SlideShare ist ein Scribd-Unternehmen logo
1 von 19
Downloaden Sie, um offline zu lesen
 
	
  
BY	
  RAMONA	
  SOLOMON	
  
	
  
Lecture	
  3	
  
	
  
Research	
  &	
  Design	
  Process	
  
(Programming	
  Phase)	
  
	
  
	
  
 
	
  
Interior	
  Design	
  Programming	
  is	
  the	
  
research	
  and	
  decision-­‐making	
  
process	
  that	
  idenCfies	
  the	
  scope	
  of	
  
work	
  to	
  be	
  designed.	
  
 
	
  
THE	
  DESIGN	
  PROCESS	
  
 
	
  
The	
   interior	
   design	
   process	
   follows	
   a	
   systemaCc	
   and	
   coordinated	
  
methodology,	
   starCng	
   with	
   research,	
   analysis	
   and	
   integraCon	
   of	
  
knowledge	
  into	
  the	
  creaCve	
  process,	
  whereby	
  the	
  needs	
  and	
  resources	
  
of	
   the	
   client	
   are	
   saCsfied	
   to	
   produce	
   an	
   interior	
   space	
   that	
   fulfills	
   the	
  
project	
  goals.	
  
	
  
•  Research	
   and	
   analysis	
   of	
   the	
   client’s	
   goals	
   and	
   requirements;	
   and	
  
development	
   of	
   documents,	
   drawings	
   and	
   diagrams	
   that	
   outline	
  
those	
  needs	
  
•  FormulaCon	
   of	
   preliminary	
   space	
   plans	
   and	
   two	
   and	
   three	
  
dimensional	
   design	
   concept	
   studies	
   and	
   sketches	
   that	
   integrate	
   the	
  
client’s	
  program	
  needs	
  and	
  are	
  based	
  on	
  knowledge	
  of	
  the	
  principles	
  
of	
  interior	
  design	
  and	
  theories	
  of	
  human	
  behavior	
  
•  ConfirmaCon	
   that	
   preliminary	
   space	
   plans	
   and	
   design	
   concepts	
   are	
  
safe,	
  funcConal,	
  aestheCcally	
  appropriate,	
  and	
  meet	
  all	
  public	
  health,	
  
safety	
   and	
   welfare	
   requirements,	
   including	
   code,	
   accessibility,	
  
environmental,	
  and	
  sustainability	
  guidelines	
  
 
	
  
Programming	
  
	
  
The	
  Designer	
  collects	
  and	
  analyses	
  the	
  informaCon!	
  	
  
	
  
The	
  Designer	
  usually	
  meets	
  face-­‐to-­‐face	
  with	
  the	
  Client	
  to	
  find	
  out	
  how	
  the	
  
space	
  will	
  be	
  used	
  and	
  to	
  get	
  an	
  idea	
  of	
  the	
  Client's	
  preferences	
  and	
  budget.	
  
	
  
The	
  Designer	
  also	
  will	
  visit	
  the	
  space	
  to	
  take	
  inventory	
  of	
  exisCng	
  furniture	
  
and	
   equipment	
   and	
   idenCfy	
   posiCve	
   aZributes	
   of	
   the	
   space	
   and	
   potenCal	
  
problems.	
  
	
  
For	
  example,	
  the	
  Designer	
  might	
  inquire	
  about	
  a	
  store	
  or	
  restaurant's	
  target	
  
customer	
   to	
   create	
   an	
   appropriate	
   space.	
   A[er	
   collecCng	
   required	
  
informaCon,	
  the	
  Designer	
  formulates	
  a	
  design	
  plan	
  and	
  esCmates	
  costs.	
  
