2. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Intro to Graphic Design
• Definition of Graphic Design
• Some Basics
• Design Process
• Graphic Design Fundamentals
3. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Defining Graphic Design
• Not about Software (just tools)
• Visual Communication/ Functional Art
• Problem Solving
• “Information Architects”
• “…The designer conceives, plans, and executes
designs that communicate a specific message to a
specific audience within given limitations…”
4. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Some Basics
• Logos- simplified forms
• Contrast- attention
• Visual Hierarchy- comprehension
• Layout- organization
• Integrating Type and Image
• Visual Themes
5. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
The Design Process
• Defining the Problem
• Research (Audience, Constraints, Goals)
– Build your Visual Vocabulary- search for samples
– Build on the work of others- combine in a new original way
• Thumbnails
• Roughs
• Comprehensives
• Presentation
• Ready for Press
6. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
It Starts With Creativity
• Good design is created with a basic understanding
of:
- Design processes
- Theories and concepts of design
• Designer/client relationship governs the entire
design process
7. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Graphic Design
• The process and art of combining text and
graphics and communicating an effective
message in the design of logos, graphics,
brochures, newsletters, posters, signs, and
any other type of visual communication
8. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Building Blocks of Graphic Design
• The five elements of lines, shapes, mass,
texture, and color are the building blocks of
design for desktop publishers.
9. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Lines
• Sometimes a designer uses a line alone to
divide or unite elements on a page.
• Lines can denote direction of movement (as in
diagonal lines and arrows) or provide an
anchor to hold elements on a page (such as
lines at the top, bottom, or sides of a page).
11. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Shapes
• Circle, square, and triangle are the three basic
shapes used in graphic design.
• Perhaps the most familiar shape to desktop
publishing is the square (and rectangle).
• Paper is rectangular. Most text blocks are square or
rectangular.
• While you may encounter printed projects cut into
other shapes, most circles, triangles, and freeform
shapes in desktop published materials are found on
the page within the graphics or in the way the
elements are placed on the page.
12. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Shape The logo uses implied
shape and lines to create
the E and the beebody.
This practice of implied
shape is often referred to
as Gestalt theory, which
basically states that you
can infer a whole by only
seeing its parts. There
really is nothing to that
bee body other than three
lines, but you see the
striped body of a bee
because your mind says
you should.
13. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Shape
Typography can take
shape, too. With weight
(bold, light), leading, size,
style (regular, italic),
tracking or kerning, and
word wrap, you can
control the shape your
type takes. Also pay
attention to the shape of
your body copy and
remember that you can
wrap it around images or
make it take on shapes of
its own to incorporate it
into the rest of the design.
14. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Mass
• Mass is size.
• There is physical size and visual size.
• Size can be relative.
• A physically small brochure can have a great
deal of mass through the use of heavy text
and graphic elements.
• A physically large brochure can appear
smaller, lighter by using text and graphics
sparingly
15. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Mass It is easy to distinguish
the header from the
headline, byline, sub
headers and body copy.
This is because they vary
in size and your eye is
naturally drawn to the
largest element first.
Note the drop cap, too;
it’s a great way to indicate
where the reader should
start and an example of
using size to direct the
viewer’s eye.
16. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Texture
• For desktop publishing, actual texture is the
feel of the paper.
• Is it smooth to the touch or rough?
• Textures can also be visual. On the Web,
especially, backgrounds that simulate familiar
fabrics, stone, and other textures are common
17. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Texture•
Free People integrates the
unique textures and
patterns of its textiles, so
the design not only is a
great example of texture,
it’s also an excellent use of
incorporating the product
into the design. The
textures used in this site
give it a very earthy, down-home,
yet semi-exotic
feeling.
18. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Color
• Color can be used to elicit specific emotions and
reactions.
• Red is typically thought of as an attention-grabbing,
hot color.
• Blues are more calming or convey stability. Some
color combinations are used to create a specific
identity (corporate colors, school colors) or may be
used in conjunction with texture to simulate the look
of other objects (the look of plain paper wrapping or
neon lights, for example).
• Color may provide cues for the reader.
19. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Fundamentals of Design
• Design elements
– Line, Shape, Value,
Color, Texture, Space
• Design principles
– Balance, Proximity,
Alignment, Unity,
Emphasis, Rhythm
20. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
• We have a catalog in our brains that filters the
information.
• How the eye sees and the brain organizes to
give meaning.
• Big Idea- Purposeful use to create meaningful
designs
21. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Basic Design Elements
• Line
• Shape
• Value
• Texture
• Size
• Color
• Gestalt Principles
22. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Lines
• Begins with 4 lines-edges
of the page/screen
• Type
• Direction
• Quality
23. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Shape
• Lines to create 3-D world
• General outline of something
• Geometric, Natural, Abstract
• Design is the arrangement of shape.
• Figure and Ground
24. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Geometric Shapes
• Square- What does a square symbolize?
• Circle- What does it symbolize?
