SlideShare ist ein Scribd-Unternehmen logo
1 von 18
Downloaden Sie, um offline zu lesen
Communities of Nurturing:
How to Design Empathy? 
(and other things most game developers are
embarrassed to talk about)




                                                   Aki Järvinen
                                        aki@gameswithoutfrontiers.net
                                 http://www.gameswithoutfrontiers.net
Aki’s Background
   •      Studying games academically since 1998, experience
          from casual and mobile game design projects since
          2000

   •      Experience from both academia, the game industry,
          and game journalism

   •      Ph.D. on player experience driven methods of game
          studies and design to be defended in 2007

   •      Drawing from psychology, study of arts, design
          research, game design literature, etc.


Games without Frontiers
A Resource for Game Studies & Design
Set of Premises
    •     Recent success stories indicate that games’ emotional
          spectrum need not be restricted to competition and conflict.

    •     Communities of Nurturing are audiences ready and willing to
          experience other types of emotions when playing

    •     Animal Crossing and Nintendogs, among others, indicate
          that emotions concerning fortunes of others, real or virtual,
          can matter.

    •     How do games such as these create player engagement? What
          is particular to that engagement?

    •     Keys to answer: Emotion theory adapted for purposes of
          game studies and design


Games without Frontiers
A Resource for Game Studies & Design
Embodying feeling into
game designs
   •      In aesthetic theory, artistic practice is understood as a
          practice of embodying feeling into a work (painting,
          literature, film, music, etc.

   •      with techniques both particular to a medium, and the
          modalities it addresses

   •      ...and general techniques having to do with cognition, i.e.
          perception and understanding

   •      Like other aesthetic phenomena, Game designs embody
          eliciting conditions for emotions and subsequent moods

   •      Which we all ’know’, yet when we are asked about it, can
          we explain it?

   •      Here we go…
Games without Frontiers
A Resource for Game Studies & Design
Applying Emotion theory
 •      Ortony, Collins & Clore: The Cognitive Structure of Emotions
        (1990)

 •      Emotions are valenced (+/-) reactions towards agents, events, or
        objects in the world

 •      Games create micro-worlds with agents, events, and objects

 •      Emotion categories according to the OCC model:

      •      Prospect-based emotions

      •      Fortunes-of-others emotions

      •      Attribution emotions

      •      Attraction emotions

      •      Well-being emotions
Games without Frontiers
A Resource for Game Studies & Design
Player Experience
   • At present, emotions
                 games privilege prospect-based and
     attribution

   • There is potential for new player experiences in
     fortunes-of-others and attraction emotions

   • How can this theoretical premise applied into
     practice?

   • How canthrough design? and attraction
              fortunes-of-others
     elicited

   • Design of goals as a key
Games without Frontiers
A Resource for Game Studies & Design
Psychology of Goals
   •      The importance of goals for player experience can
          not be overemphasized

   •      The road to attaining goals is beset by emotions

   •      Emotions function in the managing of goals. i.e.
          how players prioritize one goal or means over
          another

   •      Goals are embodied into the design of game
          components, characters, environments, and their
          attributes & behaviour

Games without Frontiers
A Resource for Game Studies & Design
Fortunes-of-others as
the key for empathy
• Game designs can embody eliciting conditions
     for empathy and Altruism:

    • With goals the completion of which benefit
          other players or game characters

    • With possibilities for players to act towards
          completing such goals

    • With persuasive goal rhetoric embodied,
          e.g., into characters and their needs

Games without Frontiers
A Resource for Game Studies & Design
Nurturing as a set of
game mechanics
   •      Concrete actions for players that support emergence
          of a mood of altruism

   •      Gift-giving; Remembering

   •      Caring

   •      Delivering

   •      Sharing

   •      …You name it!

Games without Frontiers
A Resource for Game Studies & Design
Rhetoric of Caring
   • Functionin terms of anotherunderstand one
              of metaphor is to
     concept

   • In game design, metaphors are created for rules
   • Sets of metaphors constitute the theme of the
     game

   • Theme is communicated with play
                                   a certain rhetoric
     that persuades the players to

   • Case example: Two designsThrust
                                  of delivery with
     dierent metaphors: Ico vs.

Games without Frontiers
A Resource for Game Studies  Design
Theme is everything!




