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Design Recommendations to Improve
The User Interaction with Wrist Worn Devices
Byron M. Lowens
Vivian Genaro Motti
Kelly Caine
WristSense 2015 - PerCom 2015
St. Louis, Missouri – USA
March 27th, 2015
Agenda
 Introduction
 Motivation
 Related Work
 Method
 Results
 Limitations
 Conclusion
2
Wrist Worn Devices
3
4
Intro
5
Intro
6
7
8
9
10Hedegaard, S., & Simonsen, J. G. (2013, April). Extracting usability and user experience information from
online user reviews. In Proceedings of the SIGCHI Conference on Human Factors in Computing
Systems (pp. 2089-2098). ACM.
Wrist Worn Devices
 Fitness Tracker and Sleep Tracker
 Activity Tracker
 Authentication via heart beat
 Smart Watch
 Smart Band
 Gesture control Armband
11
 User Studies on WWDs
 Wearable computing comprehends a large range of devices
 To be most beneficial for users and provide efficient interaction
solutions, these devices must be properly designed in terms of
performance and reliability
12
Related Work
13
Accessible
J. Pascoe, and K. Thomson. "On the use of mobile tools in everyday life."Proc. of the 19th Australasian Conf. on CHI:
Entertaining User Interfaces.ACM, 2007.
FashionablePervasive
Reliable
14B. D. Mayton, N. Zhao, M. Aldrich, N. Gillian, and J.A. WristQue: Apersonal sensor wristband. In Body Sensor Networks
(BSN), 2013 IEEE Int.Conference on Paradiso , 2013, (pp. 1-6), IEEE.
Samsung Galaxy Gear
15
 Smart Watch
Basis B1 Band
16
 Fitness and Sleep Tracker
Design Guidelines
17
Samsung Gear
• Personalized & Contextual
Samsung Gear
• Information at a Glance
Method
18
Review and analysis of
Online reviews
Manual Analysis
Coding
Contextual Analysis
Bottom Up Approach
Method
19
Method
 11 Devices
 59 Web Sources
 IT forums, social media, e-commerce
 1765 comments extracted
 Concerning
 User Interaction
 Modalities
 graphic, gesture, tactile
20
21
Device Purpose Comments
Basis B1
Fitbit Flex
Jawbone Up
Microsoft Band
Fitness Tracker 845
BodyMedia
Misfit Shine
Nike Fuel Band
Activity Tracker 317
Nymi
Authentication via
heartbeat
59
Thalmic Myo
Gesture control
armband
265
Samsung Galaxy Gear Smart Watch 82
Sony SWR10 Smartband 197
Data Analysis
22
# of
Comments
Graphic Gesture Tactile
Positive 64 94 12
Negative
45
43 11
23
User Concerns
“…if you sweat too much I guess the watch looses contact
with your skin or something and fails to even record data
points that it was designed to record in the first place. The
buttons used for toggling displays stop working too!”
“The Flex relies on moving your wrist, so it doesn't track
accurately if you run/walk on a treadmill and don't swing your
arms. I played a couple hours of roulette one night and logged
10K steps just playing with my chips. I've experimented with the
dominant vs. non-dominant hand and changing the sensitivity
but it still doesn't work well. Very disappointing when you are
using it for motivation to achieve a daily goal.”
24
User Concerns
“I rated durability low partly because of the waterproof
issue but also because they say that it's water resistant
but that's not entirely true. When in the shower the
buttons on top all fire and forums say the display can
lose lines. Also the face scratches easily”
“I am a Pebble owner, and I definitely have to agree that
the durability of the front display is a big problem. I
already managed to scratch mine (through carelessness),
and I hate to think what would've happened if I had
scratched the center of the watch, rather than the edge.”
