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Immersive multi-user decision training games with 
Prof. Dr. Roland Klemke 
Page 1 
ARLearn 
Roland Klemke, Stefaan Ternier, Marco Kalz, 
Birgit Schmitz, Marcus Specht 
Open University of the Netherlands 
EC-TEL, Graz, 16.-19.09.2014 
!
What is a mobile serious game? 
Prof. Dr. Roland Klemke 
Page 2 
Image: Phil Rogers, 
http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
Mobile Serious Games 
• Mobile Serious games allow connecting learning, 
gaming and situation 
– Embedded in Context 
– Exploration and utilization of context 
– Augmentation of reality 
Prof. Dr. Roland Klemke 
Page 3 
Image: Phil Rogers, 
http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
Research focus 
• Current (mobile) serious games focus on factual 
knowledge 
• Decision situations require different skills: 
– cooperation, 
– willingness to help, 
– situational awareness 
• 3 case studies in decision training performed 
– Bystander decisions processes in emergency 
situations 
– Hostage taking situation 
– Decisions in logistical value chain 
Prof. Dr. Roland Klemke 
Image: PhiPl Raoggee r4s, 
http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
Case 1 – EMURGENCY 
Decision and behaviour training for cardiac 
arrest 
• Cardiac arrest one of the main causes of death 
• Only 20% of affected people survive 
• The survival rate could be doubled if 
– Immediate help by laymen would be in place 
– Professional help would earlier be in place 
• But: 
– Bystanders often don’t know what to do 
– Bystanders don’t help when they fear to do 
the wrong things 
Prof. Dr. Roland Klemke 
Page 5
Case 2 – UNHCR 
Decision training for hostage taking 
situations 
• Office of the United Nations High Commissioner for 
Refugees (UNHCR) works in crisis regions 
worldwide and is constantly confronted with 
kidnappings 
• Employees confronted with such situations need to 
be trained 
• UNHCR uses role-playing as training method 
Prof. Dr. Roland Klemke 
Page 6
Case 3 – SALOMO 
Decision training for exception handling in 
logistics 
Prof. Dr. Roland Klemke 
Page 7 
Image: hhla.de 
Klemke, R., Kurapati, S., & Kolfschoten, G. (2013, 6 June). Transferring an educational board game to a multi-user 
mobile learning game to increase shared situational awareness. Presentation at the 3rd Irish Symposium 
on Game Based Learning, Dublin, Ireland.
Container terminal: complex logistic 
processes involve many independently 
operating stakeholders 
Prof. Dr. Roland Klemke 
Page 8 
Source: Voss et al. (2008) 
Klemke, R., Kurapati, S., & Kolfschoten, G. (2013, 6 June). Transferring an educational board game to a multi-user 
mobile learning game to increase shared situational awareness. Presentation at the 3rd Irish Symposium 
on Game Based Learning, Dublin, Ireland.
Internal disruptions 
APP.com 
Prof. Dr. Roland Klemke 
Page 9 
www.portstrategy.com 
External disruptions 
usnews.nbc.com, 2012 
The Huffington Post, 2002 
TIB,Wa 
Setsail.com
Requirements for immersive mobile serious 
games 
(R1) Multi-user game play with teams and roles 
(R2) Individualised information visibility, tasks, communication, 
and process steps 
(R3) Personalized game processes according to player roles 
(R4) Interweaving of player decisions and game events 
(R5) The game process should be supported on mobile devices. 
(R6) Re-use of games shall be possible. 
(R7) The environment should log game activities for later game 
reviews, debriefings, and the necessary reflection. 
(R8) Offer an immersive game play, which puts the player into a 
realistic scenario. 
