An introductory lecture to Virtual Reality. This version of the lecture was presented at an open lecture at Aksaray University in Turkey for computer science and engineering students.
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Introduction to
Virtual Reality
Mikhail Fominykh, PhD
Molde University College, Norway
Volga State University of Technology, Russia
Europlan UK ltd., United Kingdom
Invited lecture at Aksaray University, Turkey | 12.11.2015
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From latin virtuālis, Vir (man) Virtus
(connotations of valor, manliness,
excellence, courage, character, etc.)
The term “Virtual Reality”
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Virtual reality I3
o Imagination
o Interaction
o Immersion
Virtual Reality Effect
Immersion
Interaction Imagination
T. B. Sheridan: Interaction, imagination and immersion some research needs
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Virtual reality is
o Believable
o Interactive
o Computed-generated
o Explorable
o Immersive
Virtual Reality Effect
Inspired by http://www.explainthatstuff.com/virtualreality.html
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o Interactive: When a user is moving in
virtual reality, the environment is moving
accordingly, it reacts to the actions of
users.
Virtual Reality Effect
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o Computed-generated: Only computer
technologies can generate virtual reality
believable enough and interactive, so
that the users can fall into illusion.
Virtual Reality Effect
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o Explorable: Virtual reality should be
explorable with multiple points of view
opening new perspectives depending on
the actions of users.
Virtual Reality Effect
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o Immersive: Virtual reality should immerse
mind and body, affecting five main senses
and other senses.
Virtual reality should be immersive enough:
more complex technologies do not always
lead to a better effect
Virtual Reality Effect
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o Sight – desktop / stereo / CAVE / HMD
– http://en.wikipedia.org/wiki/Methods_of_virtual_reality
– http://en.wikipedia.org/wiki/Stereoscopy
– http://en.wikipedia.org/wiki/Cave_Automatic_Virtual_Env
ironment
– http://en.wikipedia.org/wiki/Head-mounted_display
o Hearing
o Taste
o Smell
o Touch
Virtual Reality senses: Sight
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o Sight
o Hearing – 3D audio
– http://en.wikipedia.org/wiki/Methods_of_virtual_reality
o Taste
o Smell
o Touch
Virtual Reality senses: Hearing
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o Sight
o Hearing
o Taste – virtual taste
– http://en.wikipedia.org/wiki/Immersive_technology
o Smell
o Touch
Virtual Reality senses: Taste
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o Sight
o Hearing
o Taste
o Smell – virtual smell
– http://en.wikipedia.org/wiki/Immersive_technology
o Touch
Virtual Reality senses: Smell
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o Sight
o Hearing
o Taste
o Smell
o Touch – haptic / force feedback
– http://en.wikipedia.org/wiki/Haptic_technology
Virtual Reality senses: Touch
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o Generated environment
real-time 3D graphics, sound
o Affect senses
Input/output devices
o Interaction
Interfaces and navigation
o Immersion
Scenario and task
Components: properties
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o Keyboard and mouse
o Joysticks and gamepads
o Position sensors
o Orientation sensors
o Force feedback/smart gloves
o Exoskeletons and suits
o Motion capture
o Brain activity sensors
Components: Input devices
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o Video: monitors, projectors, helmets
o Audio: speakers, earphones
o Touch: force feedback gloves, suits
o Smell and taste?
o Additional senses (balance, temperature,
time, etc.)
o Artificial senses
Components: Output devices
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o Real time, >25 frames/s
o Latency < 50 ms (performance, input)
o Large volumes of data (memory)
o 3D graphics, highest quality with given FPS
o High-speed Internet
o Price?
Components: requirements
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Major application areas
o Military / defense
o Medicine / health
o Entertainment / games
o Industry
– Communication / teleconferencing
– Education / training
– Collaborative work
Application
Inspired by http://www.explainthatstuff.com/virtualreality.html