SlideShare ist ein Scribd-Unternehmen logo
1 von 41
Downloaden Sie, um offline zu lesen
RAeS Autumn 2018
Flight Simulation Conference
14 Nov 2018
What can we
Learn From
Cross-Platform
Gaming?
Andy Fawkes
“I don't pretend we
have all the answers.
But the questions are
certainly worth
thinking about.”
Arthur C. Clarke
1917-2008
Presentation Emphasis
Civil Military
• Context - Networked Flight Simulation
• What is Cross-Platform Play?
• About Fortnite
• Anything to Learn?
Overview
Networked Flight Simulation
US Air Force Office of Research 1978
Source: - Trends in Modeling, Simulation & Gaming: Personal Observations about the Past 30 Years & Speculation about the Next 10. Jack Thorpe, Ph.D.
Networked Simulators for Training/Mission Rehearsal
Air Warrior – Multiplayer Flight Sim - 1988
Hosted on GE’s GEnie and was one of the first massive online
games, hosting hundreds of users during busy periods
Networked Flight Simulation
• US Air Force Research Lab, Mesa, Arizona – 1997
– Prototype Mission Training Center with 8 Networked Simulators
– 4x state-of-the-art F-16C simulators
– 2x A-10 simulators
– 1x C-130 flight simulator
– 1x AWACS weapons controller console
– Computer generated air and ground threats in a virtual reproduction of the
Nevada ranges
• UK MoD MTDS Programme 2005-08
– 4x Tornado GR4
– 4x Typhoon simulators
– 1x AWACS mission crew training system
– Exercise management capability
• Virtual role players
• Computer Generated Forces (CGF)
• After Action Review (AAR) facilities
– Air battlespace missions with joint and multi-national collective teams
DSTO - USAF Distributed Mission Operations, an ADF Synthetic Range Interoperability Model and an AOD Mission Training Centre Capability Concept Demonstrator – What Are They
and Why Does the RAAF Need Them?
Lucien Zalcman* and Jon Blacklock - 2010
NATO
“First
Wave”
2003/5
MSG-143 Symposium,
Bucharest, ROU, 20-21
Sept 2016
NATO
“First
Wave”
2003/5
MSG-143 Symposium,
Bucharest, ROU, 20-21
Sept 2016
NATO
“First
Wave”
2003/5
MSG-143 Symposium,
Bucharest, ROU, 20-21
Sept 2016
NIAG Sub-Group 215
Future Combined/Joint Distributed Tactical
Training through Simulation – Feb 18
• “NATO and Nations need Mission Training through
Distributed Simulation (MTDS) to provide mission
rehearsal and operational assessment of Air and C2
systems in all core air power roles.”
• “Many high level governance, operational and
technical gaps remain in order to achieve the
ambition of an Air and Joint MTDS capability.”
Medium Support Helicopter Aircrew Training Facility
RAF Benson
• Six full-mission simulators
(stand-alone or networked)
• Tactical Control Centre
USAF Distributed Mission Operations (DMO)
• DMO allows different aircraft
simulator platforms located
across the globe to
interoperate and train
together in a realistic virtual
environment via a secure 24/7
persistent network
• Provides on-demand, inter-
team training for the Combat
Air Forces on a daily basis
• During 2008, more than 380
DMO training were carried out
UK Defence Operational Training Capability (Air)
• The DOTC(A) Programme (Pg) will establish a series of networked synthetic
mission training facilities (a system of systems) to fill the long-standing gaps in
Air Force Elements (FE) Team and Collective postgraduate mission training.
• FE simulators at Main Operating Bases (MOBs) will connect to a Core Systems
& Services (CS&S) located at RAF Waddington.
• The CS&S will provide Team and Collective training that can be tailored to the
prevailing Operational environment and the Training Objectives (TOs) of the FE.
• Initial capabilities
– Integration with Typhoon, Sentry E-3D Rear Crew Training system, Joint Fires Synthetic
Trainer (JFST) and the UK F-35B Lightning mission simulators
• Subsequent capabilities
– Focus on remaining Air force elements, and other Land/Maritime synthetic capabilities
once their requirements and associated benefits have been articulated, to meet Jt
collective training requirements
• Later capabilities
– Distributed links to NATO, other coalition partners and potentially component level
organisations.
DOTC(Air) Rejoiners Job Specification - FOC-T-006 - 2018
Training Challenge of the Next Decade?
5th Gen4th Gen
Anti-Air
+
Vs
C2
* How Important is Networked Flight Simulation to you?
* How Easy is it to Set Up?
What is Cross-
Platform Play?
• A term used to describe the ability of a video game with an online
gaming component that allows players using different game
hardware to play with each other simultaneously.
• It is commonly applied to the ability for players using a game on a
specific game console to play with a player on a different hardware
platform such as another console or a PC/mobile.
• Most games with online components and developed for multiple
