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BY M. YASHWANTH TEJA

ITEC 1010                I year CSE(B)
            Information and Organizations
WHAT IS ARTIFICIAL
                   INTELLIGENCE
      Artificial intelligence (AI)
        The branch of computer science that aims to create
                the intelligence of machines. An intelligent
                machine is a system that perceives its environment
                and takes actions that maximize its chances of
                success
               The field was founded on the claim that a central
                property of humans, intelligence can be so precisely
                described that it can be simulated or imitated by a
                machine. It aims at making computers behave like
                humans.

ITEC 1010                 Information and Organizations
 Intelligent behaviour
               Learn from experience
               Apply knowledge acquired from experience
               Handle complex situations
               Solve problems when important information is
                missing
               Determine what is important
               React quickly and correctly to a new situation
               Understand visual images
               Process and manipulate symbols
               Be creative and imaginative
               Use heuristics

ITEC 1010                Information and Organizations
Currently, no computers exhibit full artificial intelligence
      (that is, are able to simulate human behavior). The greatest
      advances have occurred in the field of games playing. The best
        computer chess programs are now capable of beating
      humans. In May, 1997, an IBM super-computer called Deep
      Blue defeated world chess champion Garry Kasparov. IBM’s
      Watson was a significant demonstration of machine learning,
      natural language processing, and information retrieval. The
      world will benefit from the science and engineering put into
      creating it. It has renewed the interest insome of these areas
      and their applications.




ITEC 1010             Information and Organizations
Major Branches of AI
             Perceptive system
               • A system that approximates the way a human
                   sees, hears, and feels objects
               Vision system
                 • Capture, store, and manipulate visual images
                   and pictures
               Robotics
                 • Mechanical and computer devices that perform
                   tedious tasks with high precision
               Expert system
                 • Stores knowledge and makes inferences
ITEC 1010                 Information and Organizations
 Learning system
               Major Branches of AI (2) or
               • Computer changes how it functions
                  reacts to situations based on feedback
               Natural language processing
                • Computers understand and react to
                  statements and commands made in a
                  “natural” language, such as English
               Neural network
                • Computer system that can act like or
                  simulate the functioning of the human
                  brain



ITEC 1010                Information and Organizations
ARTIFICIAL
               INTELLIGENCE




                Vision      Learning
               systems      systems

    Robotics                                         Expert
                                                    systems
                                          Neural
                 Natural language
                   processing            networks


ITEC 1010          Information and Organizations
L
            IA NCE
     I F I C IG E
  RT LL
A
 I NT
      E     Artificial Intelligence includes
  Games playing: programming computers to play
    games such as chess and checkers
  Expert systems : In artificial intelligence, an expert
    system is a computer system that emulates the
    decision-making ability of a human expert. Expert
    systems are designed to solve complex problems by
    reasoning about knowledge, like an expert, and not by
    following the procedure of a developer as is the case
    in conventional programming. The first expert systems
    were created in the 1970s and then proliferated in the
    1980s. Expert systems were among the first truly
    successful forms of AI software.
ITEC 1010            Information and Organizations
EXPERT SYSTEM




                          Knowledge engineer
      Domain expert                                   Knowledge user

ITEC 1010             Information and Organizations
L
            IA NCE
     I F I C IG E
  RT LL
A
 I NT
      E    Artificial Intelligence includes
      Natural-language processing offers the greatest potential
      rewards because it would allow people to interact with
      computers without needing any specialized knowledge.
      You could simply walk up to a computer and talk to it.
      Unfortunately, programming computers to understand
      natural languages has proved to be more difficult than
      originally thought. Some rudimentary translation systems
      that translate from one human language to another are in
      existence, but they are not nearly as good as human
      translators. There are also voice recognition systems that
      can convert spoken sounds into written words, but they do
      not understand what they are writing; they simply take
      dictation. Even these systems are quite limited -- you must
      speak slowly and distinctly. Organizations
ITEC 1010              Information and
More to be achieved

   Not widely used or tested
   Limited to relatively narrow problems
   Cannot readily deal with “mixed” knowledge
   Possibility of error
   Cannot refine own knowledge base
   Difficult to maintain
   May have high development costs
   Raise legal and ethical concerns
ITEC 1010       Information and Organizations
More to be achieved
        A robot must introduce facts that are relevant to a
            particular moment. That is, a robot will examine its
            current situation, and then look up the facts that will be
            beneficial to choosing its subsequent action. The robot
            should also search for any changeable facts. It then
            examines these facts to determine if any of them have
            been changed during a previous examination. There are
            two basic types of change:

