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Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
GDF 111 Graphic Design 
Fundamentals
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Intro to Graphic Design 
• Definition of Graphic Design 
• Some Basics 
• Design Process 
• Graphic Design Fundamentals
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Defining Graphic Design 
• Not about Software (just tools) 
• Visual Communication/ Functional Art 
• Problem Solving 
• “Information Architects” 
• “…The designer conceives, plans, and executes 
designs that communicate a specific message to a 
specific audience within given limitations…”
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Some Basics 
• Logos- simplified forms 
• Contrast- attention 
• Visual Hierarchy- comprehension 
• Layout- organization 
• Integrating Type and Image 
• Visual Themes
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
The Design Process 
• Defining the Problem 
• Research (Audience, Constraints, Goals) 
– Build your Visual Vocabulary- search for samples 
– Build on the work of others- combine in a new original way 
• Thumbnails 
• Roughs 
• Comprehensives 
• Presentation 
• Ready for Press
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
It Starts With Creativity 
• Good design is created with a basic understanding 
of: 
- Design processes 
- Theories and concepts of design 
• Designer/client relationship governs the entire 
design process
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Graphic Design 
• The process and art of combining text and 
graphics and communicating an effective 
message in the design of logos, graphics, 
brochures, newsletters, posters, signs, and 
any other type of visual communication
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Building Blocks of Graphic Design 
• The five elements of lines, shapes, mass, 
texture, and color are the building blocks of 
design for desktop publishers.
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Lines 
• Sometimes a designer uses a line alone to 
divide or unite elements on a page. 
• Lines can denote direction of movement (as in 
diagonal lines and arrows) or provide an 
anchor to hold elements on a page (such as 
lines at the top, bottom, or sides of a page).
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Lines
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Shapes 
• Circle, square, and triangle are the three basic 
shapes used in graphic design. 
• Perhaps the most familiar shape to desktop 
publishing is the square (and rectangle). 
• Paper is rectangular. Most text blocks are square or 
rectangular. 
• While you may encounter printed projects cut into 
other shapes, most circles, triangles, and freeform 
shapes in desktop published materials are found on 
the page within the graphics or in the way the 
elements are placed on the page.
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Shape The logo uses implied 
shape and lines to create 
the E and the beebody. 
This practice of implied 
shape is often referred to 
as Gestalt theory, which 
basically states that you 
can infer a whole by only 
seeing its parts. There 
really is nothing to that 
bee body other than three 
lines, but you see the 
striped body of a bee 
because your mind says 
you should.
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Shape 
 Typography can take 
shape, too. With weight 
(bold, light), leading, size, 
style (regular, italic), 
tracking or kerning, and 
word wrap, you can 
control the shape your 
type takes. Also pay 
attention to the shape of 
your body copy and 
remember that you can 
wrap it around images or 
make it take on shapes of 
its own to incorporate it 
into the rest of the design.
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Mass 
• Mass is size. 
• There is physical size and visual size. 
• Size can be relative. 
• A physically small brochure can have a great 
deal of mass through the use of heavy text 
and graphic elements. 
• A physically large brochure can appear 
smaller, lighter by using text and graphics 
sparingly
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Mass  It is easy to distinguish 
the header from the 
headline, byline, sub 
headers and body copy. 
This is because they vary 
in size and your eye is 
naturally drawn to the 
largest element first. 
Note the drop cap, too; 
it’s a great way to indicate 
where the reader should 
start and an example of 
using size to direct the 
viewer’s eye.
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Texture 
• For desktop publishing, actual texture is the 
feel of the paper. 
• Is it smooth to the touch or rough? 
• Textures can also be visual. On the Web, 
especially, backgrounds that simulate familiar 
fabrics, stone, and other textures are common
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Texture• 
Free People integrates the 
unique textures and 
patterns of its textiles, so 
the design not only is a 
great example of texture, 
it’s also an excellent use of 
incorporating the product 
into the design. The 
textures used in this site 
give it a very earthy, down-home, 
yet semi-exotic 
feeling.
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Color 
• Color can be used to elicit specific emotions and 
reactions. 
• Red is typically thought of as an attention-grabbing, 
hot color. 