platforms generally use standard TCP/IP-type functions for
communication between players' clients, or between a client and a
game server, nullifying the intrinsic differences between hardware
platforms.
• The term is related to but distinct from the notion of cross-platform
development, which use software languages and tools to enable
deployment of software on multiple platforms.
What is Cross-Platform Play?
• Game Developers
– Can keep game's player base large over a period
of time providing ongoing sources of income
• Console Providers
– Increases attractiveness of console
• Gamers
– Can more easily play with friends and increases
usefulness of console/PC
Cross-Platform Play Incentives
Cross-Platform Play Challenges #1 - Gameplay
Refresh rate: 240Hz | Response time: 1ms
240 FPS
Refresh rate: 60Hz | Response time: 4ms
60fps FPS
Cross-Platform Play Challenges #1 - update
Cross-Platform Play Challenges #2 - Technical
Cross-Platform Play Challenges #3 - Business
• 2002 - PlayStation 2 and PC cross-platform play
enabled for Final Fantasy 11
• 2012 - PS3 and PS Vita support cross-platform play
• 2016 – Microsoft announce cross-network play for
Xbox One and Windows 10
• 2018 – Sony announce cross-platform beyond Sony
ecosystem (Fortnite)
• 2018 – some 200 games support cross-platform play
A Little History
Xbox Play
Anywhere
(2018)
About Fortnite
PlayerUnknown's Battlegrounds - 2017
Fortnite Battle Royale
• Online video game released Mar 17
• As of July 2018, the game had seen over 125 million players and estimated to
have earned more than US$1 billion in microtransactions
• The goal is to be the last player alive out of 100 by eliminating or avoiding other
players
• Nearly all objects in the game can be harvested for materials (e.g. wood), to
build fortifications, such as walls and ramps, which can be used for protection,
to help move, or slow down progression of other players
• In Fortnite, players have the option to spend money on in-game currency, called
“V bucks,” which can be used to make in-game purchases. The currency is used
to purchase cosmetic skins, dances, and pre-released game modes for their
characters, which range from 200 to 2,000 V-bucks ($2 to $20) (but which do not
affect game play). Average spend $84.67 each player.
• Game refreshed through “Seasons” (now no 7)
Fortnite Battle Royale
• Epic Games exploits Amazon Web Services (AWS)
• Fortnite servers around the world to reduce ping
• Each month Epic deals with two petabytes of data
Fortnite Hosting
• All platforms require an Epic Games account
• Platform accounts must be linked to Epic
• Progress and purchased content travels with Epic account
• Becoming friends through Epic enables cross-platform play
Fortnite Cross-Platform Play
• Party Finder searches for Epic Games friends across platforms
Fortnite Cross-Platform Play for PC, PS4,
Xbox One, Switch, Mac and mobile
Fortnite Battle
Royale - Growing
Fortnite Battle Royale
– Next - eSports
The global eSports industry is
$905m (2018/Newzoo)
Top Fortnite player “Bizzle” -
Earnings $322k (Oct 18 )
On March 14, a game of Fortnite
pulled in 630,000 concurrent
viewers on Twitch TV, a service
for watching competitive video
game streams
Fortnite company
Epic Games -
Growing
Fortnite Battle Royale - Addictive?
Random Rewards
• Random “loot” or “variable-ratio schedule”, like a slot machine
• The hope of finding something desirable paired with occasional reward is
exciting
• The gap between high- and low-skill players is also reduced making the
game less punishing and more difficult to dominate
Finding Order in Chaos
• The instinctive need to find order in chaos
• Players must build a mental model of the game’s mechanics building their
intuitive judgement
• If their intuition leads to success this is pleasurable whilst unexpected
failure leads to a need to learn and play more
Social Status
• The need to signal social status
• Impressing other players through “skins” or visual customisations of
player’s avatars or weapons, that are also restricted to “Seasons”,
signalling success, much like in Fashion
Fortnite Battle Royale - Addictive?
What can we learn
• Will gaming platform interoperability be the norm in future?
• Do we need a Epic Games-like integrator and is the customer, a prime
or a collaboration?
• What will new recruits think about current training system
interoperability?
• Would a Single Login account for trainees be of value?
• Can or should training be as compulsive as some games?
• Is there anything more to learn about “fair fight” in networked
simulation-based training?
• How badly does the training and simulation community want networked
training?
Some Questions
What Can We Learn From Cross-Platform Gaming?