25
Recommendations
26
• Definition of the device dimensions. The device should fit users’ wrists being compact, light,
and comfortable, minimalist and unobtrusive;
• Durability of the display. The device needs to be resistant to be worn in a daily basis, standing
shocks without scratching the front display;
• Context-awareness. The device should be designed with more efficient algorithms to properly
detect the movements and react accordingly based on user context;
• Accuracy of data collection. The device should be able to more efficiently analyze user
performance and activity level and make adjustments based on the user context;
• Definition of interfaces and interaction. Improving user interface and employing a more
efficient display. Minimize physical display buttons and incorporate touch screen for more efficient
use of the device;
• Availability of visualization tools. Offer solutions to analyze user performance and activity
level while offering tools to interpret data;
• Ease of use. The gestures should be intuitive, i.e. ease to learn and to remember but still
detected accurately;
27
Graphic and Visual Interfaces
28
User Quote Principle Recommendation
“And I haven't found a face that
displays at least heart rate and
distance that I can see Well on my
bike. The viewing angle takes
some getting used to, but that was
probably a 1 hour thing for me
yesterday. “
Readability Improve user interface
and employ more
efficient display
Graphic and Visual Interface
29
User Quote Principle Recommendation
“Scratches easy. Invest in a
screen protector early”
Durability Must be resistant to be
worn in a daily basis,
standing shocks without
scratching the display
Gesture Based
30
User Quote Principle Recommendation
“Activity monitor on your wrist is a
horrible location, too many errors
in the device trying to figure what
is a step and what is a hand
movement”
Accuracy The device should be
able to properly detect
the movements and
react accordingly based
on user context.
Gesture Based
31
User Quote Principle Recommendation
“There is absolutely no correlation
between calories burnt and heart rate. I
do Bikram Yoga and since I was not
running laps in the yoga room (though I
had my heart rate well above levels
seen in many cardio sporting activities)
the watch seemed to think I was
probably sleeping (it showed the same
calorie burn rate!). what a joke of an
analysis.
Accuracy,
Context-
Sensitivity
The device should be
able to more efficiently
analyze user
performance and
activity level and make
adjustments based on
user context.
Gesture Based
32
User Quote Principle Recommendation
“what a joke of an analysis. Oh btw, if
you sweat too much I guess the watch
looses contact with your skin or
something and fails to even record
data points that it was designed to
record in the first place. The buttons
used for toggling displays stop working
too
Accuracy,
Context-
Sensitivity,
Ease of
Use
Design display where
the user does not have
to touch any buttons or
interface menus to
begin logging an
activity. This process
should be more
pervasive for the user.
Results
 Main Issues Found
 Reliability
 Contextual Sensitivity
 Accuracy
33
34
35
36
37
38
Final Remarks
 Gained Insight About Key Problems That Users
Face
 Based on feedback We Were Able to Identify
Main User Issues and Derive
Recommendations
39
Acknowledgement
This material is based upon work supported by the
National Science Foundation under Grant No. 1314342.
Any opinions, findings, and conclusions or
recommendations expressed in this material are those of
the author(s) and do not necessarily reflect the views of
the National Science Foundation.
40
References
 Hedegaard, S., & Simonsen, J. G. (2013, April). Extracting usability and user
experience information from online user reviews. In Proceedings of the SIGCHI
Conference on Human Factors in Computing Systems (pp. 2089-2098). ACM.
 N. Hu, H. Cavusoglu, L. Liu, and C. Ni Do Vendors’ Pricing DecisionsFully Reflect
Information in Online Reviews?. ACM Transactions onManagement Information
Systems (TMIS), 2012, 3(3), 16.
 V.G. Motti, and K. Caine, Human Factors Considerations in the Design ofWearable
Devices. In Proc. of the Human Factors and Ergonomics SocietyAnnual
Meeting (Vol. 58, No. 1, pp. 205-209). SAGE Publications, 2014.
 J. Pascoe, and K. Thomson. "On the use of mobile tools in everyday life." Proc. of
the 19th Australasian Conf. on CHI: Entertaining User Interfaces. ACM, 2007.
 B. D. Mayton, N. Zhao, M. Aldrich, N. Gillian, and J.A. WristQue: Apersonal sensor
wristband. In Body Sensor Networks (BSN), 2013 IEEE Int.Conference
on Paradiso , 2013, (pp. 1-6), IEEE.
41

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Wristsense2015

  • 1. Design Recommendations to Improve The User Interaction with Wrist Worn Devices Byron M. Lowens Vivian Genaro Motti Kelly Caine WristSense 2015 - PerCom 2015 St. Louis, Missouri – USA March 27th, 2015
  • 2. Agenda  Introduction  Motivation  Related Work  Method  Results  Limitations  Conclusion 2
  • 4. 4
  • 7. 7
  • 8. 8
  • 9. 9
  • 10. 10Hedegaard, S., & Simonsen, J. G. (2013, April). Extracting usability and user experience information from online user reviews. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2089-2098). ACM.
