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POCKET GAMER CONNECT,
San Francisco, July 7-8th
State of the App Store 2015
@anders_lykke, Head of Talking to People
July, 2015
www.prioridata.com
Confidential
Agenda
1. Intro
2. Role of Games & State of The App Store, 2015
3. Chance of Success for Gaming Publishers?
4. Some Good News
5. Questions?
Confidential
Talking to People at Priori Data
Nationality: Danish (tiny country, happy people, north of Germany)
Twittering: @anders_lykke & @prioridata
Gamer?: Since the break of dawn. Certaintly spent more time than
my mom thought was reasonable playing games.
Before going Tech: I studied opera, did stand-up and had a TV
Production Company in Denmark.
Talked to: about 1000 app publishers over the past 2 years
Excited about: The concentration of talent in the mobile space
Confidential 3
COMPANY OVERVIEW
Anders Lykke
VP OF TALKING
TO PEOPLE
Sales/BD
Ex.
1.
Confidential
INTRO
OUR MISSION
Our mission is to crowdsource the world’s largest
panel of mobile app data.
We want to deliver reliable statistics on any app,
publisher and market trend
Confidential 5
WIR SIND WE ANALYSE
EIN BERLINER APP STORES
Founded June 2013
International team of 18
Background
Every media era needs to be maken sense of. Priori Data is making sense of the app economy.
Confidential 6
INTRO
TV, Radio, Print
1950s
Web
1990s
Mobile Apps
2010s
??
July 10th, 2008: App Store born with 500 apps available
Confidential 7
INTRO
Today: Apple’s phenomenal Q1
“Highest-ever revenue & earnings
drive 48% increase in EPS. Growth led
by record revenue from iPhone, Mac &
App Store”
Confidential 8
INTRO
Apple: http://www.apple.com/pr/library/2015/01/27Apple-Reports-Record-First-Quarter-
Results.html)
2015: The Apple App Store
• 70 million downloads / day!
• 1.5 million apps / 480k Publishers
• $1bn paid out to publishers / month
• So… What´s the problem?
Confidential 9
INTRO
Confidential 10
NO ONE CAN EVER KNOW!!
Confidential 11
NO ONE CAN EVER KNOW!!
HOW ANY OTHER APP IS DOING
Collecting public and proprietary data sources to solve the problem
Confidential 12
THE SOLUTION
Public Data
Obtained directly
from the app
stores
Proprietary Data
Downloads,
Revenue, Usage
shared by
publisher
Confidential 13
Store Feed “Ranks”
Partner Feed
“Downloads”
0 50 100 150 200 250
30,000
20,000
10,000
0
Publisher
Partner
Data
Curve fitting for download and revenue estimates
Keeping up with the Kardashians (and other games) in the App Store
Confidential 14
DATA FOR EVERY GAME AND APP: WWW.PRIORIDATA.COM
PRIORI DATA OVERVIEW
Pioneering a Like-for-Like Data Exchange for Mobile App Publishers
15
Partners get free access to data to
Priori Data PRO.
Over 500 top Publishers work with
Priori Data. Together we are
building a better platform for the
Mobile App Economy.
www.prioridata.com/for-app-publishers
Some of our partners:
Confidential
2.
Confidential
STATE OF THE APP STORE
Supply
More Apps Across the Board, but with Massive Variance by Category
Confidential 17
STATE-OF-THE-TOP CHARTS - SUPPLY
# of Apps Globally Growth in # of Apps (by Category)
5,200
Dec 31,
2014
June 29,
2015
+6%
1.54m1.44m
Top 5 Categories
+115%
Bottom 5
Categories -24%
But what is driving growth?
(295,445 games)
Most volatility in games (growth in #apps Jan-July, 2015)
Confidential 18
STATE-OF-THE-TOP CHARTS - SUPPLY
2.
Confidential
STATE OF THE APP STORE
Demand
STATE-OF-THE-TOP CHARTS - DEMAND
Late 2014 Marked a Turning Point in the Top Charts....
