear arms races prisoner's dilemma in disguise 56 Is there a Nash Equilibrium?
  • 57. 57 Cigarette Advertising prisoner's dilemma in disguise Philip Morris No Ad Ad Reynolds No Ad 50 , 50 20 , 60 Ad 60 , 20 30 , 30
  • 58. Environmental policy prisoner's dilemma in disguise 58 Factory C pollution No pollution Factory R pollution 50 , 50 60 , 20 No pollution 20 , 60 20 , 20 Two factories producing same chemical can choose to pollute (lower production cost) or not to pollute (higher production cost).
  • 59. Tragedy of the Commons  Game theory can be used to explain overuse of shared resources.  Extend the Prisoner’s Dilemma to more than two players.  Each member of a group of neighboring farmers prefers to allow his cow to graze on the commons, rather than keeping it on his own inadequate land, but the commons will be rendered unsuitable for grazing if it is overgrazed.  A cow costs a dollars and can be grazed on common land.  The value of milk produced (f(c) ) depends on the number of cows on the common land. Per cow: f(c) / c 59
  • 60. Tragedy of the Commons  To maximize total wealth of the entire village: max f(c) – ac. – Adding another cow is exactly equal to the cost of the cow.  What if each villager gets to decide whether to add a cow?  Each villager will add a cow as long as the cost of adding that cow to that villager is outweighed by the gain in milk. 60
  • 61. Tragedy of the Commons  When a villager adds a cow: – Output per cow goes from f(c) /c to f(c+1) / (c+1) – Cost is a – His benefit is g(c)n where g(c)=f(c)/c – a is the gain per cow, and n is the number of cows he owns  Each villager will add cows until output - cost = 0.  Problem: each villager is making a local decision (will I gain by adding cows), but creating a net global effect (everyone suffers) 61
  • 62. Tragedy of the Commons a form of payoff matrix 62 Your neighbor Add a cow Don’t add add a cow g(c+2)(n+1) g(c+1)(n+1) Don’t add g(c+1)n g(c)n As long as g is independent of c, adding cow is the dominant strategy for everybody.
  • 63. 63 Tragedy of the Commons more general form of payoff matrix Pay the cost Deny to pay B=benefit C<0 is the cost All others
  • 64. Tragedy of the Commons  Problem: cost of maintenance is externalized – Farmers don’t adequately pay for their impact. – Resources are overused due to inaccurate estimates of cost.  Relevant to: – IT budgeting – Bandwidth usage, Shared communication channels – Health or other social benefits – Environmental laws, overfishing, whaling, pollution, etc. 64
  • 65. Cost to press button = 2 units When button is pressed, food given = 10 units Another Example: Big & Little Pigs 65
  • 66. Decisions, decisions... 66 What’s the best strategy for the little pig? Does he have a dominant strategy? Does the big pig have a dominant strategy?
  • 67. 67 Small Company research No research Big Company research 5 , 1 4 , 4 No research 9 , -1 0 , 0 Research in industries Big & Little Pigs in disguise
  • 68. Maximin & Minimax Equilibrium in a zero-sum game  Minimax - minimizing the maximum loss (loss-ceiling, defensive)  Maximin - maximizing the minimum gain (gain-floor, offensive)  Minimax = Maximin 68
  • 70. 70 A zero-sum game with a saddle point. Saddle point 1 3 4 3 Is this a Nash Equilibrium? MaxiMin MiniMax
  • 71. The Minimax Theorem “Every finite, two-person, zero-sum game has a rational solution in the form of a pure or mixed strategy.” John Von Neumann, 1926 For every two-person, zero-sum game with finite strategies, there exists a value V and a mixed strategy for each player, such that (a) Given player 2's strategy, the best payoff possible for player 1 is V, and (b) Given player 1's strategy, the best payoff possible for player 2 is −V. 71
  • 72. Two-Person, Zero-Sum Games: Summary  Represent outcomes as payoffs to row player  Find any dominating equilibrium  Evaluate row minima and column maxima  If maximin=minimax, players adopt pure strategy corresponding to saddle point; choices are in stable equilibrium -- secrecy not required  If maximin minimax, find optimal mixed strategy; secrecy essential 72
  • 73. Summary: Look for any equilibrium Dominating Equilibrium Minimax Equilibrium Nash Equilibrium 73
  • 74. Pure & mixed strategies 74 A pure strategy provides a complete definition of how a player will play a game. It determines the move a player will make for any situation they could face. A mixed strategy is an assignment of a probability to each pure strategy. This allows for a player to randomly select a pure strategy. In a pure strategy a player chooses an action for sure, whereas in a mixed strategy, he chooses a probability distribution over the set of actions available to him.
