SlideShare ist ein Scribd-Unternehmen logo
1 von 74
Downloaden Sie, um offline zu lesen
Gaming In Japan And Beyond:
Where Is The Industry Going From Here?




                     By Serkan Toto, PhD
                     www.serkantoto.com
Image credit: DeNA
About Me
• Social and mobile gaming industry consultant
• Advisor for startups in Japan and the US
• Japan contributor for TechCrunch.com
• Based in Japan since 2004
• Hardcore gamer
• JP game blogger: http://www.serkantoto.com
Contact Information
Twitter: http://twitter.com/serkantoto

LinkedIn: http://linkedin.com/in/serkantoto

Email: serkan AT serkantoto.com
Visit My Website For Free Information On
Japan’s Social Game Industry
(http://www.serkantoto.com)
Agenda
I: Structure Of Japan’s Social Gaming Market
II: Market Size
III: 10 Key Trends In Gaming
IV: Threats And Opportunities For DeNA & GREE
I: Structure Of Japan’s Social Gaming
Market
Japan‘s Unique Social Networking
Landscape
•  Basic structure: real social graph vs.
   virtual social graph
•  3 homegrown social networks with 25-30+
   million registered users each:
  – Mixi (real/80% mobile social networking)
  – GREE (virtual/mobile social gaming)
  – Mobage (virtual/mobile social gaming)
Fragmented Industry Structure
•  400+ social application providers
•  2 dominant companies double as platform
   and game providers:
   GREE and DeNA (“Facebook+Zynga in 1“)
•  IPOs said to increase going forward
•  Rekoo only really successful foreign player
•  Zynga Japan is an underdog
Japan‘s
Social
Gaming
Market:
Dominant
Duopoly

Key Peculiarity: Gaming Nation Japan
•  Taito‘s Space Invaders kicked off the gaming
   industry as a whole in 1978
•  Nintendo‘s Famicom revitalized industry after
   the big crash 1983
•  Japan has 10% share ($6.5 billion) in global
   video game market
•  Games enjoy greater cultural attention in
   Japan than elsewhere
•  higher payment walls for progressing in social
   games are accepted
Key Peculiarity: Mobile
 •  Social games (and the web at large) are
    consumed mainly on mobile phones
 •  virtual item payment via carrier billing as
    catalyst
 •  GREE/Mobage pre-installed on handsets




Image credit: KDDI au
Key Peculiarity: Special Genres
•  Some social gaming genres are as popular in
   Japan as elsewhere, i.e.
  – farming
  – pet-breeding
  – city-building
  – restaurant management etc.
•  But some are especially popular over here
Key Peculiarity: Special Genres
Example 1: Manga-based social games
Key Peculiarity: Special Genres
Example 2: Social RPGs
Key Peculiarity: Special Genres
Example 3: Social dating and love simulations
Key Peculiarity: Special Genres
Example 4: Social idol-raising games
Key Peculiarity: Special Genres
Example 5: Social card battle games
II: Market Size
Size Of Japan‘s Social Gaming Market
Projection from Morgan Stanley, January 2012
Size Of Japan‘s Social Gaming Market
Projection from Nomura, January 2012
Size Of Japan‘s Social Gaming Market
Projection from JP Morgan, June 2011


        •  011: US$2.8 billion
         2

        •  012: US$3.4 billion
         2

        •  013: US$3.9 billion
         2
Size Of Japan‘s Social Gaming Market
Projections from other sources, July 2012


  • Ministry Of Internal Affairs:
  US$3.26 billion (in 2011)

  •  apan Online Game Association:
   J
  US$3.6 billion (in 2011)
III: 10 Key Trends In Gaming
Trend 1: Smartphone Gaming
Example: Real Racing 3
Trend 2: Tablet Gaming
Example: Phoenix Guild
Example: Supercell
Example: Wikipad
Trend 3: “Indie” Gaming
Example: Steam
Example: Xbox Live
Example: App Store
Example: Minecraft
Example: Tiny Wings
Trend 4: Cloud-Based Gaming




Image credit: Kotaku.com (2010)
Example: Onlive
Example: Gaikai (Sony)
Example: Agawi
Example: G-cluster
Trend 5: (Connected) TV Gaming




Image credit: Colorcubic.com (Atari 1984)
Example: Ouya
Example: Apple Airplay
Example: Google TV
Trend 6: GaaS Model / DLC / F2P
Example: EA
Example: (Almost) The Entire Industry




Image credit: Gamefans.com
Trend 7: HTML5 / Multi-Platform
Example: Cut The Rope / Microsoft
Example: Mozilla’s BananaBread 3D FPS
Example: Goko
Example: Game Closure
Trend 8: Full Immersion




