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DYLAN COURTNEY Industrial Design Portfolio
DYLAN COURTNEY • PORTFOLIO • INDUSTRIAL DESIGNER
dylanrichardcourtney@gmail.com 201.281.4234
linkedin.com/in/dylancourtney behance.net/dylancourtney
SELECTED PROJECTS
ACROBAT	
WILD TILES
FLY-BY-LIGHT
SOFT SNOOZE
CENTER STAGE
PAY & GO
01
02
03
04
05
06
01
04
02 03
05 06
ACROBAT
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
DURATION
YEAR
SOFTWARE/TOOLS
2 Months
2015
Adobe Suite, Keyshot, Heated
Formed Styrene
OBJECTIVE
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
Create a planar chair by exploring abstract forms and
keeping basic ergonomics in use by referencing
Measure of Man & Woman.
PHYSICAL ERGONOMICS
SATISFIES BODY
CREATE A HEALTHY RELATION-
SHIP WITH THE TASK OF SITTING
CHAIR IS APPROPRIATE FOR
DESIRED TASK
ACROBAT
CHAIR
This scale model presenting
the Acrobat Chair in its final
form. I was inspired by the
Adirondack Chair. It acts as a
lounge chair, but is stream-
line and draws the viewer’s
eye throughout the product.
MARKET RESEARCH
I studied and tested the current market of chairs. Current
chairs showed the tendency of designs based on func-
tional aesthetics.
Designs that were sculpturally inspired work well as a
functional product and are aestheitcally pleasing.
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
LOW VERSATILITY HIGH VERSATILITY
HIGH COMFORT
LOW COMFORT
USER
Individuals use seating de-
vices across a range of
seating environments. The
versatility of chairs allows
them to extend pass their
specific task they were
designed to serve for.
Chairs are able to be used
throughout, in the home,
office, and outdoors.
HOME
OFFICE
OUTDOORS
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
FINAL DESIGN
Through development and testing, I have revised my in-
spired design of an Adirondack Chair. Acrobat is a lounge
chair for the outdoors that flows from each view.
WILD TILES
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
PARTNER(S)
DURATION
YEAR
SOFTWARE/TOOLS
Dan Alderfer
2 Months
2015
Adobe Suite, Solidworks, Acrylic,
Laser Cutter, PLA, 3D Printer
OBJECTIVE
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
Design a chess set which creates an experience that must
change the player’s interaction and/or behavior within the
game.
This change in gameplay must develop the interaction and
experience felt between the two opponents.
WILD TILES
The goal of the project was to
design a product for the game of
Chess that affected the relation-
ship between the opponents.
Our concept creates an intense
version of the game.
An average game of Chess last-
ed between 30-45 minutes, de-
pending on the player’s levels, so
we had to change the game dra-
matically to quicken the game.
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
DEVELOPMENT
Through observations of multiple games, we found that
players become bored if a game lasts longer than 45 min-
utes or if the game is not an even match, bringing frustra-
tion out. We timed several games and sketched out possi-
ble solutions to our observations.
Our concept is played by having magnets under specific
tiles, so that when a piece snaps on a tile, the player would
reveal a Wild Tiles. The Wild Tiles includes a message, al-
tering the game.
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
MODEL MAKING
We created mock-ups out of foam board and the tiles
were printed out. We pinned the Wild Tiles and observed
several games of our concept. The games ranged from
9-20 minutes, all significantly below the average.
Wild Tiles was found to have an average game length of
16 minutes.
We created a cardboard mock-up for building purposes
and to prove the magnet strength.
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
FINAL DESIGN
From model making to the final model, it was neces-
sary to make several changes. We included the divider
within the drawer to split the black and white pieces.
We designed a system that split up the white and black
tiles, as well as the Wild Tiles. We added drawer
supports and guides for a fluid pull out.
FLY-BY-LIGHT
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
DURATION
YEAR
SOFTWARE/TOOLS
3 Months
2016
Adobe Suite, Solidworks, Keyshot,
Frisbees, LED Bulb, PLA, Battery,
Acrylic, Wiring, Packaging Rubber
Bands, Epoxy
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
OBJECTIVE
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
Choose a market and create a luminaire using sustainable
design practices that creates an effect using materials that
we have explored during lectures. We are to address mate-
rial research, energy source options, and the environmen-
tal impact.