Weitere ähnliche Inhalte

Ähnlich wie What Can We Learn From Cross-Platform Gaming?

Can a Paper-Based Sketching Interface Improve the Gamer Experience in Strateg...
Can a Paper-Based Sketching Interface Improve the Gamer Experience in Strateg...Can a Paper-Based Sketching Interface Improve the Gamer Experience in Strateg...
Can a Paper-Based Sketching Interface Improve the Gamer Experience in Strateg...Matthieu Macret
 
Military Flight Training and Simulation in the 2020s (?)
Military Flight Training and Simulation in the 2020s (?)Military Flight Training and Simulation in the 2020s (?)
Military Flight Training and Simulation in the 2020s (?)Andy Fawkes
 
Star Atlas by Jincheng Hu.pdf
Star Atlas by Jincheng Hu.pdfStar Atlas by Jincheng Hu.pdf
Star Atlas by Jincheng Hu.pdfJinchengHu
 
Online games: a real-time problem for the network
Online games: a real-time problem for the networkOnline games: a real-time problem for the network
Online games: a real-time problem for the networkJose Saldana
 
Munera presentation
Munera presentationMunera presentation
Munera presentationrazoreye
 
Esports in education, what's going on?
Esports in education, what's going on?Esports in education, what's going on?
Esports in education, what's going on?Jisc
 
NetRacer for the Commodore 64
NetRacer for the Commodore 64NetRacer for the Commodore 64
NetRacer for the Commodore 64Leif Bloomquist
 
Introduction to brainCloud - Sept 2014
Introduction to brainCloud - Sept 2014Introduction to brainCloud - Sept 2014
Introduction to brainCloud - Sept 2014Paul Winterhalder
 
IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...
IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...
IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...IRJET Journal
 
Skill Pod Media Mobile Solution Int
Skill Pod Media Mobile Solution IntSkill Pod Media Mobile Solution Int
Skill Pod Media Mobile Solution IntGameZBoost
 
Product and Marketing Strategy of an Android Gaming App
Product and Marketing Strategy of an Android Gaming AppProduct and Marketing Strategy of an Android Gaming App
Product and Marketing Strategy of an Android Gaming AppSoham Mondal
 
MMO game project presentation
MMO game project presentationMMO game project presentation
MMO game project presentationSerge Serenko
 
Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)Maciek Strzyzewski
 
Akshay-UNIT 20-LO-1,2,3&4-FINAL
Akshay-UNIT 20-LO-1,2,3&4-FINALAkshay-UNIT 20-LO-1,2,3&4-FINAL
Akshay-UNIT 20-LO-1,2,3&4-FINALAkshay
 
98 374 Lesson 02-slides
98 374 Lesson 02-slides98 374 Lesson 02-slides
98 374 Lesson 02-slidesTracie King
 
Building Multiplayer Games (w/ Unity)
Building Multiplayer Games (w/ Unity)Building Multiplayer Games (w/ Unity)
Building Multiplayer Games (w/ Unity)Noam Gat
 
