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Panteion University of Athens

Department of Communication,
Media and Culture

Advertising and Public Relations Lab


                                       1
Social Media
and Entrepreneurship class




                             2
What is Gamification?

It is the concept of applying
game-design thinking
to non-game applications
to make them more fun
 and engaging.




                                      3
More about Gamification

If you want to get people
to do something that
they might no do otherwise,
make it a social game.

Because games are fun.




                                    4
and more

Gamification is not equal to
games. It is the application
of gaming concepts to
non-game experiences in
order to drive desired
behavior from an audience.




                                5
How to achieve success in Gamification?
Have an objective.
Start with real business
goals.

Engineer a path to
your goals.
Identify the behaviors
you want to elicit and then
you choose tactics.

                                           6
Rewards, rewards.
Incentives must
mean something.

Take a holistic view.
Look at the big picture,
especially if you’re
applying gamification
principles to a product.

Make it fun.
                           7
About Games
Games addict us
day by day
more and more
in their world.

Many gamers bring
into their real lives
elements of the games
they play.

                                8
The game’s Advantages
Way of education.
Entertainment with learning.
Gaining money.
Exercise of imagination.
Creativity.
Taking ownership.
Creating a word like we want.



                                     9
Feeling of success.
Consistency.
Undertaking initiatives.
Creative thinking.
Interactivity.
Respect.
Cooperation.
Leadership.

                           10
The game’s Disadvantages
Addiction.
Fear.
Nervousness.
Obsessions or fantasies.
Trembling,
Insomnia.
Nightmares.
Isolation - antisocial behavior.
Vision problems.
                                    11
How is Gamification effective in sports
via :

Organization and discipline.

Promotion and share
on social networking sites.

Constant improvement
and renewal of options.

Applying various reward
schedules.

                                      12
and via :

Mobile phone applications
through which you gain points
and bonuses.

Game dynamics applications.

Opportunity for costumers to
exchange views.

Opportunity to discover
new products not yet released .

Awards and competitions.          13
Gamification and Nike
Nike + Basketball
• shoes with 4 pressure sensors,
• accelerometer

How does it work?
• counting steps
• tracking the distance
• counting the height of the jumps

                                     14
What is the mechanism
          to make it effective?
Motive to enhance
Performance.

Competition.

Community.

Recognition.

                                  15
Nike + Fuelband
• wrist activity log

How does it work?
• using acceleration to record
activities through
the movement of the wrist.
• monitoring and measuring
the movement of the body
• by 4 measurements available
(time, calories, steps, Nike Fuel)
• new measurement unit of Nike Fuel
                                      16
What is the mechanism
           to make it effective?

same as Nike + Basketball
and also:

Goal.
Scaling.




                                   17
Gamification and asdd
Adidas miCoach Football – miCoach Running

How does it work?
                             ​
• speed sensor miCoach Speed Cell
• measuring average speed,
highest speed,
number of steps,
distance,
number of sprints,
stride rate                                 18
and



• Uploading data to
the statistics
www.micoach.com
• Design an individualized
coaching program.
• Share on social networking sites.
• Digital design data
in micoach World Champion.
• MiCoach for android.



                                      19
What is the mechanism
          to make it effective?
Achievement.
Community.
Organization.
Discipline.
Improve capabilities.
Objective.
Competition.
New identity.

                                  20
Links:
• http://gamification.org/
• http://techcrunch.com/2011/06/18/web-of-games/
• http://mashable.com/2011/07/18/gamification-marketing/
• http://www.ekped.gr/praktika10/gen/112.pdf
• http://www.pi.ac.cy/InternetSafety/gamesandeducation.ht
• http://portal.kathimerini.gr/4dcgi/_w_articles_kathworld_1
• http://blogs.sch.gr/tgiakoum/archives/category/%CF%80%C
• http://www.tovima.gr/science/article/?aid=442865&fb_sou




                                                      21
•   http://www.mtvgreece.gr/article/nea/i-nike-paroysiazei-tin-epanastatiki-
•   http://www.techgear.gr/nike-plus-basketball-training-shoes-app-39735/
•   http://tech.in.gr/presentations/article/?aid=1231146815&fb_source=me
•   http://www.gameover.gr/articles/%CE%A4%CE%BF-%CF%80%CE%B1%CE
•   http://www.ethnos.gr/article.asp?catid=22733&subid=2&pubid=3016894
•   http://healthnotesandnews.blogspot.com/2011/04/1972.html
•   http://www.typos.com.cy/nqcontent.cfm?a_id=26371
•   http://ygeia.tanea.gr/default.asp?pid=8&ct=1&articleID=4604&la=1
•   http://mashable.com/2011/07/18/gamification-marketing/
•   http://www.slideshare.net/margitafx/urban-gamification




                                                                    22
Mouskas Vasileios-Ioannis @th_stroumfisame

Efthimiou Lydia @LydiaEfthimiou

Gkrimopoulou Koralia-Aikaterinh @koralliaGrim

Papageorgiou Sotiria @Psotia

Glarou Vasiliki @lilseagal

Mylona Christina-Nina @xristinamylona

Anastasia Kourou @Natakii
                                                23
Giannakeas George