Throughout this semester, we have researched, designed,
and built lighting designs referencing Sustainable Design
Principles and Practice.
We each are to create an effect from a typical material
or product used daily and in the end will become a bat-
tery-powered luminaire.
DEVELOPMENT
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
To understand lighting and to become interested in it, we
research a given lighting designer and present the individ-
ual and their work.
Behind is “Old Man’s Beard,” among her most famous
works which is a symbol of creativity.
SHAW
Jess Shaw is a lighting
designer who explored
lighting within a variety of
materials. She created emo-
tion-driven designs formed
of natural materials such
a spaper, gooses feathers,
wire, and rubber. In her
work, she used an origami
technique that created a
style throughout her work.
LILY
HOAR
FROST
DEVELOPMENT
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
Sustainable principles and practices used in design intend
to reduce the negative ipact that products can have, from
materials to manufucturing. As a class, we traveled to NYC
to attend a tour at Material ConneXion to research materi-
als and find inspiration for our own lighting designs.
We traveled to Soho to visit several lighting studios.
.
NY NOW
We attended the NY Now
Show, where designers and
companies show off their
recent products to be sold
to retailers. We were to in-
terview certain companies
about their practices. For
example, Moshi Moshi con-
structs lights out of nat-
ural materials. Calamarie
Artisans has a partnership
where Columbian artisans
to make their products
out of neglected materials.
sagegreenlife produces
plants that do not need to
be watered and have light-
ing timers, costing only $12
yearly.
MOSHI MOSHI
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
MODEL MAKING
I explored with a widely manufactured product, frisbee’s. I
was inspired by the way the sun hits the curved surface of
the frisbee and reflects off in a gradation off light and dark
and how light coming through the plastic is diffused.
I designed the product as a hanging lamp to understand
how it would be built as a battery-powered standing lumi-
naire.
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
PARTNER(S)
DURATION
YEAR
SOFTWARE/TOOLS
Saldutti, Barbon, Tholl, Sarfarez
1 Week
2016
Adobe Suite, Solidworks, Keyshot,
Laser Cutter, Fabric
SOFT SNOOZE
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
OBJECTIVE
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
I designed for SDI Tech. whom owns Timex and iHome. We
re-designed a typical alarm clock with a low price point
and the necessary functions.
MARKET RESEARCH
We studied and tested the Timex 236 Alarm Clock. It was
the company’s most popular product, especially for the
features packed in and its affordability.
With the price limit, certain features were excluded or
specific designed due to manufacturing.
• EASY SETUP
• AM/FM SETTINGS
• AUX/BLUETOOTH
• COMPACT
• LARGE NUMBERS
• DUAL ALARM
• RADIO RECEPTION
• USB CHARGING
• POOR BUTTONS
• BRIGHT DISPLAY
• REAR SPEAKER
PROS CONS
IDEATION
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
The Timex team wanted to design an alarm clock modern
than its usual products, one that had a soft form and ap-
peared like a “blobject.” We found inspiration from pillows
in innovating the snooze button to implementing a projec-
tion screen.
As a team, we sketched furiously due to our time limit, de-
veloping concepts with various features for the low price
point.
Drawing by: Hamed Sarfarez
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
DEVELOPMENT
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
The main concept was to implement a bluetooth speak-
er within the main speaker, one that you could take to the
shower with you, but due to the price restrictions it did not
seem practical to achieve.
The projection-based concept was one where which we
tried to develop where Timex had failed.
The projection alarm clock the company had previously
sold was disassembled to understand the technology. The
technology was simple and cheap, defending the reason to
produce it.
3D Modeling by: Hamed Sarfarez
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
MODEL MAKING
Our deliverables included a working model, a model of the
shape if it were to be manufactured, and a board detailing
the product.
3D Modeling by: Hamed Sarfarez
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
CENTER STAGE
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
PARTNER(S)
DURATION
YEAR
SOFTWARE/TOOLS
Marino, Nellis, Horne, Grosso,
Garramone
3 Months
2016
Adobe Suite, Solidworks, Fusion
360, Keyshot
OBJECTIVE
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
With my firm, I designed for Kohler’s luxury bathroom
vanity company, Robern. We were given a scenario in the
bathroom to design for.
