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Wearable Life: aWrist-Worn
Application to Assist Students in
Special Education
Hui Zheng,VivianGenaro Motti
George Mason University, United States
Vancouver, July 12th, 2017
Wearables
• Body-worn technologies
– Combining sensors and actuators
– Provide computational solutions
Wearables
• In education
– e-Textiles to teach anatomy
and physiology
– Augmented reality
experience in classroom
– Physics
• As assistive technologies
– Glass for users with color
blindness, autism, aphasia,
hearing loss
– Smartwatches for autism
and neurodevelopmental
disorders
Smartwatches as AssistiveTechnologies
• Little is known about the potential of
smartwatches to assist students with
intellectual and developmental disabilities in
post-secondary educational activities
Mason LIFE
• 4-year post-secondary program
• Supportive, inclusive academic environment for
students with intellectual and developmental disabilities
– Cognitive challenges such as Down syndrome,
autism, or traumatic brain injury
Users
• Students
– Between 18 and 27 year
old
– Ethnically-diverse
– Gender-balanced sample
• Support Staff
– Special education
students
– Provide assistance on
campus
Methods
• IRB-approved study
• Needs assessment
• User-centered design
Interviews and
focus groups
Design and
development
Test and
evaluation
Needs Assessment
• Resources
– Frames
– Zones of Regulation
• Devices
[www.zonesofregulation.com/]
Specifications
PebbleTime
• Color e-paper display
• Tactile buttons
• Vibration
• Water resistant
• US $70
• discontinued
Nexus 5x
• Google Android
• 5.2-inch
• US $286.73
Wearable + Mobile
Sony Smartwatch
SWR50
• 1.8 inch transflective
display
• Android Wear 1.5
• Ambient light, IMU, GPS
• Water protected
• US $154
Moto G Plus 5th
generation
•Google Android 7.0 Nougat
• 5.2-inch full HD
• Unlocked
• US $220
Non-Functional Requirements
Ease of use
Responsiveness
Energy efficiency
Water resistance
Functional Requirements
Before
class
Reminders
Checklists
Flash cards
In class
Presentation
Behavior
Rewards
After class
Planning
Homework
Review
TaskTree
TaskTree
TaskTree
TaskTree
TaskTree
TaskTree
Prototypes
Sketches
Architectural Design
7/5/2017 HTA-W L.svge
Staff Student
zoneofregulationquestion
answer
notific
a
tion
User Interfaces
User Interfaces
Results
• Mobile + wearable solution
– Suitable for in-class settings
– To support students with IDD
• Flexibility to customize the app according to specific requirements
• Responsiveness to provide real-time personalized notifications
Findings
• Both users’ profiles were enthusiastic about the novelty of the
technology
– Staff and students
• Sliding options were preferred than scrolling
– On the watch
• Minimalistic design for all interfaces and tactile interaction was
preferred
Concluding Remarks
• Wearable technologies
– fast-paced moving ground
• High acceptance rates
• Key trade-offs
– successfully notifying vs. being unobtrusive
– battery life vs. sensing and adapting to the users’ contexts
Acknowledgments
This material is based upon work supported by the National
Science Foundation under Grant No. 1314342. Any opinions,
findings, and conclusions or recommendations expressed in this
material are those of the author(s) and do not necessarily reflect
the views of the National Science Foundation.
26
References
• [1] Norooz,L.,Froehlich,J.: Exploring early designs for teaching anatomy and physiology to
children using wearable e-textiles. In: Proceedings of the 12th International Conference on
Interaction Design and Children, pp. 577–580. ACM (2013)
• [2] Norooz, L., Mauriello, M.L., Jorgensen, A., McNally, B., Froehlich, J.E.: BodyVis: a new
approach to body learning through wearable sensing and visualization. In: Proceedings of the 33rd
AnnualACM Conference on Human Factors in Computing Systems, pp. 1025–1034. ACM (2015)
• [3] Parslow, G.R.: A head-up display to facilitate teaching and learning. Biochem. Mol. Biol. Educ.
42(1), 91–92 (2014). Commentary: Google glass
• [4] Peer: A Mixed Reality Educational Experience. http://itsdpark.com/peer/
References
• [5]Tanuwidjaja, E., Huynh, D., Koa, K., Nguyen, C., Shao, C.,Torbett, P.,Weibel,
N.: Chroma: a wearable augmented-reality solution for color blindness. In: Pro-
ceedings of the ACM International Joint Conference on Pervasive and Ubiquitous
Computing, pp. 799–810. ACM (2014)
• [6]Washington,P.,Voss,C.,Haber,N.,Tanaka,S.,Daniels,J.,Feinstein,C.,Wall,D.: A
wearable social interaction aid for children with autism. In: Proceedings of the CHI
Conference Extended Abstracts on Human Factors in Computing Systems, pp.
2348–2354.ACM (2016)
Q+A
vmotti@gmu.edu
29
Q+A vmotti@gmu.edu
30

