guess my x - the theory and practice of design for learning
1. The Guess my X Pattern Addressing the Process-Product duality, establishing argumentative norms Yishay Mor, The Institute of Educational Technology Theory and Practice of Designing for Learning, Online Educa Berlin 2011
2. Pattern: Guess my X Theory and Practice of Designing for Learning, Online Educa Berlin 2011 Use a CHALLENGE EXCHANGE game of BUILD THIS puzzles to combine construction and conversation, promoting an understanding of process-object relationships and leading to meta-cognitive skills such as equivalence classes, proof and argumentation.
3. Guess my X: scheme of solution Theory and Practice of Designing for Learning, Online Educa Berlin 2011
4. Example: Guess my Robot Theory and Practice of Designing for Learning, Online Educa Berlin 2011
5. Challenge Theory and Practice of Designing for Learning, Online Educa Berlin 2011
6. Response Theory and Practice of Designing for Learning, Online Educa Berlin 2011
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9. Thank You! Yishay Mor, iet.open.ac.uk/Yishay.Mor Institute of Educational Technology The Open University UK