Gamification is one of the best toolboxes for increasing engagement in business. Using it correctly will result in amazing outcomes for startups and small businesses. This is the presentation for my workshop in Tivan co-working space of Sharif university.
6. Introduction
v Art of Light and Motion Game Studio – CEO
v IGA – Co-Founder
v Hamsaa – Gamification Designer (Targeted Social Network)
v Peyke Bartar – Engagement / Gamification Designer
v ModernPal – Gamification Designer for eHealth (HealthyPal)
v Gamification Guru – Top 20 (Global Leaderboard)
v Previously :
vTooska/ICONish – Gamification Designer (Khandevaneh - Second Screen - VAS)
v FANAP – Gamification Designer (Payment Solutions)
v Faranesh – Gamification Designer (eCommerce-eLearning Campaigns)
14. Definition(s)
• The Process of using Game Design-Thinking and game Mechanics To
Engage users and Solve Problems.
• The process of turning an activity or task into a game or something
that resembles a game.
• To apply game mechanics and game thinking to other areas of
activities in order to boost engagement (and other metrics) with a
product or service.
• And so many other definitions …
17. Power of Games
1) CLEARLY DEFINED GOALS
2) CLEARLY DESIGNED RULES
3) BETTER SCOREKEEPING
4) MORE FREQUENT FEEDBACK
5) CONSISTENT COACHING
6) FUN SURPRISES
7) DATA DRIVEN DESIGN
26. Experience Points
• XP is the most important one
• It’s not a currency
• Every action has XP
• Never goes down
• Always grows and has no limit
• Is not redeemable
• Can be expired
• Creating goal loops
51. Engagement
• Connection between a consumer and a product or service.
• The period in a romantic couple’s relationship during which
they are preparing and planning to spend the rest of their
lives together.
• The period of time at which we have a great deal of
connection with a person, place, thing, or idea.
92. Designing A Gamification Solution
1) Setup the Team
2) Understand Business objectives
3) Select and know Target behaviors
4) Knowing the user
5) Designing activity cycles and scaffolding
6) Considering FUN
7) Tools for design and implementation
121. Onboarding
• The very First minute!
• Do not explain anything.
• Let the player experience.
• Give a value to your player in the first minute
• Don’t ask for registration.
• Don’t give to much information.
• Help player becomes a winner in the 1st minute
127. Step 6 : FUN
• “In every job that must be done, there is an element
of fun. You find the fun and snap! The job’s a game.”
128. Step 6 : FUN
• Winning
• Problem-solving
• Exploring
• Chilling
• Teamwork
• Recognition
• Triumphing
– Collecting
– Surprise
– Imagination
– Sharing
– Role Playing
– Customization
– Goofing off
• Fun can (and should) be designed
• Fun can be challenging!
• Appeal to different kinds of fun
131. Let’s use a fast tool
• Gamification software is any tool or Platform used for
applying game mechanics to non-game contexts in order
to boost engagement and successful end-results.