1. Digital e-learning tools: what's out there?Digital e-learning tools: what's out there?
February 18February 18thth
20152015
2. ACPET - Vic Government
e-learning Program 2011
Thanks to
ACPET now only
Kryptonite can
stop me and my
RTO!!!!
Thanks to
ACPET now only
Kryptonite can
stop me and my
RTO!!!!
3. Agenda
• Tools to create self paced learning content, create and
share audio and video and Interactive PDF’s and
PowerPoint’s
• Communicating with learners online using discussion
forums and webinars.
• Free Web 2 & Mobile tools to enable quick content
development and to encourage learners to respond to
assessment tasks using video, audio, images and text.
• Emerging trends
(flipped classroom, augmented reality and
gamification.)
12. 70:20:10
70% of learning comes from
on-the-job experiences
20% comes from people such
as mentors, managers and
peers
10% comes from formal
courses and reading.
20. Social Media Features
• Profile
• Friends/Connections
• Discussions/Comments
• Sharing within &
between social
networks
• Multimedia
• Blogs
22. Blogging - WordPress
Self Hosted on a domain you buySelf Hosted on a domain you buy
Downloaded from wordpress.org & installed on your domainDownloaded from wordpress.org & installed on your domain
Hosted by wordpress.comHosted by wordpress.com
34. Content V Facilitation
Learning by
creating
resources with
other learners
Discussion based
activities
(problems, what
ifs etc.)
Learners build
content
(glossary,
databases,
blogs)
3rd
party social
media tools to
support
Learning by
creating
resources with
other learners
Discussion based
activities
(problems, what
ifs etc.)
Learners build
content
(glossary,
databases,
blogs)
3rd
party social
media tools to
support
CONTENT DRIVEN COURSE
Learning by
engaging with
resources at own
pace
Little/No access
to other
learners
PDF, PPTs and
URLs
Video and Audio
Self paced
interaction
(Case
studies/Decision
making
Learning by
engaging with
resources at own
pace
Little/No access
to other
learners
PDF, PPTs and
URLs
Video and Audio
Self paced
interaction
(Case
studies/Decision
making
FACILITATION DRIVEN COURSE
35. Types of Content “Context”
• Textbook or “Reference” style
(job aids, online support or help)
Static – Just in Time
• Courseware
(Content & simple assessment)
• Workplace /Interactive
(case study/scenario/decision making tree)
Interactive
• Demonstration
(simulation/screencast)
36. Content Type How used
Information Background, process, policy,
procedure,
Demonstration Show Information
Case Study Contextualise information and process
using real life example
Scenario Exploration of information and process
using real life example
Decision making tree Decision making applying information
using real life example
Problem Research decision making and
information application to real life
example
Activity Types
46. Discussion Principles
• Activities need to be linked
to Assessment
• Trainers need to monitor
and actively moderate
• RTOS need to be able to
access or archive for
“evidence”
54. Why?
•Link to assessment
•Informal learning support
•Base on participants sharing experiences & prior
knowledge – “learners stories”
•Application to workplace or experience
•Make pre readings short
•Mix of problems, case studies, reflections
•Commenting/Building on postings
•Use to demonstrate employability skills
•Track to determine contribution to group
•Peer Review
57. Open Source Webinar Tool
• Text
• Chat
• Presentation
• Recording when integrated with Moodle
http://www.bigbluebutton.org/
Big Blue Button
60. Voice over internet communication tool
• Text and Voice Chat
• Skype to Phone
• Group calls
• Application Sharing (pro)
http://www.skype.com
swampfox_mg
Skype
63. Why Webinars?
• Group research projects
• Q&A of industry experts/past learners
• Online lecture
• Assessment task pitch & presentation
• Peer Review of learners’ work
• Role play
• Group problem solving
• Remote trainee/third party assessor catch up
• Assessment verification and moderation
• RPL
65. Assessment submission
Free Web 2 & Mobile tools to enable quick content
development and to encourage learners to respond to
assessment tasks using video, audio, images and text.
66. • Evidence Capture
• Voice – Text – Video – Images
• Student, 3rd
Party, Assessor
• How much evidence is enough?
