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Graphic Design - Unit 17
By Ellen Maulder
Friday, 4 July 14
RESEARCH - AO1
Friday, 4 July 14
5 Top Tips for Creative App Logo’s
1. Bold, contrasting colours. These grab the attention of the consumer and make the app stand out against
competition. It is also best to keep a colour palette simple, multiple colours can make the image look fussy.
2. Features either the game name, character or a clear idea or suggestion of what the game is about.
3. Avoid lots of text, having the image clear of text is best as it makes the image less cluttered.
4. Keep the image simple and clear. It should express the ideals of the game without being too busy. The icon is
57×57 pixels so shouldn’t be cluttered with unnecessary items, for example the icon doesn’t need to contain every
character from the game.
5.The icon should be consistent with the app. Try to keep the colour palette the same or similar, a great game with a
poorly designed app could deter consumers.
Friday, 4 July 14
App Icon Analysis - App Store
Friday, 4 July 14
Friday, 4 July 14
Book Cover Analysis
Friday, 4 July 14
Movie Poster Analysis
Friday, 4 July 14
Movie Poster Analysis
Friday, 4 July 14
Magazine Cover Analysis
Friday, 4 July 14
TShirt Design Analysis
Friday, 4 July 14
TShirt Design Analysis
Friday, 4 July 14
PLANNING MY PROJECT - AO2
Friday, 4 July 14
My brief was to design and create a series of three products which I
could sell to promote my game. My game is called ‘Snail Trail’ and is
a simple touchscreen game designed for Apple and Android products.
Snail Trail is aimed at children and so the products I design will need
to appeal to children too.
Client Brief
The products need to use similar colours to
those in the game and I will try to include
the characters if possible, this is to
increase awareness of the game. If I can’t
include the game characters I will need to
include the app name or logo. Without
these elements it will be hard to identify
the products as
being related to Snail Trail and this is the
whole purpose.
Friday, 4 July 14
Freelance Rates
I have researched freelance rates and found an article on http://www.creativereview.com
where they took part in a major survey with over 2,000 people asking their job title, what
they earn and their opinions on this.
From this article I found that freelance rates range from £100 daily for a junior designer to
£300 daily for a creative director.
If I were to charge for my design work I would be classed as a junior designer and so the
average amount which I could charge per day would be £110, as I don’t feel that I am a
very talented or experienced designer I would most likely charge less than this in order to
be competitive within the industry. I would charge between £70-£80 daily rate depending
on the work being done.
Friday, 4 July 14
One Week Plan
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY
Have a production
meeting with my
marketing group in
which I will get client
feedback on my draft
designs.
Begin to edit my
designs and revise the
process for each one. I
will need to include
colour, typography and
layout.
Make any final changes
and adjustments to my
products.
I need to get feedback
on my final designs
from my clients in a
production meeting.
I will need to analyse
the results of my
feedback.
Create my initial
designs for my graphics
project and put in place
an action plan of
changes.
I will need to research
into my target audience
and use this alongside
my feedback to edit my
products.
I will need to have my
final design boards
completed with my
three graphic design
products on them.
Contingency Period
(Catch Up Time)
I need to reflect on my
designs and evaluate
their fitness for
purpose and compare
them to actual
products.
Friday, 4 July 14
Plan For My Products
I want to create three very different products which I will able to link into my marketing
presentation. The plan is to create products which will advertise our game, Snail Trail.
First I am going to create an app logo for my game, the purpose of this will be so that I
can sell my game on the App Store and have an image next to it to make consumers
aware of what I am selling.
I will also create a sweatshirt/ hoodie product which will appeal to my target consumers
and thus advertise my products. I am planning to include my app logo on this design.
My final product is a web banner and I want this to be bold and include elements from
the game. It is important that my web banner has the characters on it and uses the font
from the game so that it links appropriately with the app and also is recognizable.