• Blues are more calming or convey stability. Some 
color combinations are used to create a specific 
identity (corporate colors, school colors) or may be 
used in conjunction with texture to simulate the look 
of other objects (the look of plain paper wrapping or 
neon lights, for example). 
• Color may provide cues for the reader.
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Fundamentals of Design 
• Design elements 
– Line, Shape, Value, 
Color, Texture, Space 
• Design principles 
– Balance, Proximity, 
Alignment, Unity, 
Emphasis, Rhythm
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
• We have a catalog in our brains that filters the 
information. 
• How the eye sees and the brain organizes to 
give meaning. 
• Big Idea- Purposeful use to create meaningful 
designs
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Basic Design Elements 
• Line 
• Shape 
• Value 
• Texture 
• Size 
• Color 
• Gestalt Principles
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Lines 
• Begins with 4 lines-edges 
of the page/screen 
• Type 
• Direction 
• Quality
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Shape 
• Lines to create 3-D world 
• General outline of something 
• Geometric, Natural, Abstract 
• Design is the arrangement of shape. 
• Figure and Ground
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Geometric Shapes 
• Square- What does a square symbolize? 
• Circle- What does it symbolize? 
• Triangle- What does it symbolize?
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Grouping Shapes 
• Shapes affected by surrounding shapes 
• Begin to understand by identifying overall 
pattern 
• Tend to recall letters if grouped in words. 
• Group marks into recognizable/repeating 
shapes is the simplest way to perceive
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Figure and Ground 
• What is the object and what is the 
background?
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Figure and Ground-Categories 
• Stable 
• Reversible 
• Ambiguous
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Figure and Ground-Conditions 
• Enclosed area 
• Textured area 
• Convex 
• Simplicity 
• Familiarity 
• Lower Half (gravity) 
• Black tendency
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Value 
• Lightness/Darkness 
• Gives the image detail and texture 
• Contrast is the relative emphasis 
• Create Movement 
• Lead the Eye
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Texture 
• Tactile- actual paper 
• Visual- 
– Objects in Photos 
– Photoshop effects 
– Pictures of Textures 
– Symbolic Textures 
• Choose textures that relate to the concept of the 
piece and are appropriate to the design
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Size or Mass 
• Need to hold content 
• Expectations 
• Mood and Emphasis 
• Contrast 
• Creating Balance
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Creating Balance 
• “Successful communication requires balance, 
the directing and conducting of visual 
tensions.” 
• Equal tension created by all elements pulling 
equally 
• Symmetry and Asymmetry
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Balance- Symmetry 
• Traditional balance 
thru mirrored images 
left to right 
• The traditional book 
• Good is looking for a 
“quiet sense of order”, 
tradition and stability.
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Balance Asymmetry 
• Balance thru contrast 
• Visual Weight-dominance 
of an object 
• Visual Direction- way 
the eye is drawn 
between elements
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Direction 
• How to move thru the information? 
• Text and Images are intentionally placed to 
direct the viewers eye and to achieve visual 
unity 
• How do we get them to look at what we want 
and see the connections? 
• Use of contrast and unity
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Intellectual vs. Visual Unity 
• “One is thinking of subject matter (intellectual unity); 
the other is looking at the design (visual unity).” 
• Intellectual is idea and word 
• Visual is placement for the eye 
• Ideally work together to create the message.
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Visual Dynamics 
• Top to bottom – comfort of gravity 
• Vertical and Horizontal- comfort in stability 
(diagonal lines- dynamic flux) 
• Left to right- comfort in reading
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Weight and Direction Influences 
• Location 
• Spatial Depth 
• Size 
• Texture 
• Isolation 
• Subject matter 
• Value 
• Shape 
• Structure 
• Color
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Color 
• Color holds the most critical appeal to 
emotions out of all the elements of design!
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Complementary Colors 
 Pick a color on the color wheel 
then draw a straight line across 
the color wheel, this is the 
color’s complement. These 
colors are basically opposites. 
On the wheel we started with 
yellow and its complement or 
opposite is violet. The 
complementary colors are used 
to offset the main color and 
are thought to complete each 
other. 
