While the first learning games tried to transfer schoolbooks into games,
the second generation simulated up-to-date scientific knowledge and real-world data.
The latest generation of takomat’s games will help people to manipulate reality.*
2. Welt am Draht: The Evolution of serious games @ takomat
From simulating the reality to manipulating the reality by gaming.
Daniel Schwarz
* BMBF-R&D project TWIST++ (www.twistplusplus.de)
Using a serious game to develop and understand innovative water infrastructures.
While the first learning games tried to
transfer schoolbooks into games,
the second generation simulated up-to-date
scientific knowledge and real-world data.
The latest generation of takomat’s games
will help people to manipulate reality.*
3. Where do we come from?
The fusion of
simulation & storytelling The past is the future
t
7. ELEKTRA (2006-2008): Learning physics / optics for 12+
•Budget: EUR 3.046.710
•awarded as an EUROPEAN STAR PROJECT in the category EDUCATION
•6th. Framework Programme (FP6-IST in the sub-programme
IST-2004-2.4.10 Technology-enhanced Learning, Project-no. 027986)
Learning Game Design based on Neuroscience, Pedagogy, (Media)Psychology, Cognitive Science
At first, we transferred
school knowledge…
8. 80DAYS (2008-2010): Learning Geography for 12+
•Budget: EUR 4.207.281
•7th. Framework Programme (FP7-IST in the sub-programme IST-2007-4.1
Digital libraries and technology-enhanced Learning, Project-no. 215918
…e.g. Physics, Geography…
9. EVOLUTION.PHASE 2 // 2010
MODEL CURRENT SCIENTIFIC KNOWLEDGE INTO
SIMULATION GAMES
10. ENERGETIKA (2010): Save the future of energy in a scientifically correct simulation
…then we modeled up-to-date scientific
knowledge into simulation games…
11.
12.
13. 2100 individual
Energy strategies/mixes for sustainable Germany.
Should have been used for political opinion survey.
Game´s Reach: +200.000 Players
ENERGETIKAYou better take your serious game seriously.
14. what did all of those evolutionary steps in our games have in common?
18. EVOLUTION.PHASE 3 // 2013 - 2016
CHANGE THE REAL WORLD WITH
SIMULATION GAMES
The past is the future
19.
20.
21.
22.
23.
24. Using a serious game to develop
and understand innovative water infrastructures.
R&D project
(www.twistplusplus.de)
25.
26. 23.10.2014
TAG 1 BAU
100 % KONTO: 398.689.320 €
Thaleischweiler-
Fröschen
Ich denk´, ihr Kunststudenten hab immer was auf der hohen Kante...!
Ich, ähm, ich muss weg.
Genau diese Frage solltest du im Bürgerforum stellen! Jede Stimme zählt!
Du meinst, wir sollen uns so eine
stinkende, kleine Kläranlage in
den Garten stellen? Und wer
soll das bezahlen?
Maike
BAUMENÜ
NASS-SYSTEME
WOHNVIERTEL
NASS-SYSTEME
HAUS
KLEINKLÄRANLAGE
EINBAU
KLEINKLÄRANLAGE
ERNEUERUNG
BAUMENÜ
ANLAGEN
FINANZEN
BAUEN
BAUEN
BAUEN
BAUEN
BAUEN KONTO: 398.689.320 €3.000.000Thaleischweiler-
Fröschen
90
365|12|2018
2014 2050
SOZIALES ÖKONOMIE ÖKOLOGIE
150 150 150
GAIA 1500
ARGUMENT 3: Die Stadt hat zuviele
andere Probleme. Kleinkläranlagen sollten
nicht die höchste Priorotät haben.
08.19 UHR
Hast du da vielleicht
was vergessen...?
SIMULATION & STORYTELLING
in
SIMULATION : BUILDING SIMULATION >
STORYTELLING : CIVIC PARTICIPATION & TOWN COUNCIL ^
27. Real World
Find a solution for a building project that
enhances the water infrastructure of a town.
The solution should be acceptable for the
decision-makers of the town.
Project-Data
created with
engineering
software
1
Solution
2
Solution
3
Solution
Computational core of
the engineering software
ENGINEERS provide alternative solutions
for the challenge.
3
PUS calculates profiles
for each of the 3 solutions
Ecology
Economy
Social
Impact
1
Profile
Solution
Ecology
Economy
Social
Impact
2
Profile
Solution
Ecology
Economy
Social
Impact
3
Profile
Solution
Evaluation profile
data with key figures
for each solution in
the dimensions of:
Ecology
Economy
Social
Impact
Planning Support System (PUS)
(in real world
as well as
in the game)
Challenge
GAME world:
Civic
participation
gameplay
Civic participation in town hall Decision-makers in town hall
Solution 1
Solution 1
Solution
2
Solution 2
DEBATE about the solutions with arguments
argument! argument! argument!
argument!
argument!
argument!
argument!
argument!
TWIST++:
From multicriterial
evaluation of
engineering data to
emotional Gameplay
}Engineering Tools:
Planning support system
{Evaluation
of solution
}civic participation in
GAME
28. TWIST ++ (2013 - 2016):
Real World Empowerment
Improve planning of decision-makers in the town council
29. TWIST ++ (2013 - 2016):
Real World Empowerment
Insight & participation for the people: public petition & participation