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International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962
Volume- 9, Issue- 6 (December 2019)
www.ijemr.net https://doi.org/10.31033/ijemr.9.6.6
39 This work is licensed under Creative Commons Attribution 4.0 International License.
Autonomous Vehicle and Augmented Reality Usage
Dr. Yusuf UZUN1
and Mehmet BÄ°LBAN2
1
Assistant Professor, Department of Computer Engineering, Necmettin Erbakan University, TURKEY
2
Lecturer, Department of Computer Technologies, Necmettin Erbakan University, TURKEY
1
Corresponding Author: yuzun@erbakan.edu.tr
ABSTRACT
With the development of autonomous development
technology, the need for additional applications to be used
inside and outside the vehicle is increasing. As a result of the
literature review, many applications have been developed to
display vehicle data directly on the monitor, with reflections
on glass, and on hardware devices. These applications have
been developed only for a defined problem and for a
particular autonomous system. In this study, a basic
autonomous vehicle software infrastructure and mobile
Augmented Reality application that can work on Android
devices have been developed. The Mobile Augmented Reality
app serves inside and outside the vehicle. In addition, this
application has been shown to support multiple autonomous
system infrastructures.
Keywords— Augmented Reality, Deep Learning, Mobile
Application, Autonomous Vehicle
I. INTRODUCTION
Autonomous systems are defined as self-
navigating vehicles capable of detecting the outside world
using data from sensors. Autonomous systems include
industrial robots, UAVs, driverless automobiles,
unmanned underwater vehicles, unmanned agricultural
vehicles, unmanned aerial-space vehicles. As the
automobile industry has more consumer markets than other
areas, there has been a further increase in the
developments in the automotive sector. Autonomous
vehicle technology has progressed rapidly over the last
decade as a result of competition in artificial intelligence
technology and automotive technologies [1].
Augmented Reality (AR) technology goes back to
the 1960s. The first system infrastructure was developed
for both AR and Virtual Reality (VR). It is known that the
idea of how two-dimensional objects can be displayed in
three dimensions to the user in the real world is tried with
a limited number of computers [2].
AR is a technology used by many public or
private companies before developing autonomous systems.
This technology is used as a compass to guide many areas,
such as designed algorithms, system integration,
communication protocols, and display mode.
Autonomous vehicles will become the
indispensable technology of personal transportation in the
near future. Based on the question of how the human eye
perceives the real world, autonomous vehicle developers
sought ways to show how an autonomous vehicle
perceives the outside world, and decided that AR is one of
the technologies that can be used [3]. With this technology,
it is aimed to combine and display data from sensors and
cameras with real world objects. AR technology is a
technology that can easily show all complex situations
about speed, energy, road conditions and vehicle.
The fact that autonomous vehicles have attracted
great interest and the studies carried out by many state and
private institutions in this field has played a major role in
making autonomy the main subject in this study. In this
study, for an autonomous tool, the basic software
architecture was developed and the AR application was
built on it.
In this study, the developed AR application has
the infrastructure that can be used in the following
autonomous systems.
I. Self-Driving Vehicles
II. Unmanned Aerial Vehicles
III. Unmanned Aerial – Spacecraft
IV. Unmanned Submarine Vehicles
V. Unmanned Agricultural Vehicles
VI. Thermal and Nuclear Power Plants
VII. Internet of Things Applications
An autonomous software architecture has been
developed using MIT-RACECAR, which MIT offers
developers as open source. All the software and hardware
infrastructure we have developed is designed to work on
this tool.
Mobile Augmented Reality application is an
Android based mobile application. This mobile application
is designed to work on all Android devices.
For Server-Client Architecture, software running
on the server has been developed. This software sends the
data it receives from the autonomous vehicle to the mobile
device. It also processes the data received from the
peripherals of the autonomous vehicle and shares it with
the mobile AR.