Prof. Dr. Roland Klemke 
Page 10
Case 1 – EMURGENCY 
Game design 
• Roles 
– AED player: needs to find defilibrator and bring it 
to victim 
– CPR player: needs to find victim and perform 
CPR 
– Documentation player: needs to document 
behaviour of other players for later reflection 
• Game goal 
– Teach concrete skills and motivate behavioural 
aspects 
Prof. Dr. Roland Klemke 
Page 11
Case 1 – EMURGENCY 
Game design 
Prof. Dr. Roland Klemke 
Page 12
Case 1 – EMURGENCY 
Game 
Prof. Dr. Roland Klemke 
Page 13
Case 2 – UNHCR 
Game design 
• Roles 
– Head of Office 
– Security Officer 
– Staff Welfare 
• Game goals 
– Creation of reusable variations of a game-design 
– Enabling ‘on the fly’ messaging and real-time 
assessments 
– Semi-automatic management of the game 
– Logging game activities for debriefing 
Prof. Dr. Roland Klemke 
Page 14
Case 2 – UNHCR 
Game design 
Prof. Dr. Roland Klemke 
Page 15
Case 2 – UNHCR 
Game 
Prof. Dr. Roland Klemke 
Page 16
Case 2 – UNHCR 
Game 
Prof. Dr. Roland Klemke 
Page 17 
!
Case 3 – SALOMO 
Game design 
• Roles 
– Control tower – overview, permissions to other actions 
– Vessel planner – plans the unloading and loading of the ship 
– Yard planner – decides the storage positions for containers 
– Sales – responsible for the bookings and financial transactions 
between the clients and the terminal 
– Resource planner – Assigns resources to each vessel 
• Game goal 
– Generate situational awareness among different roles to improve 
their behaviour in disruption situations 
• Approach 
– Give increasing access to communication means during the game 
process 
Prof. Dr. Roland Klemke 
Page 18
Case 3 – SALOMO 
Game design – Level 1 
Prof. Dr. Roland Klemke 
Page 19
Case 3 – SALOMO 
Game design – Level 2 
Prof. Dr. Roland Klemke 
Page 20
Case 3 – SALOMO 
Game 
Prof. Dr. Roland Klemke 
Page 21 
! ! 
Version 1: Board game Version 2: Mobile game 
in ARLearn
ARLearn: platform for mobile serious 
games 
• Open Source 
• Authoring Environment 
• Clients for Android and iOS 
http://ou.nl/arlearn 
Prof. Dr. Roland Klemke 
Page 22
Coverage of Requirements 
Prof. Dr. Roland Klemke 
Page 23 
Logistics Hostage HeartRun 
R1 Multi-User O O O 
R2 Multi-Role O O O 
R3 Individualisation O O 
R4 Decisions O O O 
R5 Mobile Devices O O O 
R6 Re-Use O O 
R7 Logging / Debriefing O O O 
R8 Immersiveness O O
Conclusion 
• ARLearn meets requirements for multi-user, multi-role 
serious games 
• Different game processes, role constellations and 
team sizes are possible 
• Authoring ARLearn games is possible for educators 
• Small scale studies in our three cases involving 
educators and learners yield positive results 
Prof. Dr. Roland Klemke 
Page 24
Conclusion 
• Recent empirical study shows positive effect on helping 
behaviour in HeartRun case: 
– Schmitz, B., Schuffelen, P., Kreijns, K., Klemke, R., and 
Specht, M. (Manuscript submitted for publication). 
Putting Yourself in Someone Else’s Shoes: the impact of 
a location-based, collaborative roleplaying game on 
behaviour. 
Prof. Dr. Roland Klemke 
Page 25
But … 
• Immersiveness is still key issue 
• Main problem: switching between device and situation 
Prof. Dr. Roland Klemke 
Page 26
Augmented reality glasses 
Image: Ted Eytan, https://secure.flickr.com/photos/taedc/ 
11966163406 
Prof. Dr. Roland Klemke 
Page 27 27
Hands free operation: 
serious games with environmental interaction 
Prof. Dr. Roland Klemke 
Page 28 28 
Image: Michael Praetorius, https://secure.flickr.com/photos/prae/ 
9408570625
Future Work 
• ARLearn with Google Glass 
• First prototype available 
• Research needed to show effectiveness 
Prof. Dr. Roland Klemke 
Page 29
Prof. Dr. Roland Klemke 
Page 30 
Thank you! 