• Skills & Knowledge
• Supplementary evidence
Mobile evidence
67. • Knowledge retrieval and application
• Problem Solving
• Scenario driven
• Quiz based but can track users
interaction with a process
• Applying appropriate resources
• Self paced or Group
Decision making trees
68. • Knowledge and Skills
• Group problems
• Application to workplace
• Learner’s stories
• Contributes to formative assessment
• Assessment carrot to ensure
involvement
Discussion and social learning
69. • Share experiences
• Wiki/LMS/Social Media
• Industry Knowledge
• Common issues
• Variety in the sector
• Private V Shared
• Ethics & Confidentiality
• “Case Study” style assessment
creates learning for subsequent
learners
Student placement
70. • Develop a rubric with learners
• Check for mapping
• Distribute back to learners as marking
guide
• Rehearse the marking guide
• Conduct presentations (summative)
• Collect peer review
• Redraft and resubmit
• Share and assess
Peer Review
73. • Film learners/third party/supervisor
demonstrations
• Ensure learner speaks to camera to
describe what they have done, job
requirements, conditions and special
aspects of job
• Add to LMS as content
• Learners view same job in variety of
conditions and settings
Demonstration as content
86. You want to support video/image/audio evidence
of workplace skills assessments demonstrations
(eg traineeships, apprenticeships, contracted
training)
•What do you need to consider and plan for?
Demonstration Assessment Principles
90. Free Web 2 & Mobile tools to enable quick content
development and to encourage learners to respond to
assessment tasks using video, audio, images and text.
95. Group Website
• Share posts
• Share calendars in posts
• Add shared Documents
• Comments
http://sites.google.com
Google sites/groups
96. Create and share documents
• Create documents, spreadsheets & excel in the Cloud
• Share and joint editing
• Download in variety of formats
• Embed into blogs, wikis, Moodle etc
• Repository of files
https://docs.google.com
Google Drive
102. Follow hundreds of blogs in one place
• Subscribe to Blogs
• Read posts
• Tag by topic
• Share with others
http://www.feedly.com
Feedly RSS reader
104. Create and share bookmarks
• Social bookmarking, web annotation, collaborative
research services,
• Capture a variety of data - screenshots, pictures,
notes, etc
• Share on mobile, read sites offline
http://www.diigo.com
Social bookmarks - Diigo
105. Pin webpages to “boards”
• Share with others
• Follow others boards
http://www.pinterest.com
Pinterest
108. Which tool right for my learners?
Photo Credi thttp://www.flickr.com/photos/57567419@N00/7496669132/
Face to Face
Purpose
Google Personal organisation
DropBox Managing & sharing files
Social Bookmarks
(Diigo, Delicious)
Managing website “favorites”
Readers & Feeders
(Feedly, Pocket, Pinterest)
Follow multiple website
feeds in one location
We’ll Explore a range of commercial and free tools to create self paced learning content, create and share audio and video and Interactive PDF’s and PowerPoint’s, led and teach learners online, conduct assessments and to facilitate group work.We’ll understand how to communicate with learner’s online using discussion forums and webinars. We will explore free Web 2 & Mobile tools to enable quick content development and to encourage learners to respond to assessment tasks using video, audio, images and text.
We’ll also take a look at emerging trends including the flipped classroom, augmented reality and gamification.
Identifies and describes emerging technologies likely to have a large impact over the coming five years in education around the globe.
Identifies and describes emerging technologies likely to have a large impact over the coming five years in education around the globe.
Identifies and describes emerging technologies likely to have a large impact over the coming five years in education around the globe.
http://www.knewton.com/flipped-classroom/
The flipped classroom model encompasses any use of using Internet technology to leverage the learning in your classroom, so you can spend more time interacting with students instead of lecturing. This is most commonly being done using teacher created videos (aka vodcasting) that students view outside of class time.
It is called the flipped class because the whole classroom/homework paradigm is "flipped". What used to be classwork (the "lecture") is done at home via teacher-created videos and what used to be homework (assigned problems) is now done in class.
The Flipped Classroom IS:A means to INCREASE interaction and personalized contact time between students and teachers.
An environment where students take responsibility for their own learning.Â
A classroom where the teacher is not the "sage on the stage", but the "guide on the side".
A blending of direct instruction with constructivist learning.
A classroom where students who are absent due to illness or extra-curricular activities such as athletics or field-trips, don't get left behind.
A class where content is permanently archived for review or remediation.
