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Learning Design for Mobile David Metcalf, Ph.D. Researcher Institute for Simulation and Training University of Central Florida dmetcalf@ist.ucf.edu
5 Ideas Mobile Performance Support Just-in-time learning, Action Learning Authentic Learning and Mobile Integrating Simulation Empowering Constructivism Mobile Social Media Spacing Effect Mobile enabling interval-based learning Reinforcement and retention Learning Theory Mashups Mobile, Web 2.0 and ISD Situated learning and context Mobile Alternate Reality Games
Mobile Performance Support Just-in-time learning, Action Learning
The First Building Block Learning ,[object Object]
Concepts
Facts
Processes
ProceduresHow People Learn ,[object Object]
Live, online eLearning
Just-in-time eLearning
Self learning experiences using conventional media
On-the-job training
Blended web-based and traditional modelsPeople have basic learning needs in any organization
The Second Building Block Learning Performance Support ,[object Object]
Task specific
Support at time of need
Not memory residentHow Performance Support is Provided ,[object Object]
Paper-based job aids
Electronic Performance Support Systems (EPSS)
Embedded performance supportWhile not always recognized, work place support has the greatest impact on performance
Comprehensive Learning and Performance Support Model Learning ,[object Object]
Concepts
Facts
Processes
ProceduresPerformance Support ,[object Object]
Task specific
Support at time of need
Not memory residentKnowledge Base ,[object Object]
Sharing of best practices and lessons learned
Connection to experts and high value information,[object Object]
Vcom3D American Sign Language  8
9
5 Ideas Mobile Performance Support Just-in-time learning, Action Learning Authentic Learning and Mobile Integrating Simulation Empowering Constructivism Mobile Social Media Spacing Effect Mobile enabling interval-based learning Reinforcement and retention Learning Theory Mashups Mobile, Web 2.0 and ISD Situated learning and context Mobile Alternate Reality Games
Authentic Learning “By its very nature, anytime, anyplace learning assumes that the learner starts with a need and a motivation for some information that will help him perform an immediate action. The essential modes of work when mobile change and become very self-directed and communicative.” (Metcalf, mLearning 2003)    Personal experiences
Anytime, Anyplace, Anything … ,[object Object]