Games without Frontiers
A Resource for Game Studies  Design
Animal Crossing
 •     Designing recognition, alignment, and/or allegiance to
       characters is another key to empathy

 •     Dialogue as a characterization technique that elicits
       emotions: Behaviour of NPCs need not be restricted to
       animation techniques! (cf. ‘Uncanny valley’)

 •     Goal hierarchy as a key to achieve this:

      •      Goals-of-animals contribute to Goals-of-self and
             Goals-of-village

 •     Mood supported: Community spirit, i.e. caring about
       common concerns and the ‘feelings’ of the animal
       characters

Games without Frontiers
A Resource for Game Studies  Design
Games without Frontiers
A Resource for Game Studies  Design
Nintendogs
 •     Simulation of a living being and its
       behaviour as a set of eliciting conditions

 •     Gestures and canine behavioural cues
       (wagging the tail, barking) as constituents
       of eliciting conditions

 •     Dog as a faithful companion which, as a
       pet, still depends on the care of a human

 •     ’Pet schema’ as a structure, i.e. event
       schema about caring, functions as a
       metaphor for understanding Nintendogs
       rules

Games without Frontiers
A Resource for Game Studies  Design
Shadow of the Colossus
 •      Sense of Loss  Inevitability as key
        moods

 •      The player is put to destroy that
        which provides the player experience
        of spectacle and struggle

 •      The tone of game rhetoric supports
        this; completion of high-order goals
        are communicated with tragic
        overtones

 •      Could be used as design solutions for
        an environmentalist game?

Games without Frontiers
A Resource for Game Studies  Design
Dying in
Darfur
 •      Empathy through identification
        with Goals-of-Darfurian
        refugees

 •      Empathy through persuasion

 •      Three types of persuasion:
      •      Response-Shaping,

      •      Response-Reinforcing, or

      •      Response-Changing

 •      Identifying with Fortunes-of-
        Darfurians as intellectual and
        altruistic ’Ideo-Pleasure’
Games without Frontiers
A Resource for Game Studies  Design
Summary
 •      Game designs embody eliciting conditions for emotions

 •      The constituents of eliciting conditions include goals,
        player possessions, player performances, etc.

 •      Emotion theory gives us concepts  vocabulary with
        which to talk about goal and player relationships

 •      At present, fortunes-of-self type of emotions are
        overprivileged in games.

 •      Designing constituents for Fortunes-of-others through
        goal hierarchies and game mechanics as a method

 •      ... in order to create community ties and broader
        audiences

Games without Frontiers
A Resource for Game Studies  Design
Further Resources
 • http://www.gameswithoutfrontiers.net
  • Aki’s Thesis chapters  online analysis
     tools (TBA)
 • http://gamegame.blogs.com
  • Card game / brainstorming tool for
     game design
 • aki@gameswithoutfrontiers.net
Games without Frontiers
A Resource for Game Studies  Design

Weitere ähnliche Inhalte

Was ist angesagt?

Was ist angesagt? (20)

Game design
Game designGame design
Game design
 
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She..."Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
"Epistemic Game Design for Collaborative Inquiry and Civic Engagement" by She...
 
Meaningful Play 2010: ARG/transmedia panel
Meaningful Play 2010: ARG/transmedia panelMeaningful Play 2010: ARG/transmedia panel
Meaningful Play 2010: ARG/transmedia panel
 
Cultura patrimonio gamificacao comunicacao share
Cultura patrimonio gamificacao comunicacao shareCultura patrimonio gamificacao comunicacao share
Cultura patrimonio gamificacao comunicacao share
 
Learning through games in museums
Learning through games in museumsLearning through games in museums
Learning through games in museums
 
Outside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming EnjoymentOutside the Box: Toward an Ecology of Gaming Enjoyment
Outside the Box: Toward an Ecology of Gaming Enjoyment
 
Teaching video game development panel FDG2014
Teaching video game development panel FDG2014Teaching video game development panel FDG2014
Teaching video game development panel FDG2014
 
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
Mechanics, Messages, Meta-Media: How Persuasive Games Persuade, and What They...
 
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
It's the Autonomy, Stupid: Autonomy Experiences Between Playful Work and Work...
 