Doxaras Ioannis

Siligardakis Nektarios

Tsene Lida – coordinator

Tsakarestou Betty – professor

                                24

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Gamification - Gamification in Sports - Nike – Adidas

  • 1. Panteion University of Athens Department of Communication, Media and Culture Advertising and Public Relations Lab 1
  • 3. What is Gamification? It is the concept of applying game-design thinking to non-game applications to make them more fun and engaging. 3
  • 4. More about Gamification If you want to get people to do something that they might no do otherwise, make it a social game. Because games are fun. 4
  • 5. and more Gamification is not equal to games. It is the application of gaming concepts to non-game experiences in order to drive desired behavior from an audience. 5
  • 6. How to achieve success in Gamification? Have an objective. Start with real business goals. Engineer a path to your goals. Identify the behaviors you want to elicit and then you choose tactics. 6
  • 7. Rewards, rewards. Incentives must mean something. Take a holistic view. Look at the big picture, especially if you’re applying gamification principles to a product. Make it fun. 7
  • 8. About Games Games addict us day by day more and more in their world. Many gamers bring into their real lives elements of the games they play. 8
  • 9. The game’s Advantages Way of education. Entertainment with learning. Gaining money. Exercise of imagination. Creativity. Taking ownership. Creating a word like we want. 9
  • 10. Feeling of success. Consistency. Undertaking initiatives. Creative thinking. Interactivity. Respect. Cooperation. Leadership. 10
  • 11. The game’s Disadvantages Addiction. Fear. Nervousness. Obsessions or fantasies. Trembling, Insomnia. Nightmares. Isolation - antisocial behavior. Vision problems. 11
  • 12. How is Gamification effective in sports via : Organization and discipline. Promotion and share on social networking sites. Constant improvement and renewal of options. Applying various reward schedules. 12
  • 13. and via : Mobile phone applications through which you gain points and bonuses. Game dynamics applications. Opportunity for costumers to exchange views. Opportunity to discover new products not yet released . Awards and competitions. 13
  • 14. Gamification and Nike Nike + Basketball • shoes with 4 pressure sensors, • accelerometer How does it work? • counting steps • tracking the distance • counting the height of the jumps 14
  • 15. What is the mechanism to make it effective? Motive to enhance Performance. Competition. Community. Recognition. 15
  • 16. Nike + Fuelband • wrist activity log How does it work? • using acceleration to record activities through the movement of the wrist. • monitoring and measuring the movement of the body • by 4 measurements available (time, calories, steps, Nike Fuel) • new measurement unit of Nike Fuel 16
  • 17. What is the mechanism to make it effective? same as Nike + Basketball and also: Goal. Scaling. 17
  • 18. Gamification and asdd Adidas miCoach Football – miCoach Running How does it work? ​ • speed sensor miCoach Speed Cell • measuring average speed, highest speed, number of steps, distance, number of sprints, stride rate 18
  • 19. and • Uploading data to the statistics www.micoach.com • Design an individualized coaching program. • Share on social networking sites. • Digital design data in micoach World Champion. • MiCoach for android. 19
  • 20. What is the mechanism to make it effective? Achievement. Community. Organization. Discipline. Improve capabilities. Objective. Competition. New identity. 20
  • 21. Links: • http://gamification.org/ • http://techcrunch.com/2011/06/18/web-of-games/ • http://mashable.com/2011/07/18/gamification-marketing/ • http://www.ekped.gr/praktika10/gen/112.pdf • http://www.pi.ac.cy/InternetSafety/gamesandeducation.ht • http://portal.kathimerini.gr/4dcgi/_w_articles_kathworld_1 • http://blogs.sch.gr/tgiakoum/archives/category/%CF%80%C • http://www.tovima.gr/science/article/?aid=442865&fb_sou 21
  • 22. http://www.mtvgreece.gr/article/nea/i-nike-paroysiazei-tin-epanastatiki- • http://www.techgear.gr/nike-plus-basketball-training-shoes-app-39735/ • http://tech.in.gr/presentations/article/?aid=1231146815&fb_source=me • http://www.gameover.gr/articles/%CE%A4%CE%BF-%CF%80%CE%B1%CE • http://www.ethnos.gr/article.asp?catid=22733&subid=2&pubid=3016894 • http://healthnotesandnews.blogspot.com/2011/04/1972.html • http://www.typos.com.cy/nqcontent.cfm?a_id=26371 • http://ygeia.tanea.gr/default.asp?pid=8&ct=1&articleID=4604&la=1 • http://mashable.com/2011/07/18/gamification-marketing/ • http://www.slideshare.net/margitafx/urban-gamification 22
  • 23. Mouskas Vasileios-Ioannis @th_stroumfisame Efthimiou Lydia @LydiaEfthimiou Gkrimopoulou Koralia-Aikaterinh @koralliaGrim Papageorgiou Sotiria @Psotia Glarou Vasiliki @lilseagal Mylona Christina-Nina @xristinamylona Anastasia Kourou @Natakii 23
  • 24. Giannakeas George Doxaras Ioannis Siligardakis Nektarios Tsene Lida – coordinator Tsakarestou Betty – professor 24