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Introduction to
Virtual Reality
Mikhail Fominykh, PhD
Molde University College, Norway
Volga State University of Technology, Russia
Europlan UK ltd., United Kingdom
Invited lecture at Aksaray University, Turkey | 12.11.2015
2 http://mikhailfominykh.com/
I. The term “Virtual Reality”
II. History
III. Effect
IV. Components
V. Application examples
Outline
3 http://mikhailfominykh.com/Photo from VR 2013 © Mikhail Fominykh
4 http://mikhailfominykh.com/
From latin virtuālis, Vir (man) Virtus
(connotations of valor, manliness,
excellence, courage, character, etc.)
The term “Virtual Reality”
5 http://mikhailfominykh.com/
Virtual = almost real
The term “Virtual Reality”
6 http://mikhailfominykh.com/
Movie examples
The term “Virtual Reality”
7 http://mikhailfominykh.com/
I. The term “Virtual Reality”
II. History
III. Effect
IV. Components
V. Application examples
Outline
8 http://mikhailfominykh.com/Photo from ISM 2013 © Mikhail Fominykh
9 http://mikhailfominykh.com/
View master
1939
Photo from wikipedia
10 http://mikhailfominykh.com/Photo from http://www.shortlist.com/
11 http://mikhailfominykh.com/Photo from http://amturing.acm.org/
Head-mounted display
1968
12 http://mikhailfominykh.com/Photo from wikipedia
Aspen
Movie
Map,
1977
13 http://mikhailfominykh.com/Photo from http://starwars.wikia.com/
Aspen Movie Map
1977
Star Wars. New hope, 1977
14 http://mikhailfominykh.com/Photo from http://p3.no/
Aspen Movie Map
1977
Tron, 1982
15 http://mikhailfominykh.com/
History
16 http://mikhailfominykh.com/
Photo from http://www.amazon.com/
History
17 http://mikhailfominykh.com/
18 http://mikhailfominykh.com/
1980–1990
o High price
o New competitor – the Internet
History
19 http://mikhailfominykh.com/Photo from http://www.telegraph.co.uk/
20 http://mikhailfominykh.com/
1990–2000
o CAVEs
o VRML
History
21 http://mikhailfominykh.com/
VR paper box
2015
Photo © Mikhail FominykhPhoto from http://www.umich.edu/
22 http://mikhailfominykh.com/
2000–>
o Desktop technologies
o Head-mounted displays
o Haptics
o Augmented reality
o Wearables
o Internet of things
o Price
History
23 http://mikhailfominykh.com/Photo © Mikhail Fominykh
http://secondlife.com
24 http://mikhailfominykh.com/Photo © Mikhail Fominykh
http://vacademia.com
25 http://mikhailfominykh.com/Photo from Wikipedia
Oculus Rift DK1
2013
26 http://mikhailfominykh.com/Photo from http://www.augmentedreality.org/
Oculus Rift DK1
2013
27 http://mikhailfominykh.com/
VR paper box
2015
Photo from http://www.aliexpress.com/
28 http://mikhailfominykh.com/
Oculus Rift DK1
2013
29 http://mikhailfominykh.com/
Oculus Rift DK1
2013
Photo from http://techcrunch.com/
30 http://mikhailfominykh.com/
I. The term “Virtual Reality”
II. History
III. Effect
IV. Components
V. Application examples
Outline
31 http://mikhailfominykh.com/Photo from https://www.youtube.com/watch?v=MP0Dg0B0bi0
32 http://mikhailfominykh.com/
Virtual Reality Effect
Senses
Consciousness
Reality
Action
33 http://mikhailfominykh.com/
Virtual Reality Effect
Virtual reality
Senses
Consciousness
Action
Output devices
Input devices
Senses
Consciousness
Reality
Action
34 http://mikhailfominykh.com/
Virtual reality I3
o Imagination
o Interaction
o Immersion
Virtual Reality Effect
Immersion
Interaction Imagination
T. B. Sheridan: Interaction, imagination and immersion some research needs
35 http://mikhailfominykh.com/
Virtual reality is
o Believable
o Interactive
o Computed-generated
o Explorable
o Immersive
Virtual Reality Effect
Inspired by http://www.explainthatstuff.com/virtualreality.html
36 http://mikhailfominykh.com/
o Believable: A user must feel and believe
that he/she is in a virtual reality. Otherwise,
the illusion disappears.
Virtual Reality Effect
37 http://mikhailfominykh.com/
o Interactive: When a user is moving in
virtual reality, the environment is moving
accordingly, it reacts to the actions of
users.
Virtual Reality Effect
38 http://mikhailfominykh.com/
o Computed-generated: Only computer
technologies can generate virtual reality
believable enough and interactive, so
that the users can fall into illusion.
Virtual Reality Effect
39 http://mikhailfominykh.com/
o Explorable: Virtual reality should be
explorable with multiple points of view
opening new perspectives depending on
the actions of users.
Virtual Reality Effect
40 http://mikhailfominykh.com/
o Immersive: Virtual reality should immerse
mind and body, affecting five main senses
and other senses.
