SlideShare ist ein Scribd-Unternehmen logo
1 von 31
Survival of the Fittest
The Biggest “Game” Will Win
Photo Credit: Andrew Zuckerman
Ralph J. Davila, APR
@rjdavila
Gami… what?
Gamification is a business
strategy which applies
game design techniques to
non-game experiences to
drive user behavior.
Source: http://www.gamification.org/
Thought Leaders Define
Courtesy of www.myMyEnGaming.com
M2 Research
reports that
Gamification
will be a $2.8
billion industry
by 2016
Source: http://www.gamesindustry.biz/articles/2012-05-21-gamification-market-to-reach-USD2-8-billion-in-2016
A Growing Industry
Non-Game Experiences
The Shift to Games
How do we take these
non-game experiences to
the next level?
… Games!
Games? Really?
Photo Credit: SmokyFontaine.com
Cyber Psychology
Cognitive neuroscientists at
the University of Rochester in
New York found… games give
players' brains plenty of
practice for making decisions
in the real world.
Video Games Engage!
People experience 5 things when
playing video games:
1. Seek Novelty
2. Challenge Yourself
3. Think Creatively
4. Do Things the Hard Way
5. Network
Content Source: Gabe Zichermann
Source: http://www.knewton.com/gamification-education/
Game Techniques DO Work!
 “Increase in
engagement and
learning from
video games…”
Why?
Content Source: Gabe Zichermann
“Because
they’re FUN!”
 Your audience is online!
 They seek information on websites,
hand-held devices, tablets, etc.
 Savvy consumers look for – tech data,
peer reviews and brand guidance to
direct their purchase decisions
Why Should I Care?
Via the Green Book Blog
The Founders
 Being engaged, included and
receiving incentives!
 Motivate players with
virtual gifts; e.g., flowers,
badges.
 Bragging rights motivate!
 Recognition by peers
What Motivates People?
Sara just got
ousted! Oh ya!
Key Motivators
Gamified Examples
Perrier: 1st Person Game
Use of Gamification
 This is a “Life Simulation” Game
 Gaming Similarities: The Sims
 You’re living and controlling people online to
achieve a GOAL = ACTION (Buy, Sign Up, Click
Link, etc.)
Goal
 Celebrate 150th Anniversary by combining
“brand entertainment with gaming”
 Experience the lives of 60 different people to
find five clues and find the special hidden
Perrier bottle (Engagement driven!)
 If you find it, you’re entered in a
sweepstakes for a chance to win a trip for
two to Carnival venues around the world and
Paris…
OKC Zoo: On-Location Games
 Kid’s safari game that takes place on the
zoo grounds (Mobile)
 Uses QR codes for mobile devices to access
clues (photos) scattered throughout zoo
 The incentive? Guess the answer, win
various prizes!
 Tied to social media (Facebook Page)
Use of Gamification
 Uses trivia to engage children to learn
and experience the zoo in a whole new
light!
 Trivia questions and answers change
weekly
 Engages the persistence, attention to
detail and problem-solving concepts of
gaming (Game Education Modeling)
Source:
http://blogs.imediaconnection.com/blog/2011/08/03/1
Designing to Motivate
Does Design Just Happen?
 They’ve done it, so it should be
easy, right?
 Most companies/organizations
fail because they don’t set realistic
business objectives up front!
Goal-Setting Approach
 Ensure business objectives (i.e. sales
increases, lead
generation, conversion, brand
awareness, etc.) are set
 It MUST be fun and engaging for your
target audience
 Is it brand appropriate? Is it developed
with your target audience in mind?
Takeaways
 Create valuethrough quality user engagement
 Give your audience a reason to invest their time
 Help instructusers on how to play/interact
 Encouragesharing with others
 Be brand appropriate (colors, logos, content)
 Take advantage of detailed measurement tools
 Keep it simple and fun!
Questions…?
Thank You!
Game with Me!
Ralph J. Davila, APR
t. @rjdavila
li. Linkedin.com/in/ralphdavila
blog: tonofbricks.wordpress.com
Thank you to:
Sources to Reference
 http://www.gamification.co/gabe-zichermann/
 http://barnraisersllc.com/2013/03/companies-use-
gamification-get-better-business-results/
 http://www.gamification.org/
 http://blogs.imediaconnection.com/blog/2011/08/0
3/15-brand-examples-of-gamification/
 http://www.codenameone.com/3/post/2013/03/5-
tips-for-gamifying-your-mobile-app.html

Weitere ähnliche Inhalte

Was ist angesagt?