        Relevant Change: inspect the changes made by an
            action

        Irrelevant Change: do not inspect facts that are not
            related to the task at hand
ITEC 1010                Information and Organizations
Recent Inventions in artificial
                     intelligence
   A Seven Adult-Sized Humanoid Robots Together for First
      Time in the U.S
   New Computers Respond to Students' Emotions, Boredom
   Robot Obeys to Commands and Gestures At the CeBIT in
      Hanover, Karlsruhe Institute of Technology
   Three major advances aided by surgical robots have been
      remote surgery, minimally invasive surgery, and
      unmanned surgery.
   University of Utah engineers designed a new kind of video
      game controller that not only vibrates like existing devices,
      but pulls and stretches the thumb tips in different
      directions to simulate the tug of a fishing line, the recoil of
      a gun or the feeling of ocean waves.
ITEC 1010              Information and Organizations
Recent Inventions in artificial
                     intelligence
   Public University of Navarre are working on a
    computerised property valuation system which, by means
    of artificial intelligence techniques, tries to emulate the
    behaviour of a property valuer and thus offer the market
    price of a property in any city in the world.
   Researchers in Sweden have created a computer program
    that can score150 on standard non-verbal IQ test
    questions.
   Researchers at Drexel University are bringing the latest
    technological advancements in 3-D printing to the study of
    ancient life
ITEC 1010            Information and Organizations
Future of Artificial
                  Intelligence
   Recognizing what people are wearing.
   Determining the material properties of something
    that is viewed.
   Discriminating general objects from the background.
   Recognizing general objects.
   Lip reading.
   Recognizing emotion.
   Gesture recognition.
ITEC 1010         Information and Organizations
Further Research
   There should be no worry about A.I. making humans
      redundant. Autobot (or any A.I)'s friendliness supergoal
      will cause it to value humanity and individual humans and
      their right to autonomy. An A.I. coordinating a city could
      do so in tandem with, not instead of, humans. A machine
      that controls the traffic signals can operate forever, never
      takes a day off, and never needs to be paid. Since it
      respects human autonomy, an A.I. with a friendliness
      supergoal will only take over the jobs delegated to it. It
      would be more efficient, and safe, to make Autobot
      directly responsible for piloting all of the cars but humans
      are not currently willing to relinquish control of their cars
      and so Autobot seeks to fulfill its goals within this
      limitation, rather than challenging it. Humans can keep
      whatever jobs for themselves that they please but for this
ITEC 1010               Information and Organizations
      task, and many others, automation just makes more sense.
Further Research

   Finite state machines are a simple and effective artificial
    intelligence technique for controlling a system and
    providing the appearance of intelligence. The perceived
    appearance of intelligence is more important than actual
    intelligence, and that finite state machines are able to
    provide this perception. This was proven through practical
    analysis of a computer game, which is a very unforgiving
    domain when it comes to quality of both product and game
    playing experience.



ITEC 1010            Information and Organizations
ITEC 1010   Information and Organizations

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Artificial intelligence by yas

