8. Other Inspirations (non-pictured)
Card games with a „personal load out‟ focus –
Guts of Glory, Dominion
Frame Arms – a figure line based around taking
a frame and buying add-on/armor pieces to
personalize
10. What’s this game trying to accomplish?
The feeling of creating and building your own
warrior, with easy entry
Fun, outlandish „robotics‟ with an easy to jump
in, entertaining setting
Players to have a different robot each play
though, and feel proud of it
11. Why should anyone care?
A more handheld take on the customization in
video games; midpoint between D&D
customization and more limited approaches
The enjoyment of playing through and seeing
the result of your actions/endeavors
16. Elevator Pitch
“A card game
where you buy,
repair and steal
robot parts, to
build your own
pilotable robot.
You then pit your
robot against 3
others in a final
showdown to see
who wins the
robot tournament.”
17. Narrative
The year is 2150, and robotic drones have become a widespread pop
culture commodity. Among their more widely known roles in society,
these drones are used as combatants in the GearBrawl, a tournament
waged between controlled drones, outfitted with various accessories
and performance-enhancing parts. With these modifications, these
drones are made to fight in a four man free-for-all death-match. You,
as a prospective competitor in these games, are given a base
framework to use to your heart's content. How you accessorize and
improve this base it up to you – will you do odd jobs to obtain
guaranteed, top-of-the-line parts? Or will you commit to salvaging
through scrapheaps to find, tweak and adjust parts to make them truly
yours? Maybe stealing will be your best plan of action – why put forth
more effort to find parts yourself when your opponents can do it for
you? All options are on the table, with only one goal in sight – to have
the best fighting drone and come out on top!
18. Setting
Robots are used for
multiple things, but mainly
sport
Not a huge leap into the
future, but clear distinction
between now and “Blade
Runner” (Year 2040-
2110?)
Brightly-designed future,
not very bleak and ridden
with decline (See Image)
19. Card Game Rules
Players draw each turn, picking up cards from
the pile (these cards represent parts)
Any card type can represent a part – some
cards work better with others, and same suits
are encouraged!
6 cards all together equal your robot/hand –
The 5 parts to the robot, and its weapon
Players take turns attacking each other‟s
robots, last one standing wins!
20. Robot Card Concept
5/6 main parts to Robots:
Head, Arms (L Arm and R
Arm are separate), Torso,
Legs, and Weapon
Parts can have HP, DEF,
or SPD; some have ATK
values/modifiers, Most
cards have effects
21. Going Forward
Card Game only or Board Game w/Cards? If
only cards, how do the buy/repair/steal
mechanics come into play?
Proper design: What will the cards/mat look
like? How are the effects and modifiers be
displayed on the cards? Who the hell is
drawing all of this anyway?
Distribution: Shareware/Print and Play? Starter
pack + add-ons? Full on production of one
singular game?