This document discusses four approaches to effective design communication: 1) Visualize as much as possible using visual content; 2) Use real content instead of placeholder text; 3) Prototype quickly using tools like Marvel, Keynote, Axure or custom tools; and 4) Tell stories using techniques like storyboarding, experience maps, and comics.
7. 18 Mistakes That Kills Startup
1. Single Founder – as a single founder you have almost zero chance of getting funding from
Paul Graham. Why? It’s not a coincidence, he says, that founders who succeeded did so as
a team of at least two.
2. Bad Location – you can change everything about a house but its location. Likewise, if your
startup is in a bad location, you can’t change the nature of that location. It’s easier to move
the startup. Where to? Silicon Valley.
3. Marginal Niche – by choosing an obscure niche a startup may paint themselves in a corner.
If you are afraid of competition, this is not the way to avoid it.
4. Derivative Idea – there are only so many Twitters for pet owners one can come up with. The
bottom line is that the Google of tomorrow will not be like Google.
5. Obstinacy – or inability to adapt kills startups who would have survived had they not been
too stubborn to see what their users were telling them.
6. Hiring Bad Programmers – knowing a good programmer from a bad one often takes being
a good one yourself, or having a trusted one on your team. Exceptional programmers are
always in short supply. So the odds are stacked up against hiring good ones.
7. Choosing the Wrong Platform – how fast you can scale will determine whether your
startup lives or dies once you get traction. On the wrong platform scalability will be the
bottleneck. And users often don’t wait for you to figure it out.
8. Slowness in Launching – before you actually launch you are in the dark about whether
your startup should even exist. The longer you delay the launch the more you delay getting
the answer. If you are afraid to know what the answer is, you might want to ask yourself why.
9. Launching Too Early – launch too early, though, and you may be completely unprepared to
handle your growth, or worse yet to present a usable product.
10.Having No Specific User in Mind – somewhere someone will for sure be interested in your
product, you just don’t know who yet? Sounds like those people may not exist. Be sure to
check.
11.Raising Too Little Money – you get what you spend on. With too little money you may not
be able to flesh out your product in to its full potential.
12.Spending Too Much – spending too much before you grew enough to have the numbers to
raise the next round, and you are out of cash, which often spells the end.
13.Raising Too Much Money – raising too much will likely make you feel like a huge success
even before you made anything useful. At the end of the day it’s users, not investors, you
want to impress the most.
Source: http://paulgraham.com/startupmistakes.html
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