• Triangle- What does it symbolize?
25. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Grouping Shapes
• Shapes affected by surrounding shapes
• Begin to understand by identifying overall
pattern
• Tend to recall letters if grouped in words.
• Group marks into recognizable/repeating
shapes is the simplest way to perceive
29. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Figure and Ground-Conditions
• Enclosed area
• Textured area
• Convex
• Simplicity
• Familiarity
• Lower Half (gravity)
• Black tendency
30. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Value
• Lightness/Darkness
• Gives the image detail and texture
• Contrast is the relative emphasis
• Create Movement
• Lead the Eye
31. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Texture
• Tactile- actual paper
• Visual-
– Objects in Photos
– Photoshop effects
– Pictures of Textures
– Symbolic Textures
• Choose textures that relate to the concept of the
piece and are appropriate to the design
32. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Size or Mass
• Need to hold content
• Expectations
• Mood and Emphasis
• Contrast
• Creating Balance
33. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Creating Balance
• “Successful communication requires balance,
the directing and conducting of visual
tensions.”
• Equal tension created by all elements pulling
equally
• Symmetry and Asymmetry
34. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Balance- Symmetry
• Traditional balance
thru mirrored images
left to right
• The traditional book
• Good is looking for a
“quiet sense of order”,
tradition and stability.
35. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Balance Asymmetry
• Balance thru contrast
• Visual Weight-dominance
of an object
• Visual Direction- way
the eye is drawn
between elements
36. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Direction
• How to move thru the information?
• Text and Images are intentionally placed to
direct the viewers eye and to achieve visual
unity
• How do we get them to look at what we want
and see the connections?
• Use of contrast and unity
37. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Intellectual vs. Visual Unity
• “One is thinking of subject matter (intellectual unity);
the other is looking at the design (visual unity).”
• Intellectual is idea and word
• Visual is placement for the eye
• Ideally work together to create the message.
38. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Visual Dynamics
• Top to bottom – comfort of gravity
• Vertical and Horizontal- comfort in stability
(diagonal lines- dynamic flux)
• Left to right- comfort in reading
39. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Weight and Direction Influences
• Location
• Spatial Depth
• Size
• Texture
• Isolation
• Subject matter
• Value
• Shape
• Structure
• Color
40. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Color
• Color holds the most critical appeal to
emotions out of all the elements of design!
41. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Complementary Colors
Pick a color on the color wheel
then draw a straight line across
the color wheel, this is the
color’s complement. These
colors are basically opposites.
On the wheel we started with
yellow and its complement or
opposite is violet. The
complementary colors are used
to offset the main color and
are thought to complete each
other.
There are also split
complementary colors which
means that once you pick the
complimentary you choose one
of the colors next to it giving it
a more subtle look.
42. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Analogous Colors
This is when you choose a color
on the color wheel that is next
to the color you are choosing.
If we choose yellow the
analogous colors would be
yellow green and yellow
orange. This type of color
choice is great when you don’t
want to match the exact color
or if you want to use your art
work and/or accessories to
create the dramatic colors in
the room highlighting the art.
Quite often neutrals are used
when highlighting the art work
such as white, off whites, grays
and browns, even black.
43. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Triad Colors
Choose a color on the color
wheel then draw an
equilateral triangle to find
the two other colors. You
will notice that each color
has 3 colors between them
to form the triangle. Let’s
choose violet, the other two
colors will be orange and
green. These colors would
be the secondary colors. The
approach organizes the
colors in terms of purity but
can be a little more difficult
to work with.
44. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Color • This packaging uses the
colors orange and
green, two pieces of a
triad (purple would be
the other one). This
produces an interesting
and often unexplored
combination; it’s not
quite a complimentary,
but the colors still go
well together.
45. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Color-
• Color Wheel
46. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Properties of Color
• Hue- name for the color
• Value- degree of light/dark
• Intensity or Saturation- purity and brightness
47. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Psychology of Color
• Colors evoke specific
emotional responses
(personal or
universal)
• Warm – Stimulate
• Cool- Relax
48. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Psychology of Color
• Associations- personal and cultural
– Red- aggressive, sexual, national color
• Example- sports car
– Blue- authoritative (darker), cleanliness and honesty
(middle), overall calming color
• Example- power blue suit
– Yellow- warmth, good health and optimism… (in the past-weakness
and cowardliness)
• Example- food packaging
– Green- natural, environment, soothing and cooling
• Example- cigarettes
49. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Selecting Color
• Cultural Color Associations
• The profile of the audience and its color preference
• The character and personality of the organization
presented
• The designers personal relationship to the color
• An awareness of current color trends
50. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Understanding Electronic Color
• RGB vs CMYK
51. Subject Name Code Credit Hours
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Gestalt Principles
• Whole is the sum of its parts
• Each part is influenced by those around it.
• The eye seeks to create a whole
– Similarity
– Proximity
– Continuation
– Closure
– Figure and Ground