Ancient world online
Ancient world online Ancient world online
Ancient world online SeifElDeen3
 

Ähnlich wie What Can We Learn From Cross-Platform Gaming? (20)

The Game
The GameThe Game
The Game
 
Can a Paper-Based Sketching Interface Improve the Gamer Experience in Strateg...
Can a Paper-Based Sketching Interface Improve the Gamer Experience in Strateg...Can a Paper-Based Sketching Interface Improve the Gamer Experience in Strateg...
Can a Paper-Based Sketching Interface Improve the Gamer Experience in Strateg...
 
Military Flight Training and Simulation in the 2020s (?)
Military Flight Training and Simulation in the 2020s (?)Military Flight Training and Simulation in the 2020s (?)
Military Flight Training and Simulation in the 2020s (?)
 
Star Atlas by Jincheng Hu.pdf
Star Atlas by Jincheng Hu.pdfStar Atlas by Jincheng Hu.pdf
Star Atlas by Jincheng Hu.pdf
 
Online games: a real-time problem for the network
Online games: a real-time problem for the networkOnline games: a real-time problem for the network
Online games: a real-time problem for the network
 
Munera presentation
Munera presentationMunera presentation
Munera presentation
 
Esports in education, what's going on?
Esports in education, what's going on?Esports in education, what's going on?
Esports in education, what's going on?
 
NetRacer for the Commodore 64
NetRacer for the Commodore 64NetRacer for the Commodore 64
NetRacer for the Commodore 64
 
Introduction to brainCloud - Sept 2014
Introduction to brainCloud - Sept 2014Introduction to brainCloud - Sept 2014
Introduction to brainCloud - Sept 2014
 
IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...
IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...
IRJET- SteganoPIN:Two Faced Human-Machine Interface for Practical Enforcement...
 
Skill Pod Media Mobile Solution Int
Skill Pod Media Mobile Solution IntSkill Pod Media Mobile Solution Int
Skill Pod Media Mobile Solution Int
 
Product and Marketing Strategy of an Android Gaming App
Product and Marketing Strategy of an Android Gaming AppProduct and Marketing Strategy of an Android Gaming App
Product and Marketing Strategy of an Android Gaming App
 
Presentation app
Presentation appPresentation app
Presentation app
 
MMO game project presentation
MMO game project presentationMMO game project presentation
MMO game project presentation
 
Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)Assassin s creed-3---liberation (2)
Assassin s creed-3---liberation (2)
 
Akshay-UNIT 20-LO-1,2,3&4-FINAL
Akshay-UNIT 20-LO-1,2,3&4-FINALAkshay-UNIT 20-LO-1,2,3&4-FINAL
Akshay-UNIT 20-LO-1,2,3&4-FINAL
 
98 374 Lesson 02-slides
98 374 Lesson 02-slides98 374 Lesson 02-slides
98 374 Lesson 02-slides
 
Building Multiplayer Games (w/ Unity)
Building Multiplayer Games (w/ Unity)Building Multiplayer Games (w/ Unity)
Building Multiplayer Games (w/ Unity)
 
Tasman Portfolio
Tasman PortfolioTasman Portfolio
Tasman Portfolio
 
Ancient world online
Ancient world online Ancient world online
Ancient world online
 

Mehr von Andy Fawkes

From SIMNET to the Metaverse - Why is it taking so long?
From SIMNET to the Metaverse - Why is it taking so long?From SIMNET to the Metaverse - Why is it taking so long?
From SIMNET to the Metaverse - Why is it taking so long?Andy Fawkes
 
Interview BBC World Service - Digital Planet - Military virtual and augmented...
Interview BBC World Service - Digital Planet - Military virtual and augmented...Interview BBC World Service - Digital Planet - Military virtual and augmented...
Interview BBC World Service - Digital Planet - Military virtual and augmented...Andy Fawkes
 
Training and Simulation in Aerospace
Training and Simulation in AerospaceTraining and Simulation in Aerospace
Training and Simulation in AerospaceAndy Fawkes
 
Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...
Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...
Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...Andy Fawkes
 
My Digital Sibling
My Digital SiblingMy Digital Sibling
My Digital SiblingAndy Fawkes
 
Visualisation – Challenges & Opportunities
Visualisation – Challenges & OpportunitiesVisualisation – Challenges & Opportunities
Visualisation – Challenges & OpportunitiesAndy Fawkes
 
Metaverse Developments, Technologies, and Standards - Towards a Military Meta...
Metaverse Developments, Technologies, and Standards - Towards a Military Meta...Metaverse Developments, Technologies, and Standards - Towards a Military Meta...
Metaverse Developments, Technologies, and Standards - Towards a Military Meta...Andy Fawkes
 
Training and Simulation Trends
Training and Simulation TrendsTraining and Simulation Trends
Training and Simulation TrendsAndy Fawkes
 
Enhancing Situational Awareness - A Focus on Training and Simulation
Enhancing Situational Awareness - A Focus on Training and SimulationEnhancing Situational Awareness - A Focus on Training and Simulation
Enhancing Situational Awareness - A Focus on Training and SimulationAndy Fawkes
 
NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 ...
NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 ...NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 ...
NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 ...Andy Fawkes
 
Simulation in Aerospace
Simulation in AerospaceSimulation in Aerospace
Simulation in AerospaceAndy Fawkes
 
Simulation and Training for UAV Operations
Simulation and Training for UAV OperationsSimulation and Training for UAV Operations
Simulation and Training for UAV OperationsAndy Fawkes
 
The Future Role of Artificial Intelligence - Military Opportunities and Chall...
The Future Role of Artificial Intelligence - Military Opportunities and Chall...The Future Role of Artificial Intelligence - Military Opportunities and Chall...
The Future Role of Artificial Intelligence - Military Opportunities and Chall...Andy Fawkes
 
New Realities - XR, COVID-19, and Remote Training - a Simulation and Training...
New Realities - XR, COVID-19, and Remote Training - a Simulation and Training...New Realities - XR, COVID-19, and Remote Training - a Simulation and Training...
New Realities - XR, COVID-19, and Remote Training - a Simulation and Training...Andy Fawkes
 
A Virtual Reality Perspective
A Virtual Reality PerspectiveA Virtual Reality Perspective
A Virtual Reality PerspectiveAndy Fawkes
 
A Perspective on the Human Component of Maritime Information Warfare
A Perspective on the Human Component of Maritime Information WarfareA Perspective on the Human Component of Maritime Information Warfare
A Perspective on the Human Component of Maritime Information WarfareAndy Fawkes
 
Future Armoured Vehicles Weapon Systems - Extended Realities
Future Armoured Vehicles Weapon Systems - Extended RealitiesFuture Armoured Vehicles Weapon Systems - Extended Realities
Future Armoured Vehicles Weapon Systems - Extended RealitiesAndy Fawkes
 
Close Air Support - The Human Dimension
Close Air Support - The Human DimensionClose Air Support - The Human Dimension
Close Air Support - The Human DimensionAndy Fawkes
 

Mehr von Andy Fawkes (20)

From SIMNET to the Metaverse - Why is it taking so long?
From SIMNET to the Metaverse - Why is it taking so long?From SIMNET to the Metaverse - Why is it taking so long?
From SIMNET to the Metaverse - Why is it taking so long?
 
Interview BBC World Service - Digital Planet - Military virtual and augmented...
Interview BBC World Service - Digital Planet - Military virtual and augmented...Interview BBC World Service - Digital Planet - Military virtual and augmented...
Interview BBC World Service - Digital Planet - Military virtual and augmented...
 
Training and Simulation in Aerospace
Training and Simulation in AerospaceTraining and Simulation in Aerospace
Training and Simulation in Aerospace
 
Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...
Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...
Simulation & Training Perspectives for the Advancement of Armoured Vehicle We...
 