	
  
 
	
  
Programming	
  
	
  
Programming	
  means	
  the	
  scope	
  of	
  work	
  which	
  includes,	
  but	
  is	
  
not	
  limited	
  to:	
  
	
  
•  ConducCng	
  research	
  
•  IdenCfying	
  and	
  analyzing	
  the	
  needs	
  and	
  goals	
  of	
  the	
  client	
  
and/or	
  occupant(s)	
  of	
  the	
  space	
  
•  EvaluaCng	
  exisCng	
  documentaCon	
  and	
  condiCons	
  
•  Assessing	
  project	
  resources	
  and	
  limitaCons	
  
•  IdenCfying	
  life,	
  safety	
  and	
  code	
  requirements	
  
•  Developing	
  project	
  schedules	
  and	
  budgets	
  
	
  
It	
   is	
   essenCal	
   to	
   do	
   a	
   thorough	
   Programming	
   before	
  
proceeding	
  with	
  Conceptual	
  Design.	
  
	
  
 
	
  
 
	
  
A	
  Six-­‐Step	
  Process	
  
 
	
  
Research	
  the	
  Project	
  Type	
  
	
  
The	
  designer	
  should	
  become	
  familiar	
  with	
  some	
  of	
  the	
  following	
  relevant	
  
informaCon:	
  
	
  
•  The	
  types	
  of	
  spaces	
  frequently	
  included	
  in	
  the	
  building	
  
•  The	
   space	
   criteria	
   (number	
   of	
   square	
   feet	
   per	
   person	
   or	
   unit)	
   for	
  
those	
  spaces,	
  
•  Typical	
  relaConships	
  of	
  spaces	
  for	
  these	
  funcCons,	
  
•  Typical	
  site	
  requirements	
  for	
  the	
  project	
  type,	
  
•  Regional	
  issues	
  that	
  might	
  alter	
  the	
  accuracy	
  of	
  the	
  data	
  above	
  in	
  the	
  
case	
  of	
  this	
  project,	
  and	
  
•  Technical,	
  mechanical,	
  electrical,	
  security,	
  or	
  other	
  issues	
  unique	
  to	
  
the	
  project	
  type.	
  
This	
   informaCon	
   can	
   be	
   obtained	
   from	
   literature	
   on	
   the	
   building	
   type,	
  
analysis	
  of	
  plans	
  of	
  exisCng	
  projects,	
  expert	
  consultants	
  familiar	
  with	
  the	
  
building	
  type,	
  and/or	
  cost	
  esCmaCng	
  services.	
  
 
	
  
Establish	
  Goals	
  and	
  Objec:ves	
  
	
  
Each	
  of	
  the	
  following	
  categories	
  of	
  goals	
  should	
  be	
  addressed:	
  
	
  
Organiza:onal	
  Goals:	
  What	
  are	
  the	
  goals	
  of	
  the	
  owners?	
  Where	
  do	
  they	
  see	
  
their	
   organizaCon	
   headed?	
   How	
   does	
   this	
   interior	
   project	
   fit	
   into	
   this	
   broad	
  
picture?	
  
	
  
Form	
  and	
  Image	
  Goals:	
  What	
  should	
  be	
  the	
  aestheCc	
  and	
  psychological	
  impact	
  
of	
  the	
  design?	
  How	
  should	
  it	
  relate	
  to	
  the	
  surroundings?	
  Should	
  its	
  image	
  be	
  
similar	
   to	
   or	
   disCnct	
   from	
   its	
   neighbors?	
   Are	
   there	
   historic,	
   cultural,	
   and/or	
  
context	
  implicaCons?	
  
	
  
Func:on	
   Goals:	
   What	
   major	
   funcCons	
   will	
   take	
   place	
   in	
   the	
   building?	
   How	
  
many	
   people	
   are	
   to	
   be	
   accommodated?	
   How	
   might	
   the	
   building	
   design	
  
enhance	
  or	
  impact	
  occupant	
  interacCons?	
  
 
	
  
Establish	
  Goals	
  and	
  Objec:ves	
  
	
  
Economic	
   Goals:	
   What	
   is	
   the	
   total	
   project	
   budget?	
   What	
   level	
   of	
   quality	
   is	
  
desired	
  (o[en	
  stated	
  in	
  relaCon	
  to	
  other	
  exisCng	
  projects)?	
  What	
  is	
  the	
  aatude	
  
toward	
  conservaCon	
  of	
  resources	
  and	
  sustainability	
  (energy,	
  water,	
  etc.)?	
  