  • 75. All you need to know about Probability 75 If E is an outcome of action, then P(E) denotes the probability that E will occur, with the following properties: 1. 0  P(E)  1 such that: If E can never occur, then P(E) = 0 If E is certain to occur, then P(E) = 1 2. The probabilities of all the possible outcomes must sum to 1
  • 76. Mixed strategies 76 Some games, such as Rock-Paper-Scissors, do not have a pure strategy equilibrium. In this game, if Player 1 chooses R, Player 2 should choose p, but if Player 2 chooses p, Player 1 should choose S. This continues with Player 2 choosing r in response to the choice S by Player 1, and so forth. In games like Rock-Paper-Scissors, a player will want to randomize over several actions, e.g. he/she can choose R, P & S in equal probabilities.
  • 77. 77 no no No Nash equilibrium for pure strategy x y 1-x-y x=probability to take action R y=probability to take action S 1-x-y=probability to take action P Mixed strategies
  • 78. 78 They have to be equal if expected payoff independent of action of player 2
  • 79. Two-Person, Zero-Sum Game: Mixed Strategies 0 5 10 -2 Column Player: Row Player: Matrix of Payoffs to Row Player: 1 2 A B 0 -2 10 5 Column Maxima: Row Minima: 79 No dominating strategy
  • 80. Two-Person, Zero-Sum Game: Mixed Strategies 0 5 10 -2 Column Player: Row Player: Matrix of Payoffs to Row Player: 1 2 A B 0 -2 10 5 Column Maxima: Row Minima: MaxiMin MiniMax No Saddle Point! MaxiMin MiniMax 80
  • 81. Optimized Mixed Strategy: Graphical Solution 0 1 x VR 10 12/17 50/17 VR < 0*x+10(1-x) VR < 5x-2(1-x)= -2 +7x Optimal Solution: x=12/17, 1-x=5/17 VRMAX=50/17 2A 1A 1B 2B Probability of taking action 1 81
  • 82. Graphical Solution 0 1 x VR 10 12/17 50/17 VR < 10(1-x) VR < -2 +7x Optimal Solution: x=12/17, 1-x=5/17 VRMAX=50/17 82 2A 2B 1B 1A y= probability of taking action A
  • 83. 83
  • 84. x = probability taking action 1 1-x = probability taking action 2 84
  • 85. 85 Probability of player1 taking action 1 0 1 x 1B 1A 2A 2B Payoffs of player2 3/7 Optimal Solution: x=3/7, 1-x=4/7 VRMAX=4+4/7
  • 86. 86 x = probability taking action A 1-x = probability taking action B
  • 87. 87 Payoff of pure strategy Payoff of mixed strategy
  • 88. 88
  • 90. 90 N-person games Larger games (More than 2 players) An Example of a 3-person non- cooperative game: Truel
  • 91. A truel is like a duel, except that three players. Each player can either fire, or not fire, his or her gun at either of the other two players. The players’ preferences are: lone survival (the best = 4), survival with another player (the second best = 3), all players’ survival (the second worst=2), the players’ own death (worst case=1). If they have to make their choice simultaneously, what will they do? Ans. All of them will fire at either one of the other two players. If their choices are made sequentially (A>B>C>A>B>…) and the game will continue until only one player lift, what will they do? Ans. They will never shoot. 91
  • 92. 92
  • 93. Example: The paradox of the Chair’s Position Three voters ABC are electing the chairperson among them. Voter A has 3 votes. Voters B and C have 2 votes each. Voter A’s preference is (ABC). Voter B’s preference is (BCA). Voter C’s preference is (CAB).  Who will win if voters vote their first preference? (sincere voting)  Who will win if voters will consider what other players may do? (sophisticated voting) 93
  • 94.  If voters vote sincerely, Voters A will vote for voter A, voters B will vote for voter B, voters C will vote for voter C. So, the winner is voter A.  Let’s consider voters A and BC as follows. A (BC) AB BB BC ………. A A B A B B B B C C B C So, the dominant strategy for voter A is voting for A. Assuming voter A will vote for A, let’s consider voters B and C. 94