  • 11. Wrist Worn Devices  Fitness Tracker and Sleep Tracker  Activity Tracker  Authentication via heart beat  Smart Watch  Smart Band  Gesture control Armband 11
  • 12.  User Studies on WWDs  Wearable computing comprehends a large range of devices  To be most beneficial for users and provide efficient interaction solutions, these devices must be properly designed in terms of performance and reliability 12 Related Work
  • 13. 13 Accessible J. Pascoe, and K. Thomson. "On the use of mobile tools in everyday life."Proc. of the 19th Australasian Conf. on CHI: Entertaining User Interfaces.ACM, 2007. FashionablePervasive Reliable
  • 14. 14B. D. Mayton, N. Zhao, M. Aldrich, N. Gillian, and J.A. WristQue: Apersonal sensor wristband. In Body Sensor Networks (BSN), 2013 IEEE Int.Conference on Paradiso , 2013, (pp. 1-6), IEEE.
  • 16. Basis B1 Band 16  Fitness and Sleep Tracker
  • 17. Design Guidelines 17 Samsung Gear • Personalized & Contextual Samsung Gear • Information at a Glance
  • 18. Method 18 Review and analysis of Online reviews Manual Analysis Coding Contextual Analysis Bottom Up Approach
  • 20. Method  11 Devices  59 Web Sources  IT forums, social media, e-commerce  1765 comments extracted  Concerning  User Interaction  Modalities  graphic, gesture, tactile 20
  • 21. 21 Device Purpose Comments Basis B1 Fitbit Flex Jawbone Up Microsoft Band Fitness Tracker 845 BodyMedia Misfit Shine Nike Fuel Band Activity Tracker 317 Nymi Authentication via heartbeat 59 Thalmic Myo Gesture control armband 265 Samsung Galaxy Gear Smart Watch 82 Sony SWR10 Smartband 197
  • 22. Data Analysis 22 # of Comments Graphic Gesture Tactile Positive 64 94 12 Negative 45 43 11
  • 24. “…if you sweat too much I guess the watch looses contact with your skin or something and fails to even record data points that it was designed to record in the first place. The buttons used for toggling displays stop working too!” “The Flex relies on moving your wrist, so it doesn't track accurately if you run/walk on a treadmill and don't swing your arms. I played a couple hours of roulette one night and logged 10K steps just playing with my chips. I've experimented with the dominant vs. non-dominant hand and changing the sensitivity but it still doesn't work well. Very disappointing when you are using it for motivation to achieve a daily goal.” 24 User Concerns
  • 25. “I rated durability low partly because of the waterproof issue but also because they say that it's water resistant but that's not entirely true. When in the shower the buttons on top all fire and forums say the display can lose lines. Also the face scratches easily” “I am a Pebble owner, and I definitely have to agree that the durability of the front display is a big problem. I already managed to scratch mine (through carelessness), and I hate to think what would've happened if I had scratched the center of the watch, rather than the edge.” 25
  • 26. Recommendations 26 • Definition of the device dimensions. The device should fit users’ wrists being compact, light, and comfortable, minimalist and unobtrusive; • Durability of the display. The device needs to be resistant to be worn in a daily basis, standing shocks without scratching the front display; • Context-awareness. The device should be designed with more efficient algorithms to properly detect the movements and react accordingly based on user context; • Accuracy of data collection. The device should be able to more efficiently analyze user performance and activity level and make adjustments based on the user context; • Definition of interfaces and interaction. Improving user interface and employing a more efficient display. Minimize physical display buttons and incorporate touch screen for more efficient use of the device; • Availability of visualization tools. Offer solutions to analyze user performance and activity level while offering tools to interpret data; • Ease of use. The gestures should be intuitive, i.e. ease to learn and to remember but still detected accurately;
  • 27. 27
  • 28. Graphic and Visual Interfaces 28 User Quote Principle Recommendation “And I haven't found a face that displays at least heart rate and distance that I can see Well on my bike. The viewing angle takes some getting used to, but that was probably a 1 hour thing for me yesterday. “ Readability Improve user interface and employ more efficient display
  • 29. Graphic and Visual Interface 29 User Quote Principle Recommendation “Scratches easy. Invest in a screen protector early” Durability Must be resistant to be worn in a daily basis, standing shocks without scratching the display
  • 30. Gesture Based 30 User Quote Principle Recommendation “Activity monitor on your wrist is a horrible location, too many errors in the device trying to figure what is a step and what is a hand movement” Accuracy The device should be able to properly detect the movements and react accordingly based on user context.