	
  
Time	
  Goals:	
  When	
  is	
  the	
  project	
  to	
  be	
  occupied?	
  What	
  types	
  of	
  changes	
  are	
  
expected	
  over	
  the	
  next	
  5,	
  10,	
  15,	
  and	
  20	
  years?	
  
	
  
Management	
  Goals:	
  These	
  goals	
  are	
  not	
  so	
  much	
  an	
  issue	
  of	
  the	
  nature	
  of	
  the	
  
project	
   as	
   they	
   are	
   the	
   circumstances	
   of	
   the	
   owner,	
   clients,	
   designer,	
   or	
  
architect.	
   For	
   example,	
   perhaps	
   the	
   schemaCc	
   design	
   must	
   be	
   completed	
   in	
  
Cme	
  for	
  council	
  applicaCon	
  deadline.	
  
 
	
  
Gather	
  Relevant	
  Informa:on	
  
	
  
Based	
   upon	
   the	
   goals,	
   the	
   categories	
   of	
   relevant	
   informaCon	
   can	
   be	
  
determined	
  and	
  researched.	
  Typical	
  categories	
  include:	
  
	
  
•  Facility	
   users,	
   acCviCes,	
   and	
   schedules:	
   Who	
   is	
   doing	
   what,	
   how	
   many	
  
people	
  are	
  doing	
  each	
  acCvity,	
  and	
  when	
  are	
  they	
  doing	
  it?	
  
•  What	
  equipment	
  is	
  necessary	
  for	
  acCviCes	
  to	
  funcCon	
  properly?	
  What	
  is	
  
the	
  size	
  of	
  the	
  equipment?	
  
•  What	
  aspects	
  of	
  the	
  project	
  need	
  to	
  be	
  projected	
  into	
  the	
  future?	
  What	
  is	
  
the	
  history	
  of	
  growth	
  of	
  each	
  aspect	
  that	
  requires	
  projecCon?	
  
 
	
  
Gather	
  Relevant	
  Informa:on	
  
	
  
	
  
•  What	
   are	
   the	
   space	
   criteria	
   (square	
   feet	
   per	
   person	
   or	
   unit)	
   for	
   the	
  
funcCons	
  to	
  take	
  place?	
  
•  What	
  other	
  design	
  criteria	
  may	
  affect	
  architectural	
  programming:	
  access	
  
to	
   daylight,	
   acousCcs,	
   accessibility,	
   campus/area	
   design	
   guidelines,	
  
historic	
  preservaCon,	
  etc.?	
  
•  Are	
  there	
  standards	
  for	
  minimum	
  area	
  for	
  various	
  funcCons?	
  What	
  are	
  
these	
  standards?	
  
•  What	
  are	
  the	
  energy	
  usage	
  and	
  requirements?	
  
•  What	
  code	
  informaCon	
  may	
  affect	
  programming	
  decisions?	
  
 
	
  
Gather	
  Relevant	
  Informa:on	
  
	
  
•  Site	
  analysis:	
  the	
  site	
  is	
  always	
  a	
  major	
  aspect	
  of	
  the	
  design	
  problem	
  and	
  
therefore	
   should	
   be	
   included	
   in	
   the	
   program.	
   Site	
   analysis	
   components	
  
that	
  o[en	
  affect	
  design	
  include:	
  
	
  
•  Legal	
  descripCon	
  
•  Zoning,	
  design	
  guidelines,	
  and	
  deed	
  restricCons	
  and	
  requirements	
  
•  Traffic	
  (bus,	
  automobile,	
  and	
  pedestrian)	
  consideraCons	
  
•  UClity	
  availability	
  (a	
  potenCally	
  high	
  cost	
  item)	
  
•  Topography	
  
•  Views	
  
•  Built	
  features	
  
•  Climate	
  (if	
  not	
  familiar	
  to	
  the	
  designer)	
  