A class where all students are engaged in their learning.
A place where all students can get a personalized education.
The Flipped Classroom is NOT:A synonym for online videos. When most people hear about the flipped class all they think about are the videos. It is the the interaction and the meaningful learning activities that occur during the face-to-face time that is most important.
About replacing teachers with videos.
An online course.
Students working without structure.
Students spending the entire class staring at a computer screen.
Students working in isolation.Â
How will learners learn on the job in the next 10 years?
70%—informal, on the job, experience based, stretch projects and practice
20%—coaching, mentoring, developing through others
10%—formal learning interventions and structured courses.
How will learners learn on the job in the next 10 years?
70%—informal, on the job, experience based, stretch projects and practice
20%—coaching, mentoring, developing through others
10%—formal learning interventions and structured courses.
How will learners learn on the job in the next 10 years?
70%—informal, on the job, experience based, stretch projects and practice
20%—coaching, mentoring, developing through others
10%—formal learning interventions and structured courses.
http://tincanapi.com/scorm-vs-the-tin-can-api/
Previous specifications were difficult and had limitations (see Tin Can vs SCORM), but the Tin Can API is simple and flexible. It lifts many of the older restrictions. Mobile learning, simulations, virtual worlds, serious games, real-world activities, experiential learning, social learning, offline learning, and collaborative learning are just some of the things that can now be recognized and communicated well with the Tin Can API.
It’s important to know that we don’t own the Tin Can API. ADL is the steward of the specification. We just know this space so well that ADL asked us to help develop it. The Tin Can API is community-driven, and free to implement.
How does the Tin Can API work?
People learn from interactions with other people, content, and beyond. These actions can happen anywhere and signal an event where learning could occur. All of these can be recorded with the Tin Can API.
When an activity needs to be recorded, the application sends secure statements in the form of “Noun, verb, object” or “I did this” to a Learning Record Store (LRS.)
Learning Record Stores record all of the statements made. An LRS can share these statements with other LRSs. An LRS can exist on its own, or inside an LMS.
The freedoms of the Tin Can API
Statement freedom: the structure of “statements” using nouns, verbs and objects lets you us record almost any activity. Think: “I did this.”
History freedom: the Tin Can API allows LRSs to talk to each other. LRSs can share data and transcripts with one another, and your experiences can follow you from one LRS (or organization) to another. Learners can even have their own “personal data lockers” with their personal learning information inside them.
Device freedom: any enabled device can send Tin Can API statements (mobile phones, simulations, games, a CPR dummy, the list goes on). A constant network connection isn’t necessary — occasional connectivity is fine.
Workflow freedom: tracking learning events doesn’t have to start or end in an LMS, it can start wherever the learner is and on whatever device they choose to use. Your content isn’t tied to an LMS.
Social Networking Features
Most learners will be already here. Question is if you go there what for? Some RTOs have delivered there, others marketed there. RTOs can use social media as a parallel form of communication with learners for example sharing news from the sector, training opportunities, jobs etc.
Consider introducing learners to LinkedIn.
Social networking is based on a certain structure that allow people to both express their individuality and meet people with similar interests. This structure includes having profiles, friends, blog posts, widgets, and usually something unique to that particular social networking website
Profile. This is where you tell the world about yourself. Profiles contain basic information, like where you live and how old you are, and personality questions, like who's your favorite actor and what's your favorite book.
Friends. Friends are trusted members of the site that are allowed to post comments on your profile or send you private messages. You can also keep tabs on how your friends are using social networking, such as when they post a new picture or update their profile. Friends are the heart and soul of social networking. It should be noted that not all social networks refer to them as 'friends' -- LinkedIn refers to them as 'connections -- but all social networks have a way to designate members as trusted.
Groups. Most social networks use groups to help you find people with similar interests or engage in discussions on certain topics. A group can be anything from "Johnson High Class of '98" to "People Who Like Books" to "Doors Fans". They are both a way to connect with like-minded people and a way to identify your interests. Sometimes, groups are called by other names, such as the 'networks' on Facebook.
Discussions. A primary focus of groups is to create interaction between users in the form of discussions. Most social networking websites support discussion boards for the groups, and many also allow members of the group to post pictures, music, video clips, and other tidbits related to the group. Often also called “status”
Blogs. Another feature of some social networks is the ability to create your own blog entries.
