SlideShare ist ein Scribd-Unternehmen logo
1 von 6
MODELING OF REACTIVE SYSTEMS WITH FINITE AUTOMATA                                   1



     MODELING OF REACTIVE SYSTEMS WITH
             FINITE AUTOMATA
              Asma Hameed                Zarnigar Altaf         Syeda Phool Zehra

             asma.89leo@yahoo.com       zaris_22@yahoo.com    zehras_1@yahoo.com

           Department of Computer Science, Fatima Jinnah Women University,

                              The Mall, Rawalpindi, Pakistan.



Abstract:                                       1. Introduction:
Finite automata are computing devices
that accept/recognize regular languages
and are used to model operations of many
systems we find in practice. Finite-state
machines can solve a large number of
                                                    R       eactive system that computes by
                                                            reacting to stimuli from its
                                                    environment        along      its     Overall
problems, among which are electronic                computation. We have seen an example of
design      automation,   communication             use of finite automata in describing the
protocol design, parsing and other                  operation of a simplified version of
engineering application. In biology and             vending machine. Many other systems
artificial intelligence research, state             operating in practice can also be modeled
machine or hierarchies of state machines            by finite automata such as control circuits
are some time used to describe                      of     computers,      computer      network
 neurological systems and in linguistics—           communication protocols, and lexical
to describe the grammars of natural                 analyzers for compilers etc. Many of those
languages .In this project we are                   systems fall into the class of systems called
describing modeling of reactive systems             reactive system. A reactive system is a
with Finite automata.                               system that changes its actions, outputs
                                                    and conditions/status in response to stimuli
Keywords:                                           from within or outside it. It is an event
Finite automata application ,modeling               driven or control driven system
reactive system.                                    continuously having to react to external
                                                    and/or internal stimuli. The inputs for a
                                                    reactive system are never ready unlike for
                                                    example when two numbers are added
                                                    together by an adder (Here we are
                                                    considering an adder at a higher level of
MODELING OF REACTIVE SYSTEMS WITH FINITE AUTOMATA                              2


abstraction than physical devices level         in the 1950's when they were viewed as
ignoring for example the transient states of    abstract models of real circuits Finite
the electronic circuit that realizes an         automata (also called finite state machines,
adder). An adder does not respond unless        emerged during the 1940’s and 1950’s):
the input i.e. two numbers to be added are      useful e.g. text search, protocol
ready. A system such as an adder is called      verification, compilers, descriptions of
a transformational system. In the case of       certain formal grammars (N. Chomsky,
vending machine or communication                1950’s).Since then finite automata is being
protocol, on the other hand, a system must      used in different machines.
respond to each stimulus, even to a
fragment of input such as each coin tossed      4. Application Of Finite Automata
in for a can of soda or every message
                                                Finite automata and various extensions of
received.
                                                them, such as transducers, are used in areas
2. Background                                   as diverse as compilers, spelling checking,
                                                natural language grammar checking,
Modeling is a visual process used for           communication protocol design, digital
constructing and documenting the design         circuit simulation, digital flight control,
and structure of an application. It is a good   speech recognition and synthesis, genetic
idea to make at least some outline of an        sequencing, and Java program verification.
application, showing interdependencies          Unfortunately, as the number of
and relationships between the components        applications has grown, so has the variety
and subsystems, during development. Here        of implementations and implementation
we are using finite automata for modeling       techniques.
of reactive system. Finite automata is used
in software for verifying all kinds of          5. Advantages of FSM
systems with a finite number of states,
such as communication protocols. Also           The advantages of finite automata is that
used in software for scanning text, to find     their simplicity make it easy for
certain patterns. Used in “Lexical              inexperienced developers to implement with
analyzers” of compilers (to turn program        little to no extra knowledge (low entry
text into “tokens”, e.g. identifierz,            level).Predictability (in deterministic FSM),
keywords, brackets, punctuation).Part of        given a set of inputs and a known current
Turing machines and abacus machines             state, the state transition can be predicted,
                                                allowing for easy testing. Due to their
3. Overview                                     simplicity, FSMs are quick to design, quick
                                                to implement and quick in execution.FSM is
The term Finite automata' describes a class     an old knowledge representation and system
of models of computation that are               modeling technique, and its been around for
characterized by having a finite number of      a long time, as such it is well proven even as
states. The use of the word `automata'          an artificial intelligence technique, with lots
harks back to the early days of the subject
MODELING OF REACTIVE SYSTEMS WITH FINITE AUTOMATA                                 3