Friday, 4 July 14
CREATING MY GRAPHIC DESIGN
PROJECT - AO3
Friday, 4 July 14
App Icon Design Ideas
Abstract/Iconic Gameplay/ Screenshot Title - As - Text
Symbolic/ ThematicLanguage - As - ImageCharacter/ Action
Friday, 4 July 14
App Icon Design Idea Feedback
Friday, 4 July 14
App Icon Design Idea Feedback
Friday, 4 July 14
App Logo Design
I have chosen to develop this Icon because I think
it has the most potential. The image sticks to the
rules for creating the best app icon possible
however it can still be developed further. The
colours in the background need to be smoothed
and the image can be altered loads however I like
the concept.
I may alter the colour palette to make it more
suitable for our desired marketing campaign and
target audience because at the moment it seems
like it might exclude some of the target market,
such as the boys aged 6 - 10.
The background needs to be as vectored as the
shell or the shell needs to be changed to the same
style as the background because the clash in image
type looks unprofessional.
Friday, 4 July 14
App Logo Greyscale Variations
The images above are greyscale variations of my app logo. The different shades of grey all represent a
different colour on the logo. The shades surrounding the snail shell are similar as these colours will be
comprised of pastel colours in the final image.
Friday, 4 July 14
App Logo Colour Variations
Colour Wheel
I used the colour wheel to try and find a suitable
colour scheme for my app logo. I think that all the
variations I have found would appeal more to the
female section of our target market however this
was something I found difficult to get around due to
the fact that the character’s shell is pink and purple.
I tried to balance out the pinks with opposite colours
on the colour wheel however I didn’t really like the
results. I think the bright coloured one would appeal
most to our audience as it grabs their attention and
is bright however I personally am more attracted to
the black background version as I think it looks
better from a graphic design point of view.
Friday, 4 July 14
App Logo Colour Variations Developed
I chose these two images to develop because I think they are the best. I think they would appeal the most
however I have adapted the right image so that the colours contrast, I noticed on the colour wheel that the
triad colours are blue, pink and green and so I added a green background to try and make the image look
better. From my client feedback I found that people love the idea of the shell being the focus point of the
image. They preferred the strong colours in image one as they are eye catching however they thought it might
be a bit too much and preferred the pastel tones.
I actually really like the green icon and have decided to use it as my final app logo. I prefer it because it
doesn’t have the thick black border and is clean, simple and looks professional. The green background also
evens out the pink tones of the shell and make it stand out more. It’s also more abstract as it isn’t totally
clear that the image is a shell, it’s more of a suggestion.
Image One Image Two
Final Design
Friday, 4 July 14
Final App Logo
Above is my app logo. This is my final app icon design, this would be a direct advertising method. The
app logo would appeal to young children as it is similar to other apps aimed at the children's market. It is
simple and shows one piece of strong imagery which represents the game, similar to other app icons such
as Cut the Rope and Princess Hair Salon. From the feedback I received it is clear that the colour choices
are popular and people like that I have gotten rid of the black border around the inside of the shell.
- “The colours are bright and eye catching..works well”
- “Niche audience will understand which game the logo is for”
- “Like how it is focused in the middle, makes it stand out more.”
I like that the logo appeals more to a niche market because it makes the game have an ’in crowd’ feeling,
which could lead to it becoming a cult game and therefore having a higher audience. I don’t think this will
make the game appeal less to the mass market as young children will still be interested.
Friday, 4 July 14
This is my initial hoodie design which will be used as part of our marketing plan. Selling hoodies would be
a method of direct promotion. The sweatshirt would appeal to young children as it includes the brand logo
and name, it also uses bright colours which match the logo. The sweatshirt will probably appeal more to
girls as the sleeves are pick but we could possibly create colour variations to assist sales. This would be a
good method of promotion as when people see the hoodie being worn they will wonder what it is,
bringing more sales to the game. After drafting my idea for the sweatshirt I got feedback, the feedback
can be shown below. From the feedback that I received for this design I have decided to adapt the design
by altering the colours so that they are more gender neutral and can appeal to more of the target
audience, thus making them more appropriate for the mass market. I am also going to add a white
background to the text to make it stand out more against the yellow background.