Image credit: Wiki Commons
Example: Sony’s 3D OLED Headset
HMZ




Image credit: Game Watch
Example: Microsoft’s Immersive
Gaming System
Trend 9: Social Revolution
Trend 10: Alternative UI
Example: zSpace/Unity Hologram
gaming
Example: Emotiv’s mind-reading
game controller
IV: Threats And Opportunities For
DeNA & GREE
Threat 1: Regulation
Threat 2: Internationalization
Threat 3: App Economy
Threat 4: Video Games -> Digital
Threat 5: Social Card Game Fatigue
Threat 6: Rise Of Facebook
Threat 7: Competitive Landscape
Opportunity 1: Smartphone Adoption




Image credit: Gadgetreview.com
Opportunity 2: Nintendo’s Iwata-san
Opportunity 3: Next-Gen Social Games
Opportunity 4: Black Box Japan
Opportunity 5: Japan’s Wealthy Users
Thank you for listening!
     Questions?
Contact Information
Twitter: http://twitter.com/serkantoto

LinkedIn: http://linkedin.com/in/serkantoto

Email: serkan AT serkantoto.com

Weitere ähnliche Inhalte

Was ist angesagt?

Fpsにおけるレベルデザイン web u_pver
Fpsにおけるレベルデザイン web u_pverFpsにおけるレベルデザイン web u_pver
Fpsにおけるレベルデザイン web u_pver
Yoshihiko Nozawa
 
Ndc2010 전형규 마비노기2 캐릭터 렌더링 기술
Ndc2010 전형규   마비노기2 캐릭터 렌더링 기술Ndc2010 전형규   마비노기2 캐릭터 렌더링 기술
Ndc2010 전형규 마비노기2 캐릭터 렌더링 기술
henjeon
 
Executable Bloat - How it happens and how we can fight it
Executable Bloat - How it happens and how we can fight itExecutable Bloat - How it happens and how we can fight it
Executable Bloat - How it happens and how we can fight it
Electronic Arts / DICE
 

Was ist angesagt? (20)

【Unite 2017 Tokyo】ゲームAI・ゲームデザインから考えるゲームの過去・現在・未来
【Unite 2017 Tokyo】ゲームAI・ゲームデザインから考えるゲームの過去・現在・未来【Unite 2017 Tokyo】ゲームAI・ゲームデザインから考えるゲームの過去・現在・未来
【Unite 2017 Tokyo】ゲームAI・ゲームデザインから考えるゲームの過去・現在・未来
 
Killzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo PostmortemKillzone Shadow Fall Demo Postmortem
Killzone Shadow Fall Demo Postmortem
 
日本のeSportsのユーザー調査
日本のeSportsのユーザー調査日本のeSportsのユーザー調査
日本のeSportsのユーザー調査
 
CEDEC 2016 Metal と Vulkan を用いた水彩画レンダリング技法の紹介
CEDEC 2016 Metal と Vulkan を用いた水彩画レンダリング技法の紹介CEDEC 2016 Metal と Vulkan を用いた水彩画レンダリング技法の紹介
CEDEC 2016 Metal と Vulkan を用いた水彩画レンダリング技法の紹介
 
Fpsにおけるレベルデザイン web u_pver
Fpsにおけるレベルデザイン web u_pverFpsにおけるレベルデザイン web u_pver
Fpsにおけるレベルデザイン web u_pver
 
The Rendering Pipeline - Challenges & Next Steps
The Rendering Pipeline - Challenges & Next StepsThe Rendering Pipeline - Challenges & Next Steps
The Rendering Pipeline - Challenges & Next Steps
 
S04_E10: Nazrana | Akshat
S04_E10: Nazrana | AkshatS04_E10: Nazrana | Akshat
S04_E10: Nazrana | Akshat
 
MELA quiz
MELA quizMELA quiz
MELA quiz
 
Ndc2010 전형규 마비노기2 캐릭터 렌더링 기술
Ndc2010 전형규   마비노기2 캐릭터 렌더링 기술Ndc2010 전형규   마비노기2 캐릭터 렌더링 기술
Ndc2010 전형규 마비노기2 캐릭터 렌더링 기술
 
Sexual/porn quotient quiz
Sexual/porn quotient quiz Sexual/porn quotient quiz
Sexual/porn quotient quiz
 
Anime quiz-OTAKUTOPIA
Anime quiz-OTAKUTOPIAAnime quiz-OTAKUTOPIA
Anime quiz-OTAKUTOPIA
 
쉐도우맵을 압축하여 대규모씬에 라이팅을 적용해보자
쉐도우맵을 압축하여 대규모씬에 라이팅을 적용해보자쉐도우맵을 압축하여 대규모씬에 라이팅을 적용해보자
쉐도우맵을 압축하여 대규모씬에 라이팅을 적용해보자
 
