Kim Lenox (Consumer Electronics Industry)
This workshop is for web designers interested in shifting their careers toward designing for mobile devices. Kim Lenox of Adaptive Path, will describe what makes mobile different from the web and how to design for mobile context of use. Join Kim for this workshop and learn how your current web design background can be leveraged to design compelling mobile products.
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Be A Mobile Design Hero: Transform Your Web Design Knowledge Into Mobile Design Skills Presentation
1. Mobile IxD Design
Workshop
Web2.0Expo SF March 31, 2009
Kim Lenox â kimlenox@mac.com
2. March 31st
1:00 Understanding Mobile Behaviors
1:30 Activity â îink like a Mobile Designer
2:15 Break
2:30 Mobile IxD Design Essentials
3:00 Activity â Design a Mobile Product
3. âIn 2006, total worldwide mobile
subscriber base grew from 2.1
billion to 2.7 billion.â*
â Tomi T. Ahonen
*This is before the first iPhone launch.
4. â...more people now access the web
via mobile phones than via PC in
China, Japan and South Korea...â
â Tomi T. Ahonen
8. Mobile Information
Ecologies
Context of use
DiïŹerent paces of user interaction
Network availability, processing power
& hard drive capacity
How it interacts with physical resources
(Bluetooth, RFID)
How it interacts with other devices
Adapted from Mobile Interaction Design, Matt Jones & Gary Marsden, 2006
11. âLife is Mobileâ
âOur research shows users want
custom content that enables
a mobile lifestyle, where their
content and their entertainment
move with them.â
â Ken Olewiler, Punchcut
13. Different Paces of
User Interaction
http://www.ïŹickr.com/photos/alexbct/3032093071/
http://www.ïŹickr.com/photos/28343258@N06/3220081887/
14. Continuous
Partial Attention
Design for
1 minute tasks
Shallow, quick access
navigation
Auto saving data
http://www.ïŹickr.com/photos/carbonnyc/2591454436/
15. Empty Moments
â...the mobile internet strength lies
in doing small tasks in idle time.â
â Christian Lindholm,
Interaction Designer for Nokiaâs Lifeblog
16. Snacking, not a meal
http://www.ïŹickr.com/photos/nicmcphee/111606277/
17. Network, Power, Capacity
Whatâs your product experience
online and oïŹine?
Gracefully handle poor
connectivity
Caching certain content locally
on the device
Download updates behind the
scenes
Donât be a battery hog
32. Mobilize Donât Miniaturize
Miniaturizing âtreats the mobile
environment and technology as a
subset of the desktop environment.â
â Barbara Ballard
Designing the Mobile User Experience, Barbara Ballard, 2007
33. Mobilize Donât Miniaturize
Mobilizing, on the other hand,
âprecisely targets mobile user
needs, making [the] best possible
use of technology.â
â Barbara Ballard
Designing the Mobile User Experience, Barbara Ballard, 2007
34. Mobilize Donât Miniaturize
âContextual user tasks, not the
existing website, determine the
content, architecture, and user
experience of the mobilized site.â
â Cameron Moll
Mobile Web Design, Cameron Moll, 2005 & 2009
40. Which Devices?
âAll phones are not created
equally, but all phones are
equally valid.â
â Barbara Ballard
http://www.ïŹickr.com/photos/gaetanlee/118885175/
41. Interaction Methods
5-ways & scroll wheels
Always has a focus
Challenging for
long lists
Use paging
shortcut keys
Context menu
& soft keys
42. Interaction Methods
5-ways & scroll wheels
Always has a focus
Challenging for
long lists
Use paging
shortcut keys
Context menu
& soft keys
43. Interaction Methods
Fingers & styli
capacitive
resistive
touch targets*
iceberg tips
adaptive targets
*target = (target size in inches) Ă (screen width in pixels) / (screen width in inches)
Designing Gestural Interfaces, Dan SaïŹer, 2008
44. Interaction Methods
Fingers & styli
capacitive
resistive
touch targets*
iceberg tips
adaptive targets
*target = (target size in inches) Ă (screen width in pixels) / (screen width in inches)
Designing Gestural Interfaces, Dan SaïŹer, 2008
45. How to Design for Both?
SimpliïŹed IA
Bigger hit states
Screen percentages,
not pixel perfect
Donât use Fireworks,
use vector tool
of choice
46. Navigation & Content Design
Menus - icon grid, list, tabs, toolbar or carousel?
Information architecture
Shallow vs. deep navigation
Content vs. action/task
Sense of place
Breadcrumbs, previous, back, transitions
Keep it simple
Robust search
57. References & Resources
References
Tomi T. Ahonen, http://www.tomiahonen.com/
http://communities-dominate.blogs.com/brands/2007/01/putting_27_bill.html
Matt Jones & Gary Marsden, (2006) Mobile Interaction Design
DotOpen, Mobile 2.0 Ecosystem http://dotopen.eu
Barbara Ballard, (2007) Designing the Mobile User Experience
Cameron Moll, (2005 & 2009) Mobile Web Design
Rachel Hinman, Mirjana Spasojevic, Pekka Isomursu, PC Internet Deprivation Study
http://portal.acm.org/citation.cfm?doid=1358628.1358652
Dan SaïŹer, (2008) Designing Gestural Interfaces
Resources
http://library.ixda.org/ - Look for Jenifer Tidwellâs talk on Mobile Design Patterns
http://www.squidoo.com/mobiledesign
http://www.lukew.com/ïŹ/entry.asp?450 - mobile book list
http://ïŹingmedia.com/ http://www.mobiledesign.org/
http://www.mobilemonday.net/
http://mobiforge.com/Designing
http://www.littlespringsdesign.com/ http://design4mobile.mobi/
http://phonegap.com/
http://www.adaptivepath.com/blog/#thelist
http://mobili.st/ http://dev.mobi
59. Photo Credits
Context slide
Men on boat http://www.ïŹickr.com/photos/dnevill/2818839015/
Underground http://www.ïŹickr.com/photos/e01/2656058861/
Stalls http://www.ïŹickr.com/photos/iconeon/445984637/
Bus http://www.ïŹickr.com/photos/seattlemunicipalarchives/2851696370/
Man with mobile http://www.ïŹickr.com/photos/bobcatrock/293410753/
Mall http://www.ïŹickr.com/photos/waterwin/603449470/