IDATE graciously sharing his 2010 report on the serious gaming market. The institute suggests an approach by sector: Training / Education, Health, Large Audience Information & Corporate Communication, Civil Security & Defence.
In addition, IDATE provides data related to the most important markets in the world.
Breaking the Kubernetes Kill Chain: Host Path Mount
Serious Game Market - Case studies, perspectives and data (Ed. 2010)
1. Serious games
2nd
edition
• Training & teaching
• Healthcare
• Security & defence
• Information & communication
Digital Home &
Entertainment
M10213 – July 2010
Market
& Data
Report