9. Consumers vs content 85% of consumerspreferthat free contentremain free Consumers are lesslikelytopayforcontentessentiallyhomegrow online, oftenbyconsumers at fairlylowcost (ex. Podcasts, consumer- generated video or blogs). 62% of consumersasked are suretosuggestthat once theypurchasecontentitshouldbetheirstocopyor share withwhomevertheywant 71% of peopleaskedsuggestthatonliniecontent of anykindwillhavetobeconsiderablybetterthanwhatiscurrently free beforetheypayforit Source: Nielsenreport “A Global perspectiveonpayingforcontent online; February 2010
12. Global contentportfolio Extensive global partner network of brand and media owners including major animation owners MTV, Cartoon Network and Aardman Animations Content portfolio covers all content categories including Music, Games, Applications, Video and Personalisation Content Catalogue of 50,000+ titles Global Distribution via - Carriers - Handset Manufacturers - Zed’s Direct to Consumer Clubs
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15. Each app based on one of two movie themes – Life Of Brian & The Holy Grail (2 for each)
22. Vertical integration of our own global IP global TV Videogames PC/Online Mobile MMO (MassiveMultiplayer Online) Tailored iPhone Mobile Storefront cine Móvil (Java) Flash Games