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Y E A R 1
I C T E d u c a t i o n
ZL E A R N I N G A R E A S
W h a t p u p i l s w i l l l e a r n
1. Do’s and Don’t in the computer labs
2. Do’s and Don’t in handling computer and its devices
SAFETY, RULES AND
REGULATIONS
4 periods [2 hours]
L e a r n i n g O u t c o m e [s]
1. Identify the safety, rules and regulations in the computer laboratory.
2. Practice the safety, rules and regulations in the computer laboratory.
 
   
 
8 
Y E A R 1
I C T E d u c a t i o n
L E A R N I N G A R E A S
W h a t p u p i l s w i l l l e a r n
1. System unit
2. Monitor/Display unit
3. Mouse
4. Keyboard
BASIC PARTS OF
COMPUTER
4 periods [2 hours]
L e a r n i n g O u t c o m e [s]
1. Identify and name system unit, monitor/display unit, mouse and keyboard.
2. State main functions of basic parts of a computer.
 
 
9 
Y E A R 1
I C T E d u c a t i o n
L E A R N I N G A R E A S
W h a t p u p i l s w i l l l e a r n
1. Printer
2. Scanner
3. Speakers
4. Microphone
5. Headphone
6. Web/ Digi Cam
7. Portable storage devices
8. Interactive White Board
9. LCD Projector
10. Data Logger
11. Roamer/ Lego Mindstorm.
COMPUTER DEVICES
10 periods [5 hours]
L e a r n i n g O u t c o m e [s]
1. Identify and name different types of computer devices.
2. State basic function on each of the computer devices.
 
 
10 
Y E A R 1
I C T E d u c a t i o n
L E A R N I N G A R E A S
W h a t p u p i l s w i l l l e a r n
1. Switching on and off the computer
2. Windows Interface
3. Launching applications
4. Keyboard and Mouse basics
OPERATING A
COMPUTER
4 periods [2 hours]
L e a r n i n g O u t c o m e [s]
1. Practise proper operational procedures.
2. Recognize common Windows interface.
3. Demonstrate ability to launch applications.
4. Demonstrate skills in using a keyboard and a mouse
 
 
11 
Y E A R 1
I C T E d u c a t i o n
L E A R N I N G A R E A S
W h a t p u p i l s w i l l l e a r n
1. Start/Open CD
2. Select and run the CD
EDUCATIONAL CD-ROM
6 periods [3 hours]
L e a r n i n g O u t c o m e [s]
1. Browse and navigate CD-ROMs to find particular information or locate specific information.
2. Demonstrate keyboard and mouse skills dexterity.
 
 
12 
Y E A R 1
I C T E d u c a t i o n
L E A R N I N G A R E A S
W h a t p u p i l s w i l l l e a r n
1. Introduction to graphic application.
2. Saving and retrieving file.
3. Use basics tools for
Creating objects
Inserting texts
GRAPHIC APPLICATION
8 periods [4 hours]
L e a r n i n g O u t c o m e [s]
1. Demonstrate ability to launch and close applications.
2. Demonstrate ability to save and retrieve files.
3. Draws pictures using tools available.
 
 
13 
Y E A R 4
I C T E d u c a t i o n
L E A R N I N G A R E A S
W h a t p u p i l s w i l l l e a r n
1. Introduction to graphic application.
2. Understanding tools and main features.
3. Creating objects.
4. Importing images.
5. Manipulating and enhancing images.
6. Adding and editing text.
7. Saving and retrieving project.
8. Previewing and printing.
GRAPHIC APPLICATION
18 periods [9 hours]
L e a r n i n g O u t c o m e [s]
1. Demonstrate ability to launch and close application.
2. Use simple tool to draw objects.
3. Demonstrate ability to edit graphics.
4. Demonstrate ability to scan and import images.
5. Demonstrate ability to manipulate and enhance images.
6. Demonstrate ability to create simple graphics.
7. Demonstrate ability to save and retrieve files.
8. Demonstrate ability to use a printer and print files.
 
 
14 
 
15 
Y E A R 4
I C T E d u c a t i o n
L E A R N I N G A R E A S
W h a t p u p i l s w i l l l e a r n
1. Introduction to publisher application.
2. Using selected publication templates.
3. Understanding tools and main features.
4. Adding and editing templates.
5. Saving and retrieving project.
6. Previewing and printing project.
DESKTOP PUBLISHING
18 periods [9 hours]
L e a r n i n g O u t c o m e [s]
1. Demonstrate ability to launch and close applications.
2. Use the available template.
3. Demonstrate ability to inserts texts and graphics.
4. Demonstrate ability to save and retrieve files.
5. Demonstrate ability to use a printer and print files.
 