•  VegetaCon	
  and	
  wildlife	
  
	
  
 
	
  
Gather	
  Relevant	
  Informa:on	
  
	
  
•  Client's	
  exisCng	
  facility	
  as	
  a	
  resource	
  
	
  
•  If	
  the	
  client	
  is	
  already	
  parCcipaCng	
  in	
  the	
  acCviCes	
  to	
  be	
  housed	
  in	
  
the	
   new	
   facility,	
   it	
   may	
   be	
   possible	
   to	
   make	
   use	
   of	
   informaCon	
   at	
  
hand.	
  Determine	
  if	
  the	
  exisCng	
  facility	
  is	
  saCsfactory	
  or	
  obsolete	
  as	
  a	
  
resource.	
  
	
  
•  If	
  a	
  floor	
  plan	
  exists,	
  do	
  a	
  square	
  foot	
  take-­‐off	
  of	
  the	
  areas	
  for	
  various	
  
funcCons.	
  Determine	
  the	
  building	
  efficiency	
  (the	
  raCo	
  of	
  exisCng	
  net-­‐
to-­‐gross	
   area).	
   This	
   raCo	
   is	
   useful	
   in	
   establishing	
   the	
   building	
  
efficiency	
  target	
  for	
  the	
  new	
  facility.	
  
 
	
  
Iden:fy	
  Strategies	
  
	
  
ProgrammaCc	
   strategies	
   suggest	
   a	
   way	
   to	
   accomplish	
   the	
   goals	
   given	
  
what	
  one	
  now	
  knows	
  about	
  the	
  opportuniCes	
  and	
  constraints.	
  A	
  familiar	
  
example	
   of	
   a	
   programmaCc	
   strategy	
   is	
   the	
   relaConship	
   or	
   "bubble"	
  
diagram.	
  These	
  diagrams	
  indicate	
  what	
  funcCons	
  should	
  be	
  near	
  each	
  
other	
   in	
   order	
   for	
   the	
   project	
   to	
   funcCon	
   smoothly.	
   RelaConship	
  
diagrams	
  can	
  also	
  indicate	
  the	
  desired	
  circulaCon	
  connecCons	
  between	
  
spaces,	
  what	
  spaces	
  require	
  security	
  or	
  audio	
  privacy,	
  or	
  other	
  aspects	
  
of	
  special	
  relaConships.	
  
	
  
 
	
  
Iden:fy	
  Strategies	
  
	
  
Other	
  types	
  of	
  strategies	
  recur	
  in	
  programs	
  for	
  many	
  different	
  types	
  of	
  projects.	
  
Some	
  examples	
  of	
  common	
  categories	
  of	
  programmaCc	
  strategies	
  include:	
  
	
  
•  Centraliza:on	
  and	
  decentraliza:on:	
  What	
  funcCon	
  components	
  are	
  grouped	
  
together	
  and	
  which	
  are	
  segregated?	
  For	
  example,	
  in	
  some	
  offices	
  the	
  copying	
  
funcCon	
   is	
   centralized,	
   while	
   in	
   others	
   there	
   are	
   copiers	
   for	
   each	
  
department.	
  
	
  
•  Flexibility:	
   What	
   types	
   of	
   changes	
   are	
   expected	
   for	
   various	
   funcCons?	
   Do	
  
faciliCes	
   need	
   to	
   change	
   over	
   a	
   period	
   of	
   a	
   few	
   hours?	
   A	
   few	
   days?	
   A	
  
summer	
  recess?	
  Or	
  is	
  an	
  addiCon	
  what	
  is	
  really	
  needed?	
  
	
  
•  Flow:	
  What	
  goods,	
  services,	
  and	
  people	
  move	
  through	
  the	
  project?	
  What	
  is	
  
needed	
  at	
  each	
  step	
  of	
  the	
  way	
  to	
  accommodate	
  that	
  flow?	
  