20
# App Publisher Category
1 Song Yang Action Games
2 Clash of Clans Supercell Strat. Games
3 Despicable Me: Minion Rush Gameloft Action Games
4 GungHo RPG Games
5 Deer Hunter 2014 Glu Sim. Games
6 Lei Qiao Puzzle Games
7 Flight Through – Hardest.. Zhou Qiao Arcade Games
8 Hay Day Supercell Sim. Games
9 LINE Pokopang Naver Action Games
10 Song Yang RPG Games
# App Publisher Category
1 Facebook Facebook Social Netw.
2 Facebook Messenger Facebook Social Netw.
3 Instagram Instagram Photo & Video
4 WhatsApp WhatsApp Social Netw.
5 AliPay Alipay.com Finance
6 YouTube Google Photo & Vid
7 Snapchat Snapchat Photo & Vid
8 腾讯视频-电视剧,综艺.. Tencent Entertainment
9 Taobao for iPhone Taobao Lifestyle
10 Musify – Free Music Dow Alfadevs Music
Top Global Free Apps on iOS
(in-month downloads, October 2013)
Top Global Free Apps on iOS
(in-month downloads, October 2014)
STATE-OF-THE-TOP CHARTS - DEMAND
...where Gaming Apps No Longer Dominated...
21
Top Global Free Apps on iOS
(in-month downloads, October 2013)
Top Global Free Apps on iOS
(in-month downloads, October 2014)
Category
Action Games
Strat. Games
Action Games
RPG Games
Sim. Games
Puzzle Games
Arcade Games
Sim. Games
Action Games
RPG Games
Category
Social Netw.
Social Netw.
Photo & Video
Social Netw.
Finance
Photo & Vid
Photo & Vid
Entertainment
Lifestyle
Music
10 out of 10
Games
0 out of 10
Games
STATE-OF-THE-TOP CHARTS - DEMAND
...in 2015 we have (somewhat) Seen a Reversion to Normal
22
Top Global Free Apps on iOS
(in-month downloads, April 2015)
# App Publisher Category
1 Facebook Messenger Facebook Social Netw.
2 Facebook Facebook Social Netw.
3 YouTube Google Photo & Vid
4 梦幻西游-2015国民手游
人人都玩 不玩才怪
网易移动游
戏
Action (Games)
5 WhatsApp Facebook Social Netw.
6 Mortal Kombat X Warner Bros Action (Games)
7 Instagram Facebook Photo & Vid
8 美团团购-团购 Sankuai Lifestyle
9 Uber Uber Travel
10 脑力达人 Tencent Puzzle (Games)
• 3 games
• 3 China-based
• Facebook,
Google, and
(newcomer)
Uber
Year to Date, Download: 38% Gaming / Revenue: 48% Gaming
Confidential 23
STATE-OF-THE-TOP CHARTS - DEMAND
Downloads Revenues
Year to date, download growth: Driven by Games
Confidential 24
STATE-OF-THE-TOP CHARTS - DEMAND
Year to date, revenue growth: Driven by Games
Confidential 25
STATE-OF-THE-TOP CHARTS - DEMAND
Confidential
SUMMING UP &
ADDITIONAL
PERSPECTIVES
State of affairs
• Market supply (new apps and publishers) continues to grow, meaning more competition amongst
developers/publishers, particularly within gaming.
• Revenue is growing faster than downloads ($20 per 75 installs to $25 per 75 installs in 6 months)
in most categories, suggesting better monetization strategies and/or more consumer willingness
to pay.
• Growth (downloads and revenues) is driven by emerging markets and shifting trends around
gaming categories. Double-digit market growth in established markets appears to be a
phenomenon of the past
Confidential 27
STATE-OF-THE-TOP CHARTS – SUPPLY & DEMAND
State of affairs
• Gaming Publishers although fewer in numbers are leading innovation in the App Store
• They are experimenting, publishing new apps and testing new categories much more frequently.,
but…
What chance does a new game have of achieving success in today’s market
environment?