Examining Reflective Awareness in Gaming Experience
Examining Reflective Awareness in Gaming ExperienceExamining Reflective Awareness in Gaming Experience
Examining Reflective Awareness in Gaming Experience
Games for Change
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
Doug Adams
 

Was ist angesagt? (20)

Gamification
GamificationGamification
Gamification
 
Gamification
GamificationGamification
Gamification
 
Game Studies Download 3.0
Game Studies Download 3.0Game Studies Download 3.0
Game Studies Download 3.0
 
Beyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design ThinkingBeyond Gamification: Architecting Engagement Through Game Design Thinking
Beyond Gamification: Architecting Engagement Through Game Design Thinking
 
Gamification in Digital Marketing
Gamification in Digital MarketingGamification in Digital Marketing
Gamification in Digital Marketing
 
Gamification: How Effective Is It?
Gamification: How Effective Is It?Gamification: How Effective Is It?
Gamification: How Effective Is It?
 
Examining Reflective Awareness in Gaming Experience
Examining Reflective Awareness in Gaming ExperienceExamining Reflective Awareness in Gaming Experience
Examining Reflective Awareness in Gaming Experience
 
Examining Reflective Awareness in Gaming Experience
Examining Reflective Awareness in Gaming ExperienceExamining Reflective Awareness in Gaming Experience
Examining Reflective Awareness in Gaming Experience
 
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
Magic Pixie Wonder Dust 3000 (Enterprise Edition): Designing Motivational Exp...
 
AltugYilmaz-AkarSumset- UXAlive 2017-Gamification
AltugYilmaz-AkarSumset- UXAlive 2017-GamificationAltugYilmaz-AkarSumset- UXAlive 2017-Gamification
AltugYilmaz-AkarSumset- UXAlive 2017-Gamification
 
HEA gamification an overview
HEA gamification an overviewHEA gamification an overview
HEA gamification an overview
 
Gamification In Education
Gamification In EducationGamification In Education
Gamification In Education
 
Gamification for Your Brand
Gamification for Your BrandGamification for Your Brand
Gamification for Your Brand
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
 
UXAlive Berlin - Does One UX Fits Them All? WELCOME TO THE ERA OF GX: Gamific...
UXAlive Berlin - Does One UX Fits Them All? WELCOME TO THE ERA OF GX: Gamific...UXAlive Berlin - Does One UX Fits Them All? WELCOME TO THE ERA OF GX: Gamific...
UXAlive Berlin - Does One UX Fits Them All? WELCOME TO THE ERA OF GX: Gamific...
 
GAME DESIGN LAB 1.0: Bucharest
GAME DESIGN LAB 1.0: BucharestGAME DESIGN LAB 1.0: Bucharest
GAME DESIGN LAB 1.0: Bucharest
 
This Stupidly Simple Trick Helped These Websites Multiply Their Clickrates: D...
This Stupidly Simple Trick Helped These Websites Multiply Their Clickrates: D...This Stupidly Simple Trick Helped These Websites Multiply Their Clickrates: D...
This Stupidly Simple Trick Helped These Websites Multiply Their Clickrates: D...
 
Modern Board Games and the 21st Century Learner
Modern Board Games and the 21st Century LearnerModern Board Games and the 21st Century Learner
Modern Board Games and the 21st Century Learner
 
Gamification of Learning: Am I the Only Idiot here?
Gamification of Learning: Am I the Only Idiot here?Gamification of Learning: Am I the Only Idiot here?
Gamification of Learning: Am I the Only Idiot here?
 
