3. TODAY
A BRAND IS THE SUM OF THE CUSTOMER’S
EXPERIENCES WITH THE RELEVANT
PRODUCT OR COMPANY,
IT IS TRANSMITTED IN EVERY INTERACTION
WITH THE CUSTOMER OVER THE LIFETIME OF
THE RELATIONSHIP
8. “WHEN THE INTERACTION IS
UNIQUE, YOUR USERS CAN
BEGIN TO ASSOCIATE THAT
INTERACTION WITH YOUR
PRODUCT. IF YOU CAN OWN
AN INTERACTION, THAT’S A
VERY STRONG LEVEL OF
BRANDING IN TODAY’S
INTERFACE-FILLED WORLD.”
MATHEW MOORE 2013
BRANDED INTERACTIONS
UNIQUE
INTERACTION
PRODUCT
STRONG LEVEL
BRANDING
9. NEED TO EXISTS ON THE SAME BASIS
OF A GOOD LOGO DESIGN, MUST BE:
UNIQUE
RELEVANT
MEMORABLE
A BRAND-REINFORCING EMOTION.
10. EMOTIONAL DESIGN SEEKS TO INCREASE THE
MOTIVATION TO USE A PRODUCT.
INCREASING
MOTIVATION
PSICOLOGY
REMOVING FRICTION
USABILITY
17. TWITTER - PULL DOWN TO REFRESH
PRISMATIC APP - EXPANDED MENU
CREATE STRONGER
TIES ON HABIT/USAGE
LEVEL BY THE USE
OF INTERACTION AS A
CHARACTERISTIC
FEATURE OF AN ACTIVITY
OR ACTION
18. GOOGLE MAP
GREATER CONVERGENCE OF A CUSTOMER TO THE PROVIDER,
BY MOMENTS IN WHICH BENEFITS AND ADDED VALUES ARE
DIRECTLY EXPERIENCED AND CUSTOMERS ARE
ENCOURAGED TO PARTICIPATE AND INTERACT BY GIVING
THEM GREATER CONTROL OF THE SITUATION
19. CONCLUSION
HOW A BRAND COMES ACROSS TODAY, IS DETERMINED MORE
BY ITS CUSTOMER INTERFACES THAN BY THE GOOD OLD
LOGO AND CORPORATE DESIGN.
20. BE THEY WEBSITES, MOBILE APPS, SPATIAL INSTALLATIONS
OR DYNAMIC ARCHITECTURE, THESE INTERFACES ARE, FIRST
AND FOREMOST, INTERACTIVE IN NATURE, AND ALLOW FOR
EXTENSIVE COMMUNICATION BETWEEN BUSINESS AND
CONSUMER.