Game design
Game designGame design
Game design
 
Aft158 story writing_for_animation_1
Aft158 story writing_for_animation_1Aft158 story writing_for_animation_1
Aft158 story writing_for_animation_1
 
Game Thinking - Free Chapter from Even Ninja Monkeys Like to Play
Game Thinking - Free Chapter from Even Ninja Monkeys Like to PlayGame Thinking - Free Chapter from Even Ninja Monkeys Like to Play
Game Thinking - Free Chapter from Even Ninja Monkeys Like to Play
 
Game Thinking: More than just Gamification
Game Thinking: More than just GamificationGame Thinking: More than just Gamification
Game Thinking: More than just Gamification
 
A modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE frameworkA modern approach to game analysis and design: the AGE framework
A modern approach to game analysis and design: the AGE framework
 
understanding our past to improve our future
understanding our past to improve our futureunderstanding our past to improve our future
understanding our past to improve our future
 
An Introduction to Educational Game Design
An Introduction to Educational Game DesignAn Introduction to Educational Game Design
An Introduction to Educational Game Design
 
Designing games for change for wicked problems
Designing games for change for wicked problemsDesigning games for change for wicked problems
Designing games for change for wicked problems
 
1. Case Study
1. Case Study1. Case Study
1. Case Study
 
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
The Mechanic is not the (whole) message: Procedural rhetoric meets framing in...
 
Games for Change: Play, Games, Tools, Change
Games for Change: Play, Games, Tools, ChangeGames for Change: Play, Games, Tools, Change
Games for Change: Play, Games, Tools, Change
 

Ähnlich wie Nordic Game 2007: Communities of Nurturing

Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Staffan Björk
 
New Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptxNew Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptx
nilesh405711
 

Ähnlich wie Nordic Game 2007: Communities of Nurturing (20)

Fun and the MDA framework
Fun and the MDA frameworkFun and the MDA framework
Fun and the MDA framework
 
TJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptxTJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptx
 
Introduction to the Theory of Game Elements
Introduction to the Theory of Game ElementsIntroduction to the Theory of Game Elements
Introduction to the Theory of Game Elements
 
Nature of Games.pptx
Nature of Games.pptxNature of Games.pptx
Nature of Games.pptx
 
Aft 157 design process project -iii
Aft 157 design process project -iiiAft 157 design process project -iii
Aft 157 design process project -iii
 
Bleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyBleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game Therapy
 
98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slides
 
Guiding Principles For Teen Games
Guiding Principles For Teen GamesGuiding Principles For Teen Games
Guiding Principles For Teen Games
 
Introduction to Games and Storytelling Workshop
Introduction to Games and Storytelling WorkshopIntroduction to Games and Storytelling Workshop
Introduction to Games and Storytelling Workshop
 
Canadian Library Association Conference
Canadian Library Association ConferenceCanadian Library Association Conference
Canadian Library Association Conference
 
Learning through Play
Learning through PlayLearning through Play
Learning through Play
 
#G4C12: Game Design Workshop
#G4C12: Game Design Workshop#G4C12: Game Design Workshop
#G4C12: Game Design Workshop
 
Playability & Player Experience Research
Playability & Player Experience ResearchPlayability & Player Experience Research
Playability & Player Experience Research
 
The role of visual grammar and player perception
The role of visual grammar and player perceptionThe role of visual grammar and player perception
The role of visual grammar and player perception
 
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 201...
 
Game design nov04_Agility-by-Choice
Game design nov04_Agility-by-ChoiceGame design nov04_Agility-by-Choice
Game design nov04_Agility-by-Choice
 
New Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptxNew Microsoft PowerPoint Presentation.pptx
New Microsoft PowerPoint Presentation.pptx
 
LAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and AnalysisLAFS SVI Level 3 - Game Design and Analysis
LAFS SVI Level 3 - Game Design and Analysis
 
SGC18 Talk at Sweden Game Conference 2018
SGC18 Talk at Sweden Game Conference 2018SGC18 Talk at Sweden Game Conference 2018
SGC18 Talk at Sweden Game Conference 2018
 
Mscruise
MscruiseMscruise
Mscruise
 

Mehr von Aki Järvinen

Quest for Aesthetics in a Metrics-driven Business
Quest for Aesthetics in a Metrics-driven BusinessQuest for Aesthetics in a Metrics-driven Business
Quest for Aesthetics in a Metrics-driven Business
Aki Järvinen
 

Mehr von Aki Järvinen (10)

Free to Play, Tricky to Design
Free to Play, Tricky to DesignFree to Play, Tricky to Design
Free to Play, Tricky to Design
 
Quest for Aesthetics in a Metrics-driven Business
Quest for Aesthetics in a Metrics-driven BusinessQuest for Aesthetics in a Metrics-driven Business
Quest for Aesthetics in a Metrics-driven Business
 
Actionable vs. Emancipatory Game Design Research
Actionable vs. Emancipatory Game Design ResearchActionable vs. Emancipatory Game Design Research
Actionable vs. Emancipatory Game Design Research
 