of examples to learn from. FSMs are            5.1 Finite Automata Of Login
relatively flexible. There are a number of     Process
ways to implement a FSM based system in
terms of topology, and it is easy to           For example consider the following very
incorporate many other techniques .Easy to     simplified version of login process to a
transfer from a meaningful abstract            computer from the computer point of view.
representation to a coded implementation       Let us assume for simplicity that this
.Easy determination of reach ability of a      computer accepts a single user at a time.
state, when represented in an abstract form,   Initially the computer waits for a user
it is immediately obvious whether a state is   name to be typed in. This is one state of
achievable from another state, and what is     the system. When a name is typed in, it
required to achieve the state                  checks whether or not the name is valid. If
                                               it is valid, then it asks for and then waits
5. Modeling Reactive              Systems      for the password, which is another state. If
With Finite Automata                           the user name typed in is not valid, it goes
                                               back to the initial state. We could make it
It is generally agreed that finite automata    go to a different state and count the
are a natural medium to describe dynamic       number of login attempts for security
behaviors of reactive systems. Finite          purpose. But let us make it simple. When a
automata are formal and rigorous and           password is typed in and it is correct, then
computer programs can be easily written to     it accepts the user and starts a session. That
simulate their behaviors.                      is another state though it could further be
To model a reactive system with finite         broken down into a number of more states.
automaton, first the states the system goes    When the session terminates, it gets a
in or the modes of its operation are           signal, goes back to the initial state and
identified. These become the states of the     waits for another login. If the password
finite automaton that models it. Then the      typed in is incorrect, then it informs the
transitions between the states triggered by    user of that and waits for the next try. That
events and conditions, external or internal    is a fourth state. If the second password
to the system, are identified and they         fails, it goes to the initial state and starts all
become arcs in the transition diagram of       over again. Again what we have seen is a
the finite automaton. In addition actions      model for one level of abstraction.
that may take place in those states can also   Depending on how much detail we are
be added to the model.                         interested in, different states would be
                                               identified and transitions would have to be
                                               selected accordingly.
MODELING OF REACTIVE SYSTEMS WITH FINITE AUTOMATA                                4


                                                  ACK.
                                                  Again depending on the level of abstraction,
                                                  different states and transitions would have to
                                                  be                                    chosen.




5.2 Finite Automata Of
Communication Protocol
The next example is a protocol for a
computer to follow in communicating with
another computer. Again it is a very
simplified version. Initially the computer is
                                                  5.3 Finite Automata Of Number
in wait state waiting for "Request for Next
Message" (RFNM) to come from another              Recognizer
computer. When a RFNM starts coming, it           The third example is a system that
goes into the state of receiving it (Our          recognizes numbers with or without a sign
interpretation is that the computer is in a       such as 5.378, -15, +213.8 etc. One such
state of receiving an RFNM and it is taking       system initially waits for the first symbol to
the action of receiving the RFNM) . Upon          come in. If the first symbol is a sign, then it
completion of the RFNM, it sends                  goes into a state, denote it by G, that
"Acknowledgement" (ACK) to the other              indicates that a sign has been received.
computer, which is another state. After           If the first digit is received before a decimal
sending the ACK, it starts sending the            point, regardless of whether a sign has been
requested message to the other party. When        read or not, it goes into a state, denote it by
it is complete, it goes into another wait state   D, that indicates a digit has been read before
waiting for an ACK to come from the other         a decimal point. If a decimal point is
computer. If a negative ACK is received, it       received before a digit, then it goes into a
resends the message. If a positive ACK is         state, denote it by P, which indicates that a
received, it goes back to the initial state and   decimal       point      has     been     read.
waits for another RFNM to come. Thus a            If a decimal point has been read (i.e. in state
finite automaton that models this protocol        P), then it must receive at least one digit
has the following five states: initial state      after that. After one digit it can continue
(wait for RFNM), receiving RFNM, sending          receiving digits. Therefore from state P it
ACK, sending message and waiting for              goes to another state, denote it by Q, after
MODELING OF REACTIVE SYSTEMS WITH FINITE AUTOMATA                                      5