Social Networking Features
Social networking is based on a certain structure that allow people to both express their individuality and meet people with similar interests. This structure includes having profiles, friends, blog posts, widgets, and usually something unique to that particular social networking website -- such as the ability to 'poke' people on Facebook.
Profile. This is where you tell the world about yourself. Profiles contain basic information, like where you live and how old you are, and personality questions, like who's your favorite actor and what's your favorite book. Social networks dedicated to a special theme like music or movies might ask questions related to that theme.
Friends. Friends are trusted members of the site that are allowed to post comments on your profile or send you private messages. You can also keep tabs on how your friends are using social networking, such as when they post a new picture or update their profile. Friends are the heart and soul of social networking. It should be noted that not all social networks refer to them as 'friends' -- LinkedIn refers to them as 'connections -- but all social networks have a way to designate members as trusted.
Groups. Most social networks use groups to help you find people with similar interests or engage in discussions on certain topics. A group can be anything from "Johnson High Class of '98" to "People Who Like Books" to "Doors Fans". They are both a way to connect with like-minded people and a way to identify your interests. Sometimes, groups are called by other names, such as the 'networks' on Facebook.
Discussions. A primary focus of groups is to create interaction between users in the form of discussions. Most social networking websites support discussion boards for the groups, and many also allow members of the group to post pictures, music, video clips, and other tidbits related to the group.
Blogs. Another feature of some social networks is the ability to create your own blog entries.
Apps/Widgets. A popular way of letting your personality shine through is by gracing your social networking profile with web widgets. Many social networks allow a variety of widgets, and you can usually find interesting widgets located on widget galleries. There are thousands of applications on Facebook that further help you share content and interact with others. To browse the applications you already might be using or to search for more applications visit http://facebook.com/applications to browse available applications. Popular applications include Photos, Events, Movies, and Causes.
Social Networking Features
Social networking is based on a certain structure that allow people to both express their individuality and meet people with similar interests. This structure includes having profiles, friends, blog posts, widgets, and usually something unique to that particular social networking website -- such as the ability to 'poke' people on Facebook.
Profile. This is where you tell the world about yourself. Profiles contain basic information, like where you live and how old you are, and personality questions, like who's your favorite actor and what's your favorite book. Social networks dedicated to a special theme like music or movies might ask questions related to that theme.
Friends. Friends are trusted members of the site that are allowed to post comments on your profile or send you private messages. You can also keep tabs on how your friends are using social networking, such as when they post a new picture or update their profile. Friends are the heart and soul of social networking. It should be noted that not all social networks refer to them as 'friends' -- LinkedIn refers to them as 'connections -- but all social networks have a way to designate members as trusted.
Groups. Most social networks use groups to help you find people with similar interests or engage in discussions on certain topics. A group can be anything from "Johnson High Class of '98" to "People Who Like Books" to "Doors Fans". They are both a way to connect with like-minded people and a way to identify your interests. Sometimes, groups are called by other names, such as the 'networks' on Facebook.
Discussions. A primary focus of groups is to create interaction between users in the form of discussions. Most social networking websites support discussion boards for the groups, and many also allow members of the group to post pictures, music, video clips, and other tidbits related to the group.
Blogs. Another feature of some social networks is the ability to create your own blog entries.
Apps/Widgets. A popular way of letting your personality shine through is by gracing your social networking profile with web widgets. Many social networks allow a variety of widgets, and you can usually find interesting widgets located on widget galleries. There are thousands of applications on Facebook that further help you share content and interact with others. To browse the applications you already might be using or to search for more applications visit http://facebook.com/applications to browse available applications. Popular applications include Photos, Events, Movies, and Causes.
Social Networking Features
Social networking is based on a certain structure that allow people to both express their individuality and meet people with similar interests. This structure includes having profiles, friends, blog posts, widgets, and usually something unique to that particular social networking website -- such as the ability to 'poke' people on Facebook.
Profile. This is where you tell the world about yourself. Profiles contain basic information, like where you live and how old you are, and personality questions, like who's your favorite actor and what's your favorite book. Social networks dedicated to a special theme like music or movies might ask questions related to that theme.