My Digital Sibling
My Digital SiblingMy Digital Sibling
My Digital Sibling
 
Visualisation – Challenges & Opportunities
Visualisation – Challenges & OpportunitiesVisualisation – Challenges & Opportunities
Visualisation – Challenges & Opportunities
 
Metaverse Developments, Technologies, and Standards - Towards a Military Meta...
Metaverse Developments, Technologies, and Standards - Towards a Military Meta...Metaverse Developments, Technologies, and Standards - Towards a Military Meta...
Metaverse Developments, Technologies, and Standards - Towards a Military Meta...
 
Training and Simulation Trends
Training and Simulation TrendsTraining and Simulation Trends
Training and Simulation Trends
 
Digital Sailor
Digital SailorDigital Sailor
Digital Sailor
 
Enhancing Situational Awareness - A Focus on Training and Simulation
Enhancing Situational Awareness - A Focus on Training and SimulationEnhancing Situational Awareness - A Focus on Training and Simulation
Enhancing Situational Awareness - A Focus on Training and Simulation
 
NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 ...
NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 ...NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 ...
NATO Modelling and Simulation (M&S) Group Symposium MSG177 Presentation - 23 ...
 
Simulation in Aerospace
Simulation in AerospaceSimulation in Aerospace
Simulation in Aerospace
 
Simulation and Training for UAV Operations
Simulation and Training for UAV OperationsSimulation and Training for UAV Operations
Simulation and Training for UAV Operations
 
Digital Soldier
Digital SoldierDigital Soldier
Digital Soldier
 
The Future Role of Artificial Intelligence - Military Opportunities and Chall...
The Future Role of Artificial Intelligence - Military Opportunities and Chall...The Future Role of Artificial Intelligence - Military Opportunities and Chall...
The Future Role of Artificial Intelligence - Military Opportunities and Chall...
 
New Realities - XR, COVID-19, and Remote Training - a Simulation and Training...
New Realities - XR, COVID-19, and Remote Training - a Simulation and Training...New Realities - XR, COVID-19, and Remote Training - a Simulation and Training...
New Realities - XR, COVID-19, and Remote Training - a Simulation and Training...
 
A Virtual Reality Perspective
A Virtual Reality PerspectiveA Virtual Reality Perspective
A Virtual Reality Perspective
 
A Perspective on the Human Component of Maritime Information Warfare
A Perspective on the Human Component of Maritime Information WarfareA Perspective on the Human Component of Maritime Information Warfare
A Perspective on the Human Component of Maritime Information Warfare
 
Future Armoured Vehicles Weapon Systems - Extended Realities
Future Armoured Vehicles Weapon Systems - Extended RealitiesFuture Armoured Vehicles Weapon Systems - Extended Realities
Future Armoured Vehicles Weapon Systems - Extended Realities
 
Close Air Support - The Human Dimension
Close Air Support - The Human DimensionClose Air Support - The Human Dimension
Close Air Support - The Human Dimension
 

Kürzlich hochgeladen

[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUK Journal
 
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking MenDelhi Call girls
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processorsdebabhi2
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonetsnaman860154
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?Igalia
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?Antenna Manufacturer Coco
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking MenDelhi Call girls
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityPrincipled Technologies
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxKatpro Technologies
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptxHampshireHUG
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slidevu2urc
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...apidays
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 

Kürzlich hochgeladen (20)

[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
 
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
Exploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone ProcessorsExploring the Future Potential of AI-Enabled Smartphone Processors
Exploring the Future Potential of AI-Enabled Smartphone Processors
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 
How to convert PDF to text with Nanonets
How to convert PDF to text with NanonetsHow to convert PDF to text with Nanonets
How to convert PDF to text with Nanonets
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?What Are The Drone Anti-jamming Systems Technology?
What Are The Drone Anti-jamming Systems Technology?
 
Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024Tata AIG General Insurance Company - Insurer Innovation Award 2024
Tata AIG General Insurance Company - Insurer Innovation Award 2024
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
Boost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivityBoost PC performance: How more available memory can improve productivity
Boost PC performance: How more available memory can improve productivity
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
04-2024-HHUG-Sales-and-Marketing-Alignment.pptx
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 

What Can We Learn From Cross-Platform Gaming?