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Wearable Life: a Wrist-Worn Application to Assist Students in Special Education

  • 1. Wearable Life: aWrist-Worn Application to Assist Students in Special Education Hui Zheng,VivianGenaro Motti George Mason University, United States Vancouver, July 12th, 2017
  • 2. Wearables • Body-worn technologies – Combining sensors and actuators – Provide computational solutions
  • 3. Wearables • In education – e-Textiles to teach anatomy and physiology – Augmented reality experience in classroom – Physics • As assistive technologies – Glass for users with color blindness, autism, aphasia, hearing loss – Smartwatches for autism and neurodevelopmental disorders
  • 4. Smartwatches as AssistiveTechnologies • Little is known about the potential of smartwatches to assist students with intellectual and developmental disabilities in post-secondary educational activities
  • 5. Mason LIFE • 4-year post-secondary program • Supportive, inclusive academic environment for students with intellectual and developmental disabilities – Cognitive challenges such as Down syndrome, autism, or traumatic brain injury
  • 6. Users • Students – Between 18 and 27 year old – Ethnically-diverse – Gender-balanced sample • Support Staff – Special education students – Provide assistance on campus
  • 7. Methods • IRB-approved study • Needs assessment • User-centered design Interviews and focus groups Design and development Test and evaluation
  • 8. Needs Assessment • Resources – Frames – Zones of Regulation • Devices [www.zonesofregulation.com/]
  • 9. Specifications PebbleTime • Color e-paper display • Tactile buttons • Vibration • Water resistant • US $70 • discontinued Nexus 5x • Google Android • 5.2-inch • US $286.73 Wearable + Mobile Sony Smartwatch SWR50 • 1.8 inch transflective display • Android Wear 1.5 • Ambient light, IMU, GPS • Water protected • US $154 Moto G Plus 5th generation •Google Android 7.0 Nougat • 5.2-inch full HD • Unlocked • US $220
  • 10. Non-Functional Requirements Ease of use Responsiveness Energy efficiency Water resistance
  • 11. Functional Requirements Before class Reminders Checklists Flash cards In class Presentation Behavior Rewards After class Planning Homework Review
  • 20. Architectural Design 7/5/2017 HTA-W L.svge Staff Student zoneofregulationquestion answer notific a tion
  • 23. Results • Mobile + wearable solution – Suitable for in-class settings – To support students with IDD • Flexibility to customize the app according to specific requirements • Responsiveness to provide real-time personalized notifications
  • 24. Findings • Both users’ profiles were enthusiastic about the novelty of the technology – Staff and students • Sliding options were preferred than scrolling – On the watch • Minimalistic design for all interfaces and tactile interaction was preferred
  • 25. Concluding Remarks • Wearable technologies – fast-paced moving ground • High acceptance rates • Key trade-offs – successfully notifying vs. being unobtrusive – battery life vs. sensing and adapting to the users’ contexts
  • 26. Acknowledgments This material is based upon work supported by the National Science Foundation under Grant No. 1314342. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation. 26
  • 27. References • [1] Norooz,L.,Froehlich,J.: Exploring early designs for teaching anatomy and physiology to children using wearable e-textiles. In: Proceedings of the 12th International Conference on Interaction Design and Children, pp. 577–580. ACM (2013) • [2] Norooz, L., Mauriello, M.L., Jorgensen, A., McNally, B., Froehlich, J.E.: BodyVis: a new approach to body learning through wearable sensing and visualization. In: Proceedings of the 33rd AnnualACM Conference on Human Factors in Computing Systems, pp. 1025–1034. ACM (2015) • [3] Parslow, G.R.: A head-up display to facilitate teaching and learning. Biochem. Mol. Biol. Educ. 42(1), 91–92 (2014). Commentary: Google glass • [4] Peer: A Mixed Reality Educational Experience. http://itsdpark.com/peer/
  • 28. References • [5]Tanuwidjaja, E., Huynh, D., Koa, K., Nguyen, C., Shao, C.,Torbett, P.,Weibel, N.: Chroma: a wearable augmented-reality solution for color blindness. In: Pro- ceedings of the ACM International Joint Conference on Pervasive and Ubiquitous Computing, pp. 799–810. ACM (2014) • [6]Washington,P.,Voss,C.,Haber,N.,Tanaka,S.,Daniels,J.,Feinstein,C.,Wall,D.: A wearable social interaction aid for children with autism. In: Proceedings of the CHI Conference Extended Abstracts on Human Factors in Computing Systems, pp. 2348–2354.ACM (2016)

Hinweis der Redaktion

  1. Purposeful sample selection
  2. Formal specification: UML and HTA 13 requirements identified Before, during and after class