18. VR Lean Methods
Iterate fast & Pivot fearlessly
Comfort > Realism
Platform Agnostic
Study Ecosystems
Practice Empathy
Look beyond games
New Medium, New KPIs:
Comfort, Presence,
Emotion, Social, Session
19. Skills & Market Trends in VR
Mobile/Web
VideoMarketing/Social
Hardware
Games
20. Up & to the
right… Right?
$150B TAM by
2020 unlikely
21. VR Funding
Boot Strap < $100K
Angel $50K-1M VC Series A >$1M
Kickstarter $50K-$1M+
$