International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962
Volume- 9, Issue- 6 (December 2019)
www.ijemr.net https://doi.org/10.31033/ijemr.9.6.6
40 This work is licensed under Creative Commons Attribution 4.0 International License.
II. METHODOLOGY
MIT-RACECAR is an open source 1/10 scale
autonomous vehicle platform for robotics research and
education. This platform has sensors and computer
hardware installed on the Traxxas RC chassis. The design
and development of RACECAR was done by the Lincoln
Laboratory's BeaverWorks Initiative, the Department of
Aeronautics and Space Science, and the Information and
Decision Systems Laboratory at the Massachusetts
Institute of Technology [4]. RACECAR and its hardware
components are shown in Figure 1 [5].
Figure 1: MIT RACECAR
2.1 Converting RACECAR to an Autonomous Vehicle
Since a vehicle cannot perform humanoid driving
actions on its own, systems in which hardware and
software work together are used. The need analysis was
based on the question of how to make human driving
actions in a real world a robot. To enable autonomous
movement of a vehicle, different software and hardware
systems must be integrated. All components are shown in
Figure 2.
Figure 2: Autonomous Vehicle Components
2.2 ROS Architecture and Concepts
ROS is a framework for writing robot software. It
is used in many projects for research and commercial
purposes. Today, robotics application developers can
develop robot software with ROS quickly and flexibly [6].
Especially if more than one application wants to
communicate with each other, ie to send data, it will
benefit from the framework provided by ROS. When
sending and receiving data, it is more convenient to use
ROS instead of socket programming [7]. In order to create
nodes on ROS, we also need ROS client libraries to
broadcast services and messages.
ROS client libraries consist of code collections
with functions to implement ROS concepts. In this study,
the rospy client library developed for ROS was used.
The Rospy client library allows Python
programmers to quickly interface with ROS Threads,
Services, and Parameters. Rospy's design supports
application speed (ie developer time) based on runtime
performance. Thus, algorithms can be quickly prototyped
and tested [8].
2.3 Data Collection
In order to move the vehicle without a driver, data
must be collected on the road to be driven. Data were
collected in the northern part of Necmettin Erbakan
University Seydisehir Ahmet Cengiz Engineering Faculty
1st Floor. To collect data, a code was developed with the
Python programming language. This developed code takes
speed, angle and 30 visual / sec data from the vehicle
driving in the corridor and writes to the file. The area
where the data is collected has a large exterior window,
lights at different angles, and reflections from tiles on a
bright floor. All the collected data is used as a database for
end-to-end learning in later stages.
2.4 Deep Learning Network Structure
While Machine Learning techniques give good
results in grouping or clustering variables, accuracy
decreases as data size increases. Therefore, Deep Learning
is one of the most important developments in the field of
artificial intelligence. Deep learning is a field of study that
involves machine learning algorithms such as artificial
neural networks and the like, trying to model abstraction in
data. In other words, Deep Learning algorithms are an
ANN set that can better represent large-scale data sets.
In this study, the end-to-end learning model
developed by NVIDIA for autonomous vehicles is used
[9]. The CNN structure is shown in Figure 3 [10]. This
network consists of the Keras Lambda function for image
normalization, three 5x5 convolution layers, two 3x3
convolution layers, and fully connected layers. This model
also includes conversion from RGB to YUV color space,
2x2 shifting on a 5x5 convolution layer.
International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962
Volume- 9, Issue- 6 (December 2019)
www.ijemr.net https://doi.org/10.31033/ijemr.9.6.6
41 This work is licensed under Creative Commons Attribution 4.0 International License.
Figure 3: NVIDIA Convolutional Neural Network [13]
CNNs have made a radical change in image
recognition [11], [12]. Prior to the widespread adoption of
CNNs, most image recognition operations were performed
by manual feature extraction followed by a classifier.
Together with the invention of CNNs, the features are
automatically learned from training examples. The CNN
approach is particularly powerful in image recognition
tasks because convolution captures the 2D nature of
images [9].