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Mobile ISD Metcalf IEL2010

  • 1. Learning Design for Mobile David Metcalf, Ph.D. Researcher Institute for Simulation and Training University of Central Florida dmetcalf@ist.ucf.edu
  • 2. 5 Ideas Mobile Performance Support Just-in-time learning, Action Learning Authentic Learning and Mobile Integrating Simulation Empowering Constructivism Mobile Social Media Spacing Effect Mobile enabling interval-based learning Reinforcement and retention Learning Theory Mashups Mobile, Web 2.0 and ISD Situated learning and context Mobile Alternate Reality Games
  • 3. Mobile Performance Support Just-in-time learning, Action Learning
  • 4.
  • 8.
  • 11. Self learning experiences using conventional media
  • 13. Blended web-based and traditional modelsPeople have basic learning needs in any organization
  • 14.
  • 16. Support at time of need
  • 17.
  • 20. Embedded performance supportWhile not always recognized, work place support has the greatest impact on performance
  • 21.
  • 23. Facts
  • 25.
  • 27. Support at time of need
  • 28.
  • 29. Sharing of best practices and lessons learned
  • 30.
  • 31. Vcom3D American Sign Language 8
  • 32. 9
  • 33. 5 Ideas Mobile Performance Support Just-in-time learning, Action Learning Authentic Learning and Mobile Integrating Simulation Empowering Constructivism Mobile Social Media Spacing Effect Mobile enabling interval-based learning Reinforcement and retention Learning Theory Mashups Mobile, Web 2.0 and ISD Situated learning and context Mobile Alternate Reality Games
  • 34. Authentic Learning “By its very nature, anytime, anyplace learning assumes that the learner starts with a need and a motivation for some information that will help him perform an immediate action. The essential modes of work when mobile change and become very self-directed and communicative.” (Metcalf, mLearning 2003)    Personal experiences
  • 35.
  • 36. Cell phones will increase their roles as companions/guides
  • 37. Performance Support, On-the-Job Training, Information, Education and Reference, Notifications and Alerts, Procedures, Checklists and Forms, Quizzes, Tests and Certifications, Games and Simulations, Mentoring/Coaching, Collaboration12 Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • 38. Golf-themed Mobile Sales Game Learning game for sales people with a 9 step process themed around golf 13 13 Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • 39. Symbol Demonstration 14 Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • 40. 5 Ideas Mobile Performance Support Just-in-time learning, Action Learning Authentic Learning and Mobile Integrating Simulation Empowering Constructivism Mobile Social Media Spacing Effect Mobile enabling interval-based learning Reinforcement and retention Learning Theory Mashups Mobile, Web 2.0 and ISD Situated learning and context Mobile Alternate Reality Games
  • 41. Constructivism Allowing learners who understand their context and know (to some degree) what they need to learn build their own paths through learning material is the fundamental tenant of constructivism. It is also sometimes called discovery learning.
  • 43. Abilene Christian University In 2008-09 gave iPhones to entire incoming freshman class Encourage faculty experimentation Numerous pilots in action: Podcasts, videos, blogs, ebooks, news, course documents (syllabus, reading list, and PDFs), apps, clickers, polling, student accounts, etc. Integration with iTunes U Convergence of new media: Collaboration and communication (Facebook and Twitter) Research and reporting tools for note-taking, recording, and fact checking in the field 18
  • 44. 19 Allogy Mobile Course Management System Unique Mobile Learning Features Location-Based Cognitive Spacing Cloud Computing Social Networking Developing World Applications Open Courseware Android Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • 45. 5 Ideas Mobile Performance Support Just-in-time learning, Action Learning Authentic Learning and Mobile Integrating Simulation Empowering Constructivism Mobile Social Media Spacing Effect Mobile enabling interval-based learning Reinforcement and retention Learning Theory Mashups Mobile, Web 2.0 and ISD Situated learning and context Mobile Alternate Reality Games
  • 47. Mobile MySportsPulse Science and Math education combined with sports through mobile learning Can be done through SMS, IVR, email or web browser Voice recording or video from sports celebrities Answer sent back and scored by automated system Timed intervals that have been proven to produce learning outcomes and reinforcement
  • 48. 5 Ideas Mobile Performance Support Just-in-time learning, Action Learning Authentic Learning and Mobile Integrating Simulation Empowering Constructivism Mobile Social Media Spacing Effect Mobile enabling interval-based learning Reinforcement and retention Learning Theory Mashups Mobile, Web 2.0 and ISD Situated learning and context Mobile Alternate Reality Games
  • 49. Learning Theory Mashup (LTM) We produce technology mashups to match the right technology to the right audience, context, need, content. Smaller, discreet elements of technology are combined in new and unique ways, smarter, faster and cheaper than large systems/software Mobile technology and mashup strategy enables us to have mental scaffolding and a launchpad for many learning theories to be logically linked in a cohesive curriculum
  • 50. Needs Analysis Desired learning outcomes Organizational requirements Device selection and availability User context Location Time Accessibility Usability Learning styles Motivation 25 Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • 51. Dynamics of Mobile Learning 1. Variety of Mobile Content Needs: On the Job Support Material Information, Education and Reference Notifications and Alerts Procedures, Checklists and Forms Quizzes, Tests and Certifications Games and Simulations Mentoring/Coaching Collaboration Similar to e-Learning. Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • 52. Dynamics of Mobile Learning 2. Variety of Mobile Delivery Formats: E-mail Messaging SMS/Text Messaging MMS (Multimedia Messaging Service) Audio Podcasting IVR (Interactive Voice Response) Graphics/Mobile Camera Video/Animation GPS Mobile Web Applications J2ME, iPhone, Palm, BlackBerry, Android Executable Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • 53. Dynamics of Mobile Learning 6. Variety of Learning Styles/Needs: Visual (spatial)—learner prefers using pictures, images, and spatial understanding. Aural (auditory-musical)—learner prefers using sound and music. Verbal (linguistic)—learner prefers using words, both in speech and writing. Physical (kinesthetic)—learner prefers using your body, hands and sense of touch. Logical (mathematical)—learner prefers using logic, reasoning and systems. Social (interpersonal)—learner prefer to learn in groups or with other people. Solitary (intrapersonal)—learner prefers to work alone and use self-study. Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • 54. 29 Learning Theories Many learning theories blended together -based on each learning objective Discovery Learning Jigsaw ITI GELS Outcomes
  • 56. 31 Contingency Contracting Simulation Training simulation for DAU Uses elements of role playing and pervasive or Alternate Reality Gaming Uses common technologies: email, phone calls, SMS Students interact with in-simulation characters To accommodate small, asynchronous groups most elements are pre-produced and delivered through automated system 31
  • 57. JOYity Android and Java phone game platform Mixed reality and location-based gaming Play existing games or create Roads of San Francisco – scavenger hunt with story YouCatch – massively multiplayer Manhunt game played citywide
  • 58. Google Leadership Game Interactive experience using Moving Knowledge for leadership, new product launch, and presentation skills Represents a “gLearning” mashup with 7-8 Google tools- YouTube, Gmail, GoogleDocs, Moderator, GoogleTalk, etc. 1 Month curriculum created and produced in 3 weeks. 1 year program in 6 weeks. Time and Cost Efficient 33 Confidential. © 2008 University of Central Florida Institute for Simulation and Training. © 2008 Moving Knowledge. All rights reserved.
  • 60. 35 Contact Info David Metcalf , Ph.D.ResearcherInstitute for Simulation and TrainingUniversity of Central Floridadmetcalf@ist.ucf.eduV: +1-407-882-1496 URL: http://www.ist.ucf.edu

Hinweis der Redaktion

  1. http://www.joyity.com/