  • 95. BC A B C A A A A B A B A C A A C So, the dominant strategy for voter C is voting for C. Assuming voters A and C will vote for A and C respectively, let’s consider voter B. B votes for A B C result A A C So, the dominant strategy for voter B is voting for C. As a result, voters A, B and C will vote for A, C and C, respectively. So, the winner is voter C. 95
  • 96. Impact of game theory  Nash earned the Nobel Prize for economics in 1994 for his “pioneering analysis of equilibria in the theory of non- cooperative games”  Nash equilibrium allowed economist Harsanyi to explain “the way that market prices reflect the private information held by market participants” work for which Harsanyi also earned the Nobel Prize for economics in 1994  Psychologist Kahneman earned the Nobel prize for economics in 2002 for “his experiments showing ‘how human decisions may systematically depart from those predicted by standard economic theory’” 96
  • 97. Fields affected by Game Theory  Economics and business  Philosophy and Ethics  Political and military sciences  Social science  Computer science  Biology 97

Hinweis der Redaktion

  1. 12/4/2022
  2. 12/4/2022
  3. A Beautiful Mind is a 2001 American film based on the life of John Forbes Nash, Jr., a Nobel Laureate in Economics. A Beautiful Mind is an unauthorized biography of Nobel Prize-winning economist and mathematician John Forbes Nash, Jr. by Sylvia Nasar, a New York Times economics correspondent. It inspired the 2001 film by the same name.
  4. 12/4/2022
  5. 12/4/2022
  6. Solitaire, also called Patience, often refers to single-player card games involving a layout of cards with a goal of sorting them in some manner. However it is possible to play the same games competitively (often a head to head race) and cooperatively. The term solitaire is also used for single-player games of concentration and skill using a set layout of tiles, pegs or stones rather than cards. These games include Peg solitaire and Shanghai solitaire.
  7. 12/4/2022
  8. 12/4/2022
  9. 12/4/2022
  10. 12/4/2022
  11. 12/4/2022
  12. 12/4/2022
  13. 12/4/2022
  14. http://wapedia.mobi/en/Strategy_%28game_theory%29
  15. http://www.smallparty.com/yoram/classes/principles/nash.pdf Even when a player doesn’t have a dominant strategy (i.e., a best strategy, regardless of what the other players do), that player might still have one strategy that dominates another (i.e., a strategy A that is better than strategy B, regardless of what the other players do). As suggested by the terms “best” and “better”, the difference here is between a superlative statement (e.g., “Jane is the best athlete in the class”) and a comparative statement (“Jane is a better athlete than Ted”); because comparatives are weaker statements, we can use them in situations where we might not be able to use superlatives.
  16. 12/4/2022
  17. Two firms competing over sales Time and The Economist must decide upon the cover story to run some week. The big stories of the week are: A presidential scandal (labeled S), and A proposal to deploy US forces to Grenada (G) Neither knows which story the other magazine will choose to run
  18. 12/4/2022
  19. http://www.smallparty.com/yoram/classes/principles/nash.pdf Question: Does the order of elimination matter? Answer: Although it is not obvious, the end result of iterated strict dominance is always the same regardless of the sequence of eliminations. In other words, if in some game you can either eliminate U for Player 1 or L for Player 2, you don’t need to worry about which one to “do first”: either way you’ll end up at the same answer. If you eliminate a strategy when there is some other strategy that yields payoffs that are higher or equal no matter what the other players do, you are doing iterated weak dominance, and in this case you will not always get the same answer regardless of the sequence of eliminations. (For an example see problem 10.) This is a serious problem, and helps explain why we focus on iterated strict dominance.
