4. The T in STEAM ….. Thinking?
Common Experiences
Launch to Ideas
Framework
WIIFM – STEAM + CS Integration
Part 1
5.
6. GATHER: redesign the weeknight dinner
experience for your partner
• Notes from first interview • Notes from second interview
1 Interview 2 Dig Deeper
7. FOCUS: Define the Problem
• Surprising Insights
• Goals, Wishes, Unmet Needs
• I was surprised to learn …
• It seems like they need a way
to…
3 Capture Findings 4 Take a Stand
10. PROTOTYPE: Iterate based on feedback
• SKETCH your ideas here
7 Reflect and generate a new solution
11. BUILD and DELIVER
• Make something your partner can interact with
• New Ideas
8 Build your solution 9 Deliver your solution
• What worked • What could improve
• Questions
12.
13. What are some ways that computing
is involved in your day to day life?
26. “What instructional strategies have
you observed so far ? How might you
go about selecting instructional
strategies for teaching particular
lessons?”
34. The T in STEAM ….. Thinking?
S
A
ET
M
FACTS
TECH IS UBIQITOUS – BUT (DESIGN)
THIINKING IS THE VEHICLE
APPLICATION
DESIGN IS THE
INTERSECTION OF
ENGINEERING AND
ART
FACTS
43. The T in STEAM ….. Thinking?
Part 2
Own It
Launch to Ideas
Apply the Framework
WIIFM = STEAM + Taking Attendance
44. When did YOU fell stressed in school?
• SKETCH your ideas here
45. When did YOU feel comfortable in school?
• SKETCH your ideas here
46. GATHER: What would you have changed?
• Notes from first interview • Notes from second interview
1 Interview 2 Dig Deeper
47. How might we create more opportunities for ALL
students in different grades to interact?
• SKETCH your ideas here
48. GATHER: redesign the experience for ALL students
to interact on campus
• Notes from first interview • Notes from second interview
1 Interview 2 Dig Deeper
49. FOCUS: Define the Problem
• Surprising Insights
• Goals, Wishes, Unmet Needs
• I was surprised to learn …
• It seems like they need a way
to…
3 Capture Findings 4 Take a Stand
52. PROTOTYPE: Iterate based on feedback
• SKETCH your ideas here
7 Reflect and generate a new solution
53. BUILD and DELIVER
• Make something your partner can interact with
• New Ideas
8 Build your solution 9 Deliver your solution
• What worked • What could improve
• Questions
54. How might we integrate mindfulness activities
such as yoga, meditation, and tai chi into our
regular daily schedule?
• SKETCH your ideas here
68. K12 Lab Network Resource Guide 2017 - Ways to Connect
• Sign up for the K12 Lab Network mailing list here: All events and opportunities to be
involved with the K12 Lab Network are announced here. You can also email us directly at
K12@dschool.stanford.edu.
• K12 Lab Network blog: The best place to learn about the latest and greatest at the
d.school’s K12 Lab Network. Includes blog posts, a calendar of events and links to
resources.
• d.school Website: Same as above, but for the d.school as a whole. Includes information
about the public tour of the d.school.
• Join the K12 Lab Network Facebook page. Another way to get connected with educators
who have been to an event that the K12 Lab Network has hosted.
• Design Thinking in Schools: In partnership with IDEO we created this map of schools all
over the world integrating design thinking into their curriculum. Please join if you are
using design thinking in your classroom.
69. • #DTK12: A twitter hash tag where the twitter-verse goes for all things design thinking in
education. Related: #DTK12chat, a weekly twitter chat on design thinking in K12
education, held on Wednesdays from 6-7 PM PST.
• Follow @K12lab on twitter for invitations and information about the latest goings on and
workshop offerings.
• The K12 Lab Network hosts office hours at the d.school every Monday from 3:30-5:30
PM. Stop in to meet Devon Young (Community Lead), Ariel Raz (Learning Experience
Designer), and other interested and interesting people. Please email
K12@dschool.stanford.edu to let us know if you plan to join office hours.
• If you are looking for long-term consulting related to bringing design thinking to your
• school or community, check out our blog post featuring some of our favorite
collaborators and independent consultants.
70. K12 Lab Network Projects & Initiatives
• School Retool is a professional development fellowship that helps school leaders
redesign their school’s culture using small, scrappy experiments called “hacks.” Hacks
may start small, but they’re build on research-based practices that lead to Deeper
Learning, and can create the kind of big changes school leaders strive to create.
• The Shadow a Student Challenge is a call for school leaders to deeply immerse
themselves in empathy for their students by shadowing a student for an entire day, from
bus stop to bus stop. The tools and materials are available for download on the website.
• d. home team is our work Bay Area schools incorporating design thinking into their
curriculum and practices. Its innovative teacher professional development tools are open
source for your use.
• SparkTruck is a mobile maker lab for kids that has recently pivoted to work directly with
educators to inspire hands-on, maker-inspired learning in classrooms across the Bay
Area. Check out the SparkTruck Resources page for information on building a SparkTruck
of your own, designing SparkTruck-inspired lessons and tapping into other maker
resources.
• Our work to Reimagine High School includes work with d.tech high school, creating the
DSX model, and Project Wayfinder.
71. Toolkits & Curricular Resources
• There are multiple resources and collections of design methods out there. Not all
of these are specifically designed for education, but they are all useful when
exploring and using design thinking.
• K12 Lab Network wiki: This site is always under construction, but there is some
really awesome stuff in there, if you're willing to dig a bit.
• Research on Design Thinking: Check out this list of research articles and resources
discussing the intersections of design thinking and learning.