Monet cant buy me love - Art/Architecture/Design Quiz at Eclectiza 19
Monet cant buy me love - Art/Architecture/Design Quiz at Eclectiza 19Monet cant buy me love - Art/Architecture/Design Quiz at Eclectiza 19
Monet cant buy me love - Art/Architecture/Design Quiz at Eclectiza 19
 
Weekly Quiz #8 - The Anime Quiz.pptx
Weekly Quiz #8 - The Anime Quiz.pptxWeekly Quiz #8 - The Anime Quiz.pptx
Weekly Quiz #8 - The Anime Quiz.pptx
 
The Marvel-DC Quiz
The Marvel-DC QuizThe Marvel-DC Quiz
The Marvel-DC Quiz
 
Executable Bloat - How it happens and how we can fight it
Executable Bloat - How it happens and how we can fight itExecutable Bloat - How it happens and how we can fight it
Executable Bloat - How it happens and how we can fight it
 
TCS IT WIZ 2013 Prelims Questions
TCS IT WIZ 2013 Prelims QuestionsTCS IT WIZ 2013 Prelims Questions
TCS IT WIZ 2013 Prelims Questions
 
Rendezvous 2021 sci-tech quiz prelims
Rendezvous 2021 sci-tech quiz prelimsRendezvous 2021 sci-tech quiz prelims
Rendezvous 2021 sci-tech quiz prelims
 
デジタル田園都市「地域DX」メニューブック Ver2
デジタル田園都市「地域DX」メニューブック Ver2デジタル田園都市「地域DX」メニューブック Ver2
デジタル田園都市「地域DX」メニューブック Ver2
 
Houdiniハンズオンセミナー
HoudiniハンズオンセミナーHoudiniハンズオンセミナー
Houdiniハンズオンセミナー
 

Ähnlich wie Trends In Gaming In Japan And Beyond (Special Focus: Mobage Operator DeNA And GREE)

Japans social gaming market 2013
Japans social gaming market 2013Japans social gaming market 2013
Japans social gaming market 2013
Son Aris
 
Ben Joffe\'s Virtual Goods in Asia at Virtual Goods Summit West
Ben Joffe\'s Virtual Goods in Asia  at Virtual Goods Summit WestBen Joffe\'s Virtual Goods in Asia  at Virtual Goods Summit West
Ben Joffe\'s Virtual Goods in Asia at Virtual Goods Summit West
Mediabistro
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Tomek Kreczmar
 

Ähnlich wie Trends In Gaming In Japan And Beyond (Special Focus: Mobage Operator DeNA And GREE) (20)

DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming MarketDeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
DeNA, Mobage, GREE: Demystifying Japan’s Social Gaming Market
 
Social Games In Japan 2013: Status Quo, Trends And Internationalization
Social Games In Japan 2013: Status Quo, Trends And InternationalizationSocial Games In Japan 2013: Status Quo, Trends And Internationalization
Social Games In Japan 2013: Status Quo, Trends And Internationalization
 
Japan‘s Social Gaming Market 2013: Status Quo & Key Trends (Insert Coin Tokyo...
Japan‘s Social Gaming Market 2013: Status Quo & Key Trends (Insert Coin Tokyo...Japan‘s Social Gaming Market 2013: Status Quo & Key Trends (Insert Coin Tokyo...
Japan‘s Social Gaming Market 2013: Status Quo & Key Trends (Insert Coin Tokyo...
 
DeNA And GREE: My Perspective On Japanese Social Games Going Global
DeNA And GREE: My Perspective On Japanese Social Games Going GlobalDeNA And GREE: My Perspective On Japanese Social Games Going Global
DeNA And GREE: My Perspective On Japanese Social Games Going Global
 
Japans social gaming market 2013
Japans social gaming market 2013Japans social gaming market 2013
Japans social gaming market 2013
 
Xu hướng trong trò chơi di động tại châu Á
Xu hướng trong trò chơi di động tại châu ÁXu hướng trong trò chơi di động tại châu Á
Xu hướng trong trò chơi di động tại châu Á
 
Trends In Mobile Gaming In Asia
Trends In Mobile Gaming In AsiaTrends In Mobile Gaming In Asia
Trends In Mobile Gaming In Asia
 
Social Games: Why GREE And Mobage Operator DeNA Monetize Better Than Zynga
Social Games: Why GREE And Mobage Operator DeNA Monetize Better Than ZyngaSocial Games: Why GREE And Mobage Operator DeNA Monetize Better Than Zynga
Social Games: Why GREE And Mobage Operator DeNA Monetize Better Than Zynga
 
Japanese Social Gaming Market: Size And Growth Projections
Japanese Social Gaming Market: Size And Growth ProjectionsJapanese Social Gaming Market: Size And Growth Projections
Japanese Social Gaming Market: Size And Growth Projections
 
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
Cracking Japan: How Foreign Developers Can Enter the World’s Most Lucrative M...
 