Game On: From Game-Zero to Gaming in No Time - UX Cambridge 2011
Game On: From Game-Zero to Gaming in No Time - UX Cambridge 2011Game On: From Game-Zero to Gaming in No Time - UX Cambridge 2011
Game On: From Game-Zero to Gaming in No Time - UX Cambridge 2011
 

Andere mochten auch

To run a robust model of Career Counselling
To run a robust model of Career CounsellingTo run a robust model of Career Counselling
To run a robust model of Career Counselling
Agil V Joseph
 
Time & Life Management: The African Time Sydrome
Time & Life Management: The African Time SydromeTime & Life Management: The African Time Sydrome
Time & Life Management: The African Time Sydrome
Olusola Owonikoko
 
Time management : Drive your life to success
Time management : Drive your life to successTime management : Drive your life to success
Time management : Drive your life to success
Frederic Quaranta
 
CRM Software for Health Insurance Professionals - Act Software
CRM Software for Health Insurance Professionals - Act SoftwareCRM Software for Health Insurance Professionals - Act Software
CRM Software for Health Insurance Professionals - Act Software
Swiftpage
 
Cuadro comparativo entre hongo virus y bacterias
Cuadro comparativo entre hongo virus y bacteriasCuadro comparativo entre hongo virus y bacterias
Cuadro comparativo entre hongo virus y bacterias
eliasenrrique
 

Andere mochten auch (20)

Tech Ed10 Enculturated Student Sucess F
Tech Ed10 Enculturated Student Sucess FTech Ed10 Enculturated Student Sucess F
Tech Ed10 Enculturated Student Sucess F
 
To run a robust model of Career Counselling
To run a robust model of Career CounsellingTo run a robust model of Career Counselling
To run a robust model of Career Counselling
 
Connected success - the future of the socially valued organisation hr
Connected success - the future of the socially valued organisation hrConnected success - the future of the socially valued organisation hr
Connected success - the future of the socially valued organisation hr
 
How To Become A Leader
How To Become A LeaderHow To Become A Leader
How To Become A Leader
 
Law Students: Starting Right for Career Success
Law Students: Starting Right for Career SuccessLaw Students: Starting Right for Career Success
Law Students: Starting Right for Career Success
 
Time & Life Management: The African Time Sydrome
Time & Life Management: The African Time SydromeTime & Life Management: The African Time Sydrome
Time & Life Management: The African Time Sydrome
 
What does it take to be successful
What does it take to be successfulWhat does it take to be successful
What does it take to be successful
 
Success is a way of thinking
Success is a way of thinkingSuccess is a way of thinking
Success is a way of thinking
 
Way to Success
Way to SuccessWay to Success
Way to Success
 
Time management : Drive your life to success
Time management : Drive your life to successTime management : Drive your life to success
Time management : Drive your life to success
 
Student Paths: Helping Students Transition from High School to their Future
Student Paths: Helping Students Transition from High School to their FutureStudent Paths: Helping Students Transition from High School to their Future
Student Paths: Helping Students Transition from High School to their Future
 
Hobbies That Make You a Better Leader
Hobbies That Make You a Better LeaderHobbies That Make You a Better Leader
Hobbies That Make You a Better Leader
 
CRM Software for Health Insurance Professionals - Act Software
CRM Software for Health Insurance Professionals - Act SoftwareCRM Software for Health Insurance Professionals - Act Software
CRM Software for Health Insurance Professionals - Act Software
 
Effective Student Management (EduERP)
Effective Student Management (EduERP)Effective Student Management (EduERP)
Effective Student Management (EduERP)
 
Becoming You - The Key to Becoming a Leader
Becoming You - The Key to Becoming a LeaderBecoming You - The Key to Becoming a Leader
Becoming You - The Key to Becoming a Leader
 
Career Counselling Skills
Career Counselling SkillsCareer Counselling Skills
Career Counselling Skills
 
True leadership skills, how to become a leader
True leadership skills, how to become a leaderTrue leadership skills, how to become a leader
True leadership skills, how to become a leader
 
Inspirational ppt about life
Inspirational ppt about lifeInspirational ppt about life
Inspirational ppt about life
 
Classroom management
Classroom managementClassroom management
Classroom management
 
Cuadro comparativo entre hongo virus y bacterias
Cuadro comparativo entre hongo virus y bacteriasCuadro comparativo entre hongo virus y bacterias
Cuadro comparativo entre hongo virus y bacterias
 

Ähnlich wie Survival of the Fittest: The Biggest "Game" Will Win (Gamification)

