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Transferring an Outcome-Oriented Learning
Architecture to an IT Learning Game
Birgit Schmitz, Roland Klemke, Michael Totschnig,
André Czauderna, Marcus Specht


EC-TEL 2011
Palermo, 23.09.2011


Roland.Klemke@ou.nl
Background: the SpITKom project



• Goal: Teach IT-Knowledge to learners difficult to reach
• Target group: participants of third chance education programm
  in the building sector
• Target group not acquainted with computer use but experienced
  in gaming
• Targeted Level: European Computer Driver License (ECDL)

• Target group is not motivated for learning!
HOW TO REACH THE TARGET
GROUP?
Game-based Learning in SpITKom



• Idea: develop an IT learning game that uses an outcome-
  oriented learning approach
• Increase motivation and engagement by offering attractive,
  appealing game-learning environment
• Approach
   – “Hide” learning activities in the game process
   – Use ECDL Syllabus as base for the definition of learning outcomes
   – Personalise learning process according to progress and success
IT-Learning in the SpITKom-Game
IT-Learning in the SpITKom-Game
IT-Learning in the SpITKom-Game
HOW TO TACKLE THE
LEARNING PROCESSES?
Outcome-oriented Learning

• Goal: prepare students for requirements of professional life
• Assumption: Learners are individual and different
• Process
    – Define Outcomes to achieve rather than resources to use
    – Aim for fine grained definition of these outcomes instead of large
      curricula
    – Select resources fitting the purposes of an outcome and the
      situation of a learner
• Benefit: outcome-oriented learning processes can be
  personalised, continuously monitored, and adapted
• Challenge:
    – Individualised learning processes and tools require interoperability
      issues to be solved
Learning Outcomes & Content in SpITKom

• Basis: European Computer Driver License (ECDL)
   – See: ecdl.org
• ECDL Syllabus defines Learning Outcomes
   – Syllabus organised in 7 Modules, defines fine grained individual
     skills to achieve: e.g. “Understand that a cell in a worksheet should
     contain only one element of data, (for example, first name detail in
     one cell, surname detail in adjacent cell).”
   – Basis for defintion of IT-Skills in SpITKom
• Learning Content
   – Learning modules,
   – Simulations
• Assessment
   – Assessment questions integrated in gameplay
Outcome-orientation in ICOPER

      ICOPER collects and further develops
     best practices for interoperable content
 supporting competency-driven higher education

  Learning
  Needs &               Instructional     Content     Learning    Assessment &
Opportunities             Modeling      Development   Delivery     Evaluation
  Planning




                  Activities at Higher Education Institutions
                   that the ICOPER project investigates


     co-funded by the                                        11
     European Community
     eContentplus programme
Open ICOPER Content Space (OICS)
                                  Application Layer
                                      Learning                           Widgets,
     Desktop
                                     Management                       3rd Party Tools,
    Applications
                                      Systems                               ...


                                    Service Layer


                          Open ICOPER Content Space

 Learning          Learning              Teaching            Learning          Assessment
Outcome            Outcome               Methods             Designs/          Resources
Definitions        Profiles                (TM)          Units of Learning        (QTI)
  (LOD)             (PALO)                                  (LD / UoL)


                   Content Push/Pull Interface (OAI PMH, SPI)



OER Provider           Authoring Tools         Content Repositories            ...

                                 Content Providers
OICS Transfer
                                         SpITKom
         Game                                CCT                            QTI Engine




                                       Service Layer


                             Open ICOPER Content Space

Learning Outcome          Learning Outcome         Learning Designs/            Assessment
   Definitions                 Profiles            Units of Learning            Resources
      (LOD)                    (PALO)                  (LD, UoL)                   (QTI)



                     Content Push/Pull Interface (OAI PMH, SPI)


                                        ECDL Learning                  ECDL Assessment
          ECDL Syllabus
                                          Content                           Items
                                    Content Providers
Conclusion



• Successful transfer of a higher education focussed service-
  based architecture to a learning game for third chance
  education
• Ongoing:
   – Full evaluation planned for early 2012
   – Motivating first feedback from the target group


• However: target group is better equipped with mobile devices
  than with PCs/Laptops
   – A mobile version is planned
Thank you!
              Questions?