 There are also split 
complementary colors which 
means that once you pick the 
complimentary you choose one 
of the colors next to it giving it 
a more subtle look.
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Analogous Colors 
 This is when you choose a color 
on the color wheel that is next 
to the color you are choosing. 
If we choose yellow the 
analogous colors would be 
yellow green and yellow 
orange. This type of color 
choice is great when you don’t 
want to match the exact color 
or if you want to use your art 
work and/or accessories to 
create the dramatic colors in 
the room highlighting the art. 
 Quite often neutrals are used 
when highlighting the art work 
such as white, off whites, grays 
and browns, even black.
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Triad Colors 
 Choose a color on the color 
wheel then draw an 
equilateral triangle to find 
the two other colors. You 
will notice that each color 
has 3 colors between them 
to form the triangle. Let’s 
choose violet, the other two 
colors will be orange and 
green. These colors would 
be the secondary colors. The 
approach organizes the 
colors in terms of purity but 
can be a little more difficult 
to work with.
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Color • This packaging uses the 
colors orange and 
green, two pieces of a 
triad (purple would be 
the other one). This 
produces an interesting 
and often unexplored 
combination; it’s not 
quite a complimentary, 
but the colors still go 
well together.
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Color- 
• Color Wheel
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Properties of Color 
• Hue- name for the color 
• Value- degree of light/dark 
• Intensity or Saturation- purity and brightness
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Psychology of Color 
• Colors evoke specific 
emotional responses 
(personal or 
universal) 
• Warm – Stimulate 
• Cool- Relax
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Psychology of Color 
• Associations- personal and cultural 
– Red- aggressive, sexual, national color 
• Example- sports car 
– Blue- authoritative (darker), cleanliness and honesty 
(middle), overall calming color 
• Example- power blue suit 
– Yellow- warmth, good health and optimism… (in the past-weakness 
and cowardliness) 
• Example- food packaging 
– Green- natural, environment, soothing and cooling 
• Example- cigarettes
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Selecting Color 
• Cultural Color Associations 
• The profile of the audience and its color preference 
• The character and personality of the organization 
presented 
• The designers personal relationship to the color 
• An awareness of current color trends
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Understanding Electronic Color 
• RGB vs CMYK
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 
Gestalt Principles 
• Whole is the sum of its parts 
• Each part is influenced by those around it. 
• The eye seeks to create a whole 
– Similarity 
– Proximity 
– Continuation 
– Closure 
– Figure and Ground
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
Subject Name Code Credit Hours 
GRAPHIC DESIGN FUNDAMENTALS GDF 111 4

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2 Defining Graphic Designing

  • 1. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 GDF 111 Graphic Design Fundamentals
  • 2. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Intro to Graphic Design • Definition of Graphic Design • Some Basics • Design Process • Graphic Design Fundamentals
  • 3. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Defining Graphic Design • Not about Software (just tools) • Visual Communication/ Functional Art • Problem Solving • “Information Architects” • “…The designer conceives, plans, and executes designs that communicate a specific message to a specific audience within given limitations…”
  • 4. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Some Basics • Logos- simplified forms • Contrast- attention • Visual Hierarchy- comprehension • Layout- organization • Integrating Type and Image • Visual Themes
  • 5. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 The Design Process • Defining the Problem • Research (Audience, Constraints, Goals) – Build your Visual Vocabulary- search for samples – Build on the work of others- combine in a new original way • Thumbnails • Roughs • Comprehensives • Presentation • Ready for Press
  • 6. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 It Starts With Creativity • Good design is created with a basic understanding of: - Design processes - Theories and concepts of design • Designer/client relationship governs the entire design process
  • 7. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Graphic Design • The process and art of combining text and graphics and communicating an effective message in the design of logos, graphics, brochures, newsletters, posters, signs, and any other type of visual communication
  • 8. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Building Blocks of Graphic Design • The five elements of lines, shapes, mass, texture, and color are the building blocks of design for desktop publishers.
  • 9. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Lines • Sometimes a designer uses a line alone to divide or unite elements on a page. • Lines can denote direction of movement (as in diagonal lines and arrows) or provide an anchor to hold elements on a page (such as lines at the top, bottom, or sides of a page).