  • 31. Gesture Based 31 User Quote Principle Recommendation “There is absolutely no correlation between calories burnt and heart rate. I do Bikram Yoga and since I was not running laps in the yoga room (though I had my heart rate well above levels seen in many cardio sporting activities) the watch seemed to think I was probably sleeping (it showed the same calorie burn rate!). what a joke of an analysis. Accuracy, Context- Sensitivity The device should be able to more efficiently analyze user performance and activity level and make adjustments based on user context.
  • 32. Gesture Based 32 User Quote Principle Recommendation “what a joke of an analysis. Oh btw, if you sweat too much I guess the watch looses contact with your skin or something and fails to even record data points that it was designed to record in the first place. The buttons used for toggling displays stop working too Accuracy, Context- Sensitivity, Ease of Use Design display where the user does not have to touch any buttons or interface menus to begin logging an activity. This process should be more pervasive for the user.
  • 33. Results  Main Issues Found  Reliability  Contextual Sensitivity  Accuracy 33
  • 34. 34
  • 35. 35
  • 36. 36
  • 37. 37
  • 38. 38
  • 39. Final Remarks  Gained Insight About Key Problems That Users Face  Based on feedback We Were Able to Identify Main User Issues and Derive Recommendations 39
  • 40. Acknowledgement This material is based upon work supported by the National Science Foundation under Grant No. 1314342. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. 40
  • 41. References  Hedegaard, S., & Simonsen, J. G. (2013, April). Extracting usability and user experience information from online user reviews. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2089-2098). ACM.  N. Hu, H. Cavusoglu, L. Liu, and C. Ni Do Vendors’ Pricing DecisionsFully Reflect Information in Online Reviews?. ACM Transactions onManagement Information Systems (TMIS), 2012, 3(3), 16.  V.G. Motti, and K. Caine, Human Factors Considerations in the Design ofWearable Devices. In Proc. of the Human Factors and Ergonomics SocietyAnnual Meeting (Vol. 58, No. 1, pp. 205-209). SAGE Publications, 2014.  J. Pascoe, and K. Thomson. "On the use of mobile tools in everyday life." Proc. of the 19th Australasian Conf. on CHI: Entertaining User Interfaces. ACM, 2007.  B. D. Mayton, N. Zhao, M. Aldrich, N. Gillian, and J.A. WristQue: Apersonal sensor wristband. In Body Sensor Networks (BSN), 2013 IEEE Int.Conference on Paradiso , 2013, (pp. 1-6), IEEE. 41

Hinweis der Redaktion

  1. Wrist worn devices have significantly increased in variety and popularity in the past decades. Their conventional form factors and ability to house different sensors enable these devices to support a variety of applications in a wide array of settings. Many of these devices are mainly used as fitness trackers and smart watches but as of late have been successfully applied to support less conventional activities as well including gesture recognition and authentication
  2. With these advancements there is an untapped area that we seek to explore. Designing the interaction and interfaces for Wrist Worn Devices is still a challenge. Wrist worn devices are also a novel trend so their design and interaction is still in an exploratory phase which makes it a lot harder to find typical solutions and best practices for the design of these devices.
  3. Users interaction with these devices come in many different contexts. For example if a person is driving working out or simply walking requires interactions in a short period of time with brief but effective notifications.
  4. There are inherit complexities and challenges associated with the design of efficient interfaces for wrist worn devices. Along with this there is a lack of guidance from stakeholders on how to properly use these devices and this can result in low wearability levels and consequently dissatisfaction from the usage of these devices. What we did in our research was tried to analyze the feedback from users of wrist worn devices.
  5. One of the main motivations for our research is to better understand users' perspectives', & improve future generations of WWD’. While other research areas have discussed internet & review sites providing valuable feedback provided by users we have not found any that quantify the amount of user experience information & dimensions in online reviews from the specific domains of wrist worn devices. Also the number of previous research findings that in fact encourage stakeholders to improve on the acceptability of wrist worn devices is very limited. This is the reason we believe our research offers a greeter degree of success for the future development of wrist worn devices as well as contribution to the acceptance and long-term engagement of users with these devices.