 
	
  
Determine	
  Quan:ta:ve	
  Requirements	
  
	
  
In	
  this	
  step,	
  one	
  must	
  reconcile	
  the	
  available	
  budget	
  with	
  the	
  amount	
  of	
  
improvements	
  desired	
  within	
  the	
  project	
  Cme	
  frame.	
  	
  
 
	
  
Summarize	
  the	
  Program	
  
	
  
Finally,	
  once	
  all	
  of	
  the	
  preceding	
  steps	
  are	
  executed,	
  summary	
  statements	
  can	
  
be	
  wriZen	
  defining	
  "in	
  a	
  nut	
  shell"	
  the	
  results	
  of	
  the	
  programming	
  effort.	
  All	
  of	
  
the	
  perCnent	
  informaCon	
  included	
  above	
  can	
  be	
  documented	
  for	
  the	
  client.	
  
The	
  decision-­‐makers	
  should	
  sign-­‐off	
  on	
  the	
  scope	
  of	
  work	
  as	
  described	
  in	
  the	
  
program.	
  
	
  
Once	
   a	
   program	
   is	
   completed	
   and	
   approved	
   by	
   the	
   client,	
   the	
   informaCon	
  
must	
   be	
   integrated	
   into	
   the	
   design	
   process.	
   Some	
   clients	
   want	
   the	
  
programmer	
  to	
  stay	
  involved	
  a[er	
  the	
  programming	
  phase	
  to	
  insure	
  that	
  the	
  
requirements	
  defined	
  in	
  the	
  program	
  are	
  realised	
  in	
  the	
  design	
  work.	
  

Weitere ähnliche Inhalte

Andere mochten auch

Classification of Research Design
Classification of Research DesignClassification of Research Design
Classification of Research DesignSUMAN BISWAS
 
Research process & design
Research process & designResearch process & design
Research process & designVichitra Kumar
 
Research Process and Research Design.
Research Process and Research Design.Research Process and Research Design.
Research Process and Research Design.Utkarsh Gupta
 
Cleanroom, Classification, Design and
Cleanroom, Classification, Design and Cleanroom, Classification, Design and
Cleanroom, Classification, Design and Ahmadreza Barazesh
 
CLASSIFICATION OF RESEARCH BY PURPOSE & METHOD
CLASSIFICATION OF RESEARCH BY PURPOSE & METHODCLASSIFICATION OF RESEARCH BY PURPOSE & METHOD
CLASSIFICATION OF RESEARCH BY PURPOSE & METHOD Dr.Shazia Zamir
 
Kinds & classification of research
Kinds & classification of researchKinds & classification of research
Kinds & classification of researchGerlie Joy Gonda
 
LinkedIn powerpoint
LinkedIn powerpointLinkedIn powerpoint
LinkedIn powerpointguest2137df
 
Research Design
Research DesignResearch Design
Research Designgaurav22
 
Research process
Research processResearch process
Research processaditi garg
 

Andere mochten auch (10)

Classification of Research Design
Classification of Research DesignClassification of Research Design
Classification of Research Design
 
Research process & design
Research process & designResearch process & design
Research process & design
 
Research Process and Research Design.
Research Process and Research Design.Research Process and Research Design.
Research Process and Research Design.
 
Cleanroom, Classification, Design and
Cleanroom, Classification, Design and Cleanroom, Classification, Design and
Cleanroom, Classification, Design and
 
CLASSIFICATION OF RESEARCH BY PURPOSE & METHOD
CLASSIFICATION OF RESEARCH BY PURPOSE & METHODCLASSIFICATION OF RESEARCH BY PURPOSE & METHOD
CLASSIFICATION OF RESEARCH BY PURPOSE & METHOD
 
Kinds & classification of research
Kinds & classification of researchKinds & classification of research
Kinds & classification of research
 
Ppt on research design
Ppt on research designPpt on research design
Ppt on research design
 
LinkedIn powerpoint
LinkedIn powerpointLinkedIn powerpoint
LinkedIn powerpoint
 
Research Design
Research DesignResearch Design
Research Design
 
Research process
Research processResearch process
Research process
 

Ähnlich wie Lecture 3 - Research & Design Process - Commercial-Institutional Interiors VDIS10009