2.5 Augmented Reality Tracking and Tracking System
Architecture
In 1997, Azuma defined AR as a system that
fulfills 3 basic criteria [14]:
I. Real and virtual combination,
II. Real-time interaction,
III. System where 3D real and virtual objects are
together
Today, AR is defined as the technology that allows the
virtual images created in computer environment to be
placed and used in the real world. According to the actions
of the users, the positioning of the graphical objects
according to the most appropriate place is very important
for AR applications. Today, AR applications can be
divided into two groups according to their usage areas: 1)
Marker-based technology, 2) Markesless.
Marker-Based AR System: Marker-based tracking is
achieved by physically adding markers to the object to be
monitored. The markers must have a suitable design
according to the area to be used. Pointers placed on real
objects have already been introduced to the system. The
position of markers on real objects must be determined in
advance for quick and easy detection.
Markerless AR System: The Markerless method is a
method that performs object recognition without the need
for additional placement or pointers on the media. This
method performs object recognition by inference from
models created by computer-aided design (CAD) or from a
set of points representing an existing 3D object [15].
Markerless recognition ensures minimum process
readiness for users. Markerless object recognition requires
more complex operations than marker object recognition.
This method has not proved to be better than a marker-
based method [16].
2.6 Object Recognition with Android Neural Networks
and Tensor Flow Lite
Android Artificial Neural Networks Application
Programming Interface (UPA) is an Android C UPA
designed to perform compute-intensive operations for
machine learning on mobile devices. UPA is available on
all devices with Android 8.1 (UPA Level 27) or higher.
Android Artificial Neural Networks support the ability to
extract from previously trained and built-in models with
UPA.
The runtime of Android neural networks is
determined by optimally allocating the available workload
based on hardware features and application requirements
on the device, graphics processing units (GPUs), and
signal processors. Figure 4 shows the architecture of the
Android neural networks [17].
Figure 4: Android Artificial Neural Networks Application
Programming Interface [17]
International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962
Volume- 9, Issue- 6 (December 2019)
www.ijemr.net https://doi.org/10.31033/ijemr.9.6.6
42 This work is licensed under Creative Commons Attribution 4.0 International License.
Smartphones can take advantage of inference
operations on the device for machine learning tasks. In
general, it is common for mobile devices to use machine
learning models in the cloud. TensorFlow Lite enables
extraction in the mobile device. TensorFlow Lite supports
Android and iOS platforms. Figure 5 illustrates the mobile
platforms that TensorFlow Lite supports. The first step
involves converting a trained TensorFlow model to the
TensorFlow Lite file format (.tflite) using the TensorFlow
Lite converter. The converted model file is used in the
application [18].
Figure 5: TensorFlow Lite architecture [19]
In this study, TensorFlow Lite was added to the
Android application. At the same time, the previously
trained COCO SSD MobileNet V1 model was
incorporated into the autonomous Android mobile AG
application. At the same time with this provided model, 10
objects can be recognized and located in an image. This
model is trained to recognize 80 object classes [20].
2.6 Developing a Mobile AR Application for an
Autonomous Vehicle
We can control how an autonomous vehicle
perceives the outside world remotely or through in-vehicle
applications. Traditional mobile applications often operate
in a server-client architecture to provide an interactive
service. Mobile AR application developed in the study,
instant vehicle speed value change, simultaneous energy
consumption and real-time steering angle change on the
screen to show the data must be taken from the vehicle.
Data acquisition through the vehicle is provided by a
developed server. Figure 6 represents the communication
architecture between a server and mobile AR developed on
RACECAR.
Figure 6: RACECAR Server – Mobile AR
RESTful data communication architecture is used
between server and client. REST is expressed as
representative state transfer. Using the HTTP protocol,
GET and POST requests, such as requests to respond to
these requests in various formats is a flexible way of
communication.
IV. RESEARCH RESULTS
Mean square error (MSE) loss function was used as
the performance evaluation criterion during the training
phase of the autonomous vehicle. Figure 7 shows how the
values of the MSE loss function change as the number of
steps (epochs) for training and validation data sets
increases. The loss of MSE decreased rapidly after the 1st
epoch and was decreased by 5-8. epoch remains constant
between. 8-9. The epochs show a change but the error rate
is neglected as a result of the test operations.
Figure 7: MSE loss function graph
Figure 8 shows one of the objects recognized by
real-time mobile AR.