Game Design Thinking for the Enterprise
Game Design Thinking for the EnterpriseGame Design Thinking for the Enterprise
Game Design Thinking for the Enterprise
Ann DeMarle
 
UXAustralia 2011: Gamification sucks
UXAustralia 2011: Gamification sucksUXAustralia 2011: Gamification sucks
UXAustralia 2011: Gamification sucks
Paris Buttfield-Addison
 

Ähnlich wie Survival of the Fittest: The Biggest "Game" Will Win (Gamification) (20)

Gamification Strategies How to solve problems, motivate and engage people th...
 Gamification Strategies How to solve problems, motivate and engage people th... Gamification Strategies How to solve problems, motivate and engage people th...
Gamification Strategies How to solve problems, motivate and engage people th...
 
A detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design MeetupA detailed introduction to gamification - Brisbane Web Design Meetup
A detailed introduction to gamification - Brisbane Web Design Meetup
 
Introduction to Gamification
Introduction to GamificationIntroduction to Gamification
Introduction to Gamification
 
Gamification Will Eat Itself
Gamification Will Eat Itself Gamification Will Eat Itself
Gamification Will Eat Itself
 
Gamification: Engaging and Motivating Your Users
Gamification: Engaging and Motivating Your UsersGamification: Engaging and Motivating Your Users
Gamification: Engaging and Motivating Your Users
 
Game Thinking - The Business of Gaming (Gamification)
Game Thinking - The Business of Gaming (Gamification)Game Thinking - The Business of Gaming (Gamification)
Game Thinking - The Business of Gaming (Gamification)
 
Videogames Saving and Damning Players
Videogames Saving and Damning PlayersVideogames Saving and Damning Players
Videogames Saving and Damning Players
 
Gamification for Marketing and to Build Loyalty
Gamification for Marketing and to Build LoyaltyGamification for Marketing and to Build Loyalty
Gamification for Marketing and to Build Loyalty
 
GDC 2010 Highlights & Trends
GDC 2010 Highlights & TrendsGDC 2010 Highlights & Trends
GDC 2010 Highlights & Trends
 
Game Design Thinking for the Enterprise
Game Design Thinking for the EnterpriseGame Design Thinking for the Enterprise
Game Design Thinking for the Enterprise
 
Gamification: Integrating gaming into your brand strategy
Gamification: Integrating gaming into your brand strategy Gamification: Integrating gaming into your brand strategy
Gamification: Integrating gaming into your brand strategy
 
1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning1. Gamification: from Game design to Digital Game-Based Learning
1. Gamification: from Game design to Digital Game-Based Learning
 
Fun at work through innovation games
Fun at work through innovation gamesFun at work through innovation games
Fun at work through innovation games
 
Gameful Design: Creating Engaging Experiences
Gameful Design: Creating Engaging ExperiencesGameful Design: Creating Engaging Experiences
Gameful Design: Creating Engaging Experiences
 
Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis) Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
Yu-kai Chou's Workshop for Accenture on Gamification (Octalysis)
 
Game on ctu keynote by calongne 2014
Game on  ctu keynote by calongne 2014Game on  ctu keynote by calongne 2014
Game on ctu keynote by calongne 2014
 
UXAustralia 2011: Gamification sucks
UXAustralia 2011: Gamification sucksUXAustralia 2011: Gamification sucks
UXAustralia 2011: Gamification sucks
 
Points don't make it a game!
Points don't make it a game!Points don't make it a game!
Points don't make it a game!
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?
 
Dev con5 gamification
Dev con5 gamificationDev con5 gamification
Dev con5 gamification
 

Kürzlich hochgeladen

Al Mizhar Dubai Escorts +971561403006 Escorts Service In Al Mizhar
Al Mizhar Dubai Escorts +971561403006 Escorts Service In Al MizharAl Mizhar Dubai Escorts +971561403006 Escorts Service In Al Mizhar
Al Mizhar Dubai Escorts +971561403006 Escorts Service In Al Mizhar
allensay1
 
Structuring and Writing DRL Mckinsey (1).pdf
Structuring and Writing DRL Mckinsey (1).pdfStructuring and Writing DRL Mckinsey (1).pdf
Structuring and Writing DRL Mckinsey (1).pdf
laloo_007
 