Our scenario was to design for a client that is a CEO of a
business with health issues and has to travel 40% of the
time.
CENTER
STAGE
Our vanity environment
maximizes efficiency by or-
ganizing personal care prod-
ucts into a simple routine
and allows the user to confi-
dently attend to their sched-
ule.
MARKET RESEARCH
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
To understand the objective and client, we needed to un-
derstand who they were and their daily schedule. We sur-
veyed people in the client’s profile and found that as a
CEO she is always on the go.
We marketed our design as a workspace, so we created
matrices of various workspace designs and completed a
7-14-21 to break down the routine.
Our design improves organization to optimize the client’s
time and routine.
USER
We created a client profile
of the user of our prod-
ucts. We decided to call her
Donna. She is the CEO of a
business and has a high sal-
ary. She travels 40% of the
time to meet with others
about business matters.
DONNA
IDEATION
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
We sketched out our client’s daily schedule and sketched
out concepts to the design objective.
Storyboard by: Adam Garramone
Drawing by: Sarah Nellis
Drawing by: Sarah Nellis
Drawing by: Mike Grosso Drawing by: Adam Garramone
Drawing by: Mike Grosso
Drawing by: Sarah Nellis
Drawing by: Dylan Courtney
Drawing by: Sarah Nellis
DEVELOPMENT
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
Our goal was to develop modules that could be adjusted
to allow the user to perform at their best on a daily ba-
sis. The health travel kit and pull-out full body mirror were
both strong features.
Storyboard by: Adam Garramone
MODEL MAKING
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
Our concept is shown in an iteration of models with a full-
body mirror that pulls out. It utilizes storage that is inside
the counter to create a clean and large work space.
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
FINAL DESIGN
Center Stage is the final design we have developed. It is
a set of modular units that combine into a vanity environ-
ment that serves the user for efficiency.
The configurations shown are ideal, but are able to be pur-
chased in ways that allow the owner to best use the work-
space.
Rendering by: Dylan Courtney, Jason Horne, Sarah Nellis
MODULAR
The design has three sets
of modular components all
available in different ma-
terials. The modular units
include the sink, the pull-
out full body mirror, and
personal care unit, as also
a cold storage unit to store
makeup and other
products.
SINK
MIRROR
CARE
SINK SIDE
The sink side is comparable to
any everyday sink with the ability
of various countertop designs.
Being that it has a modular de-
sign, the user has the ultimate
choice of drawer count and
where the dividers line up to di-
vide products.
The sink side is divided by the
dry side for safety reasons and
to act as workspace.
3D Modeling by: Sarah Nellis
MIRROR
The mirror is unique and custom
to Center Stage. It is a sleek de-
sign that seperates, yet unites
the wet and dry spaces.
It is a full-body pull out mirror
with Robern AiO capabilities in-
cluding bluetooth and specialty
speakers. A feature we designed
is the Social Bar displaying your
custom notifications on the dis-
play.
3D Modeling by: Jason Horne
CARE SIDE
The personal care side is a dry
space given you a workspace to
do all of your makeup or groom-
ing needs with a seat to pur-
chase.
A cold storage unit is available in
addition, as studies have shown
that humidity and heat shorten
the life of medications, vitamins,
and beauty products. A cold
storage allows the client to store
a surplus of insulin bottles.
3D Modeling by: Sarah Nellis
COSTS
The Center Stage design was
accurately priced out with as-
sistance from business students
and Robern.
Rendering by: Dylan Courtney
PAY & GO
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
DURATION
YEAR
SOFTWARE/TOOLS
2 Months
2017
Adobe Suite, Solidworks, Keyshot,
PLA, Spring, Utensils
OBJECTIVE
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
Design a utensil dispenser for Philadelphia University that
successfully distributes one utensil per use. There should
be a section for forks, knives, spoons, and if possible,
straws.
PAY &
GO
I decided to make the per-
son’s meal the actuator in
receiving a utensil. I studied
people to find that you have
your hands filled and grab-
bing a utensil is a last minute
thing to do.
MARKET RESEARCH
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
USER
The user for a utensil dis-
penser is primarily people
at Philadelphia University,
but it is broader than that.
