3. What we’re talking about today
Designing for
assistive
technology
input devices
Things I wish
I’d known
going in
Constraints
& heuristics
4. Specifically
Accessing applications with switches
Accessing applications with eye-gaze
Accessing applications with touch, when the user’s degree of motor
control can’t be assumed
44. Eyegaze trackers
Our eyes like:
● Movement
● Shiny things, like contrasts
● Sharp things, like corners
Using your eye to select things is
unnatural and tiring
67. Design for calibration and
customization
Design modularly and test thoroughly
● How long a press is an acceptable touch?
● Show or hide icons?
● Size objects for a few centimeters or a meter and a half?
● Calming or high-contrast color palette?
● How fast does focus scan over objects?
73. Suggested reading
A WEB FOR EVERYONE:
http://rosenfeldmedia.com/books/a-web-for-everyone/
JUST ASK: INTEGRATING ACCESSIBILITY THROUGH DESIGN:
http://www.uiaccess.com/accessucd/
User research resources:
http://www.uiaccess.com/accessucd/involve.html
WCAG Guidelines: https://www.w3.org/WAI/intro/wcag