  • 1. RAeS Autumn 2018 Flight Simulation Conference 14 Nov 2018 What can we Learn From Cross-Platform Gaming? Andy Fawkes
  • 2. “I don't pretend we have all the answers. But the questions are certainly worth thinking about.” Arthur C. Clarke 1917-2008
  • 4. • Context - Networked Flight Simulation • What is Cross-Platform Play? • About Fortnite • Anything to Learn? Overview
  • 6. US Air Force Office of Research 1978 Source: - Trends in Modeling, Simulation & Gaming: Personal Observations about the Past 30 Years & Speculation about the Next 10. Jack Thorpe, Ph.D. Networked Simulators for Training/Mission Rehearsal
  • 7. Air Warrior – Multiplayer Flight Sim - 1988 Hosted on GE’s GEnie and was one of the first massive online games, hosting hundreds of users during busy periods
  • 8. Networked Flight Simulation • US Air Force Research Lab, Mesa, Arizona – 1997 – Prototype Mission Training Center with 8 Networked Simulators – 4x state-of-the-art F-16C simulators – 2x A-10 simulators – 1x C-130 flight simulator – 1x AWACS weapons controller console – Computer generated air and ground threats in a virtual reproduction of the Nevada ranges • UK MoD MTDS Programme 2005-08 – 4x Tornado GR4 – 4x Typhoon simulators – 1x AWACS mission crew training system – Exercise management capability • Virtual role players • Computer Generated Forces (CGF) • After Action Review (AAR) facilities – Air battlespace missions with joint and multi-national collective teams DSTO - USAF Distributed Mission Operations, an ADF Synthetic Range Interoperability Model and an AOD Mission Training Centre Capability Concept Demonstrator – What Are They and Why Does the RAAF Need Them? Lucien Zalcman* and Jon Blacklock - 2010
  • 12. NIAG Sub-Group 215 Future Combined/Joint Distributed Tactical Training through Simulation – Feb 18 • “NATO and Nations need Mission Training through Distributed Simulation (MTDS) to provide mission rehearsal and operational assessment of Air and C2 systems in all core air power roles.” • “Many high level governance, operational and technical gaps remain in order to achieve the ambition of an Air and Joint MTDS capability.”
  • 13. Medium Support Helicopter Aircrew Training Facility RAF Benson • Six full-mission simulators (stand-alone or networked) • Tactical Control Centre
  • 14. USAF Distributed Mission Operations (DMO) • DMO allows different aircraft simulator platforms located across the globe to interoperate and train together in a realistic virtual environment via a secure 24/7 persistent network • Provides on-demand, inter- team training for the Combat Air Forces on a daily basis • During 2008, more than 380 DMO training were carried out
  • 15. UK Defence Operational Training Capability (Air) • The DOTC(A) Programme (Pg) will establish a series of networked synthetic mission training facilities (a system of systems) to fill the long-standing gaps in Air Force Elements (FE) Team and Collective postgraduate mission training. • FE simulators at Main Operating Bases (MOBs) will connect to a Core Systems & Services (CS&S) located at RAF Waddington. • The CS&S will provide Team and Collective training that can be tailored to the prevailing Operational environment and the Training Objectives (TOs) of the FE. • Initial capabilities – Integration with Typhoon, Sentry E-3D Rear Crew Training system, Joint Fires Synthetic Trainer (JFST) and the UK F-35B Lightning mission simulators • Subsequent capabilities – Focus on remaining Air force elements, and other Land/Maritime synthetic capabilities once their requirements and associated benefits have been articulated, to meet Jt collective training requirements • Later capabilities – Distributed links to NATO, other coalition partners and potentially component level organisations. DOTC(Air) Rejoiners Job Specification - FOC-T-006 - 2018
  • 16. Training Challenge of the Next Decade? 5th Gen4th Gen Anti-Air + Vs C2
  • 17. * How Important is Networked Flight Simulation to you? * How Easy is it to Set Up?
  • 19. • A term used to describe the ability of a video game with an online gaming component that allows players using different game hardware to play with each other simultaneously. • It is commonly applied to the ability for players using a game on a specific game console to play with a player on a different hardware platform such as another console or a PC/mobile. • Most games with online components and developed for multiple platforms generally use standard TCP/IP-type functions for communication between players' clients, or between a client and a game server, nullifying the intrinsic differences between hardware platforms. • The term is related to but distinct from the notion of cross-platform development, which use software languages and tools to enable deployment of software on multiple platforms. What is Cross-Platform Play?