 

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Syallabus y1 4

  • 1.
  • 2. Y E A R 1 I C T E d u c a t i o n ZL E A R N I N G A R E A S W h a t p u p i l s w i l l l e a r n 1. Do’s and Don’t in the computer labs 2. Do’s and Don’t in handling computer and its devices SAFETY, RULES AND REGULATIONS 4 periods [2 hours] L e a r n i n g O u t c o m e [s] 1. Identify the safety, rules and regulations in the computer laboratory. 2. Practice the safety, rules and regulations in the computer laboratory.         8 
  • 3. Y E A R 1 I C T E d u c a t i o n L E A R N I N G A R E A S W h a t p u p i l s w i l l l e a r n 1. System unit 2. Monitor/Display unit 3. Mouse 4. Keyboard BASIC PARTS OF COMPUTER 4 periods [2 hours] L e a r n i n g O u t c o m e [s] 1. Identify and name system unit, monitor/display unit, mouse and keyboard. 2. State main functions of basic parts of a computer.     9 
  • 4. Y E A R 1 I C T E d u c a t i o n L E A R N I N G A R E A S W h a t p u p i l s w i l l l e a r n 1. Printer 2. Scanner 3. Speakers 4. Microphone 5. Headphone 6. Web/ Digi Cam 7. Portable storage devices 8. Interactive White Board 9. LCD Projector 10. Data Logger 11. Roamer/ Lego Mindstorm. COMPUTER DEVICES 10 periods [5 hours] L e a r n i n g O u t c o m e [s] 1. Identify and name different types of computer devices. 2. State basic function on each of the computer devices.     10 
  • 5. Y E A R 1 I C T E d u c a t i o n L E A R N I N G A R E A S W h a t p u p i l s w i l l l e a r n 1. Switching on and off the computer 2. Windows Interface 3. Launching applications 4. Keyboard and Mouse basics OPERATING A COMPUTER 4 periods [2 hours] L e a r n i n g O u t c o m e [s] 1. Practise proper operational procedures. 2. Recognize common Windows interface. 3. Demonstrate ability to launch applications. 4. Demonstrate skills in using a keyboard and a mouse     11 
  • 6. Y E A R 1 I C T E d u c a t i o n L E A R N I N G A R E A S W h a t p u p i l s w i l l l e a r n 1. Start/Open CD 2. Select and run the CD EDUCATIONAL CD-ROM 6 periods [3 hours] L e a r n i n g O u t c o m e [s] 1. Browse and navigate CD-ROMs to find particular information or locate specific information. 2. Demonstrate keyboard and mouse skills dexterity.     12 
  • 7. Y E A R 1 I C T E d u c a t i o n L E A R N I N G A R E A S W h a t p u p i l s w i l l l e a r n 1. Introduction to graphic application. 2. Saving and retrieving file. 3. Use basics tools for Creating objects Inserting texts GRAPHIC APPLICATION 8 periods [4 hours] L e a r n i n g O u t c o m e [s] 1. Demonstrate ability to launch and close applications. 2. Demonstrate ability to save and retrieve files. 3. Draws pictures using tools available.     13 
  • 8. Y E A R 4 I C T E d u c a t i o n L E A R N I N G A R E A S W h a t p u p i l s w i l l l e a r n 1. Introduction to graphic application. 2. Understanding tools and main features. 3. Creating objects. 4. Importing images. 5. Manipulating and enhancing images. 6. Adding and editing text. 7. Saving and retrieving project. 8. Previewing and printing. GRAPHIC APPLICATION 18 periods [9 hours] L e a r n i n g O u t c o m e [s] 1. Demonstrate ability to launch and close application. 2. Use simple tool to draw objects. 3. Demonstrate ability to edit graphics. 4. Demonstrate ability to scan and import images. 5. Demonstrate ability to manipulate and enhance images. 6. Demonstrate ability to create simple graphics. 7. Demonstrate ability to save and retrieve files. 8. Demonstrate ability to use a printer and print files.     14 
  • 9.   15  Y E A R 4 I C T E d u c a t i o n L E A R N I N G A R E A S W h a t p u p i l s w i l l l e a r n 1. Introduction to publisher application. 2. Using selected publication templates. 3. Understanding tools and main features. 4. Adding and editing templates. 5. Saving and retrieving project. 6. Previewing and printing project. DESKTOP PUBLISHING 18 periods [9 hours] L e a r n i n g O u t c o m e [s] 1. Demonstrate ability to launch and close applications. 2. Use the available template. 3. Demonstrate ability to inserts texts and graphics. 4. Demonstrate ability to save and retrieve files. 5. Demonstrate ability to use a printer and print files.