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Get the entire M & E Collection for less than the cost of an Arnold 5-Pack – also included. Get more high-quality liquid and fluid effects with Bifrost for Maya, now in the M & E.

Get the entire M & E Collection for less than the cost of an Arnold 5-Pack – also included. Get more high-quality liquid and fluid effects with Bifrost for Maya, now in the M & E.

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  1. 1. WORK ASSIGNMENTS TERM - 2
  2. 2. Module 1 FUNDAMENTALS OF VFX AND 3D BASICS
  3. 3. Module 2 & 4 DIGITAL MODELING & TEXTURING 3D MODELS WITH MAYA
  4. 4. Assignment 1 : Model & Texture a Gun as per below reference Courtesy: Dave Parker - Hard Surface Artist Modelling 1. Overall volume and proportions should be correct. 2. Edge roundness should be accurate. Texturing 1. Match the colour as in the reference. 2. Add the details in the texture. 3. Create the bump and specular maps. HINT:
  5. 5. Assignment 2 : Create a 3D Model & Texture of the below reference Modelling 1. Overall volume and proportions should be correct. 2. Edge roundness should be accurate. Texturing 1. Match the colour as in the reference. 2. Add the details in the texture. 3. Create the bump and specular maps. Courtesy: Dave Parker - Hard Surface Artist HINT:
  6. 6. Assignment 3 : Model & Texture an Old House as per below reference Assessment Criteria: 1. Overall colour Match - 20 Marks 2. Shading Match - 40 Marks 3. Texture Details - 40 Marks Final Output: 1. Focus Occlusion render images 1024 ˣ 768. 2. Perspective angles at human eye height from all 4 sides. Courtesy : Michaela Knights - Junior Games Artist Modelling 1. Overall volume and proportions should be correct. 2. Edge roundness should be accurate. Texturing 1. Match the colour as in the reference. 2. Add the details in the texture. 3. Create the bump and specular maps. HINT:
  7. 7. Assignment 4 : Choose any one of the below three options, Create a 3D Character Model & Texture of the below reference Option - 3Option - 1 Option - 2
  8. 8. Courtesy: Joshua Van Rose Option 1 : Create a 3D Character Model & Texture of the below reference 1. Overall shape and volume - 25 Marks 2. Detrailling/Mesh Flow - 25 Marks 3. Match the colour as in the reference - 25 Marks 4. Add the details in the texture - 25 Marks Assessment Criteria:
  9. 9. Courtesy: Ray Gwang Shi - 3D artist @ Starbreeze Studios Option 2 : Create a 3D Character Model & Texture of the below reference 1. Overall shape and volume - 25 Marks 2. Detrailling/Mesh Flow - 25 Marks 3. Match the colour as in the reference - 25 Marks 4. Add the details in the texture - 25 Marks Assessment Criteria:
  10. 10. Courtesy: Frank Tzeng - Lead Character artist at Naughty Dog Option 3 : Create a 3D Character Model & Texture of the below reference 1. Overall shape and volume - 25 Marks 2. Detrailling/Mesh Flow - 25 Marks 3. Match the colour as in the reference - 25 Marks 4. Add the details in the texture - 25 Marks Assessment Criteria:
  11. 11. Module 3 DIGITAL SCULPTING
  12. 12. Assignment 1 : Create a 3D Organic Character Model of your favorite Superhero / Comic / Movie Character in Zbrush Courtesy: Melan Barba - 3D Character Artis
  13. 13. Module 5 LIGHTING WITH MAYA
  14. 14. Assignment 1 : Model, Texture & Light an Interior Room as per Below Reference Courtesy : Cliff Schonewill - Senior Environment Artist - Santa Monica Studio
  15. 15. Assignment 1 : Model, Texture & Light an Interior Room as per Below Reference Courtesy : Cliff Schonewill - Senior Environment Artist - Santa Monica Studio