  • 20. • Game Developers – Can keep game's player base large over a period of time providing ongoing sources of income • Console Providers – Increases attractiveness of console • Gamers – Can more easily play with friends and increases usefulness of console/PC Cross-Platform Play Incentives
  • 21. Cross-Platform Play Challenges #1 - Gameplay Refresh rate: 240Hz | Response time: 1ms 240 FPS Refresh rate: 60Hz | Response time: 4ms 60fps FPS
  • 25. • 2002 - PlayStation 2 and PC cross-platform play enabled for Final Fantasy 11 • 2012 - PS3 and PS Vita support cross-platform play • 2016 – Microsoft announce cross-network play for Xbox One and Windows 10 • 2018 – Sony announce cross-platform beyond Sony ecosystem (Fortnite) • 2018 – some 200 games support cross-platform play A Little History
  • 30. • Online video game released Mar 17 • As of July 2018, the game had seen over 125 million players and estimated to have earned more than US$1 billion in microtransactions • The goal is to be the last player alive out of 100 by eliminating or avoiding other players • Nearly all objects in the game can be harvested for materials (e.g. wood), to build fortifications, such as walls and ramps, which can be used for protection, to help move, or slow down progression of other players • In Fortnite, players have the option to spend money on in-game currency, called “V bucks,” which can be used to make in-game purchases. The currency is used to purchase cosmetic skins, dances, and pre-released game modes for their characters, which range from 200 to 2,000 V-bucks ($2 to $20) (but which do not affect game play). Average spend $84.67 each player. • Game refreshed through “Seasons” (now no 7) Fortnite Battle Royale
  • 31. • Epic Games exploits Amazon Web Services (AWS) • Fortnite servers around the world to reduce ping • Each month Epic deals with two petabytes of data Fortnite Hosting
  • 32. • All platforms require an Epic Games account • Platform accounts must be linked to Epic • Progress and purchased content travels with Epic account • Becoming friends through Epic enables cross-platform play Fortnite Cross-Platform Play
  • 33. • Party Finder searches for Epic Games friends across platforms Fortnite Cross-Platform Play for PC, PS4, Xbox One, Switch, Mac and mobile
  • 35. Fortnite Battle Royale – Next - eSports The global eSports industry is $905m (2018/Newzoo) Top Fortnite player “Bizzle” - Earnings $322k (Oct 18 ) On March 14, a game of Fortnite pulled in 630,000 concurrent viewers on Twitch TV, a service for watching competitive video game streams
  • 37. Fortnite Battle Royale - Addictive?
  • 38. Random Rewards • Random “loot” or “variable-ratio schedule”, like a slot machine • The hope of finding something desirable paired with occasional reward is exciting • The gap between high- and low-skill players is also reduced making the game less punishing and more difficult to dominate Finding Order in Chaos • The instinctive need to find order in chaos • Players must build a mental model of the game’s mechanics building their intuitive judgement • If their intuition leads to success this is pleasurable whilst unexpected failure leads to a need to learn and play more Social Status • The need to signal social status • Impressing other players through “skins” or visual customisations of player’s avatars or weapons, that are also restricted to “Seasons”, signalling success, much like in Fashion Fortnite Battle Royale - Addictive?
  • 39. What can we learn
  • 40. • Will gaming platform interoperability be the norm in future? • Do we need a Epic Games-like integrator and is the customer, a prime or a collaboration? • What will new recruits think about current training system interoperability? • Would a Single Login account for trainees be of value? • Can or should training be as compulsive as some games? • Is there anything more to learn about “fair fight” in networked simulation-based training? • How badly does the training and simulation community want networked training? Some Questions