It is students and families,
faculty, dining service staff,
prospective students and
families. I broke down their
routine to understand ways
to improve the process.
STUDENTS
FACULTY
STAFF
IDEATION
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
Sketched multiple concepts using different mechanics to
deliver a utensil to the user.
DEVELOPMENT
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
Among doing market research and understanding the
people that use the product, I created a design criteria to
rank the priorities of my design.
My criteria included to less the amount of times the uten-
sils needed to be re-stocked from 8-10 times per days and
to create a large capacity. I wanted my design to prevent
waste, by not allowing utensils to fall out and to create a
portable unit that used reliable mechanics.
Since it was important to the staff, as also the users I want-
ed to create a quick process to re-stock utensils. I per-
formed a life cycle analysis as also a stakeholder map.
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
MODEL MAKING
I purchased a common utensil dispenser to take apart and
understand the mechanics.
I 3D printed the base of my dispenser to demonstrates the
mechanics and to prove that it could distribute one utensil
each time.
CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
FINAL DESIGN
Our deliverables included a working model and a board to
present to the client.
My design included a cartridge to re-stock the utensils as
also a design that thinks about all that use the product.
It locks onto the countertop with supports to pay and grab
a utensil.
SLIDE
PARTNER(S)
DURATION
YEAR
SOFTWARE/TOOLS
Marino, Alderfer
6 Months
2017
Adobe Suite, Solidworks, Keyshot
FINAL DESIGN
We went through iterations and testing of the design using
our 3D printer and people began to purchase SLIDE.
SLIDE is able to be purchased online or at the PhilaU
Bookstore.
GRAPHICS
I graduated from Bergen County Technical High School,
while majoring in Commercial Art and Graphic Design.
My Eagle Project, the Life File System, which I had de-
signed. It is an initiative with the Dumont Ambulance. The
sticker goes on the door or windows allowing responders
to know that the system is in the household. On the refrig-
erator is the magnetic holder that contains the papers with
important information such as medical information and
contact information.
I have designed logos, stationary, and so on for notable
companies and individuals.
CONTACT DETAILS
dylanrichardcourtney@gmail.com
201.281.4234
linkedin.com/in/dylancourtney
behance.net/dylancourtney

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Dylan Courtney Portfolio 2017

  • 1. DYLAN COURTNEY Industrial Design Portfolio
  • 2. DYLAN COURTNEY • PORTFOLIO • INDUSTRIAL DESIGNER dylanrichardcourtney@gmail.com 201.281.4234 linkedin.com/in/dylancourtney behance.net/dylancourtney
  • 3.
  • 4. SELECTED PROJECTS ACROBAT WILD TILES FLY-BY-LIGHT SOFT SNOOZE CENTER STAGE PAY & GO 01 02 03 04 05 06 01 04
  • 6. ACROBAT CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN DURATION YEAR SOFTWARE/TOOLS 2 Months 2015 Adobe Suite, Keyshot, Heated Formed Styrene
  • 7.
  • 8. OBJECTIVE CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN Create a planar chair by exploring abstract forms and keeping basic ergonomics in use by referencing Measure of Man & Woman. PHYSICAL ERGONOMICS SATISFIES BODY CREATE A HEALTHY RELATION- SHIP WITH THE TASK OF SITTING CHAIR IS APPROPRIATE FOR DESIRED TASK
  • 9. ACROBAT CHAIR This scale model presenting the Acrobat Chair in its final form. I was inspired by the Adirondack Chair. It acts as a lounge chair, but is stream- line and draws the viewer’s eye throughout the product.
  • 10. MARKET RESEARCH I studied and tested the current market of chairs. Current chairs showed the tendency of designs based on func- tional aesthetics. Designs that were sculpturally inspired work well as a functional product and are aestheitcally pleasing. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN LOW VERSATILITY HIGH VERSATILITY HIGH COMFORT LOW COMFORT
  • 11. USER Individuals use seating de- vices across a range of seating environments. The versatility of chairs allows them to extend pass their specific task they were designed to serve for. Chairs are able to be used throughout, in the home, office, and outdoors. HOME OFFICE OUTDOORS
  • 12. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
  • 13.