roland.klemke@ou.nl 
www.linkedin.com/in/rolandklemke 
@rklemke

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Immersive multi-user decision training games with ARLearn

  • 1. Immersive multi-user decision training games with Prof. Dr. Roland Klemke Page 1 ARLearn Roland Klemke, Stefaan Ternier, Marco Kalz, Birgit Schmitz, Marcus Specht Open University of the Netherlands EC-TEL, Graz, 16.-19.09.2014 !
  • 2. What is a mobile serious game? Prof. Dr. Roland Klemke Page 2 Image: Phil Rogers, http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
  • 3. Mobile Serious Games • Mobile Serious games allow connecting learning, gaming and situation – Embedded in Context – Exploration and utilization of context – Augmentation of reality Prof. Dr. Roland Klemke Page 3 Image: Phil Rogers, http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
  • 4. Research focus • Current (mobile) serious games focus on factual knowledge • Decision situations require different skills: – cooperation, – willingness to help, – situational awareness • 3 case studies in decision training performed – Bystander decisions processes in emergency situations – Hostage taking situation – Decisions in logistical value chain Prof. Dr. Roland Klemke Image: PhiPl Raoggee r4s, http://www.flickr.com/photos/erase/5572308872/sizes/l/in/photostream/
  • 5. Case 1 – EMURGENCY Decision and behaviour training for cardiac arrest • Cardiac arrest one of the main causes of death • Only 20% of affected people survive • The survival rate could be doubled if – Immediate help by laymen would be in place – Professional help would earlier be in place • But: – Bystanders often don’t know what to do – Bystanders don’t help when they fear to do the wrong things Prof. Dr. Roland Klemke Page 5
  • 6. Case 2 – UNHCR Decision training for hostage taking situations • Office of the United Nations High Commissioner for Refugees (UNHCR) works in crisis regions worldwide and is constantly confronted with kidnappings • Employees confronted with such situations need to be trained • UNHCR uses role-playing as training method Prof. Dr. Roland Klemke Page 6
  • 7. Case 3 – SALOMO Decision training for exception handling in logistics Prof. Dr. Roland Klemke Page 7 Image: hhla.de Klemke, R., Kurapati, S., & Kolfschoten, G. (2013, 6 June). Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness. Presentation at the 3rd Irish Symposium on Game Based Learning, Dublin, Ireland.
  • 8. Container terminal: complex logistic processes involve many independently operating stakeholders Prof. Dr. Roland Klemke Page 8 Source: Voss et al. (2008) Klemke, R., Kurapati, S., & Kolfschoten, G. (2013, 6 June). Transferring an educational board game to a multi-user mobile learning game to increase shared situational awareness. Presentation at the 3rd Irish Symposium on Game Based Learning, Dublin, Ireland.