International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962
Volume- 9, Issue- 6 (December 2019)
www.ijemr.net https://doi.org/10.31033/ijemr.9.6.6
43 This work is licensed under Creative Commons Attribution 4.0 International License.
Figure 8: Identifying the Stop Sign
V. CONCLUSION
The Mobile AR application was designed and
developed for use on devices with Android operating
systems. This application has a substructure for internal
and external use. In the same way, it is shown how the
outside world is perceived with AR technology to make
the passengers traveling in the vehicle feel safer. The
energy, speed and steering changes of a vehicle performing
autonomous driving were monitored remotely by mobile
AR without driver and traveling passenger.
This infrastructure, which we have developed, is
intended to be useful in multiple autonomous systems, to
be modular, to be mobile and to contribute to the literature
by shedding light on some future problems.
As a result of the tests, the vehicle needs
continuous high battery values and unstable behaviors at
low voltage values (for 12.6V and below values) were
observed. In order not to put an extra burden on the
vehicle's power consumption, the electricity requirement of
the mobile device on which the mobile AR application
operates was not taken over the vehicle and was provided
from the mobile device's own battery.
REFERENCES
[1] V. Rastogi. (2017). Virtual reality based simulation
testbed for evaluation of autonomous vehicle behavior
algorithms. A Thesis Presented to the Graduate School of
Clemson University in Partial Fulfillment of the
Requirements for the Degree Master of Science Computer
Science. Clemson University.
[2] I. E.Sutherland. (1968). A head-mounted three
dimensional display. In Proceedings of the AFIPS Fall Joint
Computer Conferance, pp. 757–764.
[3] J. Fredriksson, B. Kulcsar, & J. SjĂśberg. (2015).
Proceedings of the 3rd international symposium on future
active safety technology towards zero traffic accidents.
Available at:
http://publications.lib.chalmers.se/records/fulltext/222422/loc
al_222422.pdf.
[4] MIT Racecar. (2017). MIT racecar mobile platform.
Available: http://racecar.mit.edu.
[5] Openzeka. (2019). Openzeka online. Available at:
https://openzeka.com/.
[6] ROS. (2019). Robot operating system. Available at:
http://www.ros.org/.
[7] L. Joseph. (2018). Robot operating system for absolute
beginners_ robotics programming made easy-apress.
Available at:
https://www.apress.com/gp/book/9781484234044.
[8] http://wiki.ros.org/rospy.
[9] M. Bojarski et al. (2016). End to end learning for self-
driving cars. Available at:
https://images.nvidia.com/content/tegra/automotive/images/20
16/solutions/pdf/end-to-end-dl-using-px.pdf.
[10] Y. LeCun et al. (1989). Backpropagation applied to
handwritten zip code recognition. Neural Computer, pp. 541–
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[11] A. Krizhevsky, I. Sutskever, & G. E. Hinton. (2015).
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[12] K. Z. and D. D. T. Mariusz Bojarski, Ben Firner, Beat
Flepp, Larry Jackel, & Urs Muller. (2016). End-to-end deep
learning for self-driving cars. Available at:
https://devblogs.nvidia.com/deep-learning-self-driving-cars/.
[13] R. T.Azuma, (1997). Survey of augmented reality.
Available at:
https://www.cs.unc.edu/~azuma/ARpresence.pdf.
[14] J. Paulo Lima et al. (2017). Markerless tracking system
for augmented reality in the automotive industry. Expert
Systems with Applications, 82, 100–114.
[15] P. Khandelwal, P. Swarnalatha, N. Bisht, & S. Prabu.
(2015). Detection of features to track objects and
segmentation using grabcut for application in marker-less
augmented reality. Procedia Computer Science, 58, 698–705.
[16] Android Developers. (2019). Android neural networks
API. Available at:
https://developer.android.com/ndk/guides/neuralnetworks.
[17] Arun Mani Sam. (2019). Developing SSD-Object
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mo.pdf.
[18] L. Moroney. (2018). Using tensorflow lite on android.