  • 1. BY M. YASHWANTH TEJA ITEC 1010 I year CSE(B) Information and Organizations
  • 2. WHAT IS ARTIFICIAL INTELLIGENCE  Artificial intelligence (AI)  The branch of computer science that aims to create the intelligence of machines. An intelligent machine is a system that perceives its environment and takes actions that maximize its chances of success  The field was founded on the claim that a central property of humans, intelligence can be so precisely described that it can be simulated or imitated by a machine. It aims at making computers behave like humans. ITEC 1010 Information and Organizations
  • 3.  Intelligent behaviour  Learn from experience  Apply knowledge acquired from experience  Handle complex situations  Solve problems when important information is missing  Determine what is important  React quickly and correctly to a new situation  Understand visual images  Process and manipulate symbols  Be creative and imaginative  Use heuristics ITEC 1010 Information and Organizations
  • 4. Currently, no computers exhibit full artificial intelligence (that is, are able to simulate human behavior). The greatest advances have occurred in the field of games playing. The best computer chess programs are now capable of beating humans. In May, 1997, an IBM super-computer called Deep Blue defeated world chess champion Garry Kasparov. IBM’s Watson was a significant demonstration of machine learning, natural language processing, and information retrieval. The world will benefit from the science and engineering put into creating it. It has renewed the interest insome of these areas and their applications. ITEC 1010 Information and Organizations
  • 5. Major Branches of AI  Perceptive system • A system that approximates the way a human sees, hears, and feels objects  Vision system • Capture, store, and manipulate visual images and pictures  Robotics • Mechanical and computer devices that perform tedious tasks with high precision  Expert system • Stores knowledge and makes inferences ITEC 1010 Information and Organizations
  • 6.  Learning system Major Branches of AI (2) or • Computer changes how it functions reacts to situations based on feedback  Natural language processing • Computers understand and react to statements and commands made in a “natural” language, such as English  Neural network • Computer system that can act like or simulate the functioning of the human brain ITEC 1010 Information and Organizations
  • 7. ARTIFICIAL INTELLIGENCE Vision Learning systems systems Robotics Expert systems Neural Natural language processing networks ITEC 1010 Information and Organizations
  • 8. L IA NCE I F I C IG E RT LL A I NT E Artificial Intelligence includes Games playing: programming computers to play games such as chess and checkers Expert systems : In artificial intelligence, an expert system is a computer system that emulates the decision-making ability of a human expert. Expert systems are designed to solve complex problems by reasoning about knowledge, like an expert, and not by following the procedure of a developer as is the case in conventional programming. The first expert systems were created in the 1970s and then proliferated in the 1980s. Expert systems were among the first truly successful forms of AI software. ITEC 1010 Information and Organizations
  • 9. EXPERT SYSTEM Knowledge engineer Domain expert Knowledge user ITEC 1010 Information and Organizations
  • 10. L IA NCE I F I C IG E RT LL A I NT E Artificial Intelligence includes Natural-language processing offers the greatest potential rewards because it would allow people to interact with computers without needing any specialized knowledge. You could simply walk up to a computer and talk to it. Unfortunately, programming computers to understand natural languages has proved to be more difficult than originally thought. Some rudimentary translation systems that translate from one human language to another are in existence, but they are not nearly as good as human translators. There are also voice recognition systems that can convert spoken sounds into written words, but they do not understand what they are writing; they simply take dictation. Even these systems are quite limited -- you must speak slowly and distinctly. Organizations ITEC 1010 Information and
  • 11. More to be achieved  Not widely used or tested  Limited to relatively narrow problems  Cannot readily deal with “mixed” knowledge  Possibility of error  Cannot refine own knowledge base  Difficult to maintain  May have high development costs  Raise legal and ethical concerns ITEC 1010 Information and Organizations
  • 12. More to be achieved  A robot must introduce facts that are relevant to a particular moment. That is, a robot will examine its current situation, and then look up the facts that will be beneficial to choosing its subsequent action. The robot should also search for any changeable facts. It then examines these facts to determine if any of them have been changed during a previous examination. There are two basic types of change:  Relevant Change: inspect the changes made by an action  Irrelevant Change: do not inspect facts that are not related to the task at hand ITEC 1010 Information and Organizations
  • 13. Recent Inventions in artificial intelligence  A Seven Adult-Sized Humanoid Robots Together for First Time in the U.S  New Computers Respond to Students' Emotions, Boredom  Robot Obeys to Commands and Gestures At the CeBIT in Hanover, Karlsruhe Institute of Technology  Three major advances aided by surgical robots have been remote surgery, minimally invasive surgery, and unmanned surgery.  University of Utah engineers designed a new kind of video game controller that not only vibrates like existing devices, but pulls and stretches the thumb tips in different directions to simulate the tug of a fishing line, the recoil of a gun or the feeling of ocean waves. ITEC 1010 Information and Organizations
  • 14. Recent Inventions in artificial intelligence  Public University of Navarre are working on a computerised property valuation system which, by means of artificial intelligence techniques, tries to emulate the behaviour of a property valuer and thus offer the market price of a property in any city in the world.  Researchers in Sweden have created a computer program that can score150 on standard non-verbal IQ test questions.  Researchers at Drexel University are bringing the latest technological advancements in 3-D printing to the study of ancient life ITEC 1010 Information and Organizations
  • 15. Future of Artificial Intelligence  Recognizing what people are wearing.  Determining the material properties of something that is viewed.  Discriminating general objects from the background.  Recognizing general objects.  Lip reading.  Recognizing emotion.  Gesture recognition. ITEC 1010 Information and Organizations
  • 16. Further Research  There should be no worry about A.I. making humans redundant. Autobot (or any A.I)'s friendliness supergoal will cause it to value humanity and individual humans and their right to autonomy. An A.I. coordinating a city could do so in tandem with, not instead of, humans. A machine that controls the traffic signals can operate forever, never takes a day off, and never needs to be paid. Since it respects human autonomy, an A.I. with a friendliness supergoal will only take over the jobs delegated to it. It would be more efficient, and safe, to make Autobot directly responsible for piloting all of the cars but humans are not currently willing to relinquish control of their cars and so Autobot seeks to fulfill its goals within this limitation, rather than challenging it. Humans can keep whatever jobs for themselves that they please but for this ITEC 1010 Information and Organizations task, and many others, automation just makes more sense.
  • 17. Further Research  Finite state machines are a simple and effective artificial intelligence technique for controlling a system and providing the appearance of intelligence. The perceived appearance of intelligence is more important than actual intelligence, and that finite state machines are able to provide this perception. This was proven through practical analysis of a computer game, which is a very unforgiving domain when it comes to quality of both product and game playing experience. ITEC 1010 Information and Organizations
  • 18. ITEC 1010 Information and Organizations