2. Topics
• Gamification basics
• Turning spectators into players
• Impact of enabling technologies
• Mobile Games
• Engaging and motivating sales
• Evaluating the visual channel
• Conclusions
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3. What is Gamification?
Gamification is a process designed to influence actions, behaviours,
characteristics and states through the use of games strategies and
mechanics
10. Gamification is a Life Skill
Gamification and the ability/motivation to Gamify is embedded in
the genetic make up of every living creature.
11. Gamification Elements
Scenarios/Narratives
Challenges
Rules
Chance/Uncertainty
Risks
Rewards/Incentives
Penalties
Competition
Exploration
Success/Achievement
Failure
Discovery
Leaderboards
Learning
Development
Skill/Ability
Action/Reaction
Measurement
Feedback
Reflection
Gamification introduces some or all of these elements into
everyday situations
23. Conclusions
• Gamification is a serious business
• Personalisation is key to relationships
• Disruptive enabling technologies are imminent
• Measurement, feedback and consumer
empowerment are critical
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24. Thanks for Listening
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