Friends. Friends are trusted members of the site that are allowed to post comments on your profile or send you private messages. You can also keep tabs on how your friends are using social networking, such as when they post a new picture or update their profile. Friends are the heart and soul of social networking. It should be noted that not all social networks refer to them as 'friends' -- LinkedIn refers to them as 'connections -- but all social networks have a way to designate members as trusted.
Groups. Most social networks use groups to help you find people with similar interests or engage in discussions on certain topics. A group can be anything from "Johnson High Class of '98" to "People Who Like Books" to "Doors Fans". They are both a way to connect with like-minded people and a way to identify your interests. Sometimes, groups are called by other names, such as the 'networks' on Facebook.
Discussions. A primary focus of groups is to create interaction between users in the form of discussions. Most social networking websites support discussion boards for the groups, and many also allow members of the group to post pictures, music, video clips, and other tidbits related to the group.
Blogs. Another feature of some social networks is the ability to create your own blog entries.
Apps/Widgets. A popular way of letting your personality shine through is by gracing your social networking profile with web widgets. Many social networks allow a variety of widgets, and you can usually find interesting widgets located on widget galleries. There are thousands of applications on Facebook that further help you share content and interact with others. To browse the applications you already might be using or to search for more applications visit http://facebook.com/applications to browse available applications. Popular applications include Photos, Events, Movies, and Causes.
Social Networking Features
Social networking is based on a certain structure that allow people to both express their individuality and meet people with similar interests. This structure includes having profiles, friends, blog posts, widgets, and usually something unique to that particular social networking website -- such as the ability to 'poke' people on Facebook.
Profile. This is where you tell the world about yourself. Profiles contain basic information, like where you live and how old you are, and personality questions, like who's your favorite actor and what's your favorite book. Social networks dedicated to a special theme like music or movies might ask questions related to that theme.
Friends. Friends are trusted members of the site that are allowed to post comments on your profile or send you private messages. You can also keep tabs on how your friends are using social networking, such as when they post a new picture or update their profile. Friends are the heart and soul of social networking. It should be noted that not all social networks refer to them as 'friends' -- LinkedIn refers to them as 'connections -- but all social networks have a way to designate members as trusted.
Groups. Most social networks use groups to help you find people with similar interests or engage in discussions on certain topics. A group can be anything from "Johnson High Class of '98" to "People Who Like Books" to "Doors Fans". They are both a way to connect with like-minded people and a way to identify your interests. Sometimes, groups are called by other names, such as the 'networks' on Facebook.
Discussions. A primary focus of groups is to create interaction between users in the form of discussions. Most social networking websites support discussion boards for the groups, and many also allow members of the group to post pictures, music, video clips, and other tidbits related to the group.
Blogs. Another feature of some social networks is the ability to create your own blog entries.
Apps/Widgets. A popular way of letting your personality shine through is by gracing your social networking profile with web widgets. Many social networks allow a variety of widgets, and you can usually find interesting widgets located on widget galleries. There are thousands of applications on Facebook that further help you share content and interact with others. To browse the applications you already might be using or to search for more applications visit http://facebook.com/applications to browse available applications. Popular applications include Photos, Events, Movies, and Causes.
Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems.[
Gamification is used in applications and processes to improve user engagement, return on investment, data quality, timeliness, and learning.
Gamification techniques strive to leverage people's natural desires for competition, achievement, status, self-expression, altruism, and closure.
A core gamification strategy is rewards for players who accomplish desired tasks. Types of rewards include points,[6] achievement badges or levels,[7] the filling of a progress bar,[8] and providing the user with virtual currency.[7]
Competition is another element of games that can be used in gamification. Making the rewards for accomplishing tasks visible to other players or providing leader boards are ways of encouraging players to compete.[9]
Another approach to gamification is to make existing tasks feel more like games.[10] Some techniques used in this approach include adding meaningful choice, onboarding with a tutorial, increasing challenge,[11] and adding narrative.[10]
Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems.[
Gamification is used in applications and processes to improve user engagement, return on investment, data quality, timeliness, and learning.
Gamification techniques strive to leverage people's natural desires for competition, achievement, status, self-expression, altruism, and closure.