Mckinsey foundation level Handbook for Viewing
Mckinsey foundation level Handbook for ViewingMckinsey foundation level Handbook for Viewing
Mckinsey foundation level Handbook for Viewing
Nauman Safdar
 
Mifepristone Available in Muscat +918761049707^^ €€ Buy Abortion Pills in Oman
Mifepristone Available in Muscat +918761049707^^ €€ Buy Abortion Pills in OmanMifepristone Available in Muscat +918761049707^^ €€ Buy Abortion Pills in Oman
Mifepristone Available in Muscat +918761049707^^ €€ Buy Abortion Pills in Oman
instagramfab782445
 

Kürzlich hochgeladen (20)

SEO Case Study: How I Increased SEO Traffic & Ranking by 50-60% in 6 Months
SEO Case Study: How I Increased SEO Traffic & Ranking by 50-60%  in 6 MonthsSEO Case Study: How I Increased SEO Traffic & Ranking by 50-60%  in 6 Months
SEO Case Study: How I Increased SEO Traffic & Ranking by 50-60% in 6 Months
 
Paradip CALL GIRL❤7091819311❤CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDING
Paradip CALL GIRL❤7091819311❤CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDINGParadip CALL GIRL❤7091819311❤CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDING
Paradip CALL GIRL❤7091819311❤CALL GIRLS IN ESCORT SERVICE WE ARE PROVIDING
 
Horngren’s Cost Accounting A Managerial Emphasis, Canadian 9th edition soluti...
Horngren’s Cost Accounting A Managerial Emphasis, Canadian 9th edition soluti...Horngren’s Cost Accounting A Managerial Emphasis, Canadian 9th edition soluti...
Horngren’s Cost Accounting A Managerial Emphasis, Canadian 9th edition soluti...
 
Dr. Admir Softic_ presentation_Green Club_ENG.pdf
Dr. Admir Softic_ presentation_Green Club_ENG.pdfDr. Admir Softic_ presentation_Green Club_ENG.pdf
Dr. Admir Softic_ presentation_Green Club_ENG.pdf
 
Lucknow Housewife Escorts by Sexy Bhabhi Service 8250092165
Lucknow Housewife Escorts  by Sexy Bhabhi Service 8250092165Lucknow Housewife Escorts  by Sexy Bhabhi Service 8250092165
Lucknow Housewife Escorts by Sexy Bhabhi Service 8250092165
 
HomeRoots Pitch Deck | Investor Insights | April 2024
HomeRoots Pitch Deck | Investor Insights | April 2024HomeRoots Pitch Deck | Investor Insights | April 2024
HomeRoots Pitch Deck | Investor Insights | April 2024
 
Phases of Negotiation .pptx
 Phases of Negotiation .pptx Phases of Negotiation .pptx
Phases of Negotiation .pptx
 
Falcon Invoice Discounting: Tailored Financial Wings
Falcon Invoice Discounting: Tailored Financial WingsFalcon Invoice Discounting: Tailored Financial Wings
Falcon Invoice Discounting: Tailored Financial Wings
 
Al Mizhar Dubai Escorts +971561403006 Escorts Service In Al Mizhar
Al Mizhar Dubai Escorts +971561403006 Escorts Service In Al MizharAl Mizhar Dubai Escorts +971561403006 Escorts Service In Al Mizhar
Al Mizhar Dubai Escorts +971561403006 Escorts Service In Al Mizhar
 
Arti Languages Pre Seed Teaser Deck 2024.pdf
Arti Languages Pre Seed Teaser Deck 2024.pdfArti Languages Pre Seed Teaser Deck 2024.pdf
Arti Languages Pre Seed Teaser Deck 2024.pdf
 
Over the Top (OTT) Market Size & Growth Outlook 2024-2030
Over the Top (OTT) Market Size & Growth Outlook 2024-2030Over the Top (OTT) Market Size & Growth Outlook 2024-2030
Over the Top (OTT) Market Size & Growth Outlook 2024-2030
 
