This document describes research into developing a wearable application to assist students with intellectual and developmental disabilities in a post-secondary education program. The researchers conducted a needs assessment including interviews and focus groups with students and staff. Based on their findings, they designed a smartwatch and mobile application that provides students with reminders, checklists, flashcards, and behavior monitoring to help them in class. An initial prototype was tested and found to be well-received by users, though further refinement is needed to balance notification usefulness with unobtrusiveness and battery life. The system demonstrates the potential for wearable technologies to support students with special needs in educational activities.
Wearable Life: a Wrist-Worn Application to Assist Students in Special Education
1. Wearable Life: aWrist-Worn
Application to Assist Students in
Special Education
Hui Zheng,VivianGenaro Motti
George Mason University, United States
Vancouver, July 12th, 2017
3. Wearables
• In education
– e-Textiles to teach anatomy
and physiology
– Augmented reality
experience in classroom
– Physics
• As assistive technologies
– Glass for users with color
blindness, autism, aphasia,
hearing loss
– Smartwatches for autism
and neurodevelopmental
disorders
4. Smartwatches as AssistiveTechnologies
• Little is known about the potential of
smartwatches to assist students with
intellectual and developmental disabilities in
post-secondary educational activities
5. Mason LIFE
• 4-year post-secondary program
• Supportive, inclusive academic environment for
students with intellectual and developmental disabilities
– Cognitive challenges such as Down syndrome,
autism, or traumatic brain injury
6. Users
• Students
– Between 18 and 27 year
old
– Ethnically-diverse
– Gender-balanced sample
• Support Staff
– Special education
students
– Provide assistance on
campus
7. Methods
• IRB-approved study
• Needs assessment
• User-centered design
Interviews and
focus groups
Design and
development
Test and
evaluation
9. Specifications
PebbleTime
• Color e-paper display
• Tactile buttons
• Vibration
• Water resistant
• US $70
• discontinued
Nexus 5x
• Google Android
• 5.2-inch
• US $286.73
Wearable + Mobile
Sony Smartwatch
SWR50
• 1.8 inch transflective
display
• Android Wear 1.5
• Ambient light, IMU, GPS
• Water protected
• US $154
Moto G Plus 5th
generation
•Google Android 7.0 Nougat
• 5.2-inch full HD
• Unlocked
• US $220
23. Results
• Mobile + wearable solution
– Suitable for in-class settings
– To support students with IDD
• Flexibility to customize the app according to specific requirements
• Responsiveness to provide real-time personalized notifications
24. Findings
• Both users’ profiles were enthusiastic about the novelty of the
technology
– Staff and students
• Sliding options were preferred than scrolling
– On the watch
• Minimalistic design for all interfaces and tactile interaction was
preferred
25. Concluding Remarks
• Wearable technologies
– fast-paced moving ground
• High acceptance rates
• Key trade-offs
– successfully notifying vs. being unobtrusive
– battery life vs. sensing and adapting to the users’ contexts
26. Acknowledgments
This material is based upon work supported by the National
Science Foundation under Grant No. 1314342. Any opinions,
findings, and conclusions or recommendations expressed in this
material are those of the author(s) and do not necessarily reflect
the views of the National Science Foundation.
26
27. References
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28. References
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