Confidential 28
STATE-OF-THE-TOP CHARTS – SUPPLY & DEMAND
http://mobiledevmemo.com/mobile-games-a-flawed-industry-guest-post/
3.
Confidential
CHANCE OF SUCCESS?
There is more freshness in the Top Charts than you think
Daily # of NEW Apps in Top 200 Overall Charts (by country, by chart type, over 2 week period)
Confidential 30
TOP CHARTS
100-120
New Apps
Achieve a
Top 200
Overall
Position
Every Day.
Australia #1 test
market (58 new
games each day)
Confidential 31Priori Data Chart Freshness Analysis.
Avg. Length of Stay for New Apps% of New Apps Out Within 1 Day
days
days
Arriving in the Top Charts is One Challenge. Staying is Another.
What we have learned from our data and best Publisher Partners?
• Yes, there are opportunities for new apps to claim the precious space in the Top Charts.
• The core question should not be whether you can land a position in the Top Charts, but for how
long you can sustain it?
• Little room for failure: Testing and UA has become more expensive as CPIs continue to go up
(FIKSU: $3 per install for free to play games) “…this seems like a flawed industry: You need
DATA, DATA, DATA”. Michael Velkes. VP Marketing at Plamee.
• Do the research, set expectations right: A lot of publishers are taken by surprise. They run out
of money, or they simply target the wrong market.
• Data alone won’t do it. You need people who can phrase the right questions: What is our
optimal rank, where is local demand for our niche game on the rise? What is the necessary
budget to reach out goal?
Confidential 32
4.
Confidential
SOME GOOD NEWS!
Indie App Developers Grow in Numbers and Revenues
Confidential 34
In 6 months, nearly 1,000 new developers have entered the >1k/month revenue
bracket. # and % Increase of Developers per Income Bracket
Thank you!
www.prioridata.com/for-app-publishers
Confidential
anders@prioridata.com

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State of The App Store & Role of Mobile Gaming, 2015

  • 1. POCKET GAMER CONNECT, San Francisco, July 7-8th State of the App Store 2015 @anders_lykke, Head of Talking to People July, 2015 www.prioridata.com Confidential
  • 2. Agenda 1. Intro 2. Role of Games & State of The App Store, 2015 3. Chance of Success for Gaming Publishers? 4. Some Good News 5. Questions? Confidential
  • 3. Talking to People at Priori Data Nationality: Danish (tiny country, happy people, north of Germany) Twittering: @anders_lykke & @prioridata Gamer?: Since the break of dawn. Certaintly spent more time than my mom thought was reasonable playing games. Before going Tech: I studied opera, did stand-up and had a TV Production Company in Denmark. Talked to: about 1000 app publishers over the past 2 years Excited about: The concentration of talent in the mobile space Confidential 3 COMPANY OVERVIEW Anders Lykke VP OF TALKING TO PEOPLE Sales/BD Ex.
  • 5. OUR MISSION Our mission is to crowdsource the world’s largest panel of mobile app data. We want to deliver reliable statistics on any app, publisher and market trend Confidential 5 WIR SIND WE ANALYSE EIN BERLINER APP STORES Founded June 2013 International team of 18
  • 6. Background Every media era needs to be maken sense of. Priori Data is making sense of the app economy. Confidential 6 INTRO TV, Radio, Print 1950s Web 1990s Mobile Apps 2010s ??
  • 7. July 10th, 2008: App Store born with 500 apps available Confidential 7 INTRO
  • 8. Today: Apple’s phenomenal Q1 “Highest-ever revenue & earnings drive 48% increase in EPS. Growth led by record revenue from iPhone, Mac & App Store” Confidential 8 INTRO Apple: http://www.apple.com/pr/library/2015/01/27Apple-Reports-Record-First-Quarter- Results.html)
  • 9. 2015: The Apple App Store • 70 million downloads / day! • 1.5 million apps / 480k Publishers • $1bn paid out to publishers / month • So… What´s the problem? Confidential 9 INTRO
  • 10. Confidential 10 NO ONE CAN EVER KNOW!!