Social Games Design Workshop
Social Games Design WorkshopSocial Games Design Workshop
Social Games Design Workshop
 
Game Design for Social Networks
Game Design for Social NetworksGame Design for Social Networks
Game Design for Social Networks
 
Stargazing - Emotional Game Analysis & Design Method
Stargazing - Emotional Game Analysis & Design MethodStargazing - Emotional Game Analysis & Design Method
Stargazing - Emotional Game Analysis & Design Method
 
Story Design for Games as Experience/Emotional Design
Story Design for Games as Experience/Emotional DesignStory Design for Games as Experience/Emotional Design
Story Design for Games as Experience/Emotional Design
 
Applied Ludology@Itu 2007 10 30
Applied Ludology@Itu 2007 10 30Applied Ludology@Itu 2007 10 30
Applied Ludology@Itu 2007 10 30
 
Introducing Applied Ludology: Hands-on Methods for Game Design Research
Introducing Applied Ludology: Hands-on Methods for Game Design ResearchIntroducing Applied Ludology: Hands-on Methods for Game Design Research
Introducing Applied Ludology: Hands-on Methods for Game Design Research
 
Gamegame workshop
Gamegame workshopGamegame workshop
Gamegame workshop
 

Kürzlich hochgeladen

Deira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in DeiraDeira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in Deira
Monica Sydney
 
Dubai Call girls Service 0524076003 Call girls in Dubai
Dubai Call girls Service 0524076003 Call girls in DubaiDubai Call girls Service 0524076003 Call girls in Dubai
Dubai Call girls Service 0524076003 Call girls in Dubai
Monica Sydney
 
Models in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl ServiceModels in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl Service
Monica Sydney
 

Kürzlich hochgeladen (20)

Call Girls Moradabad Just Call 8617370543 Top Class Call Girl Service Available
Call Girls Moradabad Just Call 8617370543 Top Class Call Girl Service AvailableCall Girls Moradabad Just Call 8617370543 Top Class Call Girl Service Available
Call Girls Moradabad Just Call 8617370543 Top Class Call Girl Service Available
 
Hire 💕 8617370543 Khalilabad Call Girls Service Call Girls Agency
Hire 💕 8617370543 Khalilabad Call Girls Service Call Girls AgencyHire 💕 8617370543 Khalilabad Call Girls Service Call Girls Agency
Hire 💕 8617370543 Khalilabad Call Girls Service Call Girls Agency
 
Call Girls Bijnor Just Call 8617370543 Top Class Call Girl Service Available
Call Girls Bijnor  Just Call 8617370543 Top Class Call Girl Service AvailableCall Girls Bijnor  Just Call 8617370543 Top Class Call Girl Service Available
Call Girls Bijnor Just Call 8617370543 Top Class Call Girl Service Available
 
Unnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book now
Unnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book nowUnnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book now
Unnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book now
 
Hire 💕 8617370543 Kushinagar Call Girls Service Call Girls Agency
Hire 💕 8617370543 Kushinagar Call Girls Service Call Girls AgencyHire 💕 8617370543 Kushinagar Call Girls Service Call Girls Agency
Hire 💕 8617370543 Kushinagar Call Girls Service Call Girls Agency
 
Satara call girl 8617370543♥️ call girls in satara escort service
Satara call girl 8617370543♥️ call girls in satara escort serviceSatara call girl 8617370543♥️ call girls in satara escort service
Satara call girl 8617370543♥️ call girls in satara escort service
 
Banda call girls 📞 8617370543At Low Cost Cash Payment Booking
Banda call girls 📞 8617370543At Low Cost Cash Payment BookingBanda call girls 📞 8617370543At Low Cost Cash Payment Booking
Banda call girls 📞 8617370543At Low Cost Cash Payment Booking
 
Dahod Call Girl 📞 8617370543 Low Price Genuine Service
Dahod Call Girl 📞 8617370543 Low Price Genuine ServiceDahod Call Girl 📞 8617370543 Low Price Genuine Service
Dahod Call Girl 📞 8617370543 Low Price Genuine Service
 
Call girls Service in Deira 0507330913 Deira Call girls
Call girls Service in Deira 0507330913 Deira Call girlsCall girls Service in Deira 0507330913 Deira Call girls
Call girls Service in Deira 0507330913 Deira Call girls
 
Call girls Service Berhampur - 9332606886 Our call girls are sure to provide ...
Call girls Service Berhampur - 9332606886 Our call girls are sure to provide ...Call girls Service Berhampur - 9332606886 Our call girls are sure to provide ...
Call girls Service Berhampur - 9332606886 Our call girls are sure to provide ...
 