  • 10. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Lines
  • 11. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Shapes • Circle, square, and triangle are the three basic shapes used in graphic design. • Perhaps the most familiar shape to desktop publishing is the square (and rectangle). • Paper is rectangular. Most text blocks are square or rectangular. • While you may encounter printed projects cut into other shapes, most circles, triangles, and freeform shapes in desktop published materials are found on the page within the graphics or in the way the elements are placed on the page.
  • 12. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Shape The logo uses implied shape and lines to create the E and the beebody. This practice of implied shape is often referred to as Gestalt theory, which basically states that you can infer a whole by only seeing its parts. There really is nothing to that bee body other than three lines, but you see the striped body of a bee because your mind says you should.
  • 13. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Shape  Typography can take shape, too. With weight (bold, light), leading, size, style (regular, italic), tracking or kerning, and word wrap, you can control the shape your type takes. Also pay attention to the shape of your body copy and remember that you can wrap it around images or make it take on shapes of its own to incorporate it into the rest of the design.
  • 14. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Mass • Mass is size. • There is physical size and visual size. • Size can be relative. • A physically small brochure can have a great deal of mass through the use of heavy text and graphic elements. • A physically large brochure can appear smaller, lighter by using text and graphics sparingly
  • 15. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Mass  It is easy to distinguish the header from the headline, byline, sub headers and body copy. This is because they vary in size and your eye is naturally drawn to the largest element first. Note the drop cap, too; it’s a great way to indicate where the reader should start and an example of using size to direct the viewer’s eye.
  • 16. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Texture • For desktop publishing, actual texture is the feel of the paper. • Is it smooth to the touch or rough? • Textures can also be visual. On the Web, especially, backgrounds that simulate familiar fabrics, stone, and other textures are common
  • 17. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Texture• Free People integrates the unique textures and patterns of its textiles, so the design not only is a great example of texture, it’s also an excellent use of incorporating the product into the design. The textures used in this site give it a very earthy, down-home, yet semi-exotic feeling.
  • 18. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Color • Color can be used to elicit specific emotions and reactions. • Red is typically thought of as an attention-grabbing, hot color. • Blues are more calming or convey stability. Some color combinations are used to create a specific identity (corporate colors, school colors) or may be used in conjunction with texture to simulate the look of other objects (the look of plain paper wrapping or neon lights, for example). • Color may provide cues for the reader.
  • 19. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Fundamentals of Design • Design elements – Line, Shape, Value, Color, Texture, Space • Design principles – Balance, Proximity, Alignment, Unity, Emphasis, Rhythm
  • 20. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 • We have a catalog in our brains that filters the information. • How the eye sees and the brain organizes to give meaning. • Big Idea- Purposeful use to create meaningful designs
  • 21. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Basic Design Elements • Line • Shape • Value • Texture • Size • Color • Gestalt Principles
  • 22. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Lines • Begins with 4 lines-edges of the page/screen • Type • Direction • Quality
  • 23. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Shape • Lines to create 3-D world • General outline of something • Geometric, Natural, Abstract • Design is the arrangement of shape. • Figure and Ground
  • 24. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Geometric Shapes • Square- What does a square symbolize? • Circle- What does it symbolize? • Triangle- What does it symbolize?
  • 25. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Grouping Shapes • Shapes affected by surrounding shapes • Begin to understand by identifying overall pattern • Tend to recall letters if grouped in words. • Group marks into recognizable/repeating shapes is the simplest way to perceive
  • 26. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
  • 27. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Figure and Ground • What is the object and what is the background?
