Personal Information
Unternehmen/Arbeitsplatz
Copenhagen Area, Capital Region, Denmark Denmark
Beruf
Graphics Programmer at Unity Technologies
Branche
Technology / Software / Internet
Info
As a developer I strive to deliver with excellence and make myself available for help to the whole team. During my career I worked on more than 10 titles for mobile, GearVR and console. During this time I got the chance to work with many different game engines and with multiple areas of game development, but I’m most excited about graphics programming and optimization.
I also like to share knowledge and to learn from my colleagues. I propose mini-talks in the studios I work and I often get to present on the topics of computer graphics, shaders and optimization. Last year I started submitting talks to conferences and got the chance to present at Unite Boston 2015 (presentation link below...
Tags
optimization
mobile
unity
pass
lightweight
workshop
srp
pipeline
render
rendering
siggraph
lwrp
game
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Präsentationen
(2)Gefällt mir
(3)Deferred Rendering in Killzone 2
Guerrilla
•
Vor 12 Jahren
Forward+ (EUROGRAPHICS 2012)
Takahiro Harada
•
Vor 9 Jahren
Desenvolvimento e otimização de jogos para gearvr usando Unreal Engine
Vinicius Vecchi
•
Vor 6 Jahren
Personal Information
Unternehmen/Arbeitsplatz
Copenhagen Area, Capital Region, Denmark Denmark
Beruf
Graphics Programmer at Unity Technologies
Branche
Technology / Software / Internet
Info
As a developer I strive to deliver with excellence and make myself available for help to the whole team. During my career I worked on more than 10 titles for mobile, GearVR and console. During this time I got the chance to work with many different game engines and with multiple areas of game development, but I’m most excited about graphics programming and optimization.
I also like to share knowledge and to learn from my colleagues. I propose mini-talks in the studios I work and I often get to present on the topics of computer graphics, shaders and optimization. Last year I started submitting talks to conferences and got the chance to present at Unite Boston 2015 (presentation link below...
Tags
optimization
mobile
unity
pass
lightweight
workshop
srp
pipeline
render
rendering
siggraph
lwrp
game
Mehr anzeigen