A core gamification strategy is rewards for players who accomplish desired tasks. Types of rewards include points,[6] achievement badges or levels,[7] the filling of a progress bar,[8] and providing the user with virtual currency.[7]
Competition is another element of games that can be used in gamification. Making the rewards for accomplishing tasks visible to other players or providing leader boards are ways of encouraging players to compete.[9]
Another approach to gamification is to make existing tasks feel more like games.[10] Some techniques used in this approach include adding meaningful choice, onboarding with a tutorial, increasing challenge,[11] and adding narrative.[10]
Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems.[
Gamification is used in applications and processes to improve user engagement, return on investment, data quality, timeliness, and learning.
Gamification techniques strive to leverage people's natural desires for competition, achievement, status, self-expression, altruism, and closure.
A core gamification strategy is rewards for players who accomplish desired tasks. Types of rewards include points,[6] achievement badges or levels,[7] the filling of a progress bar,[8] and providing the user with virtual currency.[7]
Competition is another element of games that can be used in gamification. Making the rewards for accomplishing tasks visible to other players or providing leader boards are ways of encouraging players to compete.[9]
Another approach to gamification is to make existing tasks feel more like games.[10] Some techniques used in this approach include adding meaningful choice, onboarding with a tutorial, increasing challenge,[11] and adding narrative.[10]
There are essentially four main steps to creating an AR layer. They are:Create a clear reference image
Plan and create the user interface (layout)
Attribute resources to the AR item
Test and publish
http://e-standards.flexiblelearning.net.au/research/funded_projects/emerging_technology_trials/2012/augmented_reality_for_kitchen_orientation_and_safety_procedures.php
Take a minute to describe how you might use Facebook in training at your RTO
Use the pen tool on the whiteboard. Click on it and then click on the whiteboard to write. You can 1 minute
Photo Credit: http://www.flickr.com/photos/37232503@N00/315630347/”
We talk a lot about student engagement. What does it mean to you?
Mobile
Short Grabs
Video
"Reference" is static content - meaning no interaction other than allowing the user to link from page-to-page and to search. It is asynchronous. It is normally a series of web pages, but can be PDF or other document types. It can be created using Wiki software, a content management system, web editing software or even Microsoft Word stored as HTML. It's designed to provide either real-time support for work tasks or near real-time support for look up. Often they are designed based around particular job functions and tasks to provide good on-the-job support.
Reference includes "job aids" or "online support" or "online help" or various other things. Each of these other terms in slightly more specific than "reference" as they generally imply a bit more about the specific structure of the content. Thus, "reference" to me is a good umbrella term.
Courseware implies pages of course content (information, multimedia) broken up with quizzes, case studies or scenarios. Usually takes a neutral tone."Rapid Content Creation" or "Just-in-Time.”
Workplace – we are either given a role in a workplace scenario and led through case studies by a workplace mentor or supervisor either passively or actively engaged in workplace scenarios or decision making trees.)
http://elearningtech.blogspot.com.au/2006/05/shift-in-eLearning-from-pure.html
Information
Demonstration
Case Study
Scenario
Decision Making Tree
Knowledge checking
Problem based Learning
You’ll find a card by your side
“ Write down the one biggest thing you would like to understand by the end of today”
Take a minute or two to complete
You’ll find a card by your side
“ Write down the one biggest thing you would like to understand by the end of today”
Take a minute or two to complete
You’ll find a card by your side
“ Write down the one biggest thing you would like to understand by the end of today”
Take a minute or two to complete
Take a minute to describe how you might use Facebook in training at your RTO
Use the pen tool on the whiteboard. Click on it and then click on the whiteboard to write. You can 1 minute
Photo Credit: http://www.flickr.com/photos/37232503@N00/315630347/”
Take a minute to describe how you might use Facebook in training at your RTO
Use the pen tool on the whiteboard. Click on it and then click on the whiteboard to write. You can 1 minute
Photo Credit: http://www.flickr.com/photos/37232503@N00/315630347/”
Take a minute to describe how you might use Facebook in training at your RTO
Use the pen tool on the whiteboard. Click on it and then click on the whiteboard to write. You can 1 minute
Photo Credit: http://www.flickr.com/photos/37232503@N00/315630347/”
Take a minute to describe how you might use Facebook in training at your RTO
Use the pen tool on the whiteboard. Click on it and then click on the whiteboard to write. You can 1 minute
Photo Credit: http://www.flickr.com/photos/37232503@N00/315630347/”
Take a minute to describe how you might use Facebook in training at your RTO
Use the pen tool on the whiteboard. Click on it and then click on the whiteboard to write. You can 1 minute
Photo Credit: http://www.flickr.com/photos/37232503@N00/315630347/”
Take a minute to describe how you might use Facebook in training at your RTO
Use the pen tool on the whiteboard. Click on it and then click on the whiteboard to write. You can 1 minute
Photo Credit: http://www.flickr.com/photos/37232503@N00/315630347/”
Take a minute to describe how you might use Facebook in training at your RTO
Use the pen tool on the whiteboard. Click on it and then click on the whiteboard to write. You can 1 minute
Photo Credit: http://www.flickr.com/photos/37232503@N00/315630347/”
Take a minute to describe how you might use Facebook in training at your RTO
Use the pen tool on the whiteboard. Click on it and then click on the whiteboard to write. You can 1 minute
Photo Credit: http://www.flickr.com/photos/37232503@N00/315630347/”
Great tool for organising information, creating notes and submitting assessments in a mix of voice, text , video and images – especially from your mobile phone.