reading a digit and stays there as long as            Conclusion
digits are read. This Q is an accepting state.
On the other hand if a digit has been read            After completing this project we have found
before a decimal point, i.e. it is in state D,        that finite automata is a part of many
then it can continue receiving digits and stay        machine and by modeling reactive system
in D. D is another accepting state. If a              with finite automata we have got a
decimal point is read while in D, then it goes        diagrammatic representation of machines
to state P indicating that a decimal point has        that how these machines work. Due to its
been read. This system can also be described          advantages we use finite automata machine.
by a regular expression. Since these
numbers are represented by strings
                                                      Acknowledgement
consisting of a possible sign, followed by            First of all I thank ALLAH, the Almighty,
zero or more digits, followed by a possible           for bestowing me with determination and
decimal point, followed by one or more                grit to undergo the project. I owe my
digits, they can be represented by the                gratitude to many people for the guidance
following regular expression:                         they endowed me with. Foremost on the list
                                                      is Mr, Aihab Khan my supervisor, who was
 (s+ + s- +    )         (      d+.d+ + d+ + .d+ ),
                                                      sheer     source     of    guidance   and
where s+ and s- represent the positive and
                                                      encouragement. I am also gratified to my
negative signs, respectively and d belongs
                                                      family whose suggestions have helped me to
to { 0 , 1 , 2 , . . . , 9 } . This system can be
                                                      improve and render this project
modeled by the following finite automaton:
                                                      References:

                                                      [1]http://aidepot.com/FiniteStateMachines/FSM-
                                                      Background.html

                                                      [2]http://www.cs.umbc.edu/portal/help/theory/au
                                                      tomata_def.shtml

                                                      [3]http://www.informit.com/articles/article.aspx
                                                      ?p=27792

                                                      [4]http://www.cs.odu.edu/~toida/nerzic/390tech
                                                      ed/regular/fa/intr_2_fa.html
MODELING OF REACTIVE SYSTEMS WITH FINITE AUTOMATA   6

Weitere ähnliche Inhalte

Andere mochten auch (10)

Data of paper airplane throws
Data of paper airplane throwsData of paper airplane throws
Data of paper airplane throws
 
MCommerce Digest 25 June - 01 July, 2012
MCommerce Digest 25 June - 01 July, 2012MCommerce Digest 25 June - 01 July, 2012
MCommerce Digest 25 June - 01 July, 2012
 
Behaviorism and technology
Behaviorism and technologyBehaviorism and technology
Behaviorism and technology
 
Kl digitale læremidlereng bros mods
Kl digitale læremidlereng bros modsKl digitale læremidlereng bros mods
Kl digitale læremidlereng bros mods
 
Data of paper airplane throws
Data of paper airplane throwsData of paper airplane throws
Data of paper airplane throws
 
Wtf is happening_inside_my_android_phone_public
Wtf is happening_inside_my_android_phone_publicWtf is happening_inside_my_android_phone_public
Wtf is happening_inside_my_android_phone_public
 
e-Learning Educatieve Coassistenten
e-Learning Educatieve Coassistentene-Learning Educatieve Coassistenten
e-Learning Educatieve Coassistenten
 
Paper airplanes
Paper airplanesPaper airplanes
Paper airplanes
 
Tutte le Profumerie Limoni aperte il 17 marzo
Tutte le Profumerie Limoni aperte il 17 marzoTutte le Profumerie Limoni aperte il 17 marzo
Tutte le Profumerie Limoni aperte il 17 marzo
 
Brazil
BrazilBrazil
Brazil
 

Ähnlich wie Modeling of reactive system with finite automata

Iaetsd implementation of aho corasick algorithm
Iaetsd implementation of aho corasick algorithmIaetsd implementation of aho corasick algorithm
Iaetsd implementation of aho corasick algorithm
Iaetsd Iaetsd
 
Template Poster A1 Portrait
Template Poster A1 PortraitTemplate Poster A1 Portrait
Template Poster A1 Portrait
Raybaen
 
Communication network simulation on the unix system trough use of the remote ...
Communication network simulation on the unix system trough use of the remote ...Communication network simulation on the unix system trough use of the remote ...
Communication network simulation on the unix system trough use of the remote ...
Damir Delija
 
Communication network simulation on the unix system trough use of the remote ...
Communication network simulation on the unix system trough use of the remote ...Communication network simulation on the unix system trough use of the remote ...
Communication network simulation on the unix system trough use of the remote ...
Damir Delija
 
Communication network simulation on the unix system trough use of the remote ...
Communication network simulation on the unix system trough use of the remote ...Communication network simulation on the unix system trough use of the remote ...
Communication network simulation on the unix system trough use of the remote ...
Damir Delija
 
Operating System
Operating SystemOperating System
Operating System
guest8b0942
 

Ähnlich wie Modeling of reactive system with finite automata (20)

Model Based Hierarchical and Distributed Control of Discrete Event Robotic Sy...
Model Based Hierarchical and Distributed Control of Discrete Event Robotic Sy...Model Based Hierarchical and Distributed Control of Discrete Event Robotic Sy...
Model Based Hierarchical and Distributed Control of Discrete Event Robotic Sy...
 