  • 14. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN FINAL DESIGN Through development and testing, I have revised my in- spired design of an Adirondack Chair. Acrobat is a lounge chair for the outdoors that flows from each view.
  • 15.
  • 16. WILD TILES CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN PARTNER(S) DURATION YEAR SOFTWARE/TOOLS Dan Alderfer 2 Months 2015 Adobe Suite, Solidworks, Acrylic, Laser Cutter, PLA, 3D Printer
  • 17.
  • 18. OBJECTIVE CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN Design a chess set which creates an experience that must change the player’s interaction and/or behavior within the game. This change in gameplay must develop the interaction and experience felt between the two opponents.
  • 19. WILD TILES The goal of the project was to design a product for the game of Chess that affected the relation- ship between the opponents. Our concept creates an intense version of the game. An average game of Chess last- ed between 30-45 minutes, de- pending on the player’s levels, so we had to change the game dra- matically to quicken the game.
  • 20. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
  • 21. DEVELOPMENT Through observations of multiple games, we found that players become bored if a game lasts longer than 45 min- utes or if the game is not an even match, bringing frustra- tion out. We timed several games and sketched out possi- ble solutions to our observations. Our concept is played by having magnets under specific tiles, so that when a piece snaps on a tile, the player would reveal a Wild Tiles. The Wild Tiles includes a message, al- tering the game.
  • 22. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN MODEL MAKING We created mock-ups out of foam board and the tiles were printed out. We pinned the Wild Tiles and observed several games of our concept. The games ranged from 9-20 minutes, all significantly below the average. Wild Tiles was found to have an average game length of 16 minutes. We created a cardboard mock-up for building purposes and to prove the magnet strength.
  • 23.
  • 24. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN FINAL DESIGN From model making to the final model, it was neces- sary to make several changes. We included the divider within the drawer to split the black and white pieces. We designed a system that split up the white and black tiles, as well as the Wild Tiles. We added drawer supports and guides for a fluid pull out.
  • 25.
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  • 28. FLY-BY-LIGHT CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN DURATION YEAR SOFTWARE/TOOLS 3 Months 2016 Adobe Suite, Solidworks, Keyshot, Frisbees, LED Bulb, PLA, Battery, Acrylic, Wiring, Packaging Rubber Bands, Epoxy
  • 29.
  • 30. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN OBJECTIVE CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN Choose a market and create a luminaire using sustainable design practices that creates an effect using materials that we have explored during lectures. We are to address mate- rial research, energy source options, and the environmen- tal impact. Throughout this semester, we have researched, designed, and built lighting designs referencing Sustainable Design Principles and Practice. We each are to create an effect from a typical material or product used daily and in the end will become a bat- tery-powered luminaire.
  • 31.
  • 32. DEVELOPMENT CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN To understand lighting and to become interested in it, we research a given lighting designer and present the individ- ual and their work. Behind is “Old Man’s Beard,” among her most famous works which is a symbol of creativity.
  • 33. SHAW Jess Shaw is a lighting designer who explored lighting within a variety of materials. She created emo- tion-driven designs formed of natural materials such a spaper, gooses feathers, wire, and rubber. In her work, she used an origami technique that created a style throughout her work. LILY HOAR FROST
  • 34. DEVELOPMENT CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN Sustainable principles and practices used in design intend to reduce the negative ipact that products can have, from materials to manufucturing. As a class, we traveled to NYC to attend a tour at Material ConneXion to research materi- als and find inspiration for our own lighting designs. We traveled to Soho to visit several lighting studios. .
  • 35. NY NOW We attended the NY Now Show, where designers and companies show off their recent products to be sold to retailers. We were to in- terview certain companies about their practices. For example, Moshi Moshi con- structs lights out of nat- ural materials. Calamarie Artisans has a partnership where Columbian artisans to make their products out of neglected materials. sagegreenlife produces plants that do not need to be watered and have light- ing timers, costing only $12 yearly. MOSHI MOSHI
  • 36. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN MODEL MAKING I explored with a widely manufactured product, frisbee’s. I was inspired by the way the sun hits the curved surface of the frisbee and reflects off in a gradation off light and dark and how light coming through the plastic is diffused. I designed the product as a hanging lamp to understand how it would be built as a battery-powered standing lumi- naire.