Available at:
https://miro.medium.com/max/1573/0*Bt9qwKDjd1xi5RDd.
[19] TensorFlow. (2019). TensorFlow lite object detection.
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view.

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Autonomous Vehicle and Augmented Reality Usage

  • 1. International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962 Volume- 9, Issue- 6 (December 2019) www.ijemr.net https://doi.org/10.31033/ijemr.9.6.6 39 This work is licensed under Creative Commons Attribution 4.0 International License. Autonomous Vehicle and Augmented Reality Usage Dr. Yusuf UZUN1 and Mehmet BÄ°LBAN2 1 Assistant Professor, Department of Computer Engineering, Necmettin Erbakan University, TURKEY 2 Lecturer, Department of Computer Technologies, Necmettin Erbakan University, TURKEY 1 Corresponding Author: yuzun@erbakan.edu.tr ABSTRACT With the development of autonomous development technology, the need for additional applications to be used inside and outside the vehicle is increasing. As a result of the literature review, many applications have been developed to display vehicle data directly on the monitor, with reflections on glass, and on hardware devices. These applications have been developed only for a defined problem and for a particular autonomous system. In this study, a basic autonomous vehicle software infrastructure and mobile Augmented Reality application that can work on Android devices have been developed. The Mobile Augmented Reality app serves inside and outside the vehicle. In addition, this application has been shown to support multiple autonomous system infrastructures. Keywords— Augmented Reality, Deep Learning, Mobile Application, Autonomous Vehicle I. INTRODUCTION Autonomous systems are defined as self- navigating vehicles capable of detecting the outside world using data from sensors. Autonomous systems include industrial robots, UAVs, driverless automobiles, unmanned underwater vehicles, unmanned agricultural vehicles, unmanned aerial-space vehicles. As the automobile industry has more consumer markets than other areas, there has been a further increase in the developments in the automotive sector. Autonomous vehicle technology has progressed rapidly over the last decade as a result of competition in artificial intelligence technology and automotive technologies [1]. Augmented Reality (AR) technology goes back to the 1960s. The first system infrastructure was developed for both AR and Virtual Reality (VR). It is known that the idea of how two-dimensional objects can be displayed in three dimensions to the user in the real world is tried with a limited number of computers [2]. AR is a technology used by many public or private companies before developing autonomous systems. This technology is used as a compass to guide many areas, such as designed algorithms, system integration, communication protocols, and display mode. Autonomous vehicles will become the indispensable technology of personal transportation in the near future. Based on the question of how the human eye perceives the real world, autonomous vehicle developers sought ways to show how an autonomous vehicle perceives the outside world, and decided that AR is one of the technologies that can be used [3]. With this technology, it is aimed to combine and display data from sensors and cameras with real world objects. AR technology is a technology that can easily show all complex situations about speed, energy, road conditions and vehicle. The fact that autonomous vehicles have attracted great interest and the studies carried out by many state and private institutions in this field has played a major role in making autonomy the main subject in this study. In this study, for an autonomous tool, the basic software architecture was developed and the AR application was built on it. In this study, the developed AR application has the infrastructure that can be used in the following autonomous systems. I. Self-Driving Vehicles II. Unmanned Aerial Vehicles III. Unmanned Aerial – Spacecraft IV. Unmanned Submarine Vehicles V. Unmanned Agricultural Vehicles VI. Thermal and Nuclear Power Plants VII. Internet of Things Applications An autonomous software architecture has been developed using MIT-RACECAR, which MIT offers developers as open source. All the software and hardware infrastructure we have developed is designed to work on this tool. Mobile Augmented Reality application is an Android based mobile application. This mobile application is designed to work on all Android devices. For Server-Client Architecture, software running on the server has been developed. This software sends the data it receives from the autonomous vehicle to the mobile device. It also processes the data received from the peripherals of the autonomous vehicle and shares it with the mobile AR.