Ben Joffe\'s Virtual Goods in Asia at Virtual Goods Summit West
Ben Joffe\'s Virtual Goods in Asia  at Virtual Goods Summit WestBen Joffe\'s Virtual Goods in Asia  at Virtual Goods Summit West
Ben Joffe\'s Virtual Goods in Asia at Virtual Goods Summit West
 
Japan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait Usage
Japan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait UsageJapan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait Usage
Japan’s Gaming Market 2014: 
Status Quo & Examples Of Portrait Usage
 
Everything about Social Games
Everything about Social GamesEverything about Social Games
Everything about Social Games
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
 
Who wants to be a billionaire
Who wants to be a billionaireWho wants to be a billionaire
Who wants to be a billionaire
 
Early History of Hobbyist Production Field of Video Games and its Effect on G...
Early History of Hobbyist Production Field of Video Games and its Effect on G...Early History of Hobbyist Production Field of Video Games and its Effect on G...
Early History of Hobbyist Production Field of Video Games and its Effect on G...
 
Mobile social gaming market guide
Mobile social gaming market guideMobile social gaming market guide
Mobile social gaming market guide
 
paris 2.0 = GAME CONTENT. Les contenus entre virtuel et réel.
paris 2.0 = GAME CONTENT. Les contenus entre virtuel et réel.paris 2.0 = GAME CONTENT. Les contenus entre virtuel et réel.
paris 2.0 = GAME CONTENT. Les contenus entre virtuel et réel.
 
Presentation to German Chamber on Animoca, Games and App
Presentation to German Chamber on Animoca, Games and AppPresentation to German Chamber on Animoca, Games and App
Presentation to German Chamber on Animoca, Games and App
 
Online games
Online gamesOnline games
Online games
 

Kürzlich hochgeladen

Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Victor Rentea
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
?#DUbAI#??##{{(☎️+971_581248768%)**%*]'#abortion pills for sale in dubai@
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Safe Software
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
panagenda
 

Kürzlich hochgeladen (20)

Exploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with MilvusExploring Multimodal Embeddings with Milvus
Exploring Multimodal Embeddings with Milvus
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
Apidays New York 2024 - APIs in 2030: The Risk of Technological Sleepwalk by ...
 
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Introduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDMIntroduction to use of FHIR Documents in ABDM
Introduction to use of FHIR Documents in ABDM
 
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
Modular Monolith - a Practical Alternative to Microservices @ Devoxx UK 2024
 
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
+971581248768>> SAFE AND ORIGINAL ABORTION PILLS FOR SALE IN DUBAI AND ABUDHA...
 
Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)Introduction to Multilingual Retrieval Augmented Generation (RAG)
Introduction to Multilingual Retrieval Augmented Generation (RAG)
 
Platformless Horizons for Digital Adaptability
Platformless Horizons for Digital AdaptabilityPlatformless Horizons for Digital Adaptability
Platformless Horizons for Digital Adaptability
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 
Spring Boot vs Quarkus the ultimate battle - DevoxxUK
Spring Boot vs Quarkus the ultimate battle - DevoxxUKSpring Boot vs Quarkus the ultimate battle - DevoxxUK
Spring Boot vs Quarkus the ultimate battle - DevoxxUK
 
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
Apidays New York 2024 - Accelerating FinTech Innovation by Vasa Krishnan, Fin...
 
Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..Understanding the FAA Part 107 License ..
Understanding the FAA Part 107 License ..
 
JohnPollard-hybrid-app-RailsConf2024.pptx
JohnPollard-hybrid-app-RailsConf2024.pptxJohnPollard-hybrid-app-RailsConf2024.pptx
JohnPollard-hybrid-app-RailsConf2024.pptx
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
CNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In PakistanCNIC Information System with Pakdata Cf In Pakistan
CNIC Information System with Pakdata Cf In Pakistan
 
AI in Action: Real World Use Cases by Anitaraj
AI in Action: Real World Use Cases by AnitarajAI in Action: Real World Use Cases by Anitaraj
AI in Action: Real World Use Cases by Anitaraj
 
Why Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire businessWhy Teams call analytics are critical to your entire business
Why Teams call analytics are critical to your entire business
 
FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024FWD Group - Insurer Innovation Award 2024
FWD Group - Insurer Innovation Award 2024
 

Trends In Gaming In Japan And Beyond (Special Focus: Mobage Operator DeNA And GREE)