Friday, 4 July 14
Aglet
I wanted to change the aglets on the jumper. I decided to add an extra
aglet to the end to make it look similar to a snail’s antennae or the
slug’s eyebrows. First I researched into snail antennae and then I used
the brush tool in Photoshop to add the extra aglet. It makes the
jumper look more interesting and relates it more to the Snail Trail game.
Friday, 4 July 14
Colour Variations - Hoodie Design
I decided to create two colour options for my hoodie design. I wanted
to do this because I thought it would make the sweater appeal more to
boys as well as girls. I also thought that having two options might
increase the amount of people willing to buy the jumper. I decided to
change the colour of the sleeves and pockets but to keep the core
section of the hoodie the same colour so that the design was fluent.
Friday, 4 July 14
Final Hoodie Design For Snail Trail
After receiving feedback on my initial hoodie design I found that people liked the design but wanted it to
be a bit more interesting and would have preferred and alternate colour palette. I found that girls liked
the existing one but boys wanted something different. To solve this issue I have created a separate
colour option to appeal to the male section of my target market. I also added an extra aglet to the end
of the hoodie strings to make it look like the eyebrows of the slug, or the antennae of the snail, that
much is up to perception of the wearer. On top of this I have added a white background to the text to
make it contrast better with the colours used on the pocket pouches as this was highly suggested in my
client feedback forms. The new feedback we received was very positive, possibly because of all the
changes which we implemented, our clients particularly liked the colours and how the text stands out
against the coloured pockets. They also thought that the logo was very recognisable and like how it is
the focus point of the design.
Friday, 4 July 14
This is my initial design for my banner, a banner is a method of direct advertising. The banner features
the King Slug, a character from the game, popping out from behind some half chewed lettuce with the
name of the game and ’coming soon’ written across the centre of the image. I chose to put ’coming
soon’ on the banner rather than a release date because the purpose of the banner in my advertising
campaign is to build anticipation and excitement leading up to the release of the game and by simply
saying ’coming soon’ rather than a specific time of release, consumers will have less knowledge and so be
more eager to learn things about the game, building excitement.
Banner Design For Snail Trail
From completing my client feedback forms I learnt that the clients liked the link between the photograph
of the lettuce and the slug as they thought this was clever. They liked that the character was involved in
the image and popped out of the corner however they worried that people who didn’t know the main
concept of the game may think the game is focused around slugs rather than the snail and so to solve
this issue, I will include only the princess snail on all my other marketing pieces or I could create multiple
versions of this banner featuring multiple different characters.
They liked how the font is the same as the one in the game however they worried that it was lost infront
of the background and so to solve this I am going to add a white background to the text, like on the
game’s interface.
Friday, 4 July 14
Banner Text Development
The font which I chose is called ‘3Dumb’ and I downloaded it from a
website called dafont.com. I added a white background to the font in
Photoshop, using a lowered opacity white for the sides and full opacity
for the front and back.
Friday, 4 July 14
Final Banner For Snail Trail
From receiving the initial feedback about my banner it was clear that it needed extra information to be
included on the image in order to make what the banner is about more obvious, so in response to this we
added the App Store rating to make it clear that the banner is for something that can be downloaded on
the App Store. We also added our company logo to make consumers aware that the banner is advertising
something that was made by a games company, again hinting to consumers that the banner is advertising
a game. We would not release this banner until the later stages of our marketing schedule so that
consumers are already aware of the game because the purpose of this banner is not to inform users but
more to create excitement, this will also solve the clients worries about consumers not knowing who the
slug is.
The feedback which we received from clients this time told me that they liked the style and think it is
similar to that of Charlie and Lola, a children’s TV show which could help to attract our target audience.
They liked the way that the photo realism contrasted with the hand drawn text, similar to the artist
Lauren Child’s style. One suggestion was that the banner could be made interactive which we think would
be a good idea as it will appeal to children. The feedback was that the text definitely looked better with
the white background contrasting against the leaves as it is much easier for people to read now and they
also liked the ‘coming soon’ written under the main title as it builds anticipation.
