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September 10, 2014
Today 
1) Icebreaker – uno mas 
2) Gameplay for this week: Hearthstone 
3) Posting ‘bout the football! 
4) Discussion: Dat Bogost, tho 
5) Form Your Groups of 3 
6) Name thyselves, pick thine mascot 
7) De-Volver discussion 
8) Homework
Icebreaker: what was your first video game?
This week, I want 
you to spend at 
least an hour 
playing 
Hearthstone, the 
WoW themed CCG 
from Blizzard. 
The game is free, 
and is on all the lab 
machines, but you 
will need an 
account at 
battle.net
Football 
After this week, we have one game in the books. So you 
won or you lost, and you got to see how your players 
perform. 
Make sure to make a post to the Gameplay Experience 
page about your fantasy football experience this week. 
And check your line-up to see if you need to make 
changes.
The readings 
For today, I had you read two pieces by Ian Bogost. 
Bogost, relatively speaking, is a huge deal in game 
studies, to the point that people will ask why you didn’t 
cite him in some cases. 
His work is a nice foundational place to go if you need a 
way of looking at things, though with the explosion of 
new game scholarship,
Bogost 
“In this sense, the 
people who play 
video games 
develop values, 
strategies, and 
approaches to the 
practice of play 
itself.”
Bogost 
“In other words, video games make claims about 
the world, which players can understand, evaluate, 
and deliberate. Game developers can learn to 
create games that make deliberate expressions 
about the world. Players can learn to read and 
critique these models, deliberating the implications 
of such claims.”
Bogost 
“Instead of understanding play as child’s activity, or as 
the means to consume games, or even as the shifting 
centers of meaning in poststructuralist thought, I 
suggest adopting Katie Salen and Eric Zimmerman’s 
useful, abstract definition of the term: ‘play is the free 
space of movement within a more rigid structure.’”
Mo’ Bogost 
“Procedurality gets its name from the function of 
the processor—procedurality is the principal value 
of the computer, which creates meaning through 
the interaction of algorithms.”
Bogost 
“Video games depict real and imagined 
systems by creating procedural models of 
those systems, that is, by imposing sets 
of rules that create particular possibility 
spaces for play.”
Bogost 
“I suggest the name procedural rhetoric for 
the practice of using processes 
persuasively…”
A shift… 
Today I want you to form your groups for the presentation and 
De-volver assignments. Take some time to talk to each other. 
You’ll want to find people with similar interests and ideas so 
that your groups run smoothly. 
Groups of three (3). Not 4. Not 5. Maybe 2, if you really want. 
Not 1. 
Pick your group, pick a name and a mascot, and email that 
info to me.
Let’s discuss… 
The De-volver and the 
presentation. I’m going to 
hop to the course website. 
Follow me!
If we have time… 
Let’s play the McDonald’s game! Mcvideogame.com
For Friday 
Read: Gee and Steinkuehler 
In-class: more game theory/some play time

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Analysis of Play, September 10th

  • 2. Today 1) Icebreaker – uno mas 2) Gameplay for this week: Hearthstone 3) Posting ‘bout the football! 4) Discussion: Dat Bogost, tho 5) Form Your Groups of 3 6) Name thyselves, pick thine mascot 7) De-Volver discussion 8) Homework
  • 3. Icebreaker: what was your first video game?
  • 4. This week, I want you to spend at least an hour playing Hearthstone, the WoW themed CCG from Blizzard. The game is free, and is on all the lab machines, but you will need an account at battle.net
  • 5. Football After this week, we have one game in the books. So you won or you lost, and you got to see how your players perform. Make sure to make a post to the Gameplay Experience page about your fantasy football experience this week. And check your line-up to see if you need to make changes.
  • 6. The readings For today, I had you read two pieces by Ian Bogost. Bogost, relatively speaking, is a huge deal in game studies, to the point that people will ask why you didn’t cite him in some cases. His work is a nice foundational place to go if you need a way of looking at things, though with the explosion of new game scholarship,
  • 7. Bogost “In this sense, the people who play video games develop values, strategies, and approaches to the practice of play itself.”
  • 8. Bogost “In other words, video games make claims about the world, which players can understand, evaluate, and deliberate. Game developers can learn to create games that make deliberate expressions about the world. Players can learn to read and critique these models, deliberating the implications of such claims.”
  • 9. Bogost “Instead of understanding play as child’s activity, or as the means to consume games, or even as the shifting centers of meaning in poststructuralist thought, I suggest adopting Katie Salen and Eric Zimmerman’s useful, abstract definition of the term: ‘play is the free space of movement within a more rigid structure.’”
  • 10. Mo’ Bogost “Procedurality gets its name from the function of the processor—procedurality is the principal value of the computer, which creates meaning through the interaction of algorithms.”
  • 11. Bogost “Video games depict real and imagined systems by creating procedural models of those systems, that is, by imposing sets of rules that create particular possibility spaces for play.”
  • 12. Bogost “I suggest the name procedural rhetoric for the practice of using processes persuasively…”
  • 13. A shift… Today I want you to form your groups for the presentation and De-volver assignments. Take some time to talk to each other. You’ll want to find people with similar interests and ideas so that your groups run smoothly. Groups of three (3). Not 4. Not 5. Maybe 2, if you really want. Not 1. Pick your group, pick a name and a mascot, and email that info to me.
  • 14. Let’s discuss… The De-volver and the presentation. I’m going to hop to the course website. Follow me!
  • 15. If we have time… Let’s play the McDonald’s game! Mcvideogame.com
  • 16. For Friday Read: Gee and Steinkuehler In-class: more game theory/some play time