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Leif Oppermann  For Mobile Games Mobile Gaming Workshop, L übeck , 29.09.2009
Overview of this talk ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
No single tech fits all needs ,[object Object],[object Object],[object Object]
Findings from seminal work ,[object Object],[object Object],[object Object],[object Object]
Relation to mobile games ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Be flexible with location! ,[object Object],[object Object],[object Object],[object Object]
 
Location mechanism ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Position vs. location ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Space vs. place (1) ,[object Object],[object Object],[object Object],[object Object]
Related work ,[object Object],[object Object],[object Object],[object Object],[object Object]
Space vs. place (2) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Abstract Location Model ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Abstracts user experience from technology Metric Level Abstract Level Interactional Level Term Position (Space) Location (Space) Place Example GPS coordinates, GSM cell ID, Wi-Fi fingerprint “ House”  An empty shell; needs to be filled with meaning, i.e. content and regions in our case. “ Home” A location with associated semantics; content and regions in our case. Usage Define regions in space according to a particular metric Links the metric level with the interactional level Point of interaction with end user
Advantages of this model ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Reproducible ID strings ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object]
Upshot ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Thanks for your attention ,[object Object],[object Object],[object Object],[object Object],[object Object]

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Mobile gaming 2009 an abstract location model

  • 1. Leif Oppermann For Mobile Games Mobile Gaming Workshop, L übeck , 29.09.2009
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  • 14. Abstracts user experience from technology Metric Level Abstract Level Interactional Level Term Position (Space) Location (Space) Place Example GPS coordinates, GSM cell ID, Wi-Fi fingerprint “ House” An empty shell; needs to be filled with meaning, i.e. content and regions in our case. “ Home” A location with associated semantics; content and regions in our case. Usage Define regions in space according to a particular metric Links the metric level with the interactional level Point of interaction with end user
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