Computer simulation is a computer model that simulates a system. Simulations are useful for modeling natural and human systems. Simulations provide hands-on experiments for topics normally inaccessible to students. This allows students to observe, manipulate, and investigate phenomena. Simulations can increase content knowledge and provide models for skill learning. They began developing in the 1960s and have advanced with technology. Simulations are now used in educational games to teach both standard content and 21st century skills. They enhance student performance by accommodating different learning styles and being exploratory. Simulations have an adoption process that begins with early innovators and moves to early and late majorities. Factors like perceived attributes, strategies, and communication channels influence adoption rates.
1. Storyboard on Computer Simulation sakondra.moore@waldenu.edu PhD in EducationSpecialization: Educational Technology Educ 7101-2 Diffusion and Integration of Technology in Education
4. What is Computer Simulation? Computer Simulation is a computer model, or a computational model that is a computer program, or network of computers, that attempts to simulate an abstract model of a particular system. Computer simulations have become a useful part of mathematical modeling of many natural systems in physics, astrophysics, chemistry and biology, human systems in economics, psychology, social science, and engineering. (Wikipedia, 2010)
52. Strangman, N., & Hall, T. (2003). Virtual reality/simulations. Wakefield, MA: National Center on Accessing the General Curriculum. Retrieved [December 19, 2010] from http://aim.cast.org/learn/historyarchive/backgroundpapers/virtual_simula Wikimedia Foundation, Inc. (2010). Wikipedia Free Encyclopedia. Retrieved from: http://en.wikipedia.org/wiki/Computer_simulation. December 19, 2010. Woodward, J., Carnine, D., & Gersten, R. A. O. (1988). Teaching problem solving through computer simulation. American Educational Research Journal, 25(1), 72-86.
Hinweis der Redaktion
1. Reflection- provides individual learning styles and 2.Benchmark-test simulation3. Measure against learning objectives4. Students have the opportunity to form connections5.Bridging theoretical knowledge with the real world6. Scaffolding, facilitated by the teacher
1. 3D modeling used in science, architecture, computer games, motion pictures, and video games.2. Computer and Games are one of the U.S. top sellers ranking at sales over $7.4 billion dollars.3. Average user is 33 and majority women
Rogers (2003) Innovation-Decision Process. Knowledge persuasionDecisionImplementationConfirmation2. I will discuss each one as it pertains to computer simulation in the upcoming slides
Many learning tools incorporated into the curriculums now are in the form of games or digital media technology.It makes learning more interesting and entertaining.Children remember better when the lessons are related to real world situations or entertainment.Children today are born into a digital media society so that is what their learning environment has to relate to.According to research, computer simulation increases student achievement.Computer simulation can be used to tell stories, interactive spreadsheets, mathemetics, and virtual tours in science
Games make classes engaging: fun, rewards, competitions, discovery, and social worth.Genre of games:Role playing AdventureMultiplayerAction Fighting
Computer Simulation helps student s develop analytical and decision-making skills
1. Who would you expect to be (or who are) the innovators and early adopters in your field of work for the innovation you are exploring? What strategies are the most persuasive in convincing them to adopt the innovation?
Who do you think would be (or who are) the laggards in terms of rejecting the innovation? What strategies would be best to help move them toward adoption?
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Which combination of perceived attributes would be best for helping your innovation meet critical mass in your industry?