  • 9. Internal disruptions APP.com Prof. Dr. Roland Klemke Page 9 www.portstrategy.com External disruptions usnews.nbc.com, 2012 The Huffington Post, 2002 TIB,Wa Setsail.com
  • 10. Requirements for immersive mobile serious games (R1) Multi-user game play with teams and roles (R2) Individualised information visibility, tasks, communication, and process steps (R3) Personalized game processes according to player roles (R4) Interweaving of player decisions and game events (R5) The game process should be supported on mobile devices. (R6) Re-use of games shall be possible. (R7) The environment should log game activities for later game reviews, debriefings, and the necessary reflection. (R8) Offer an immersive game play, which puts the player into a realistic scenario. Prof. Dr. Roland Klemke Page 10
  • 11. Case 1 – EMURGENCY Game design • Roles – AED player: needs to find defilibrator and bring it to victim – CPR player: needs to find victim and perform CPR – Documentation player: needs to document behaviour of other players for later reflection • Game goal – Teach concrete skills and motivate behavioural aspects Prof. Dr. Roland Klemke Page 11
  • 12. Case 1 – EMURGENCY Game design Prof. Dr. Roland Klemke Page 12
  • 13. Case 1 – EMURGENCY Game Prof. Dr. Roland Klemke Page 13
  • 14. Case 2 – UNHCR Game design • Roles – Head of Office – Security Officer – Staff Welfare • Game goals – Creation of reusable variations of a game-design – Enabling ‘on the fly’ messaging and real-time assessments – Semi-automatic management of the game – Logging game activities for debriefing Prof. Dr. Roland Klemke Page 14
  • 15. Case 2 – UNHCR Game design Prof. Dr. Roland Klemke Page 15
  • 16. Case 2 – UNHCR Game Prof. Dr. Roland Klemke Page 16
  • 17. Case 2 – UNHCR Game Prof. Dr. Roland Klemke Page 17 !
  • 18. Case 3 – SALOMO Game design • Roles – Control tower – overview, permissions to other actions – Vessel planner – plans the unloading and loading of the ship – Yard planner – decides the storage positions for containers – Sales – responsible for the bookings and financial transactions between the clients and the terminal – Resource planner – Assigns resources to each vessel • Game goal – Generate situational awareness among different roles to improve their behaviour in disruption situations • Approach – Give increasing access to communication means during the game process Prof. Dr. Roland Klemke Page 18
  • 19. Case 3 – SALOMO Game design – Level 1 Prof. Dr. Roland Klemke Page 19
  • 20. Case 3 – SALOMO Game design – Level 2 Prof. Dr. Roland Klemke Page 20
  • 21. Case 3 – SALOMO Game Prof. Dr. Roland Klemke Page 21 ! ! Version 1: Board game Version 2: Mobile game in ARLearn
  • 22. ARLearn: platform for mobile serious games • Open Source • Authoring Environment • Clients for Android and iOS http://ou.nl/arlearn Prof. Dr. Roland Klemke Page 22
  • 23. Coverage of Requirements Prof. Dr. Roland Klemke Page 23 Logistics Hostage HeartRun R1 Multi-User O O O R2 Multi-Role O O O R3 Individualisation O O R4 Decisions O O O R5 Mobile Devices O O O R6 Re-Use O O R7 Logging / Debriefing O O O R8 Immersiveness O O
  • 24. Conclusion • ARLearn meets requirements for multi-user, multi-role serious games • Different game processes, role constellations and team sizes are possible • Authoring ARLearn games is possible for educators • Small scale studies in our three cases involving educators and learners yield positive results Prof. Dr. Roland Klemke Page 24
  • 25. Conclusion • Recent empirical study shows positive effect on helping behaviour in HeartRun case: – Schmitz, B., Schuffelen, P., Kreijns, K., Klemke, R., and Specht, M. (Manuscript submitted for publication). Putting Yourself in Someone Else’s Shoes: the impact of a location-based, collaborative roleplaying game on behaviour. Prof. Dr. Roland Klemke Page 25
  • 26. But … • Immersiveness is still key issue • Main problem: switching between device and situation Prof. Dr. Roland Klemke Page 26
  • 27. Augmented reality glasses Image: Ted Eytan, https://secure.flickr.com/photos/taedc/ 11966163406 Prof. Dr. Roland Klemke Page 27 27
  • 28. Hands free operation: serious games with environmental interaction Prof. Dr. Roland Klemke Page 28 28 Image: Michael Praetorius, https://secure.flickr.com/photos/prae/ 9408570625
  • 29. Future Work • ARLearn with Google Glass • First prototype available • Research needed to show effectiveness Prof. Dr. Roland Klemke Page 29
  • 30. Prof. Dr. Roland Klemke Page 30 Thank you! roland.klemke@ou.nl www.linkedin.com/in/rolandklemke @rklemke