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  • 38. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
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  • 46. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN PARTNER(S) DURATION YEAR SOFTWARE/TOOLS Saldutti, Barbon, Tholl, Sarfarez 1 Week 2016 Adobe Suite, Solidworks, Keyshot, Laser Cutter, Fabric SOFT SNOOZE
  • 47.
  • 48. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN OBJECTIVE CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN I designed for SDI Tech. whom owns Timex and iHome. We re-designed a typical alarm clock with a low price point and the necessary functions.
  • 49. MARKET RESEARCH We studied and tested the Timex 236 Alarm Clock. It was the company’s most popular product, especially for the features packed in and its affordability. With the price limit, certain features were excluded or specific designed due to manufacturing. • EASY SETUP • AM/FM SETTINGS • AUX/BLUETOOTH • COMPACT • LARGE NUMBERS • DUAL ALARM • RADIO RECEPTION • USB CHARGING • POOR BUTTONS • BRIGHT DISPLAY • REAR SPEAKER PROS CONS
  • 50. IDEATION CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN The Timex team wanted to design an alarm clock modern than its usual products, one that had a soft form and ap- peared like a “blobject.” We found inspiration from pillows in innovating the snooze button to implementing a projec- tion screen. As a team, we sketched furiously due to our time limit, de- veloping concepts with various features for the low price point.
  • 51. Drawing by: Hamed Sarfarez
  • 52. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN DEVELOPMENT CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN The main concept was to implement a bluetooth speak- er within the main speaker, one that you could take to the shower with you, but due to the price restrictions it did not seem practical to achieve. The projection-based concept was one where which we tried to develop where Timex had failed. The projection alarm clock the company had previously sold was disassembled to understand the technology. The technology was simple and cheap, defending the reason to produce it.
  • 53. 3D Modeling by: Hamed Sarfarez
  • 54. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN MODEL MAKING Our deliverables included a working model, a model of the shape if it were to be manufactured, and a board detailing the product.
  • 55. 3D Modeling by: Hamed Sarfarez
  • 56. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
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  • 58. CENTER STAGE CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN PARTNER(S) DURATION YEAR SOFTWARE/TOOLS Marino, Nellis, Horne, Grosso, Garramone 3 Months 2016 Adobe Suite, Solidworks, Fusion 360, Keyshot
  • 59.
  • 60. OBJECTIVE CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN With my firm, I designed for Kohler’s luxury bathroom vanity company, Robern. We were given a scenario in the bathroom to design for. Our scenario was to design for a client that is a CEO of a business with health issues and has to travel 40% of the time.
  • 61. CENTER STAGE Our vanity environment maximizes efficiency by or- ganizing personal care prod- ucts into a simple routine and allows the user to confi- dently attend to their sched- ule.
  • 62. MARKET RESEARCH CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN To understand the objective and client, we needed to un- derstand who they were and their daily schedule. We sur- veyed people in the client’s profile and found that as a CEO she is always on the go. We marketed our design as a workspace, so we created matrices of various workspace designs and completed a 7-14-21 to break down the routine. Our design improves organization to optimize the client’s time and routine.
  • 63. USER We created a client profile of the user of our prod- ucts. We decided to call her Donna. She is the CEO of a business and has a high sal- ary. She travels 40% of the time to meet with others about business matters. DONNA
  • 64. IDEATION CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN We sketched out our client’s daily schedule and sketched out concepts to the design objective. Storyboard by: Adam Garramone
  • 65. Drawing by: Sarah Nellis Drawing by: Sarah Nellis Drawing by: Mike Grosso Drawing by: Adam Garramone Drawing by: Mike Grosso Drawing by: Sarah Nellis Drawing by: Dylan Courtney Drawing by: Sarah Nellis
  • 66. DEVELOPMENT CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN Our goal was to develop modules that could be adjusted to allow the user to perform at their best on a daily ba- sis. The health travel kit and pull-out full body mirror were both strong features. Storyboard by: Adam Garramone
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  • 68. MODEL MAKING CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN Our concept is shown in an iteration of models with a full- body mirror that pulls out. It utilizes storage that is inside the counter to create a clean and large work space.
  • 69.
