3D virtual interactive simulation could be the next generation learning method. We have conducted interviews, group discussions, article reference to find out what people are feeling about this learning approach.
2. Nekabari Visigah thinks
GIS Instructor / Technologist chez RSUST Port Harcourt
“ 3D interactive simulation will be a great
addition to the teaching and learning
experience. My experience in classrooms, that
span almost a decade has shown that visual
aids facilitate the learning process. 3D
representations and aids will be a step further.
This can be applied to the teaching of physical
geography, an area most geography students
consider alien.”
3. Hamid Al Iriani believes
CEO at Inon Company Ltd
“Education
is a field of never ending innovation
and joy, which is for me the keyword!
Do whatever you want to make the learning a
joyful experience and you can enhance the
outcomes.
The word learning is often not used when
people speak about education, but teaching is
used, degrading the learners to a passive
crowd.”
4. Lorri Centineo says
Planning and Design
“I teach in a 3-D venue. Holistic education
beats single mode delivery any day. After all, it
was the primary educational method for 99.99
percent of the human timeline.
Some research, old and new, has shown that
by exciting visual centers, more verbal and
sequential centers of the brain are more highly
activated / connected, which allows people
with more long term memory and less short
term memory to learn content.”
5. Lorri Centineo confirms
Planning and Design
“ There are successful models of using technology of
dissemination of information geared towards maternal / infant
health targeting impoverished woman even in developed
countries such as Great Britain and USA.
E-learning costs very little compared to paper and class-heavy
days. I’ve done budgets for both. Accessibility is a key. 3D
demonstrations on maternal / infant health do teach women
how to help themselves and help each other, and has been
often and successfully used for staff training. In health care
dollars, the net is huge (even in USA).”
7. Anders L. Nielsen opines
Senior Lecturer at University of the West Indies
“I certainly want my doctors to have practiced
basically any procedures on a 3D simulator
before trying it on a human for the first time.
Any perforation we can avoid is win. Virtual
world is merging with the real world when we
move to robotic surgery. So absolutely let’s
get 3D virtual experience in our medical
educational toolbox to reduce the number of
amendable death that happens each year in
healthcare around the world.”
8. Andy Petroski
on 3D virtual worlds
Director and assistant professor of learning technologies
Harrisburg University of Science & Technology
“Any
time you can give employees the
opportunity to practice and fail
safely, it helps them become more
confident.”
9. Hughes
Designing Digitally
“Serious 3-D games that rank players against
comparable players often have higher degrees
of interaction than other training methods.
Embedded analytics tells us what’s happening
in the game, what players did right and
wrong, improvement, who they met, where
they went, routes they took, challenges they
addressed.”
10. Survey Results
Strategical View
* Improve healthcare
* Customer focused
* Innovative
* Result oriented
* New employment
Training Requirements
* Enhance existing classroom training
* More relevant
* Coping and matching reality
* Resolve behaviour problems
* Cost effective
* Appropriate audience
Barriers in organizations inhibiting
3D Simulation Training
* Lack of Knowledge and Potentials
* Expertise availability
* Technology oriented
* Selected audience
* Sustainability
11. The Entertainment Software
Association reports
“Average player is 37 years old, and
43 percent of PC players and 38
percent of console players are
women.”
Source: http://www.trainingmag.com/content/games-simulations-2013-3-dvirtual-training-dead
12. Cautions and Caveats
Required learning to function in a virtual environment such as to build
or select an avatar, learning virtual world etiquette, and becoming
oriented to the space.
Virtual environments require significant computing power and
bandwidth to run smoothly, and many organizations find they must
upgrade their hardware.
Off-the-shelf computer, iphones and tablets, high speed internet, DSL
at the least, some software installation are the barriers to entry.
HTML5 will change the entire scenario at the end of 2014.
Cost must be weighted against the cost of the problem to be
solve, and the cost of not solving it.”