  16. 16. Assignment 1 : Model, Texture & Light an Interior Background as per Below Reference HINT: 1. Do the lighting on interior background. 2. Use raytrace shadow. 3. Make a plan of the light sources. 4. Use specific lights to define Key, Fill, Rim, Bounce etc. 5. Differentiate the 3D background into foreground and mid ground areas. 6. The rendering should be broken into lighting passes. 7. Pre Compositing is to be done in Photoshop. Assessment Criteria: 1. Day light mood - 20 Marks 2. Light setup (Proper usage of Key, Fill and Back light) - 20 Marks 3. Use of shadows to define volume - 20 Mark 4. Use high res and low rez textures based on the camera angle - 20 Marks 5. Mental ray shaders – 20 Marks Final Output: 1. The output should in .targa format 2. The Render image resolution should be HD Quality 1920/1080 Courtesy : Cliff Schonewill
  17. 17. Courtesy : Richard Court - Environment Artist - Studio Gobo Assignment 2 : Model, Texture & Light an Exterior Background day lighting reference below (with render passes)
  18. 18. Assignment 2 : Model, Texture & Light an Exterior Background with Day lighting reference below (with render passes) Final Output: 1. First plan the render passes. It is more important in defining the lighting. 2. The Render image resolution should be HD 1920/1080 Assessment Criteria: 1. Day light mood - 20 Marks 2. Light setup (Proper usage of Key, Fill and Back light) - 20 Marks 3. Use of shadows to define volume - 20 Marks 4. Use of proper and necessary render passes - 20 Marks 5. Pre Compositing - 20 Marks HINT: 1. Do the lighting on interior background. 2. Plan the light setup , avoid unnecessary clutter of lights. 3. While rendering passes keep the light colour as white. 4. Decay rate helps in defining of bigger scene with multiple lights, though it increases some render time 5. Follow three point light setup for the character. Courtesy : Courtesy : Richard Court
  19. 19. Module 6 RIGGING 3D MODELS WITH MAYA
  20. 20. Courtesy : https://www.plstudios.com/ Assignment 1 : As per reference below, Model & Rig the mechanical asset to develop a complete rig setup to be used for the Animation Google drive link: Video tutorial & Project files https://drive.google.com/open?id=1jUaL-3L8SlQY4qX6y0pdruDnQBFktp53
  21. 21. Courtesy : https://www.plstudios.com/ Assignment 1 : As per reference below, Model & Rig the mechanical asset to develop a complete rig setup to be used for the Animation Final Output: 1. Working final Maya file. 2. The Render Output resolution should be 1280/720 px Mp4 Video (H264) Assessment Criteria: 1. Mesh Preparation - 25 Marks 2. Connection or joint setup - 25 Marks 3. Controller Setup 25 Marks 4. Overall Rig Functionality - 25 Marks HINT: 1. Check the mesh before starting the actual rigging process. 2. The connection between multiple objects as per the requirements. 3. Develop controller setup and custom attributes. 4. Finalize the rig setup with all controllers and check thoroughly.
  22. 22. Assignment 2 : Create a Rig of your already Modeled character to develop a complete rig setup which can be used for the Animation Courtesy: Ray Gwang Shi Courtesy: Frank TzengCourtesy: Joshua Van Rose
  23. 23. Assignment 2 : Create a Rig of your already Modeled character to develop a complete rig setup which can be used for the Animation Final Output: 1. Working final Maya file. 2. Screen capture of different rig functionality (1280/720 px MP4 Video) . HINT: 1. Check the mesh before starting the actual rigging process. 2. The connection between multiple objects as per the requirements. 3. Develop controller setup and custom attributes. 4. Finalize the rig setup with all controllers and check thoroughly. Assessment Criteria: 1. Mesh Preparation - 25 Marks 2. Connection or joint setup - 25 Marks 3. Controller Setup - 25 Marks 4. Overall Rig Functionality - 25 Marks
  24. 24. Module 7 3D CHARACTER ANIMATION & ROTOMATION
  25. 25. Assignment 1 : Bouncing Ball (Working with Graph Editor) . See the below image as per the give key frames to animate the ball. Final Output: 1. Video resolution 1280/720 pixels. 2. Final format should be MP4 video (H264) HINT: 1. Create first path of bouncing ball 2. Add the slow in slow out Assessment Criteria: 1. Slow in slow out - 25 Marks 2. Weight - 25 Marks 3. Timing & Spacing - 25 Marks 4. Overall animation - 25 Marks