  • 70. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN FINAL DESIGN Center Stage is the final design we have developed. It is a set of modular units that combine into a vanity environ- ment that serves the user for efficiency. The configurations shown are ideal, but are able to be pur- chased in ways that allow the owner to best use the work- space. Rendering by: Dylan Courtney, Jason Horne, Sarah Nellis
  • 71. MODULAR The design has three sets of modular components all available in different ma- terials. The modular units include the sink, the pull- out full body mirror, and personal care unit, as also a cold storage unit to store makeup and other products. SINK MIRROR CARE
  • 72. SINK SIDE The sink side is comparable to any everyday sink with the ability of various countertop designs. Being that it has a modular de- sign, the user has the ultimate choice of drawer count and where the dividers line up to di- vide products. The sink side is divided by the dry side for safety reasons and to act as workspace. 3D Modeling by: Sarah Nellis
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  • 74. MIRROR The mirror is unique and custom to Center Stage. It is a sleek de- sign that seperates, yet unites the wet and dry spaces. It is a full-body pull out mirror with Robern AiO capabilities in- cluding bluetooth and specialty speakers. A feature we designed is the Social Bar displaying your custom notifications on the dis- play. 3D Modeling by: Jason Horne
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  • 76. CARE SIDE The personal care side is a dry space given you a workspace to do all of your makeup or groom- ing needs with a seat to pur- chase. A cold storage unit is available in addition, as studies have shown that humidity and heat shorten the life of medications, vitamins, and beauty products. A cold storage allows the client to store a surplus of insulin bottles. 3D Modeling by: Sarah Nellis
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  • 78. COSTS The Center Stage design was accurately priced out with as- sistance from business students and Robern.
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  • 82. PAY & GO CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN DURATION YEAR SOFTWARE/TOOLS 2 Months 2017 Adobe Suite, Solidworks, Keyshot, PLA, Spring, Utensils
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  • 84. OBJECTIVE CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN Design a utensil dispenser for Philadelphia University that successfully distributes one utensil per use. There should be a section for forks, knives, spoons, and if possible, straws.
  • 85. PAY & GO I decided to make the per- son’s meal the actuator in receiving a utensil. I studied people to find that you have your hands filled and grab- bing a utensil is a last minute thing to do.
  • 86. MARKET RESEARCH CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN
  • 87. USER The user for a utensil dis- penser is primarily people at Philadelphia University, but it is broader than that. It is students and families, faculty, dining service staff, prospective students and families. I broke down their routine to understand ways to improve the process. STUDENTS FACULTY STAFF
  • 88. IDEATION CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN Sketched multiple concepts using different mechanics to deliver a utensil to the user.
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  • 90. DEVELOPMENT CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN Among doing market research and understanding the people that use the product, I created a design criteria to rank the priorities of my design. My criteria included to less the amount of times the uten- sils needed to be re-stocked from 8-10 times per days and to create a large capacity. I wanted my design to prevent waste, by not allowing utensils to fall out and to create a portable unit that used reliable mechanics. Since it was important to the staff, as also the users I want- ed to create a quick process to re-stock utensils. I per- formed a life cycle analysis as also a stakeholder map.
  • 91.
  • 92. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN MODEL MAKING I purchased a common utensil dispenser to take apart and understand the mechanics. I 3D printed the base of my dispenser to demonstrates the mechanics and to prove that it could distribute one utensil each time.
  • 93.
  • 94. CONTEXT SKETCH DEVELOPMENT MODEL MAKING & VERIFYING FINAL DESIGN FINAL DESIGN Our deliverables included a working model and a board to present to the client. My design included a cartridge to re-stock the utensils as also a design that thinks about all that use the product. It locks onto the countertop with supports to pay and grab a utensil.
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  • 97. FINAL DESIGN We went through iterations and testing of the design using our 3D printer and people began to purchase SLIDE. SLIDE is able to be purchased online or at the PhilaU Bookstore.
  • 98. GRAPHICS I graduated from Bergen County Technical High School, while majoring in Commercial Art and Graphic Design. My Eagle Project, the Life File System, which I had de- signed. It is an initiative with the Dumont Ambulance. The sticker goes on the door or windows allowing responders to know that the system is in the household. On the refrig- erator is the magnetic holder that contains the papers with important information such as medical information and contact information. I have designed logos, stationary, and so on for notable companies and individuals.
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