Cracking the 'Career Pathing' Slideshare
Cracking the 'Career Pathing' SlideshareCracking the 'Career Pathing' Slideshare
Cracking the 'Career Pathing' Slideshare
 
Marel Q1 2024 Investor Presentation from May 8, 2024
Marel Q1 2024 Investor Presentation from May 8, 2024Marel Q1 2024 Investor Presentation from May 8, 2024
Marel Q1 2024 Investor Presentation from May 8, 2024
 
Structuring and Writing DRL Mckinsey (1).pdf
Structuring and Writing DRL Mckinsey (1).pdfStructuring and Writing DRL Mckinsey (1).pdf
Structuring and Writing DRL Mckinsey (1).pdf
 
Falcon Invoice Discounting: Aviate Your Cash Flow Challenges
Falcon Invoice Discounting: Aviate Your Cash Flow ChallengesFalcon Invoice Discounting: Aviate Your Cash Flow Challenges
Falcon Invoice Discounting: Aviate Your Cash Flow Challenges
 
Organizational Transformation Lead with Culture
Organizational Transformation Lead with CultureOrganizational Transformation Lead with Culture
Organizational Transformation Lead with Culture
 
Falcon Invoice Discounting: Empowering Your Business Growth
Falcon Invoice Discounting: Empowering Your Business GrowthFalcon Invoice Discounting: Empowering Your Business Growth
Falcon Invoice Discounting: Empowering Your Business Growth
 
Putting the SPARK into Virtual Training.pptx
Putting the SPARK into Virtual Training.pptxPutting the SPARK into Virtual Training.pptx
Putting the SPARK into Virtual Training.pptx
 
Mckinsey foundation level Handbook for Viewing
Mckinsey foundation level Handbook for ViewingMckinsey foundation level Handbook for Viewing
Mckinsey foundation level Handbook for Viewing
 
Mifepristone Available in Muscat +918761049707^^ €€ Buy Abortion Pills in Oman
Mifepristone Available in Muscat +918761049707^^ €€ Buy Abortion Pills in OmanMifepristone Available in Muscat +918761049707^^ €€ Buy Abortion Pills in Oman
Mifepristone Available in Muscat +918761049707^^ €€ Buy Abortion Pills in Oman
 

Survival of the Fittest: The Biggest "Game" Will Win (Gamification)