  20. In game theory, a solution concept is a formal rule for predicting how the game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players, therefore predicting the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium. Traditional applications of game theory attempt to find equilibria in these games. In an equilibrium, each player of the game has adopted a strategy that they are unlikely to change. Many equilibrium concepts have been developed (most famously the Nash equilibrium) in an attempt to capture this idea. These equilibrium concepts are motivated differently depending on the field of application, although they often overlap or coincide. This methodology is not without criticism, and debates continue over the appropriateness of particular equilibrium concepts, the appropriateness of equilibria altogether, and the usefulness of mathematical models more generally. An equilibrium s = (s1, . . . , sn) is a strategy profile consisting of a best strategy for each of the n players in the game. The equilibrium strategies are the strategies players pick in trying to maximize their individual payoffs, as distinct from the many possible strategy profiles obtainable by arbitrarily choosing one strategy per player.
  21. 12/4/2022
  22. http://www.smallparty.com/yoram/classes/principles/nash.pdf
  23. http://www.smallparty.com/yoram/classes/principles/nash.pdf A shortcut (but one you should use carefully!) is to underline each player’s best responses.1 To apply this to the game in Figure 11.5, first assume that Player 2 plays L; Player 1’s best response is to play U, so underline the “5” in the box corresponding to (U, L). Next assume that Player 2 plays C; Player 1’s best response is to play D, so underline the “3” in the box corresponding to (D,C). Finally, assume that Player 2 plays R; Player 1’s best response is to play M, so underline the “4” in the box corresponding to (M, R). Now do the same thing for Player 2: go through all of Player 1’s options and underline the best response for Player 2. (Note that C and R are both best responses when Player 1 plays M!) We end up with Figure 11.6b: the only boxes with both payoffs underlined are (D, C) and (M, R), the Nash equilibria of the game.
  24. http://plato.stanford.edu/entries/prisoner-dilemma/ Each member of a group of neighboring farmers prefers to allow his cow to graze on the commons, rather than keeping it on his own inadequate land, but the commons will be rendered unsuitable for grazing if it is used by more than some threshold number use it.
  25. More generally, there is some social benefit B that each member can achieve if sufficiently many pay a cost C. The cost C is assumed to be a negative number. The “temptation” here is to get the benefit without the cost, the reward is the benefit with the cost, the punishment is to get neither and the sucker payoff is to pay the cost without realizing the benefit. So the payoffs are ordered B > (B+C) > 0 > C. As in the two-player game, it appears that D strongly dominates C for all players, and so rational players would choose D and achieve 0, while preferring that everyone would choose C and obtain C+B. http://plato.stanford.edu/entries/prisoner-dilemma/
  26. 12/4/2022
  27. 12/4/2022
  28. 12/4/2022
  29. 12/4/2022
  30. The outcome of the game depicted in the Figure is (B,R): the maximizer (Rose) wins 3 and the minimizer (Colin) loses 3. Neither player has any incentive to deviate from this outcome. Rather than play B, Rose could play T , but then she would win only 2; rather than play R, Colin could play L, but then he would lose 4 instead of 3. The entry 3 in this matrix game is called a saddle point. The minimax and maximin values of a zero-sum game coincide iff the game has a saddle point, in which case the value of the game is precisely the value of the saddle point. A saddle point in a zero-sum game is an equilibrium in pure actions. It is an action pair from which neither player has any incentive to deviate. But saddle points need not exist.
  31. Equivalently, Player 1's strategy guarantees him a payoff of V regardless of Player 2's strategy, and similarly Player 2 can guarantee himself a payoff of −V.
  32. 12/4/2022
  33. There are a number of motivations given in undergraduate textbooks regarding the need for, and use of, mixed strategies. Pindyck and Rubinfeld (2005) state that,‘there are games… in which a pure strategy is not the best way to play. McCain (2004) describes the need for a mixed strategy when the player would benefit from being ‘unpredictable, so that the opposition cannot guess which strategy is coming and prepare accordingly’. Bernheim and Whinston (2008) support this by motivating their discussion on mixed strategies with‘the key to success… is unpredictability.…The most obvious choice is to make choices randomly. Baldani et al. (2005) write:‘Not all games have pure strategy Nash equilibria in which each player chooses a single strategy with probability one. There are important economic applications that only have solutions in mixed strategies in which a player randomizes by choosing the probabilities for playing the possible pure strategies.’ http://www.economicsnetwork.ac.uk/iree/v7n2/garrett.pdf
  34. If x>12/17, column player can take action A to decrease row player’s expected payoff. If x<12/17, column player can take action B to decrease row player’s expected payoff.