14. G-ScalE
• The G-ScalE Laboratory
– Game Development and Testing
– Scaling across screen
size, resolution, and geometry
• Critical Print Size, Visual Acuity, Prior
Knowledge, and HCI/UX
15. Toaster page
When the app begins, there should be
a welcome page. That offers a few
simple options
it offers to take a picture of you,
to begin gathering and indexing
photos from the web,
Create Timeline
16. Tag & Narrative box page
This is an example of what a picture
looks like after it has been indexed.
These tags need to look crisp and
modern. More along the lines of
beveled, perhaps a drop shadow.
This also needs to have dialog box.
Part of this software is the ability to
allow others to comment and add
metadata.
“Where was this
taken?
That was the world series? You
were there?
Wow dad, party on!
Grandpa, why are they pouring
stuff on you?
The dodgers won, and we were
celebrating Rowie. It was a great
time.
World Series in Los
Angeles at Dodger
stadium, 1955.
More….
22. Learning Games
• “It is worth noting that none of the featured
companies started in instructional design…they come
from business strategy, marketing, and the games
industry”.
• “Most game-based learning approaches do not
employ that particular category of expert
whatsoever”
– (Squire, 2005, p. 35).
23.
24.
25. CONNECT WITH ME
Twitter: BrockDubbels
WWW: www.vgalt.com
LinkedIn: brockdubbels
http://ca.linkedin.com/in/brockdubbels
Hinweis der Redaktion
Squire 20005 conducted case studies of three companies that develop game-based learning products.