Ambassa Escorts | 8617370543 call girls service for all Users
Ambassa Escorts | 8617370543 call girls service for all UsersAmbassa Escorts | 8617370543 call girls service for all Users
Ambassa Escorts | 8617370543 call girls service for all Users
 
Turbhe Female Escorts 09167354423 Turbhe Escorts,Call Girls In Turbhe
Turbhe Female Escorts 09167354423  Turbhe Escorts,Call Girls In TurbheTurbhe Female Escorts 09167354423  Turbhe Escorts,Call Girls In Turbhe
Turbhe Female Escorts 09167354423 Turbhe Escorts,Call Girls In Turbhe
 
Deira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in DeiraDeira Call girl agency 0567006274 Call girls in Deira
Deira Call girl agency 0567006274 Call girls in Deira
 
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls AgencyHire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
Hire 💕 8617370543 Auraiya Call Girls Service Call Girls Agency
 
Deira call girls 0507330913 Call girls in Deira
Deira call girls 0507330913  Call girls in DeiraDeira call girls 0507330913  Call girls in Deira
Deira call girls 0507330913 Call girls in Deira
 
Dubai Call girls Service 0524076003 Call girls in Dubai
Dubai Call girls Service 0524076003 Call girls in DubaiDubai Call girls Service 0524076003 Call girls in Dubai
Dubai Call girls Service 0524076003 Call girls in Dubai
 
📞 Contact Number 8617370543VIP Fatehgarh Call Girls
📞 Contact Number 8617370543VIP Fatehgarh Call Girls📞 Contact Number 8617370543VIP Fatehgarh Call Girls
📞 Contact Number 8617370543VIP Fatehgarh Call Girls
 
Call girls Service Khammam - 9332606886 Rs 3000 Free Pickup & Drop Services 2...
Call girls Service Khammam - 9332606886 Rs 3000 Free Pickup & Drop Services 2...Call girls Service Khammam - 9332606886 Rs 3000 Free Pickup & Drop Services 2...
Call girls Service Khammam - 9332606886 Rs 3000 Free Pickup & Drop Services 2...
 
Call Girls Bhubaneswar 9777949614 call me Independent Escort Service Bhubaneswar
Call Girls Bhubaneswar 9777949614 call me Independent Escort Service BhubaneswarCall Girls Bhubaneswar 9777949614 call me Independent Escort Service Bhubaneswar
Call Girls Bhubaneswar 9777949614 call me Independent Escort Service Bhubaneswar
 
Models in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl ServiceModels in Deira 0567006274 Deira Call girl Service
Models in Deira 0567006274 Deira Call girl Service
 

