Knowledge Management is first and foremost a willingness and desire of people within the organisation to help each other make things better. If this desire is not truly there, all that your process and technology-related investments will lead to, are expensive and embarrassing white elephants.
2. Synopsis
• Knowledge Management projects are notorious for failing to deliver
benefits. It’s not the actual implementation that fails; installing Yammer,
Jives, Workplace or any other tool is not particularly challenging. The
problem is that many organisations switch their focus once the tool
implementation is complete.
• Before wasting time and money, what needs to be understood, is that
Knowledge Management is not something that can be implemented. It is
not defined by the tools that are used, nor the processes that are followed
to create articles in a knowledgebase.
• Knowledge Management is first and foremost a willingness and desire of
people within the organisation to help each other make things better. If
this desire is not truly there, all that your process and technology-related
investments will lead to, are expensive and embarrassing white elephants.
3. Jamie Donoghue
Director and Principal Consultant
MBA, CISA, CGEIT, CISM, CRISC, COBIT, P3O, MSP, PRINCE2,
PMP, ITIL Expert, ScrumMaster, Lean Change, DevOps, Six Sigma
Speaker
Jamie, a dual citizen of the UK and NZ, has spent over 19 years
improving IT Services for public and private organisations in
the UK, Australia and South East Asia.
As the architect and lead coach for VisionLed’s 7 Principles of
Business Agility, he specialises in guiding organisations through
their transformational process.
jamie@visionled.co
4. Agenda
What’s in it for our customer? Our organisation? For me?
What goes wrong when we put technology and process
before people?
How can we start on the right foot?
How will we know if we’re on the right track?
5. Common Approaches to Knowledge Management
1. Knowledge Base
2. Communities of Practice
3. Lessons Learned
4. Learning Management Systems
5. Training
6. Collaborative Platforms
7. Knowledge Base
• Reduce frustrating waiting time
• Access to latest information
• Give a sense of empowerment
• Reduce manpower costs
• Increase customer satisfaction scores
• Improve productivity
• Increase reputation
• Increase community engagement
• Prevent knowledge loss
8. Knowledge Base
Set a limit on the number of active articles
– Per product / service
– Measure number of times accessed (is it current?)
– Measure relevance (were the tags / search strings correct?)
– Measure integrity ‘did it help?’
• If not, should it be revised or replaced?
Ask your colleague to search for your article but don’t give
them your tags / keywords
– (don’t cheat by searching by author!)
Measure who is and is not contributing
– If not why? Need help?
Measure value of each article
– How much time did it save?
– How much pain did we avoid?
10. Knowledge Base
Number of new articles created
Number of articles accessed
Number of articles marked as useful
Number of articles archived
% of incidents resolved - 40%
Number of hours saved - 300
ROI (monthly) - $13,000
11. Knowledge Base
New Incidents (project / operations) 500
Incidents solved using knowledgebase articles 200
Average incident duration (no article) 4 hours
Average incident duration (with article) 1 hour
Number of hours saved by knowledgebase 900
Average hourly rate $20
Total value of hours saved $18,000
Monthly cost of Knowledge Base
Time to create new articles (50 new articles x 1 hour x $20) $1,000
IT Costs (hardware, software) $4,000
Return this month $13,000
12. Knowledge Base
Need some inspiration?
https://asana.com/guide
https://kb.yoast.com/
https://www.dropbox.com/help
Use case scenarios are important. Put yourself in the position of
the searcher, even better get a searcher and watch how they go
about getting the information they need.
14. Communities of Practice
• Give customers direct access to experts
• Provide an avenue to request new features / products / services
• Shows the customer that we care about our relationship
• Increase innovative ideas
• Reduce attrition costs
• Use CoP to validate and drive strategy
• Gain access to new ideas and knowledge
• Learn positive / negative lessons from others
• Increase story telling ability
15. Communities of Practice
Get together and start talking
Use Lean Coffee to come up with ideas/options
Design a ‘process’ that you can follow
Don’t get caught up with fancy tools (at first)
Speaking to each other and sharing stories is the best way to
retain new information
– What went wrong (pain point)
– How you fixed it
– Ways that it could happen again (warning signs)
16. Communities of Practice
Critical Success Factors
• Communities are self-organising
– We want to attend
– We have the time to attend
• Communities are grouped around ‘problems’
• Communities are not too big
• We have the ability to tell interesting business stories
KPIs
• % of CoP sessions that have customer involvement
• % of CoP sessions that have actionable outcomes
17. Lessons Learned
• During Presales, a decision was made to reduce the implementation
timeline of a project by 20% in order the make the bid price more
competitive and show that we are faster than our competitors
• The total contract value was $5m over 5 years.