10.1.1.97.5586
10.1.1.97.558610.1.1.97.5586
10.1.1.97.5586
 
Iaetsd implementation of aho corasick algorithm
Iaetsd implementation of aho corasick algorithmIaetsd implementation of aho corasick algorithm
Iaetsd implementation of aho corasick algorithm
 
Template Poster A1 Portrait
Template Poster A1 PortraitTemplate Poster A1 Portrait
Template Poster A1 Portrait
 
Communication network simulation on the unix system trough use of the remote ...
Communication network simulation on the unix system trough use of the remote ...Communication network simulation on the unix system trough use of the remote ...
Communication network simulation on the unix system trough use of the remote ...
 
Communication network simulation on the unix system trough use of the remote ...
Communication network simulation on the unix system trough use of the remote ...Communication network simulation on the unix system trough use of the remote ...
Communication network simulation on the unix system trough use of the remote ...
 
Communication network simulation on the unix system trough use of the remote ...
Communication network simulation on the unix system trough use of the remote ...Communication network simulation on the unix system trough use of the remote ...
Communication network simulation on the unix system trough use of the remote ...
 
Simulator
SimulatorSimulator
Simulator
 
.doc
.doc.doc
.doc
 
.doc
.doc.doc
.doc
 
L0537075
L0537075L0537075
L0537075
 
Self learning real time expert system
Self learning real time expert systemSelf learning real time expert system
Self learning real time expert system
 
Ppt on speech processing by ranbeer
Ppt on speech processing by ranbeerPpt on speech processing by ranbeer
Ppt on speech processing by ranbeer
 
Cooperating adaptive devices
Cooperating adaptive devicesCooperating adaptive devices
Cooperating adaptive devices
 
MODELING & SIMULATION.docx
MODELING & SIMULATION.docxMODELING & SIMULATION.docx
MODELING & SIMULATION.docx
 
Introduction to Data Structure
Introduction to Data Structure Introduction to Data Structure
Introduction to Data Structure
 
Process mining approaches kashif.namal@gmail.com
Process mining approaches kashif.namal@gmail.comProcess mining approaches kashif.namal@gmail.com
Process mining approaches kashif.namal@gmail.com
 
Robotics and expert systems
Robotics and expert systemsRobotics and expert systems
Robotics and expert systems
 
Introduction to networks simulation
Introduction to networks simulationIntroduction to networks simulation
Introduction to networks simulation
 
Operating System
Operating SystemOperating System
Operating System
 

Mehr von Zarnigar Altaf (7)

fundamentals-of-neural-networks-laurene-fausett
fundamentals-of-neural-networks-laurene-fausettfundamentals-of-neural-networks-laurene-fausett
fundamentals-of-neural-networks-laurene-fausett
 
Wireless networks
Wireless networksWireless networks
Wireless networks
 
Bluetooth Vs Zigbee
Bluetooth Vs ZigbeeBluetooth Vs Zigbee
Bluetooth Vs Zigbee
 
COMPARISON OF SHORT RANGE WIRELESS NETWORKS (PAN’ s)
COMPARISON OF SHORT RANGE WIRELESS NETWORKS (PAN’ s) COMPARISON OF SHORT RANGE WIRELESS NETWORKS (PAN’ s)
COMPARISON OF SHORT RANGE WIRELESS NETWORKS (PAN’ s)
 
Black magic presentation
Black magic presentationBlack magic presentation
Black magic presentation
 
Perceptron working
Perceptron workingPerceptron working
Perceptron working
 
Neural network Algos formulas
Neural network Algos formulasNeural network Algos formulas
Neural network Algos formulas
 