Friday, 4 July 14
Client Feedback Forms (Designs)
Friday, 4 July 14
Client Feedback Forms (Finals)
Friday, 4 July 14
EVALUATION - AO4
Friday, 4 July 14
Friday, 4 July 14
Friday, 4 July 14
Friday, 4 July 14
Friday, 4 July 14
Friday, 4 July 14

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GRPAHICISSS

  • 1. Graphic Design - Unit 17 By Ellen Maulder Friday, 4 July 14
  • 3. 5 Top Tips for Creative App Logo’s 1. Bold, contrasting colours. These grab the attention of the consumer and make the app stand out against competition. It is also best to keep a colour palette simple, multiple colours can make the image look fussy. 2. Features either the game name, character or a clear idea or suggestion of what the game is about. 3. Avoid lots of text, having the image clear of text is best as it makes the image less cluttered. 4. Keep the image simple and clear. It should express the ideals of the game without being too busy. The icon is 57×57 pixels so shouldn’t be cluttered with unnecessary items, for example the icon doesn’t need to contain every character from the game. 5.The icon should be consistent with the app. Try to keep the colour palette the same or similar, a great game with a poorly designed app could deter consumers. Friday, 4 July 14
  • 4. App Icon Analysis - App Store Friday, 4 July 14
  • 12. PLANNING MY PROJECT - AO2 Friday, 4 July 14
  • 13. My brief was to design and create a series of three products which I could sell to promote my game. My game is called ‘Snail Trail’ and is a simple touchscreen game designed for Apple and Android products. Snail Trail is aimed at children and so the products I design will need to appeal to children too. Client Brief The products need to use similar colours to those in the game and I will try to include the characters if possible, this is to increase awareness of the game. If I can’t include the game characters I will need to include the app name or logo. Without these elements it will be hard to identify the products as being related to Snail Trail and this is the whole purpose. Friday, 4 July 14
  • 14. Freelance Rates I have researched freelance rates and found an article on http://www.creativereview.com where they took part in a major survey with over 2,000 people asking their job title, what they earn and their opinions on this. From this article I found that freelance rates range from £100 daily for a junior designer to £300 daily for a creative director. If I were to charge for my design work I would be classed as a junior designer and so the average amount which I could charge per day would be £110, as I don’t feel that I am a very talented or experienced designer I would most likely charge less than this in order to be competitive within the industry. I would charge between £70-£80 daily rate depending on the work being done. Friday, 4 July 14
  • 15. One Week Plan MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY Have a production meeting with my marketing group in which I will get client feedback on my draft designs. Begin to edit my designs and revise the process for each one. I will need to include colour, typography and layout. Make any final changes and adjustments to my products. I need to get feedback on my final designs from my clients in a production meeting. I will need to analyse the results of my feedback. Create my initial designs for my graphics project and put in place an action plan of changes. I will need to research into my target audience and use this alongside my feedback to edit my products. I will need to have my final design boards completed with my three graphic design products on them. Contingency Period (Catch Up Time) I need to reflect on my designs and evaluate their fitness for purpose and compare them to actual products. Friday, 4 July 14
  • 16. Plan For My Products I want to create three very different products which I will able to link into my marketing presentation. The plan is to create products which will advertise our game, Snail Trail. First I am going to create an app logo for my game, the purpose of this will be so that I can sell my game on the App Store and have an image next to it to make consumers aware of what I am selling. I will also create a sweatshirt/ hoodie product which will appeal to my target consumers and thus advertise my products. I am planning to include my app logo on this design. My final product is a web banner and I want this to be bold and include elements from the game. It is important that my web banner has the characters on it and uses the font from the game so that it links appropriately with the app and also is recognizable. Friday, 4 July 14
  • 17. CREATING MY GRAPHIC DESIGN PROJECT - AO3 Friday, 4 July 14
  • 18. App Icon Design Ideas Abstract/Iconic Gameplay/ Screenshot Title - As - Text Symbolic/ ThematicLanguage - As - ImageCharacter/ Action Friday, 4 July 14
  • 19. App Icon Design Idea Feedback Friday, 4 July 14
  • 20. App Icon Design Idea Feedback Friday, 4 July 14