  6. In our research we considered a different approach to extract information related to user experience and usability by using online reviews on wrist worn devices. There are lots of new devices on the market, but there has not been much research conducted on how to make these devices easier to use.
  7. Previous research discusses investigation of a product for usability or user experience problems typically requires expensive experimentation. While usability testing can be very valuable, these studies focus on short term product use and also most of these tests are conducted in lab settings. For the purpose of our research we wanted a more broader perspective. User reviews have the ability to extract user opinions experiences about a product after a more protracted use which in turn offers less subjective recommendations and more objective recommendations based on usage of product. In our research we feel that getting perspectives from the wild would be a complement to usability testing
  8. In recent years, the personal fitness industry has seen an explosion and increased popularity of wrist worn devices, such as fitness trackers with sensors for monitoring users’ physical activity levels, including the number of steps taken, distance walked or ran, and caloric expenditure. Along with fitness trackers are actigraphs (activity trackers), which are some of the most commercially successful types of wearable devices that have made their way into the lives of millions of consumers worldwide This WWD nymi allows the users to authenticate themselves, using their unique cardiac rhythm as identity. This allows users to wirelessly take control of their computer, smartphone, car, and so on ----- Meeting Notes (3/27/15 09:33) ----- A smartwatch (or smart watch) is a computerized wristwatch with functionality that is enhanced beyond timekeeping. While early models can perform basic tasks, such as calculations, translations, and game-playing, modern smartwatches are effectively wearable computers. Many smartwatches run mobile apps, while a smaller number of models run a mobile operating system and function as portable media players, offering playback of FM radio, audio, and video files to the user via a Bluetooth headset. SmartBand makes sure you never miss a thing by vibrating gently when calls, message notifications or other alerts are activated in your smartphone. It also vibrates when you’re not within 10 metres of your smartphone. Now you can leave your smartphone in your pocket or bag and always know when something comes in. And you won’t leave your phone behind without knowing. armband that uses EMG signals of the muscle activity of the user arm to control digital devices over Bluetooth 4.0 Low Energy. This WWD permits users wireless control of computers, smartphones and other technologies with arm gestures
  9. Wearable computing comprehends a large range of devices  In order to be most beneficial for users and provide efficient interaction solutions, these devices must be designed properly in terms of performance and reliability
  10. Previous research conducted on wearable devices has addressed the issues of frequent access to computing resources by employing a wearable device that is constantly at the user’s disposal Pascoe believes that a more subtle form of wearability, such as with WWDs, can combine the benefits of a persistent and readily accessible device with a more socially and fashionably acceptable form that does not distract or hinder the users from their main activities  
  11. The wrist has always been a usual place for wearable technology. While smartphones offer interfaces for display and control for many users, they are generally kept in the users’ pocket or bag, which limits their pervasiveness when they are not actively being operated.  This limitation has presented a platform for WWDs to make a comeback as wearable information displays which can be paired with smartphones   B. D. Mayton, N. Zhao, M. Aldrich, N. Gillian, and J.A. WristQue: Apersonal sensor wristband. In Body Sensor Networks (BSN), 2013 IEEE Int.Conference on Paradiso , 2013,  (pp. 1-6), IEEE.
  12. Now our focus targeted 11 different devices, but for this talk i just wanted to illustrate two and describe their applications. The smartwatch industry has seen a tremendous growth within the past year and this wwd is being rendered as a novel technology that might bring wearable computing the masses. The Samsung galaxy gear is a smartwatch that is included in our list of devices for data collection and analysis. This versatile WWD offers a wide array of features such as: the ability to receive notifications, locate a misplaced smartphone, keep smartphone contents secure and make hands-free calls.
  13. Basis B1 is a fitness and sleep tracker that is described as the most advanced health tracker in the world. Basis paints a more comprehensive picture of your health than other single-sensor fitness trackers by using multiple sensors that track heart rate, temperature, perspiration, motion, and more..
  14. the design guidelines for some wearable devices provide an industrial perspective on the interaction for WWDs, which also assist stakeholders, but these guidelines do not yet know the feedback of the user. These design guidelines are also viewed a complementary approach to our research, but we have not found any related work associated with these design guidelines from an academic research perspective.