  • 2. International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962 Volume- 9, Issue- 6 (December 2019) www.ijemr.net https://doi.org/10.31033/ijemr.9.6.6 40 This work is licensed under Creative Commons Attribution 4.0 International License. II. METHODOLOGY MIT-RACECAR is an open source 1/10 scale autonomous vehicle platform for robotics research and education. This platform has sensors and computer hardware installed on the Traxxas RC chassis. The design and development of RACECAR was done by the Lincoln Laboratory's BeaverWorks Initiative, the Department of Aeronautics and Space Science, and the Information and Decision Systems Laboratory at the Massachusetts Institute of Technology [4]. RACECAR and its hardware components are shown in Figure 1 [5]. Figure 1: MIT RACECAR 2.1 Converting RACECAR to an Autonomous Vehicle Since a vehicle cannot perform humanoid driving actions on its own, systems in which hardware and software work together are used. The need analysis was based on the question of how to make human driving actions in a real world a robot. To enable autonomous movement of a vehicle, different software and hardware systems must be integrated. All components are shown in Figure 2. Figure 2: Autonomous Vehicle Components 2.2 ROS Architecture and Concepts ROS is a framework for writing robot software. It is used in many projects for research and commercial purposes. Today, robotics application developers can develop robot software with ROS quickly and flexibly [6]. Especially if more than one application wants to communicate with each other, ie to send data, it will benefit from the framework provided by ROS. When sending and receiving data, it is more convenient to use ROS instead of socket programming [7]. In order to create nodes on ROS, we also need ROS client libraries to broadcast services and messages. ROS client libraries consist of code collections with functions to implement ROS concepts. In this study, the rospy client library developed for ROS was used. The Rospy client library allows Python programmers to quickly interface with ROS Threads, Services, and Parameters. Rospy's design supports application speed (ie developer time) based on runtime performance. Thus, algorithms can be quickly prototyped and tested [8]. 2.3 Data Collection In order to move the vehicle without a driver, data must be collected on the road to be driven. Data were collected in the northern part of Necmettin Erbakan University Seydisehir Ahmet Cengiz Engineering Faculty 1st Floor. To collect data, a code was developed with the Python programming language. This developed code takes speed, angle and 30 visual / sec data from the vehicle driving in the corridor and writes to the file. The area where the data is collected has a large exterior window, lights at different angles, and reflections from tiles on a bright floor. All the collected data is used as a database for end-to-end learning in later stages. 2.4 Deep Learning Network Structure While Machine Learning techniques give good results in grouping or clustering variables, accuracy decreases as data size increases. Therefore, Deep Learning is one of the most important developments in the field of artificial intelligence. Deep learning is a field of study that involves machine learning algorithms such as artificial neural networks and the like, trying to model abstraction in data. In other words, Deep Learning algorithms are an ANN set that can better represent large-scale data sets. In this study, the end-to-end learning model developed by NVIDIA for autonomous vehicles is used [9]. The CNN structure is shown in Figure 3 [10]. This network consists of the Keras Lambda function for image normalization, three 5x5 convolution layers, two 3x3 convolution layers, and fully connected layers. This model also includes conversion from RGB to YUV color space, 2x2 shifting on a 5x5 convolution layer.