Nordic Game 2007: Communities of Nurturing

  • 1. Communities of Nurturing: How to Design Empathy?  (and other things most game developers are embarrassed to talk about) Aki Järvinen aki@gameswithoutfrontiers.net http://www.gameswithoutfrontiers.net
  • 2. Aki’s Background • Studying games academically since 1998, experience from casual and mobile game design projects since 2000 • Experience from both academia, the game industry, and game journalism • Ph.D. on player experience driven methods of game studies and design to be defended in 2007 • Drawing from psychology, study of arts, design research, game design literature, etc. Games without Frontiers A Resource for Game Studies & Design
  • 3. Set of Premises • Recent success stories indicate that games’ emotional spectrum need not be restricted to competition and conflict. • Communities of Nurturing are audiences ready and willing to experience other types of emotions when playing • Animal Crossing and Nintendogs, among others, indicate that emotions concerning fortunes of others, real or virtual, can matter. • How do games such as these create player engagement? What is particular to that engagement? • Keys to answer: Emotion theory adapted for purposes of game studies and design Games without Frontiers A Resource for Game Studies & Design
  • 4. Embodying feeling into game designs • In aesthetic theory, artistic practice is understood as a practice of embodying feeling into a work (painting, literature, film, music, etc. • with techniques both particular to a medium, and the modalities it addresses • ...and general techniques having to do with cognition, i.e. perception and understanding • Like other aesthetic phenomena, Game designs embody eliciting conditions for emotions and subsequent moods • Which we all ’know’, yet when we are asked about it, can we explain it? • Here we go… Games without Frontiers A Resource for Game Studies & Design
  • 5. Applying Emotion theory • Ortony, Collins & Clore: The Cognitive Structure of Emotions (1990) • Emotions are valenced (+/-) reactions towards agents, events, or objects in the world • Games create micro-worlds with agents, events, and objects • Emotion categories according to the OCC model: • Prospect-based emotions • Fortunes-of-others emotions • Attribution emotions • Attraction emotions • Well-being emotions Games without Frontiers A Resource for Game Studies & Design
  • 6. Player Experience • At present, emotions games privilege prospect-based and attribution • There is potential for new player experiences in fortunes-of-others and attraction emotions • How can this theoretical premise applied into practice? • How canthrough design? and attraction fortunes-of-others elicited • Design of goals as a key Games without Frontiers A Resource for Game Studies & Design
  • 7. Psychology of Goals • The importance of goals for player experience can not be overemphasized • The road to attaining goals is beset by emotions • Emotions function in the managing of goals. i.e. how players prioritize one goal or means over another • Goals are embodied into the design of game components, characters, environments, and their attributes & behaviour Games without Frontiers A Resource for Game Studies & Design
  • 8. Fortunes-of-others as the key for empathy • Game designs can embody eliciting conditions for empathy and Altruism: • With goals the completion of which benefit other players or game characters • With possibilities for players to act towards completing such goals • With persuasive goal rhetoric embodied, e.g., into characters and their needs Games without Frontiers A Resource for Game Studies & Design
  • 9. Nurturing as a set of game mechanics • Concrete actions for players that support emergence of a mood of altruism • Gift-giving; Remembering • Caring • Delivering • Sharing • …You name it! Games without Frontiers A Resource for Game Studies & Design
  • 10. Rhetoric of Caring • Functionin terms of anotherunderstand one of metaphor is to concept • In game design, metaphors are created for rules • Sets of metaphors constitute the theme of the game • Theme is communicated with play a certain rhetoric that persuades the players to • Case example: Two designsThrust of delivery with dierent metaphors: Ico vs. Games without Frontiers A Resource for Game Studies Design
  • 11. Theme is everything! Games without Frontiers A Resource for Game Studies Design
  • 12. Animal Crossing • Designing recognition, alignment, and/or allegiance to characters is another key to empathy • Dialogue as a characterization technique that elicits emotions: Behaviour of NPCs need not be restricted to animation techniques! (cf. ‘Uncanny valley’) • Goal hierarchy as a key to achieve this: • Goals-of-animals contribute to Goals-of-self and Goals-of-village • Mood supported: Community spirit, i.e. caring about common concerns and the ‘feelings’ of the animal characters Games without Frontiers A Resource for Game Studies Design
  • 13. Games without Frontiers A Resource for Game Studies Design
  • 14. Nintendogs • Simulation of a living being and its behaviour as a set of eliciting conditions • Gestures and canine behavioural cues (wagging the tail, barking) as constituents of eliciting conditions • Dog as a faithful companion which, as a pet, still depends on the care of a human • ’Pet schema’ as a structure, i.e. event schema about caring, functions as a metaphor for understanding Nintendogs rules Games without Frontiers A Resource for Game Studies Design
  • 15. Shadow of the Colossus • Sense of Loss Inevitability as key moods • The player is put to destroy that which provides the player experience of spectacle and struggle • The tone of game rhetoric supports this; completion of high-order goals are communicated with tragic overtones • Could be used as design solutions for an environmentalist game? Games without Frontiers A Resource for Game Studies Design
  • 16. Dying in Darfur • Empathy through identification with Goals-of-Darfurian refugees • Empathy through persuasion • Three types of persuasion: • Response-Shaping, • Response-Reinforcing, or • Response-Changing • Identifying with Fortunes-of- Darfurians as intellectual and altruistic ’Ideo-Pleasure’ Games without Frontiers A Resource for Game Studies Design
  • 17. Summary • Game designs embody eliciting conditions for emotions • The constituents of eliciting conditions include goals, player possessions, player performances, etc. • Emotion theory gives us concepts vocabulary with which to talk about goal and player relationships • At present, fortunes-of-self type of emotions are overprivileged in games. • Designing constituents for Fortunes-of-others through goal hierarchies and game mechanics as a method • ... in order to create community ties and broader audiences Games without Frontiers A Resource for Game Studies Design
  • 18. Further Resources • http://www.gameswithoutfrontiers.net • Aki’s Thesis chapters online analysis tools (TBA) • http://gamegame.blogs.com • Card game / brainstorming tool for game design • aki@gameswithoutfrontiers.net Games without Frontiers A Resource for Game Studies Design