Modeling of reactive system with finite automata

  • 1. MODELING OF REACTIVE SYSTEMS WITH FINITE AUTOMATA 1 MODELING OF REACTIVE SYSTEMS WITH FINITE AUTOMATA Asma Hameed Zarnigar Altaf Syeda Phool Zehra asma.89leo@yahoo.com zaris_22@yahoo.com zehras_1@yahoo.com Department of Computer Science, Fatima Jinnah Women University, The Mall, Rawalpindi, Pakistan. Abstract: 1. Introduction: Finite automata are computing devices that accept/recognize regular languages and are used to model operations of many systems we find in practice. Finite-state machines can solve a large number of R eactive system that computes by reacting to stimuli from its environment along its Overall problems, among which are electronic computation. We have seen an example of design automation, communication use of finite automata in describing the protocol design, parsing and other operation of a simplified version of engineering application. In biology and vending machine. Many other systems artificial intelligence research, state operating in practice can also be modeled machine or hierarchies of state machines by finite automata such as control circuits are some time used to describe of computers, computer network neurological systems and in linguistics— communication protocols, and lexical to describe the grammars of natural analyzers for compilers etc. Many of those languages .In this project we are systems fall into the class of systems called describing modeling of reactive systems reactive system. A reactive system is a with Finite automata. system that changes its actions, outputs and conditions/status in response to stimuli Keywords: from within or outside it. It is an event Finite automata application ,modeling driven or control driven system reactive system. continuously having to react to external and/or internal stimuli. The inputs for a reactive system are never ready unlike for example when two numbers are added together by an adder (Here we are considering an adder at a higher level of
  • 2. MODELING OF REACTIVE SYSTEMS WITH FINITE AUTOMATA 2 abstraction than physical devices level in the 1950's when they were viewed as ignoring for example the transient states of abstract models of real circuits Finite the electronic circuit that realizes an automata (also called finite state machines, adder). An adder does not respond unless emerged during the 1940’s and 1950’s): the input i.e. two numbers to be added are useful e.g. text search, protocol ready. A system such as an adder is called verification, compilers, descriptions of a transformational system. In the case of certain formal grammars (N. Chomsky, vending machine or communication 1950’s).Since then finite automata is being protocol, on the other hand, a system must used in different machines. respond to each stimulus, even to a fragment of input such as each coin tossed 4. Application Of Finite Automata in for a can of soda or every message Finite automata and various extensions of received. them, such as transducers, are used in areas 2. Background as diverse as compilers, spelling checking, natural language grammar checking, Modeling is a visual process used for communication protocol design, digital constructing and documenting the design circuit simulation, digital flight control, and structure of an application. It is a good speech recognition and synthesis, genetic idea to make at least some outline of an sequencing, and Java program verification. application, showing interdependencies Unfortunately, as the number of and relationships between the components applications has grown, so has the variety and subsystems, during development. Here of implementations and implementation we are using finite automata for modeling techniques. of reactive system. Finite automata is used in software for verifying all kinds of 5. Advantages of FSM systems with a finite number of states, such as communication protocols. Also The advantages of finite automata is that used in software for scanning text, to find their simplicity make it easy for certain patterns. Used in “Lexical inexperienced developers to implement with analyzers” of compilers (to turn program little to no extra knowledge (low entry text into “tokens”, e.g. identifierz, level).Predictability (in deterministic FSM), keywords, brackets, punctuation).Part of given a set of inputs and a known current Turing machines and abacus machines state, the state transition can be predicted, allowing for easy testing. Due to their 3. Overview simplicity, FSMs are quick to design, quick to implement and quick in execution.FSM is The term Finite automata' describes a class an old knowledge representation and system of models of computation that are modeling technique, and its been around for characterized by having a finite number of a long time, as such it is well proven even as states. The use of the word `automata' an artificial intelligence technique, with lots harks back to the early days of the subject
  • 3. MODELING OF REACTIVE SYSTEMS WITH FINITE AUTOMATA 3 of examples to learn from. FSMs are 5.1 Finite Automata Of Login relatively flexible. There are a number of Process ways to implement a FSM based system in terms of topology, and it is easy to For example consider the following very incorporate many other techniques .Easy to simplified version of login process to a transfer from a meaningful abstract computer from the computer point of view. representation to a coded implementation Let us assume for simplicity that this .Easy determination of reach ability of a computer accepts a single user at a time. state, when represented in an abstract form, Initially the computer waits for a user it is immediately obvious whether a state is name to be typed in. This is one state of achievable from another state, and what is the system. When a name is typed in, it required to achieve the state checks whether or not the name is valid. If it