  • 21. App Logo Design I have chosen to develop this Icon because I think it has the most potential. The image sticks to the rules for creating the best app icon possible however it can still be developed further. The colours in the background need to be smoothed and the image can be altered loads however I like the concept. I may alter the colour palette to make it more suitable for our desired marketing campaign and target audience because at the moment it seems like it might exclude some of the target market, such as the boys aged 6 - 10. The background needs to be as vectored as the shell or the shell needs to be changed to the same style as the background because the clash in image type looks unprofessional. Friday, 4 July 14
  • 22. App Logo Greyscale Variations The images above are greyscale variations of my app logo. The different shades of grey all represent a different colour on the logo. The shades surrounding the snail shell are similar as these colours will be comprised of pastel colours in the final image. Friday, 4 July 14
  • 23. App Logo Colour Variations Colour Wheel I used the colour wheel to try and find a suitable colour scheme for my app logo. I think that all the variations I have found would appeal more to the female section of our target market however this was something I found difficult to get around due to the fact that the character’s shell is pink and purple. I tried to balance out the pinks with opposite colours on the colour wheel however I didn’t really like the results. I think the bright coloured one would appeal most to our audience as it grabs their attention and is bright however I personally am more attracted to the black background version as I think it looks better from a graphic design point of view. Friday, 4 July 14
  • 24. App Logo Colour Variations Developed I chose these two images to develop because I think they are the best. I think they would appeal the most however I have adapted the right image so that the colours contrast, I noticed on the colour wheel that the triad colours are blue, pink and green and so I added a green background to try and make the image look better. From my client feedback I found that people love the idea of the shell being the focus point of the image. They preferred the strong colours in image one as they are eye catching however they thought it might be a bit too much and preferred the pastel tones. I actually really like the green icon and have decided to use it as my final app logo. I prefer it because it doesn’t have the thick black border and is clean, simple and looks professional. The green background also evens out the pink tones of the shell and make it stand out more. It’s also more abstract as it isn’t totally clear that the image is a shell, it’s more of a suggestion. Image One Image Two Final Design Friday, 4 July 14
  • 25. Final App Logo Above is my app logo. This is my final app icon design, this would be a direct advertising method. The app logo would appeal to young children as it is similar to other apps aimed at the children's market. It is simple and shows one piece of strong imagery which represents the game, similar to other app icons such as Cut the Rope and Princess Hair Salon. From the feedback I received it is clear that the colour choices are popular and people like that I have gotten rid of the black border around the inside of the shell. - “The colours are bright and eye catching..works well” - “Niche audience will understand which game the logo is for” - “Like how it is focused in the middle, makes it stand out more.” I like that the logo appeals more to a niche market because it makes the game have an ’in crowd’ feeling, which could lead to it becoming a cult game and therefore having a higher audience. I don’t think this will make the game appeal less to the mass market as young children will still be interested. Friday, 4 July 14
  • 26. This is my initial hoodie design which will be used as part of our marketing plan. Selling hoodies would be a method of direct promotion. The sweatshirt would appeal to young children as it includes the brand logo and name, it also uses bright colours which match the logo. The sweatshirt will probably appeal more to girls as the sleeves are pick but we could possibly create colour variations to assist sales. This would be a good method of promotion as when people see the hoodie being worn they will wonder what it is, bringing more sales to the game. After drafting my idea for the sweatshirt I got feedback, the feedback can be shown below. From the feedback that I received for this design I have decided to adapt the design by altering the colours so that they are more gender neutral and can appeal to more of the target audience, thus making them more appropriate for the mass market. I am also going to add a white background to the text to make it stand out more against the yellow background. Friday, 4 July 14
  • 27. Aglet I wanted to change the aglets on the jumper. I decided to add an extra aglet to the end to make it look similar to a snail’s antennae or the slug’s eyebrows. First I researched into snail antennae and then I used the brush tool in Photoshop to add the extra aglet. It makes the jumper look more interesting and relates it more to the Snail Trail game. Friday, 4 July 14