            Dr. Roland Klemke
Center of Learning Sciences and Technology
       Open Universiteit Nederland


          Roland.Klemke@ou.nl

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Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game

  • 1. Transferring an Outcome-Oriented Learning Architecture to an IT Learning Game Birgit Schmitz, Roland Klemke, Michael Totschnig, André Czauderna, Marcus Specht EC-TEL 2011 Palermo, 23.09.2011 Roland.Klemke@ou.nl
  • 2. Background: the SpITKom project • Goal: Teach IT-Knowledge to learners difficult to reach • Target group: participants of third chance education programm in the building sector • Target group not acquainted with computer use but experienced in gaming • Targeted Level: European Computer Driver License (ECDL) • Target group is not motivated for learning!
  • 3. HOW TO REACH THE TARGET GROUP?
  • 4. Game-based Learning in SpITKom • Idea: develop an IT learning game that uses an outcome- oriented learning approach • Increase motivation and engagement by offering attractive, appealing game-learning environment • Approach – “Hide” learning activities in the game process – Use ECDL Syllabus as base for the definition of learning outcomes – Personalise learning process according to progress and success
  • 5. IT-Learning in the SpITKom-Game
  • 6. IT-Learning in the SpITKom-Game
  • 7. IT-Learning in the SpITKom-Game
  • 8. HOW TO TACKLE THE LEARNING PROCESSES?
  • 9. Outcome-oriented Learning • Goal: prepare students for requirements of professional life • Assumption: Learners are individual and different • Process – Define Outcomes to achieve rather than resources to use – Aim for fine grained definition of these outcomes instead of large curricula – Select resources fitting the purposes of an outcome and the situation of a learner • Benefit: outcome-oriented learning processes can be personalised, continuously monitored, and adapted • Challenge: – Individualised learning processes and tools require interoperability issues to be solved
  • 10. Learning Outcomes & Content in SpITKom • Basis: European Computer Driver License (ECDL) – See: ecdl.org • ECDL Syllabus defines Learning Outcomes – Syllabus organised in 7 Modules, defines fine grained individual skills to achieve: e.g. “Understand that a cell in a worksheet should contain only one element of data, (for example, first name detail in one cell, surname detail in adjacent cell).” – Basis for defintion of IT-Skills in SpITKom • Learning Content – Learning modules, – Simulations • Assessment – Assessment questions integrated in gameplay
  • 11. Outcome-orientation in ICOPER ICOPER collects and further develops best practices for interoperable content supporting competency-driven higher education Learning Needs & Instructional Content Learning Assessment & Opportunities Modeling Development Delivery Evaluation Planning Activities at Higher Education Institutions that the ICOPER project investigates co-funded by the 11 European Community eContentplus programme
  • 12. Open ICOPER Content Space (OICS) Application Layer Learning Widgets, Desktop Management 3rd Party Tools, Applications Systems ... Service Layer Open ICOPER Content Space Learning Learning Teaching Learning Assessment Outcome Outcome Methods Designs/ Resources Definitions Profiles (TM) Units of Learning (QTI) (LOD) (PALO) (LD / UoL) Content Push/Pull Interface (OAI PMH, SPI) OER Provider Authoring Tools Content Repositories ... Content Providers
  • 13. OICS Transfer SpITKom Game CCT QTI Engine Service Layer Open ICOPER Content Space Learning Outcome Learning Outcome Learning Designs/ Assessment Definitions Profiles Units of Learning Resources (LOD) (PALO) (LD, UoL) (QTI) Content Push/Pull Interface (OAI PMH, SPI) ECDL Learning ECDL Assessment ECDL Syllabus Content Items Content Providers
  • 14. Conclusion • Successful transfer of a higher education focussed service- based architecture to a learning game for third chance education • Ongoing: – Full evaluation planned for early 2012 – Motivating first feedback from the target group • However: target group is better equipped with mobile devices than with PCs/Laptops – A mobile version is planned
  • 15. Thank you! Questions? Dr. Roland Klemke Center of Learning Sciences and Technology Open Universiteit Nederland Roland.Klemke@ou.nl