is valid, then it asks for and then waits 5. Modeling Reactive Systems for the password, which is another state. If With Finite Automata the user name typed in is not valid, it goes back to the initial state. We could make it It is generally agreed that finite automata go to a different state and count the are a natural medium to describe dynamic number of login attempts for security behaviors of reactive systems. Finite purpose. But let us make it simple. When a automata are formal and rigorous and password is typed in and it is correct, then computer programs can be easily written to it accepts the user and starts a session. That simulate their behaviors. is another state though it could further be To model a reactive system with finite broken down into a number of more states. automaton, first the states the system goes When the session terminates, it gets a in or the modes of its operation are signal, goes back to the initial state and identified. These become the states of the waits for another login. If the password finite automaton that models it. Then the typed in is incorrect, then it informs the transitions between the states triggered by user of that and waits for the next try. That events and conditions, external or internal is a fourth state. If the second password to the system, are identified and they fails, it goes to the initial state and starts all become arcs in the transition diagram of over again. Again what we have seen is a the finite automaton. In addition actions model for one level of abstraction. that may take place in those states can also Depending on how much detail we are be added to the model. interested in, different states would be identified and transitions would have to be selected accordingly.
  • 4. MODELING OF REACTIVE SYSTEMS WITH FINITE AUTOMATA 4 ACK. Again depending on the level of abstraction, different states and transitions would have to be chosen. 5.2 Finite Automata Of Communication Protocol The next example is a protocol for a computer to follow in communicating with another computer. Again it is a very simplified version. Initially the computer is 5.3 Finite Automata Of Number in wait state waiting for "Request for Next Message" (RFNM) to come from another Recognizer computer. When a RFNM starts coming, it The third example is a system that goes into the state of receiving it (Our recognizes numbers with or without a sign interpretation is that the computer is in a such as 5.378, -15, +213.8 etc. One such state of receiving an RFNM and it is taking system initially waits for the first symbol to the action of receiving the RFNM) . Upon come in. If the first symbol is a sign, then it completion of the RFNM, it sends goes into a state, denote it by G, that "Acknowledgement" (ACK) to the other indicates that a sign has been received. computer, which is another state. After If the first digit is received before a decimal sending the ACK, it starts sending the point, regardless of whether a sign has been requested message to the other party. When read or not, it goes into a state, denote it by it is complete, it goes into another wait state D, that indicates a digit has been read before waiting for an ACK to come from the other a decimal point. If a decimal point is computer. If a negative ACK is received, it received before a digit, then it goes into a resends the message. If a positive ACK is state, denote it by P, which indicates that a received, it goes back to the initial state and decimal point has been read. waits for another RFNM to come. Thus a If a decimal point has been read (i.e. in state finite automaton that models this protocol P), then it must receive at least one digit has the following five states: initial state after that. After one digit it can continue (wait for RFNM), receiving RFNM, sending receiving digits. Therefore from state P it ACK, sending message and waiting for goes to another state, denote it by Q, after
  • 5. MODELING OF REACTIVE SYSTEMS WITH FINITE AUTOMATA 5 reading a digit and stays there as long as Conclusion digits are read. This Q is an accepting state. On the other hand if a digit has been read After completing this project we have found before a decimal point, i.e. it is in state D, that finite automata is a part of many then it can continue receiving digits and stay machine and by modeling reactive system in D. D is another accepting state. If a with finite automata we have got a decimal point is read while in D, then it goes diagrammatic representation of machines to state P indicating that a decimal point has that how these machines work. Due to its been read. This system can also be described advantages we use finite automata machine. by a regular expression. Since these numbers are represented by strings Acknowledgement consisting of a possible sign, followed by First of all I thank ALLAH, the Almighty, zero or more digits, followed by a possible for bestowing me with determination and decimal point, followed by one or more grit to undergo the project. I owe my digits, they can be represented by the gratitude to many people for the guidance following regular expression: they endowed me with. Foremost on the list is Mr, Aihab Khan my supervisor, who was (s+ + s- + ) ( d+.d+ + d+ + .d+ ), sheer source of guidance and where s+ and s- represent the positive and encouragement. I am also gratified to my negative signs, respectively and d belongs family whose suggestions have helped me to to { 0 , 1 , 2 , . . . , 9 } . This system can be improve and render this project modeled by the following finite automaton: References: [1]http://aidepot.com/FiniteStateMachines/FSM- Background.html [2]http://www.cs.umbc.edu/portal/help/theory/au tomata_def.shtml [3]http://www.informit.com/articles/article.aspx ?p=27792 [4]http://www.cs.odu.edu/~toida/nerzic/390tech ed/regular/fa/intr_2_fa.html
  • 6. MODELING OF REACTIVE SYSTEMS WITH FINITE AUTOMATA 6