• Design Thinking for Educators (IDEO): This toolkit is the most explicitly geared
towards K12 educators. It's focused more on school-wide organizational change
than running design challenges in the classroom.
• Bootcamp Bootleg (d.school): Check out this set of “method cards” to provide
bite-sized explanations of different techniques for each phase of the design
thinking process.
• Design Thinking Crash Course (d.school): This is a virtual crash course on design
thinking, complete with facilitation via video and handouts. Best done in groups,
as this is a paired activity.
72. • The REDLab’s mission is to conduct research to inform our understanding of design
thinking in K12, undergraduate and graduate educational settings. REDLab publishes
excellent design thinking curriculum.
• Check out the d.loft Curriculum page to see educator-created design thinking curriculum
• Take on the Future of Stuff Challenge, a curated, extended online design thinking project
focused on the future of manufacturing.
• Extreme By Design documentary: Check out this documentary that was created about
the d.school class Design for Extreme Affordability. Ralph King developed curriculum to
be used alongside the movie to enhance students’ learning.
• Check out this online Design Kit created by IDEO.org to help you get started designing.
• Collaborative Action Toolkit (frog design): This toolkit is geared towards groups of people
who want to make change in the communities around them.
• Design for Change is a global movement designed to give children an opportunity to
express their own ideas for a better world and put them into action.
• Agency By Design is an initiative of Harvard’s Project Zero. Agency By Design focuses on
educational initiatives that emphasize making, design, engineering, and tinkering are
gaining traction in schools and organizations across the country.
• Tinker Lab is a creative activity blog by Rachelle Doorley. Updated weekly.
73. If You Are Looking for Materials
RAFT (Resource Area For Teachers)
• RAFT makes low-priced craft and learning kits for kids out of industrial
surplus materials. Their main warehouse in San Jose is only open to
teachers, but anybody can order kits from their website.
SCRAP-SF
• A treasure trove of salvaged free and low-cost building and craft
materials at a huge warehouse in the Bayview area of San Francisco.
They also offer workshops
74. Books & Things to Read/Watch
• Design Thinking in Education (Susie Wise)
• Taking Design Thinking to Schools (Shelly Goldman & Zaza Kabayadondo)
• Creative Confidence (David & Tom Kelley)
• The Achievement Habit (Bernie Roth)
• Creating Innovators (Tony Wagner)
• The Art of Innovation (Tom Kelley)
• The Third Teacher (Cannon Design)
• Redesigning Your Classroom (Edutopia)
• Make Space (Scott Doorley & Scott Witthoft)
• Change by Design (Tim Brown)
• Out of Our Minds (Sir Ken Robinson)
• TED talk on creative confidence: David Kelley
• TED talk on using empathy in the field: Doug Dietz
• TED talk on designing for the developing world: Jane Chen
• Design Time documentary
• Extreme By Design documentary
• SparkTruck documentary
Hinweis der Redaktion
3) New Learnings about your partners feelings and motivations. Whats something you see about your partners experience that maybe s/he doesn’t see – MAKE INFERENCES
What is your partner trying to achieve? – USE VERBS!!!
4)
I think people get satisfaction from living for a cause that's greater than themselves. They want to leave an imprint. By writing books, I'm trying to do that in a modest way.
Daniel H. Pink
A new class at Punahou called engineering projects presented me and my in class partner with an opportunity to either join a team and compete in a robotics competition, or find an independent project to work on. I remembered IHS hrough our work with them previously on the hydroponics project, and reached out to see if they needed help.
Empathy is about standing in someone else's shoes, feeling with his or her heart, seeing with his or her eyes. Not only is empathy hard to outsource and automate, but it makes the world a better place.
Daniel H. Pink
This Engineering Projects class presented us with an interesting opportunity to both display our passions, and learn about them. We sent offers to various charities and organizations about potential projects for them; projects that could really make a difference. We chose a project from the Institute for Human Services for their new housing project on sand island.
Hale Mauliola, as the housing project is named, piqued our interest because of the design challenges associated with the project. We needed to design a vertical garden system that is not only effective at growing plants, but also has good aesthetics and shades well.
If successful, this project could greatly benefit the infrastructure already designed for Hale Mauliola, and could give residents skills that could potentially usher them into the workforce. This project involves designing and prototyping a vertical gardening system designed to make shipping containers truly feel like a home and give the residents something to do.
Through an advisor with alumni connections, we have a plan laid out that could ultimately change how portable housing is viewed in Hawaii. The portable housing units would involve a Blue Planet/WEfficiency fund for $50,000, solar powered systems with battery storage, and an off the grid air conditioning unit. The Hale Mauliola living site is the best possible place to test it due to the fact that we can test a design system and provide more adequate housing at no extra cost to IHS.
The following posters guide the
At our current estimates, we could rig up 3 shipping units to be air conditioned and off the grid. Although our interest and impact would be specifically for helping IHS, this system could be adapted by businesses and eventually could populate homes all over Oahu, promoting recycling and eco-friendly lifestyles. Our work on this project would be that of project managers. Although we won’t be doing a lot of the work, we will be overseeing and designing some components. Without our work on the gardens and connections sought through this class, this project would not be coming together.
The fundamental lesson, I believe, is that Design is a contact sport. It demands that we bring all of our senses to the task and applying the very best of our thinking, feeling and doing to the challenge.
if we stuck with our initial question, we would have learned what we already knew: tests, papers, grades
if we stuck with our initial question, we would have learned what we already knew: tests, papers, grades
3) New Learnings about your partners feelings and motivations. Whats something you see about your partners experience that maybe s/he doesn’t see – MAKE INFERENCES
What is your partner trying to achieve? – USE VERBS!!!
4)