  • 11. Confidential 11 NO ONE CAN EVER KNOW!! HOW ANY OTHER APP IS DOING
  • 12. Collecting public and proprietary data sources to solve the problem Confidential 12 THE SOLUTION Public Data Obtained directly from the app stores Proprietary Data Downloads, Revenue, Usage shared by publisher
  • 13. Confidential 13 Store Feed “Ranks” Partner Feed “Downloads” 0 50 100 150 200 250 30,000 20,000 10,000 0 Publisher Partner Data Curve fitting for download and revenue estimates
  • 14. Keeping up with the Kardashians (and other games) in the App Store Confidential 14 DATA FOR EVERY GAME AND APP: WWW.PRIORIDATA.COM
  • 15. PRIORI DATA OVERVIEW Pioneering a Like-for-Like Data Exchange for Mobile App Publishers 15 Partners get free access to data to Priori Data PRO. Over 500 top Publishers work with Priori Data. Together we are building a better platform for the Mobile App Economy. www.prioridata.com/for-app-publishers Some of our partners: Confidential
  • 16. 2. Confidential STATE OF THE APP STORE Supply
  • 17. More Apps Across the Board, but with Massive Variance by Category Confidential 17 STATE-OF-THE-TOP CHARTS - SUPPLY # of Apps Globally Growth in # of Apps (by Category) 5,200 Dec 31, 2014 June 29, 2015 +6% 1.54m1.44m Top 5 Categories +115% Bottom 5 Categories -24% But what is driving growth? (295,445 games)
  • 18. Most volatility in games (growth in #apps Jan-July, 2015) Confidential 18 STATE-OF-THE-TOP CHARTS - SUPPLY
  • 19. 2. Confidential STATE OF THE APP STORE Demand
  • 20. STATE-OF-THE-TOP CHARTS - DEMAND Late 2014 Marked a Turning Point in the Top Charts.... 20 # App Publisher Category 1 Song Yang Action Games 2 Clash of Clans Supercell Strat. Games 3 Despicable Me: Minion Rush Gameloft Action Games 4 GungHo RPG Games 5 Deer Hunter 2014 Glu Sim. Games 6 Lei Qiao Puzzle Games 7 Flight Through – Hardest.. Zhou Qiao Arcade Games 8 Hay Day Supercell Sim. Games 9 LINE Pokopang Naver Action Games 10 Song Yang RPG Games # App Publisher Category 1 Facebook Facebook Social Netw. 2 Facebook Messenger Facebook Social Netw. 3 Instagram Instagram Photo & Video 4 WhatsApp WhatsApp Social Netw. 5 AliPay Alipay.com Finance 6 YouTube Google Photo & Vid 7 Snapchat Snapchat Photo & Vid 8 腾讯视频-电视剧,综艺.. Tencent Entertainment 9 Taobao for iPhone Taobao Lifestyle 10 Musify – Free Music Dow Alfadevs Music Top Global Free Apps on iOS (in-month downloads, October 2013) Top Global Free Apps on iOS (in-month downloads, October 2014)
  • 21. STATE-OF-THE-TOP CHARTS - DEMAND ...where Gaming Apps No Longer Dominated... 21 Top Global Free Apps on iOS (in-month downloads, October 2013) Top Global Free Apps on iOS (in-month downloads, October 2014) Category Action Games Strat. Games Action Games RPG Games Sim. Games Puzzle Games Arcade Games Sim. Games Action Games RPG Games Category Social Netw. Social Netw. Photo & Video Social Netw. Finance Photo & Vid Photo & Vid Entertainment Lifestyle Music 10 out of 10 Games 0 out of 10 Games
  • 22. STATE-OF-THE-TOP CHARTS - DEMAND ...in 2015 we have (somewhat) Seen a Reversion to Normal 22 Top Global Free Apps on iOS (in-month downloads, April 2015) # App Publisher Category 1 Facebook Messenger Facebook Social Netw. 2 Facebook Facebook Social Netw. 3 YouTube Google Photo & Vid 4 梦幻西游-2015国民手游 人人都玩 不玩才怪 网易移动游 戏 Action (Games) 5 WhatsApp Facebook Social Netw. 6 Mortal Kombat X Warner Bros Action (Games) 7 Instagram Facebook Photo & Vid 8 美团团购-团购 Sankuai Lifestyle 9 Uber Uber Travel 10 脑力达人 Tencent Puzzle (Games) • 3 games • 3 China-based • Facebook, Google, and (newcomer) Uber