Design Methodology.pdf
Design Methodology.pdfDesign Methodology.pdf
Design Methodology.pdfabbasreza5
 
Architectural Programming Lecture
Architectural Programming LectureArchitectural Programming Lecture
Architectural Programming LectureYasser Mahgoub
 
Architecture Graduation or Senior Project - مشروع التخرج المعمارى
Architecture Graduation or Senior Project - مشروع التخرج المعمارىArchitecture Graduation or Senior Project - مشروع التخرج المعمارى
Architecture Graduation or Senior Project - مشروع التخرج المعمارىGalala University
 
Lecture 4 - Space Planning - Commercial-Institutional Interiors VDIS10009
Lecture 4 - Space Planning - Commercial-Institutional Interiors VDIS10009Lecture 4 - Space Planning - Commercial-Institutional Interiors VDIS10009
Lecture 4 - Space Planning - Commercial-Institutional Interiors VDIS10009Virtu Institute
 
Programming by Eng. Iftikhar Mukhtar.pdf
Programming by Eng. Iftikhar Mukhtar.pdfProgramming by Eng. Iftikhar Mukhtar.pdf
Programming by Eng. Iftikhar Mukhtar.pdfIftikhar Ahmad Mukhtar
 
Programming in Design by Eng. Iftikhar Mukhtar.pdf
Programming in Design by Eng. Iftikhar Mukhtar.pdfProgramming in Design by Eng. Iftikhar Mukhtar.pdf
Programming in Design by Eng. Iftikhar Mukhtar.pdfIftikhar Ahmad Mukhtar
 
Software Engineering (Project Planning & Estimation)
Software Engineering (Project Planning &  Estimation)Software Engineering (Project Planning &  Estimation)
Software Engineering (Project Planning & Estimation)ShudipPal
 
working drawing basic
working drawing basic working drawing basic
working drawing basic download26
 
Architecture Design
Architecture DesignArchitecture Design
Architecture DesignSaqib Raza
 
Guc arct 702 legislations lecture 3 - design process and influences 5-10-2017
Guc arct 702 legislations   lecture 3 - design process and influences 5-10-2017Guc arct 702 legislations   lecture 3 - design process and influences 5-10-2017
Guc arct 702 legislations lecture 3 - design process and influences 5-10-2017Galala University
 
A.Sanchez_Part2_Planning and Scheduling Construction Projects_The Schedule As...
A.Sanchez_Part2_Planning and Scheduling Construction Projects_The Schedule As...A.Sanchez_Part2_Planning and Scheduling Construction Projects_The Schedule As...
A.Sanchez_Part2_Planning and Scheduling Construction Projects_The Schedule As...Alberto Sanchez
 
Project Management - principles, practice and process
Project Management - principles, practice and process Project Management - principles, practice and process
Project Management - principles, practice and process Charles Cotter, PhD
 

Ähnlich wie Lecture 3 - Research & Design Process - Commercial-Institutional Interiors VDIS10009 (20)

Design Methodology.pdf
Design Methodology.pdfDesign Methodology.pdf
Design Methodology.pdf
 
pre-design phase
pre-design phasepre-design phase
pre-design phase
 
Architectural Programming Lecture
Architectural Programming LectureArchitectural Programming Lecture
Architectural Programming Lecture
 
Architecture Graduation or Senior Project - مشروع التخرج المعمارى
Architecture Graduation or Senior Project - مشروع التخرج المعمارىArchitecture Graduation or Senior Project - مشروع التخرج المعمارى
Architecture Graduation or Senior Project - مشروع التخرج المعمارى
 
Lecture 4 - Space Planning - Commercial-Institutional Interiors VDIS10009
Lecture 4 - Space Planning - Commercial-Institutional Interiors VDIS10009Lecture 4 - Space Planning - Commercial-Institutional Interiors VDIS10009
Lecture 4 - Space Planning - Commercial-Institutional Interiors VDIS10009
 