  • 28. Colour Variations - Hoodie Design I decided to create two colour options for my hoodie design. I wanted to do this because I thought it would make the sweater appeal more to boys as well as girls. I also thought that having two options might increase the amount of people willing to buy the jumper. I decided to change the colour of the sleeves and pockets but to keep the core section of the hoodie the same colour so that the design was fluent. Friday, 4 July 14
  • 29. Final Hoodie Design For Snail Trail After receiving feedback on my initial hoodie design I found that people liked the design but wanted it to be a bit more interesting and would have preferred and alternate colour palette. I found that girls liked the existing one but boys wanted something different. To solve this issue I have created a separate colour option to appeal to the male section of my target market. I also added an extra aglet to the end of the hoodie strings to make it look like the eyebrows of the slug, or the antennae of the snail, that much is up to perception of the wearer. On top of this I have added a white background to the text to make it contrast better with the colours used on the pocket pouches as this was highly suggested in my client feedback forms. The new feedback we received was very positive, possibly because of all the changes which we implemented, our clients particularly liked the colours and how the text stands out against the coloured pockets. They also thought that the logo was very recognisable and like how it is the focus point of the design. Friday, 4 July 14
  • 30. This is my initial design for my banner, a banner is a method of direct advertising. The banner features the King Slug, a character from the game, popping out from behind some half chewed lettuce with the name of the game and ’coming soon’ written across the centre of the image. I chose to put ’coming soon’ on the banner rather than a release date because the purpose of the banner in my advertising campaign is to build anticipation and excitement leading up to the release of the game and by simply saying ’coming soon’ rather than a specific time of release, consumers will have less knowledge and so be more eager to learn things about the game, building excitement. Banner Design For Snail Trail From completing my client feedback forms I learnt that the clients liked the link between the photograph of the lettuce and the slug as they thought this was clever. They liked that the character was involved in the image and popped out of the corner however they worried that people who didn’t know the main concept of the game may think the game is focused around slugs rather than the snail and so to solve this issue, I will include only the princess snail on all my other marketing pieces or I could create multiple versions of this banner featuring multiple different characters. They liked how the font is the same as the one in the game however they worried that it was lost infront of the background and so to solve this I am going to add a white background to the text, like on the game’s interface. Friday, 4 July 14
  • 31. Banner Text Development The font which I chose is called ‘3Dumb’ and I downloaded it from a website called dafont.com. I added a white background to the font in Photoshop, using a lowered opacity white for the sides and full opacity for the front and back. Friday, 4 July 14
  • 32. Final Banner For Snail Trail From receiving the initial feedback about my banner it was clear that it needed extra information to be included on the image in order to make what the banner is about more obvious, so in response to this we added the App Store rating to make it clear that the banner is for something that can be downloaded on the App Store. We also added our company logo to make consumers aware that the banner is advertising something that was made by a games company, again hinting to consumers that the banner is advertising a game. We would not release this banner until the later stages of our marketing schedule so that consumers are already aware of the game because the purpose of this banner is not to inform users but more to create excitement, this will also solve the clients worries about consumers not knowing who the slug is. The feedback which we received from clients this time told me that they liked the style and think it is similar to that of Charlie and Lola, a children’s TV show which could help to attract our target audience. They liked the way that the photo realism contrasted with the hand drawn text, similar to the artist Lauren Child’s style. One suggestion was that the banner could be made interactive which we think would be a good idea as it will appeal to children. The feedback was that the text definitely looked better with the white background contrasting against the leaves as it is much easier for people to read now and they also liked the ‘coming soon’ written under the main title as it builds anticipation. Friday, 4 July 14
  • 33. Client Feedback Forms (Designs) Friday, 4 July 14
  • 34. Client Feedback Forms (Finals) Friday, 4 July 14