  • 1. Survival of the Fittest The Biggest “Game” Will Win Photo Credit: Andrew Zuckerman Ralph J. Davila, APR @rjdavila
  • 2. Gami… what? Gamification is a business strategy which applies game design techniques to non-game experiences to drive user behavior. Source: http://www.gamification.org/
  • 3. Thought Leaders Define Courtesy of www.myMyEnGaming.com
  • 4. M2 Research reports that Gamification will be a $2.8 billion industry by 2016 Source: http://www.gamesindustry.biz/articles/2012-05-21-gamification-market-to-reach-USD2-8-billion-in-2016 A Growing Industry
  • 6. The Shift to Games How do we take these non-game experiences to the next level? … Games!
  • 7. Games? Really? Photo Credit: SmokyFontaine.com
  • 8. Cyber Psychology Cognitive neuroscientists at the University of Rochester in New York found… games give players' brains plenty of practice for making decisions in the real world.
  • 9. Video Games Engage! People experience 5 things when playing video games: 1. Seek Novelty 2. Challenge Yourself 3. Think Creatively 4. Do Things the Hard Way 5. Network Content Source: Gabe Zichermann
  • 11. Game Techniques DO Work!  “Increase in engagement and learning from video games…” Why? Content Source: Gabe Zichermann “Because they’re FUN!”
  • 12.  Your audience is online!  They seek information on websites, hand-held devices, tablets, etc.  Savvy consumers look for – tech data, peer reviews and brand guidance to direct their purchase decisions Why Should I Care?
  • 13. Via the Green Book Blog
  • 15.  Being engaged, included and receiving incentives!  Motivate players with virtual gifts; e.g., flowers, badges.  Bragging rights motivate!  Recognition by peers What Motivates People? Sara just got ousted! Oh ya!
  • 18.
  • 20. Use of Gamification  This is a “Life Simulation” Game  Gaming Similarities: The Sims  You’re living and controlling people online to achieve a GOAL = ACTION (Buy, Sign Up, Click Link, etc.)
  • 21. Goal  Celebrate 150th Anniversary by combining “brand entertainment with gaming”  Experience the lives of 60 different people to find five clues and find the special hidden Perrier bottle (Engagement driven!)  If you find it, you’re entered in a sweepstakes for a chance to win a trip for two to Carnival venues around the world and Paris…
  • 22.
  • 23. OKC Zoo: On-Location Games  Kid’s safari game that takes place on the zoo grounds (Mobile)  Uses QR codes for mobile devices to access clues (photos) scattered throughout zoo  The incentive? Guess the answer, win various prizes!  Tied to social media (Facebook Page)
  • 24. Use of Gamification  Uses trivia to engage children to learn and experience the zoo in a whole new light!  Trivia questions and answers change weekly  Engages the persistence, attention to detail and problem-solving concepts of gaming (Game Education Modeling)
  • 26. Does Design Just Happen?  They’ve done it, so it should be easy, right?  Most companies/organizations fail because they don’t set realistic business objectives up front!
  • 27. Goal-Setting Approach  Ensure business objectives (i.e. sales increases, lead generation, conversion, brand awareness, etc.) are set  It MUST be fun and engaging for your target audience  Is it brand appropriate? Is it developed with your target audience in mind?
  • 28. Takeaways  Create valuethrough quality user engagement  Give your audience a reason to invest their time  Help instructusers on how to play/interact  Encouragesharing with others  Be brand appropriate (colors, logos, content)  Take advantage of detailed measurement tools  Keep it simple and fun!
  • 30. Thank You! Game with Me! Ralph J. Davila, APR t. @rjdavila li. Linkedin.com/in/ralphdavila blog: tonofbricks.wordpress.com Thank you to:
  • 31. Sources to Reference  http://www.gamification.co/gabe-zichermann/  http://barnraisersllc.com/2013/03/companies-use- gamification-get-better-business-results/  http://www.gamification.org/  http://blogs.imediaconnection.com/blog/2011/08/0 3/15-brand-examples-of-gamification/  http://www.codenameone.com/3/post/2013/03/5- tips-for-gamifying-your-mobile-app.html

Hinweis der Redaktion

  1. Typically gamification applies to non-game applications and processes, in order to encourage people to adopt them, or to influence how they are used. Gamification works by making technology more engaging, by encouraging users to engage in desired behaviors, by showing a path to mastery and autonomy, by helping to solve problems and not being a distraction, and by taking advantage of humans' psychological predisposition to engage in gaming.
  2. The Gamification market is poised to grow exponentially to nearly $2.8 billion by 2016!
  3. There are many other industries and areas in which non-game experiences are present (i.e. automotive, engineering, politics, etc.) This presentation focuses on the marketing, advertising, direct and PR applications of the shift from non-game to game-designed engagement/action The technique can encourage people to perform chores that they ordinarily consider boring, such as completing surveys, shopping, filling out tax forms, or reading web sites.
  4. These gaming consoles were new and brought the excitement of gaming into people’s homes! Even though it was just a joystick and button, consumer’s hand-eye coordination and mental acuity was tested and improved from playing.
  5. People teach themselves through these traits… These 5 traits are connected to a constant state of learning Are these 5 traits things we DO? And what we want our CUSTOMERS to SEEK?
  6. Play on people’s egos and give them recognition
  7. To celebrate the 150th Anniversary of Perrier – the longevity, brand loyalty and growth they have achieved through an interactive world YOU, as the consumer, live.
  8. Perrier brings you, the consumer, into their world; a world created around the brand to engage and excite the consumer. This games leads you to an action = Find the secret Perrier Bottle and get entered into a grand Sweepstakes.
  9. Incentivize children and their parents beyond the regular zoo experience by challenging them with the chance to win prizes by playing games!
  10. Make it colorful and graphically appealingMake it brand appropriate – colors and content mimic brand standards and objectives
  11. They fail because they don’t set realistic, business-oriented objectives, not because the game wasn’t fun or didn’t win an interactive award.
  12. Available data from gamified websites, applications, and processes indicate potential improvements in areas like user engagement, ROI, data quality, timeliness, or learning