1. Learning Design for Mobile David Metcalf, Ph.D. Researcher Institute for Simulation and Training University of Central Florida dmetcalf@ist.ucf.edu
2. 5 Ideas Mobile Performance Support Just-in-time learning, Action Learning Authentic Learning and Mobile Integrating Simulation Empowering Constructivism Mobile Social Media Spacing Effect Mobile enabling interval-based learning Reinforcement and retention Learning Theory Mashups Mobile, Web 2.0 and ISD Situated learning and context Mobile Alternate Reality Games
33. 5 Ideas Mobile Performance Support Just-in-time learning, Action Learning Authentic Learning and Mobile Integrating Simulation Empowering Constructivism Mobile Social Media Spacing Effect Mobile enabling interval-based learning Reinforcement and retention Learning Theory Mashups Mobile, Web 2.0 and ISD Situated learning and context Mobile Alternate Reality Games
34. Authentic Learning “By its very nature, anytime, anyplace learning assumes that the learner starts with a need and a motivation for some information that will help him perform an immediate action. The essential modes of work when mobile change and become very self-directed and communicative.” (Metcalf, mLearning 2003) Personal experiences
40. 5 Ideas Mobile Performance Support Just-in-time learning, Action Learning Authentic Learning and Mobile Integrating Simulation Empowering Constructivism Mobile Social Media Spacing Effect Mobile enabling interval-based learning Reinforcement and retention Learning Theory Mashups Mobile, Web 2.0 and ISD Situated learning and context Mobile Alternate Reality Games
41. Constructivism Allowing learners who understand their context and know (to some degree) what they need to learn build their own paths through learning material is the fundamental tenant of constructivism. It is also sometimes called discovery learning.
43. Abilene Christian University In 2008-09 gave iPhones to entire incoming freshman class Encourage faculty experimentation Numerous pilots in action: Podcasts, videos, blogs, ebooks, news, course documents (syllabus, reading list, and PDFs), apps, clickers, polling, student accounts, etc. Integration with iTunes U Convergence of new media: Collaboration and communication (Facebook and Twitter) Research and reporting tools for note-taking, recording, and fact checking in the field 18
45. 5 Ideas Mobile Performance Support Just-in-time learning, Action Learning Authentic Learning and Mobile Integrating Simulation Empowering Constructivism Mobile Social Media Spacing Effect Mobile enabling interval-based learning Reinforcement and retention Learning Theory Mashups Mobile, Web 2.0 and ISD Situated learning and context Mobile Alternate Reality Games
47. Mobile MySportsPulse Science and Math education combined with sports through mobile learning Can be done through SMS, IVR, email or web browser Voice recording or video from sports celebrities Answer sent back and scored by automated system Timed intervals that have been proven to produce learning outcomes and reinforcement
48. 5 Ideas Mobile Performance Support Just-in-time learning, Action Learning Authentic Learning and Mobile Integrating Simulation Empowering Constructivism Mobile Social Media Spacing Effect Mobile enabling interval-based learning Reinforcement and retention Learning Theory Mashups Mobile, Web 2.0 and ISD Situated learning and context Mobile Alternate Reality Games
49. Learning Theory Mashup (LTM) We produce technology mashups to match the right technology to the right audience, context, need, content. Smaller, discreet elements of technology are combined in new and unique ways, smarter, faster and cheaper than large systems/software Mobile technology and mashup strategy enables us to have mental scaffolding and a launchpad for many learning theories to be logically linked in a cohesive curriculum
56. 31 Contingency Contracting Simulation Training simulation for DAU Uses elements of role playing and pervasive or Alternate Reality Gaming Uses common technologies: email, phone calls, SMS Students interact with in-simulation characters To accommodate small, asynchronous groups most elements are pre-produced and delivered through automated system 31
57. JOYity Android and Java phone game platform Mixed reality and location-based gaming Play existing games or create Roads of San Francisco – scavenger hunt with story YouCatch – massively multiplayer Manhunt game played citywide
60. 35 Contact Info David Metcalf , Ph.D.ResearcherInstitute for Simulation and TrainingUniversity of Central Floridadmetcalf@ist.ucf.eduV: +1-407-882-1496 URL: http://www.ist.ucf.edu