  • 3. International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962 Volume- 9, Issue- 6 (December 2019) www.ijemr.net https://doi.org/10.31033/ijemr.9.6.6 41 This work is licensed under Creative Commons Attribution 4.0 International License. Figure 3: NVIDIA Convolutional Neural Network [13] CNNs have made a radical change in image recognition [11], [12]. Prior to the widespread adoption of CNNs, most image recognition operations were performed by manual feature extraction followed by a classifier. Together with the invention of CNNs, the features are automatically learned from training examples. The CNN approach is particularly powerful in image recognition tasks because convolution captures the 2D nature of images [9]. 2.5 Augmented Reality Tracking and Tracking System Architecture In 1997, Azuma defined AR as a system that fulfills 3 basic criteria [14]: I. Real and virtual combination, II. Real-time interaction, III. System where 3D real and virtual objects are together Today, AR is defined as the technology that allows the virtual images created in computer environment to be placed and used in the real world. According to the actions of the users, the positioning of the graphical objects according to the most appropriate place is very important for AR applications. Today, AR applications can be divided into two groups according to their usage areas: 1) Marker-based technology, 2) Markesless. Marker-Based AR System: Marker-based tracking is achieved by physically adding markers to the object to be monitored. The markers must have a suitable design according to the area to be used. Pointers placed on real objects have already been introduced to the system. The position of markers on real objects must be determined in advance for quick and easy detection. Markerless AR System: The Markerless method is a method that performs object recognition without the need for additional placement or pointers on the media. This method performs object recognition by inference from models created by computer-aided design (CAD) or from a set of points representing an existing 3D object [15]. Markerless recognition ensures minimum process readiness for users. Markerless object recognition requires more complex operations than marker object recognition. This method has not proved to be better than a marker- based method [16]. 2.6 Object Recognition with Android Neural Networks and Tensor Flow Lite Android Artificial Neural Networks Application Programming Interface (UPA) is an Android C UPA designed to perform compute-intensive operations for machine learning on mobile devices. UPA is available on all devices with Android 8.1 (UPA Level 27) or higher. Android Artificial Neural Networks support the ability to extract from previously trained and built-in models with UPA. The runtime of Android neural networks is determined by optimally allocating the available workload based on hardware features and application requirements on the device, graphics processing units (GPUs), and signal processors. Figure 4 shows the architecture of the Android neural networks [17]. Figure 4: Android Artificial Neural Networks Application Programming Interface [17]
  • 4. International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962 Volume- 9, Issue- 6 (December 2019) www.ijemr.net https://doi.org/10.31033/ijemr.9.6.6 42 This work is licensed under Creative Commons Attribution 4.0 International License. Smartphones can take advantage of inference operations on the device for machine learning tasks. In general, it is common for mobile devices to use machine learning models in the cloud. TensorFlow Lite enables extraction in the mobile device. TensorFlow Lite supports Android and iOS platforms. Figure 5 illustrates the mobile platforms that TensorFlow Lite supports. The first step involves converting a trained TensorFlow model to the TensorFlow Lite file format (.tflite) using the TensorFlow Lite converter. The converted model file is used in the application [18]. Figure 5: TensorFlow Lite architecture [19] In this study, TensorFlow Lite was added to the Android application. At the same time, the previously trained COCO SSD MobileNet V1 model was incorporated into the autonomous Android mobile AG application. At the same time with this provided model, 10 objects can be recognized and located in an image. This model is trained to recognize 80 object classes [20]. 2.6 Developing a Mobile AR Application for an Autonomous Vehicle We can control how an autonomous vehicle perceives the outside world remotely or through in-vehicle applications. Traditional mobile applications often operate in a server-client architecture to provide an interactive service. Mobile AR application developed in the study, instant vehicle speed value change, simultaneous energy consumption and real-time steering angle change on the screen to show the data must be taken from the vehicle. Data acquisition through the vehicle is provided by a developed server. Figure 6 represents the communication architecture between a server and mobile AR developed on RACECAR. Figure 6: RACECAR Server – Mobile AR RESTful data communication architecture is used between server and client. REST is expressed as representative state transfer. Using the HTTP protocol, GET and POST requests, such as requests to respond to these requests in various formats is a flexible way of communication. IV. RESEARCH RESULTS Mean square error (MSE) loss function was used as the performance evaluation criterion during the training phase of the autonomous vehicle. Figure 7 shows how the values of the MSE loss function change as the number of steps (epochs) for training and validation data sets increases. The loss of MSE decreased rapidly after the 1st epoch and was decreased by 5-8. epoch remains constant between. 8-9. The epochs show a change but the error rate is neglected as a result of the test operations. Figure 7: MSE loss function graph Figure 8 shows one of the objects recognized by real-time mobile AR.