  15. This flow chart is just an overview of our research method as of which i will go into more detail later. But we first reviewed and analyzed online reviews. Then we did a manual analysis of all the reviews we received to filter out the necessary comments. Next we What i do want to point out is Before the analysis of the contents, no pre-defined hypotheses were adopted, thus the research findings emerged from a bottom up approach, using a qualitative analysis of textual contents, inspired in ground theory and aiming at identifying users’ concerns with the interaction with WWDs and at deriving respective design recommendations.
  16. User-reviews have become a intricate source of information about user’s perception about products and services and these reviews are considered as tools to facilitate customers to evaluate products, while providing stakeholders recommendations to improve products. All of these websites and many more publish reviews that cover the pros and cons of a product along with an assessment of the product along with recommendations for potential buyers. on technology and consumer electronics globally.
  17. From May 2014 to November 2014, we collected users’ commentaries about 11 devices of different purposes including: fitness trackers, smart watches, gesture recognition, and authentication. The contents were extracted from a total of 59 sources, resulting in a total of 1765 comments. The online sources used comprised of a combination of e-commerce websites that offer access for customers to read about and review the products sold online and other companies that provide a forum that permits people to share their opinions, recommendations and discuss about products.
  18. To analyze the data we searched for commentaries related to the end user interaction with wrist-worn devices, their interfaces, key users’ concerns, and preferences (design recommendations). With the identification and analysis of key users’ concerns about the interaction with WWDs, and aiming at improving existing WWD interfaces for future devices, we derived design recommendations. Focusing on mainly on interaction design, 269 key concerns emerged from a bottom up content analysis.
  19. This is just a screen shot of some of the user concerns that we discovered.
  20. Here is a clear view of some of the user concerns with key words that relate to interaction that we discovered
  21. Once we collected our data we focused on providing design recommendations for improving the user’s interaction with WWDs.
  22. Now these may seem generic but they are not. Our recommendations are based on the modality that is used and others are contingent on the purpose of the devices. The overall key here is tht all recommendations are based largely upon user perception from the online reviews. These recommendations are not exhaustive, therefore there is an opportunity for more comphrensive empiral study for our work, but we still believe these recommendations are useful
  23. Based on the shortcomings identified in our related work, we can conclude that there is room for improvement in the usability of WWDs. The main results of our analysis of users’ concerns indicate that users are mainly concerned with the (lack of)accuracy of their devices, likely because existing devices tend to ignore the contexts of the user during the interaction.  Although our study focused particularly on users’ concerns about interaction, we did notice reoccurring issues associated with privacy and battery power in our qualitative list of frustrations. These issues are out of the scope of this paper, but will be briefly mentioned for information purposes. Issues specific to privacy and battery power deserve further attention in future studies. In this paper we present the key users’ concerns with WWDs and respective recommendations that can aid stakeholders in the future to improve the interaction design of WWDs in future generations.
  24. Collecting commentaries from online sources enables us to analyze a large amount of data voluntarily expressed by users. However, among all comments, even with the website moderation, some noisy artifacts are included (e.g., advertisement, spam), thus to focus our findings on actual comments, we manually filtered all the contents to remove unrelated data While consumer evaluations in online reviews are often perceived as credible and trustworthy, previous research has identified certain limitations that are associated with the validity and usefulness of online reviews. In certain review instances it is not clear whether typical users or malicious parties wrote and published online reviews. Sometimes users with unintentional purposes may have written comments to sound authentic and deceive the readers. There is a growing concern for these types of issues but there is not much literature to support the actual prevalence of deception in online review communities
  25. Time-frame. The latest comments were generated and collected in November 2014, however, despite data collection started in May 2014, it is not clear when the first comment was generated as not all websites provide this information.
  26. Method. Despite previous works also analyzed online reviews (e.g., [25], [3]), they focus on different topics (e.g. mobile apps) and to the best of our knowledge no consolidated method exists to analyze online comments (especially about WWDs), thus we rely on empirical methods, ground theory and qualitative analysis of the contents to structure our research, we identify themes (initial and focused) with a bottom up approach, determining a set of codes that best suits the contents retrieved.
  27. Representativeness. Since it is impossible to be exhaustive, covering all WWDs, their users, online sources and comments, we focus on covering a representative sample of online comments and devices, identifying a wide range of concerns.
  28. By collecting and analyzing users’ concerns about their interaction with WWDs, we gained insight about key problems that users currently face. Based on user feedback we derived design recommendations targeted at improving the interactionwith novel WWDs. While identifying key concerns in the interaction with WWDs enables us to identify main userproblems and derive recommendations,