• Profitability was expected to be 15%
• The initial timeline for implementation was 10 months, with a project
resource cost of $500k
• This was reduced to 8 months with a new resource cost of $400k
18. Lessons Learned
Lesson
• We were unable to deliver the requested scope within the timeline stated
in the contract
• We needed at least 15% more time
• Our customer satisfaction rating was below the accepted benchmark
• We lost x2 Project Managers during the implementation
• The delays cost us $50k in penalties
Cost of Lesson
• Customer may not renew the contract
• $30k Hiring cost of replacement Project Managers (HR + Agency)
• $50k penalty
• 3 Members of the project team are looking for new roles
How do we make
this a Lesson
Learned?
19. Lessons Learned
• Do not have to deal with problems over and over
• Increase confidence in quality
• Reduce variance in benefit realisation
• Increase compliance with policies, standards and regulations
• Reduce costs from reinventing the wheel
• Increase employee and customer satisfaction
• Reduce project time and costs by implementing past successes
while avoiding past failures
• Increase collaboration with other projects / business units
• The more lessons we learn, the less repeated drama we endure
20. Lessons Learned
Lesson
• Supplier A is very unreliable which caused a 3 week delay to
our project
Action Implemented (closed)
Supplier A has been blacklisted by procurement
OR
Action Implemented (open)
If you decide to use Supplier A, we recommend you have a
backup plan with Supplier B
21. Lessons Learned
Critical Success Factors
• The business is willing to act upon lessons i.e. close them
KPI’s
• % of projects / business units with recorded Lessons
• % of Lessons marked as closed
23. Learning Management Systems
• Reduce reliance upon busy experts
• Access to latest information (for free / or cheaper)
• Give a sense of empowerment
• Reduce physical training costs
• Reduce negative lessons (repeated mistakes)
• Increase employee and customer satisfaction
• Easy access to valuable training
• Ability to easily track performance and progress
• Prepare for new / or higher roles
24. Learning Management Systems
• Use gamification to maintain interest / participation
• Set a target for customised vs generic content e.g. 60/40
• Focus more on on-the-job training/coaching/mentoring
– Mentors to meet and discuss commonly taught topics for creation of
customised content for the LMS
25. Learning Management Systems
Critical Success Factors
• Agreement upon the ratio of customised to generic content
• Access to quality content providers
• Standards for customised content
KPIs
• % of employees that have used the LMS to:
– Complete a task
– Solve a Problem
28. Training
• Increased personalism through face to face interaction
• Increased customer satisfaction
• Open pathways to additional products / services
• Increase confidence in achieving objectives
• Reduce attrition costs
• Reduce costs of lost knowledge
Reinvent wheel / customer satisfaction / competitor advantage
• Increase performance
• Increase motivation
• Get a needed break from day-to-day but still retain focus
30. Training
Critical Success Factors
• Training clearly linked to measurable business value
KPIs
• % of training investments that realised business value
33. Collaborative Platforms
• Simplify the communication channels
• Faster response to questions
• Increased confidence in having a modern provider
• Increased participation in the innovation process
• Reduced attrition rate
• Enhanced communication channels (internal and external)
• Simplify document management processes
• Increased ability to have your voice heard
• Able to participate in initiatives beyond your natural boundaries
34. Collaborative Platforms
Create a sense of urgency
– Why do we ‘need’ the platform?
– How are we hurting without it?
Build up support
– Identify the early adopters, get them together
Create a shared vision
– What will it look like in the future when we are all integrated on a
common platform?
– How is it amazing?
Create and Celebrate Quick Wins
– What value did the early adopters achieve?
– Promote it!
– Get the fence sitters to participate
35. Collaborative Platforms
Critical Success Factors
• People are given the time to collaborate
• We are all clear on why and how we are going to use the platform
• The platform is integrated with our normal business processes
KPIs
• % of business units that ‘buy-in’ to the platform
39. Disclaimer: This material that follows is a presentation of general background information about SingTel’s activities current at the date of the presentation. The information contained in this document is intended only for use during the presentation and
should not be disseminated or distributed to parties outside the presentation. It is information given in summary form and does not purport to be complete. It is not to be relied upon as advice to investors or potential investors and does not take into
account the investment objectives, financial situation or needs of any particular investor. This material should be considered with professional advice when deciding if an investment is appropriate.
Hinweis der Redaktion
We setup a knowledgebase, SharePoint or alternative and simply fill it up!
Gamification does not need technology. You can simply introduce a manual point system with rewards that is tracked at the team
Review and Reinforce Learning
Technology – Process – People = Slave to the Tool
Process – Technology – People = Best-practices that do not fit your business model
People – Process – Technology = Work the way you want to, with maximum efficiency