  • 5. International Journal of Engineering and Management Research e-ISSN: 2250-0758 | p-ISSN: 2394-6962 Volume- 9, Issue- 6 (December 2019) www.ijemr.net https://doi.org/10.31033/ijemr.9.6.6 43 This work is licensed under Creative Commons Attribution 4.0 International License. Figure 8: Identifying the Stop Sign V. CONCLUSION The Mobile AR application was designed and developed for use on devices with Android operating systems. This application has a substructure for internal and external use. In the same way, it is shown how the outside world is perceived with AR technology to make the passengers traveling in the vehicle feel safer. The energy, speed and steering changes of a vehicle performing autonomous driving were monitored remotely by mobile AR without driver and traveling passenger. This infrastructure, which we have developed, is intended to be useful in multiple autonomous systems, to be modular, to be mobile and to contribute to the literature by shedding light on some future problems. As a result of the tests, the vehicle needs continuous high battery values and unstable behaviors at low voltage values (for 12.6V and below values) were observed. In order not to put an extra burden on the vehicle's power consumption, the electricity requirement of the mobile device on which the mobile AR application operates was not taken over the vehicle and was provided from the mobile device's own battery. REFERENCES [1] V. Rastogi. (2017). Virtual reality based simulation testbed for evaluation of autonomous vehicle behavior algorithms. A Thesis Presented to the Graduate School of Clemson University in Partial Fulfillment of the Requirements for the Degree Master of Science Computer Science. Clemson University. [2] I. E.Sutherland. (1968). A head-mounted three dimensional display. In Proceedings of the AFIPS Fall Joint Computer Conferance, pp. 757–764. [3] J. Fredriksson, B. Kulcsar, & J. SjĂśberg. (2015). Proceedings of the 3rd international symposium on future active safety technology towards zero traffic accidents. Available at: http://publications.lib.chalmers.se/records/fulltext/222422/loc al_222422.pdf. [4] MIT Racecar. (2017). MIT racecar mobile platform. Available: http://racecar.mit.edu. [5] Openzeka. (2019). Openzeka online. Available at: https://openzeka.com/. [6] ROS. (2019). Robot operating system. Available at: http://www.ros.org/. [7] L. Joseph. (2018). Robot operating system for absolute beginners_ robotics programming made easy-apress. Available at: https://www.apress.com/gp/book/9781484234044. [8] http://wiki.ros.org/rospy. [9] M. Bojarski et al. (2016). End to end learning for self- driving cars. Available at: https://images.nvidia.com/content/tegra/automotive/images/20 16/solutions/pdf/end-to-end-dl-using-px.pdf. [10] Y. LeCun et al. (1989). Backpropagation applied to handwritten zip code recognition. Neural Computer, pp. 541– 551. [11] A. Krizhevsky, I. Sutskever, & G. E. Hinton. (2015). ImageNet classification with deep convolutional neural networks. Journal of Geotechnology and Geoenvironmental Engineering, 12, 04015009. [12] K. Z. and D. D. T. Mariusz Bojarski, Ben Firner, Beat Flepp, Larry Jackel, & Urs Muller. (2016). End-to-end deep learning for self-driving cars. Available at: https://devblogs.nvidia.com/deep-learning-self-driving-cars/. [13] R. T.Azuma, (1997). Survey of augmented reality. Available at: https://www.cs.unc.edu/~azuma/ARpresence.pdf. [14] J. Paulo Lima et al. (2017). Markerless tracking system for augmented reality in the automotive industry. Expert Systems with Applications, 82, 100–114. [15] P. Khandelwal, P. Swarnalatha, N. Bisht, & S. Prabu. (2015). Detection of features to track objects and segmentation using grabcut for application in marker-less augmented reality. Procedia Computer Science, 58, 698–705. [16] Android Developers. (2019). Android neural networks API. Available at: https://developer.android.com/ndk/guides/neuralnetworks. [17] Arun Mani Sam. (2019). Developing SSD-Object detection models for android using tensorflow. Available at: https://www.inspirisys.com/objectdetection_in_tensorflowde mo.pdf. [18] L. Moroney. (2018). Using tensorflow lite on android. Available at: https://miro.medium.com/max/1573/0*Bt9qwKDjd1xi5RDd. [19] TensorFlow. (2019). TensorFlow lite object detection. Available at: https://www.tensorflow.org/lite/models/object_detection/over view.