Virtual reality should be immersive enough:
more complex technologies do not always
lead to a better effect
Virtual Reality Effect
41 http://mikhailfominykh.com/
o Sight – desktop / stereo / CAVE / HMD
– http://en.wikipedia.org/wiki/Methods_of_virtual_reality
– http://en.wikipedia.org/wiki/Stereoscopy
– http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Env
ironment
– http://en.wikipedia.org/wiki/Head-mounted_display
o Hearing
o Taste
o Smell
o Touch
Virtual Reality senses: Sight
42 http://mikhailfominykh.com/
Desktop Virtual Reality
43 http://mikhailfominykh.com/
Stereoscopy
http://www.xdcam-user.com/alisters-blog/
44 http://mikhailfominykh.com/
Cave Automatic Virtual Environment (CAVE)
http://www0.cs.ucl.ac.uk/research/vr/Projects/Cave/
45 http://mikhailfominykh.com/http://en.wikipedia.org/wiki/Oculus_Rift
Head-mounted display (HMD)
46 http://mikhailfominykh.com/
Head-mounted display (HMD)
47 http://mikhailfominykh.com/
o Sight
o Hearing – 3D audio
– http://en.wikipedia.org/wiki/Methods_of_virtual_reality
o Taste
o Smell
o Touch
Virtual Reality senses: Hearing
48 http://mikhailfominykh.com/
http://www.stormaudio.com/en/technologies/3d-audio/spheraudio/
Virtual acoustics and sound
49 http://mikhailfominykh.com/
o Sight
o Hearing
o Taste – virtual taste
– http://en.wikipedia.org/wiki/Immersive_technology
o Smell
o Touch
Virtual Reality senses: Taste
50 http://mikhailfominykh.com/
http://mixedrealitylab.org/projects/all-projects/digital-taste-
interface/
Digital taste interface
51 http://mikhailfominykh.com/
o Sight
o Hearing
o Taste
o Smell – virtual smell
– http://en.wikipedia.org/wiki/Immersive_technology
o Touch
Virtual Reality senses: Smell
52 http://mikhailfominykh.com/http://www.epsrc.ac.uk/
Virtual Cocoon
53 http://mikhailfominykh.com/
http://phys.org/news/2011-04-virtual-reality-scent-human.html
Meta cookie
54 http://mikhailfominykh.com/
o Sight
o Hearing
o Taste
o Smell
o Touch – haptic / force feedback
– http://en.wikipedia.org/wiki/Haptic_technology
Virtual Reality senses: Touch
55 http://mikhailfominykh.com/http://homes.cs.washington.edu/~vikash/Hddn.html
Haptic glove - touch
56 http://mikhailfominykh.com/
https://www.kickstarter.com/projects/141790329/araig-as-real-
as-it-gets/
Multisensory suit prototype
57 http://mikhailfominykh.com/
Screenshot from http://www.virtuix.com/
Movement interface «Omni»
58 http://mikhailfominykh.com/
I. The term “Virtual Reality”
II. History
III. Effect
IV. Components
V. Application examples
Outline
59 http://mikhailfominykh.com/Photo from http://www.slate.com/
60 http://mikhailfominykh.com/
o Generated environment
 real-time 3D graphics, sound
o Affect senses
 Input/output devices
o Interaction
 Interfaces and navigation
o Immersion
 Scenario and task
Components: properties
61 http://mikhailfominykh.com/
Components: basics
Output device
Image
generator
Input device
Oculus
PC
62 http://mikhailfominykh.com/
o Keyboard and mouse
o Joysticks and gamepads
o Position sensors
o Orientation sensors
o Force feedback/smart gloves
o Exoskeletons and suits
o Motion capture
o Brain activity sensors
Components: Input devices
63 http://mikhailfominykh.com/
o Video: monitors, projectors, helmets
o Audio: speakers, earphones
o Touch: force feedback gloves, suits
o Smell and taste?
o Additional senses (balance, temperature,
time, etc.)
o Artificial senses
Components: Output devices
64 http://mikhailfominykh.com/
o Real time, >25 frames/s
o Latency < 50 ms (performance, input)
o Large volumes of data (memory)
o 3D graphics, highest quality with given FPS
o High-speed Internet
o Price?
Components: requirements
65 http://mikhailfominykh.com/
I. The term “Virtual Reality”
II. History
III. Effect
IV. Components
V. Application examples
Outline
66 http://mikhailfominykh.com/Photo from https://medium.com/
67 http://mikhailfominykh.com/
Software market 2013 = US$407.3 bln + 4.8%
per year
68 http://mikhailfominykh.com/
Software market 2013 = US$407.3 bln + 4.8%
per year
+80 /
+100%
69 http://mikhailfominykh.com/
Major application areas
o Military / defense
o Medicine / health
o Entertainment / games
o Industry
– Communication / teleconferencing
– Education / training
– Collaborative work
Application
Inspired by http://www.explainthatstuff.com/virtualreality.html
70 http://mikhailfominykh.com/Future Immersive Training Environment_(FITE)
71 http://mikhailfominykh.com/nccastaff.bournemouth.ac.uk
72 http://mikhailfominykh.com/http://www.roadtovr.com/
73 http://mikhailfominykh.com/http://www.cobrasimulation.com/
74 http://mikhailfominykh.com/http://www.esi-group.com/
75 http://mikhailfominykh.com/
http://www.uni-weimar.de/de/medien/professuren/vr/research/display-
systems/c1x6-a-stereoscopic-six-user-display/
76 http://mikhailfominykh.com/
Q&A
mihail.fominyh@gmail.com
http://www.mikhailfominykh.com/
http://slideshare.net/mfominykh/
Mikhail Fominykh, PhD
Molde University College, Norway
Volga State University of Technology, Russia
Europlan UK ltd., United Kingdom

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