  • 23. Year to Date, Download: 38% Gaming / Revenue: 48% Gaming Confidential 23 STATE-OF-THE-TOP CHARTS - DEMAND Downloads Revenues
  • 24. Year to date, download growth: Driven by Games Confidential 24 STATE-OF-THE-TOP CHARTS - DEMAND
  • 25. Year to date, revenue growth: Driven by Games Confidential 25 STATE-OF-THE-TOP CHARTS - DEMAND
  • 27. State of affairs • Market supply (new apps and publishers) continues to grow, meaning more competition amongst developers/publishers, particularly within gaming. • Revenue is growing faster than downloads ($20 per 75 installs to $25 per 75 installs in 6 months) in most categories, suggesting better monetization strategies and/or more consumer willingness to pay. • Growth (downloads and revenues) is driven by emerging markets and shifting trends around gaming categories. Double-digit market growth in established markets appears to be a phenomenon of the past Confidential 27 STATE-OF-THE-TOP CHARTS – SUPPLY & DEMAND
  • 28. State of affairs • Gaming Publishers although fewer in numbers are leading innovation in the App Store • They are experimenting, publishing new apps and testing new categories much more frequently., but… What chance does a new game have of achieving success in today’s market environment? Confidential 28 STATE-OF-THE-TOP CHARTS – SUPPLY & DEMAND http://mobiledevmemo.com/mobile-games-a-flawed-industry-guest-post/
  • 30. There is more freshness in the Top Charts than you think Daily # of NEW Apps in Top 200 Overall Charts (by country, by chart type, over 2 week period) Confidential 30 TOP CHARTS 100-120 New Apps Achieve a Top 200 Overall Position Every Day. Australia #1 test market (58 new games each day)
  • 31. Confidential 31Priori Data Chart Freshness Analysis. Avg. Length of Stay for New Apps% of New Apps Out Within 1 Day days days Arriving in the Top Charts is One Challenge. Staying is Another.
  • 32. What we have learned from our data and best Publisher Partners? • Yes, there are opportunities for new apps to claim the precious space in the Top Charts. • The core question should not be whether you can land a position in the Top Charts, but for how long you can sustain it? • Little room for failure: Testing and UA has become more expensive as CPIs continue to go up (FIKSU: $3 per install for free to play games) “…this seems like a flawed industry: You need DATA, DATA, DATA”. Michael Velkes. VP Marketing at Plamee. • Do the research, set expectations right: A lot of publishers are taken by surprise. They run out of money, or they simply target the wrong market. • Data alone won’t do it. You need people who can phrase the right questions: What is our optimal rank, where is local demand for our niche game on the rise? What is the necessary budget to reach out goal? Confidential 32
  • 34. Indie App Developers Grow in Numbers and Revenues Confidential 34 In 6 months, nearly 1,000 new developers have entered the >1k/month revenue bracket. # and % Increase of Developers per Income Bracket

Hinweis der Redaktion

  1. Top 50 category position is very difficult and top 10 is pretty much the Promised Land, but less will do.