This document discusses the importance of taking development teams on the UX journey. It describes three types of users - experts, willing adopters, and mainstreamers. Mainstreamers are the vast majority who use technology primarily to get jobs done, not for its own sake. The document recommends techniques for development teams like using heuristics in development processes, providing solid design principle examples, observing users, and taking teams to usability testing. The overarching goal is to coach teams and establish design standards to promote consistency that makes sense for developers.
5. Three types of users
!
Experts
Happy to explore your product or service and to
push the limits of what it can do.
!
Willing adopters
Tempted to use something more sophisticated, but
they're not comfortable playing with something
entirely new.
!
Mainstreamers
Don't use technology for its own sake; they use it
to get a job done.
6. Three types of users
!
Experts
Happy to explore your product or service and to
push the limits of what it can do.
!
Willing adopters
Tempted to use something more sophisticated, but
they're not comfortable playing with something
entirely new.
!
Mainstreamers
Don't use technology for its own sake; they use it
to get a job done.
Developers
Vast majority of people
7. “Experts often want features that would horrify mainstreamers”
- Simple and Usable by Giles Colborne
8. “Simpler than a bike, until you try to ride it”
- Simple and Usable by Giles Colborne
Not that kind of simple
19. Heuristics
Visibility of system status
10 Usability Heuristics for User Interface Design. Jakob Nielsen http://www.nngroup.com/articles/ten-usability-heuristics/
Match between system and the real world
User control and freedom
Consistency and standards
Error prevention
Recognition rather than recall
Flexibility and efficiency of use
Aesthetic and minimalist design
Help users recognise, diagnose, and recover from errors
Help and documentation
25. Examples
1. Automated
2. Simple and intuitive
3. Flexible
4. Generate insights from historical data
5. Stricter controls
Source: http://www.flickr.com/photos/lawley/369315502/
These principles become the
beacons for navigating decisions
39. “Simpler than a bike, until you try to ride it”
- Simple and Usable by Giles Colborne
Not that kind of simple
STOP
40. Walking encyclopaedia Over-share
Explain why Mention the user Repeat
DID YOU KNOW? 553
EXPERTS OFTEN WANT
FEATURES THAT
WOULD HORRIFY
MAINSTREAMERS.
Be that guy
#BSGUXD
44. “The consumerisation of IT has impacted many layers within organisations,
from user expectations to mobility strategy, requiring a fundamental shift in
the selection and adoption of technology. However less than 37% say it is
currently a critical part of their application development process.”
- Consumerisation changes user expectations, by IT-Online
#BSGUXD