  • 28. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Figure and Ground-Categories • Stable • Reversible • Ambiguous
  • 29. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Figure and Ground-Conditions • Enclosed area • Textured area • Convex • Simplicity • Familiarity • Lower Half (gravity) • Black tendency
  • 30. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Value • Lightness/Darkness • Gives the image detail and texture • Contrast is the relative emphasis • Create Movement • Lead the Eye
  • 31. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Texture • Tactile- actual paper • Visual- – Objects in Photos – Photoshop effects – Pictures of Textures – Symbolic Textures • Choose textures that relate to the concept of the piece and are appropriate to the design
  • 32. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Size or Mass • Need to hold content • Expectations • Mood and Emphasis • Contrast • Creating Balance
  • 33. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Creating Balance • “Successful communication requires balance, the directing and conducting of visual tensions.” • Equal tension created by all elements pulling equally • Symmetry and Asymmetry
  • 34. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Balance- Symmetry • Traditional balance thru mirrored images left to right • The traditional book • Good is looking for a “quiet sense of order”, tradition and stability.
  • 35. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Balance Asymmetry • Balance thru contrast • Visual Weight-dominance of an object • Visual Direction- way the eye is drawn between elements
  • 36. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Direction • How to move thru the information? • Text and Images are intentionally placed to direct the viewers eye and to achieve visual unity • How do we get them to look at what we want and see the connections? • Use of contrast and unity
  • 37. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Intellectual vs. Visual Unity • “One is thinking of subject matter (intellectual unity); the other is looking at the design (visual unity).” • Intellectual is idea and word • Visual is placement for the eye • Ideally work together to create the message.
  • 38. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Visual Dynamics • Top to bottom – comfort of gravity • Vertical and Horizontal- comfort in stability (diagonal lines- dynamic flux) • Left to right- comfort in reading
  • 39. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Weight and Direction Influences • Location • Spatial Depth • Size • Texture • Isolation • Subject matter • Value • Shape • Structure • Color
  • 40. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Color • Color holds the most critical appeal to emotions out of all the elements of design!
  • 41. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Complementary Colors  Pick a color on the color wheel then draw a straight line across the color wheel, this is the color’s complement. These colors are basically opposites. On the wheel we started with yellow and its complement or opposite is violet. The complementary colors are used to offset the main color and are thought to complete each other.  There are also split complementary colors which means that once you pick the complimentary you choose one of the colors next to it giving it a more subtle look.
  • 42. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Analogous Colors  This is when you choose a color on the color wheel that is next to the color you are choosing. If we choose yellow the analogous colors would be yellow green and yellow orange. This type of color choice is great when you don’t want to match the exact color or if you want to use your art work and/or accessories to create the dramatic colors in the room highlighting the art.  Quite often neutrals are used when highlighting the art work such as white, off whites, grays and browns, even black.
  • 43. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Triad Colors  Choose a color on the color wheel then draw an equilateral triangle to find the two other colors. You will notice that each color has 3 colors between them to form the triangle. Let’s choose violet, the other two colors will be orange and green. These colors would be the secondary colors. The approach organizes the colors in terms of purity but can be a little more difficult to work with.
  • 44. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Color • This packaging uses the colors orange and green, two pieces of a triad (purple would be the other one). This produces an interesting and often unexplored combination; it’s not quite a complimentary, but the colors still go well together.
  • 45. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Color- • Color Wheel
  • 46. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Properties of Color • Hue- name for the color • Value- degree of light/dark • Intensity or Saturation- purity and brightness
  • 47. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Psychology of Color • Colors evoke specific emotional responses (personal or universal) • Warm – Stimulate • Cool- Relax
  • 48. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Psychology of Color • Associations- personal and cultural – Red- aggressive, sexual, national color • Example- sports car – Blue- authoritative (darker), cleanliness and honesty (middle), overall calming color • Example- power blue suit – Yellow- warmth, good health and optimism… (in the past-weakness and cowardliness) • Example- food packaging – Green- natural, environment, soothing and cooling • Example- cigarettes
  • 49. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Selecting Color • Cultural Color Associations • The profile of the audience and its color preference • The character and personality of the organization presented • The designers personal relationship to the color • An awareness of current color trends
  • 50. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Understanding Electronic Color • RGB vs CMYK
  • 51. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4 Gestalt Principles • Whole is the sum of its parts • Each part is influenced by those around it. • The eye seeks to create a whole – Similarity – Proximity – Continuation – Closure – Figure and Ground
  • 52. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4
  • 53. Subject Name Code Credit Hours GRAPHIC DESIGN FUNDAMENTALS GDF 111 4