  26. 26. Assignment 2 : Sack Jump - See the below poses and create the animation Courtesy : https://delviewmedia.weebly.com/animation-3d.html Final Output: 1. Video resolution 1280/720 pixels. 2. Final format should be MP4 (H264) HINT: 1. Create first camera angle then create the pose. 2. Use weight balance. 3. Require the line of action Assessment Criteria: 1. Line of action - 25 Marks 2. Weight - 25 Marks 3. Timing & Spacing - 25 Marks 4. Body mechanics - 25 Marks
  27. 27. Assignment 3 : Character Jump - See the below poses and create the animation Courtesy : https:https://courses.cs.washington.edu/courses/cse490j/18su/assignments/assignment_7/ Final Output: 1. Video resolution 1280/720 pixels. 2. Final format should be *.MP4 (H264) HINT: 1. Create first camera angle then create the pose. 2.. Use weight balance. 3. Require the line of action Assessment Criteria: 1. Line of action - 25 Marks 2. Weight - 25 Marks 3. Timing & Spacing - 25 Marks 4. Body mechanics - 25 Marks
  28. 28. Assignment 4 : Refer to RotoAnimation step 1 to 13 video tutorials and using the source files (Footage & Maya files), Create Roto Animation
  29. 29. Roto-Animation step 1 to 13 video tutorial topics
  30. 30. Module 8 PARTICLE & DYNAMICS
  31. 31. Assignment 1 : Create a Camp Fire Simulation with Maya Particle System as per below reference Courtesy: https://www.turbosquid.com/3d- models/max-flames/696848 Final Output: 1. Video resolution 1280/720 pixels. 2. Final format should be *.MP4 (H264) 3. Frame rate should be set to 25 fps. HINT: 1. Set up the particle emission. 2. Control the dynamics properties of particles. 3. Define the physical properties of particles Assessment Criteria: 1. Project Management - 25 Marks 2. Simulation Accuracy - 50 Marks 3. Render quality - 25 Marks
  32. 32. Courtesy: https://www.chefs-garden.com/blog/may-2017/why-are-bees-important Assignment 2 : Create a Honey Bees Simulation with Maya Particle System and shape instancing as per below reference Final Output: 1. Video resolution 1280/720 pixels. 2. Final format should be *.MP4 (H264) 3. Frame rate should be set to 25 fps. 4. Duration 10 sec Assessment Criteria: 1. Project Management - 25 Marks 2. Simulation Accuracy - 50 Marks 3. Render quality - 25 Marks HINT: 1. Set up the particle emission. 2. Create animated bees 3. Control the dynamics properties of particles. 4. Define the physical properties of particles 5. Apply shape instance
  33. 33. Courtesy: https://www.youtube.com/watch?v=RoIyRoANAy4 Assignment 3 : Create a Tower Collapse Simulation with Maya Rigid Body Dynamics as per below reference Final Output: 1. Video resolution 1280/720 pixels. 2. Final format should be *.MP4 (H264) 3. Frame rate should be set to 25 fps. 4. Duration 10 sec Assessment Criteria: 1. Project Management - 25 Marks 2. Simulation Accuracy - 50 Marks 3. Render quality - 25 Marks HINT: 1. Set up the rigid body mesh 2. Define active and passive rigid bodies 3. Add fields to the scene 4. Rendering the simulation
  34. 34. Module 9 FX & SIMULATION
  35. 35. Create the Hair style (hair, beard, moustache and eyebrow) as per the given below reference.
  36. 36. 10 CAMERA TRACKING AND OBJECT TRACKING
  37. 37. Camera Tracking step 1 to 11 video tutorial and refer given source files of Camera Tracking .
  38. 38. Camera Tracking step 1 to 11 video tutorial topics
  39. 39. Object Tracking step 1 to 6 video tutorial and refer given source files of Camera Tracking .
  40. 40. Object Tracking step 1 to 6 video tutorial topics
  41. 41. 3D Design Portfolio with Specialization (Choose 1 elective) Students will do advance level assignments as per their chosen specialization from below options. 1. 3D Asset Artist (Modeling, Texturing, Lighting) 2. Lighting & Rendering 3. Rigging & Animation 4. 3D FX, Dynamics & Simulation
  42. 42. Game Assignments To be shared soon

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