Evernote is a cross-platform app that serves many purposes—it can be your digital file cabinet, note-taking tool, daily journal, task or project management system, recipe-keeper, and more.
Give demo of creating a note using the iPhone.
Take a minute to describe how you might use Facebook in training at your RTO
Use the pen tool on the whiteboard. Click on it and then click on the whiteboard to write. You can 1 minute
Photo Credit: http://www.flickr.com/photos/37232503@N00/315630347/”
Digital literacy is the ability to effectively and critically navigate, evaluate and create information using a range of digital technologies. It requires one "to recognize and use that power, to manipulate and transform digital media, to distribute pervasively, and to easily adapt them to new forms".[1]
Digital literacy does not replace traditional forms of literacy, it builds upon the foundation of traditional forms of literacy.[1] Digital literacy is the marrying of the two terms digital and literacy, however, it is much more than a combination of the two terms. Digital information is a symbolic representation of data, and literacy refers to the ability to read for knowledge, write coherently, and think critically about the written word.
http://en.wikipedia.org/wiki/Digital_literacy
We often think of sign ups to courses as Induction, the enrolment process, government paper work, facilities tours etc. With online learning we have to consider a wider induction, made up of 4 distinct introductions
Technology – Each learning technology you are using should be introduced in an activity that isnt directly connected to assessment or learning activities. Use these are getting to know you opportunities while the learners get to know the technology:
Post an introduction to your forum
Upload an image of themselves to the LMS
Discuss their job role and overall personal aims
Comment and build on insights shared by others
Time Management – suggested strategies for taking responsibility for understanding deadlines. Made more critical is some learning is to be self paced. Consider regular email reminders, directed personal emails to stragglers or those clearly not coping/participating.Â
Collaborative – will your students being working together in some form of group project? Many learners struggle to work in teams in face to face situations. The weight of sifting ideas, reflecting, adjusting information and opinions, fighting to get their point included can be very difficult once these activities move online.
Peer Review activities are the perfect way to introduce learners to collaborative learning. Group work has to be carefully supported by the trainer to be successful.
Organising Information – most eLearning courses still contain access to handout material – be it powerpoint, word documents, PDFs, sound files etc. We’ve all seem learners whose face to face folders are a shambles of unorganised paper and handouts. Same goes for digital learners. Support learners to build their digital literacy skills by modelling the organisation of information particularly for:
-storing files
Saving URLs and web address
Following Industry blogs
Creating and building networks
Great tool for organising information, creating notes and submitting assessments in a mix of voice, text , video and images – especially from your mobile phone.
Evernote is a cross-platform app that serves many purposes—it can be your digital file cabinet, note-taking tool, daily journal, task or project management system, recipe-keeper, and more.
Give demo of creating a note using the iPhone.
Which tool(s) may be right foryour learners?
Google
DropBox
Social Bookmarks
RSS Readers
Take a minute to describe how you might use Facebook in training at your RTO
Use the pen tool on the whiteboard. Click on it and then click on the whiteboard to write. You can 1 minute
Photo Credit: http://www.flickr.com/photos/37232503@N00/315630347/”
Questions from the Floor
Provide Links to ACPET PD Program
http://www.acpet.edu.au/services/professional-development/
Victorian Providers remind of ementor program