Programming by Eng. Iftikhar Mukhtar.pdf
Programming by Eng. Iftikhar Mukhtar.pdfProgramming by Eng. Iftikhar Mukhtar.pdf
Programming by Eng. Iftikhar Mukhtar.pdf
 
Programming in Design by Eng. Iftikhar Mukhtar.pdf
Programming in Design by Eng. Iftikhar Mukhtar.pdfProgramming in Design by Eng. Iftikhar Mukhtar.pdf
Programming in Design by Eng. Iftikhar Mukhtar.pdf
 
Module 1 1.2 space planning
Module 1  1.2 space planningModule 1  1.2 space planning
Module 1 1.2 space planning
 
Ddg architecture
Ddg architectureDdg architecture
Ddg architecture
 
Software Engineering (Project Planning & Estimation)
Software Engineering (Project Planning &  Estimation)Software Engineering (Project Planning &  Estimation)
Software Engineering (Project Planning & Estimation)
 
Project planning and control
Project planning and controlProject planning and control
Project planning and control
 
working drawing basic
working drawing basic working drawing basic
working drawing basic
 
Architecture Design
Architecture DesignArchitecture Design
Architecture Design
 
PME UNIT-3.pptx
PME UNIT-3.pptxPME UNIT-3.pptx
PME UNIT-3.pptx
 
Housing gr
Housing grHousing gr
Housing gr
 
Guc arct 702 legislations lecture 3 - design process and influences 5-10-2017
Guc arct 702 legislations   lecture 3 - design process and influences 5-10-2017Guc arct 702 legislations   lecture 3 - design process and influences 5-10-2017
Guc arct 702 legislations lecture 3 - design process and influences 5-10-2017
 
A.Sanchez_Part2_Planning and Scheduling Construction Projects_The Schedule As...
A.Sanchez_Part2_Planning and Scheduling Construction Projects_The Schedule As...A.Sanchez_Part2_Planning and Scheduling Construction Projects_The Schedule As...
A.Sanchez_Part2_Planning and Scheduling Construction Projects_The Schedule As...
 
Final projects
Final projectsFinal projects
Final projects
 
Project Management - principles, practice and process
Project Management - principles, practice and process Project Management - principles, practice and process
Project Management - principles, practice and process
 
MODULE III - M.ARCH.pptx
MODULE III - M.ARCH.pptxMODULE III - M.ARCH.pptx
MODULE III - M.ARCH.pptx
 

Mehr von Virtu Institute

Lecture 5 - Writing a project report
Lecture 5 - Writing a project reportLecture 5 - Writing a project report
Lecture 5 - Writing a project reportVirtu Institute
 
Lecture 5 - Packaging Materials and Labelling
Lecture 5 - Packaging Materials and LabellingLecture 5 - Packaging Materials and Labelling
Lecture 5 - Packaging Materials and LabellingVirtu Institute
 
Lecture 4 - Sustainable Packaging Design
Lecture 4 - Sustainable Packaging DesignLecture 4 - Sustainable Packaging Design
Lecture 4 - Sustainable Packaging DesignVirtu Institute
 
Legislation, Codes of Practice and Standards in Graphic Design
Legislation, Codesof Practice and Standards in Graphic DesignLegislation, Codesof Practice and Standards in Graphic Design
Legislation, Codes of Practice and Standards in Graphic DesignVirtu Institute
 
Digital strategy for ebusiness
Digital strategy for ebusinessDigital strategy for ebusiness
Digital strategy for ebusinessVirtu Institute
 
Managing Design and eBusiness - Lecture 2
Managing Design and eBusiness - Lecture 2Managing Design and eBusiness - Lecture 2
Managing Design and eBusiness - Lecture 2Virtu Institute
 
Managing Design and eBusiness - Lecture 1
Managing Design and eBusiness - Lecture 1Managing Design and eBusiness - Lecture 1
Managing Design and eBusiness - Lecture 1Virtu Institute
 
Design and the Environment - Sustainable Design
Design and the Environment - Sustainable DesignDesign and the Environment - Sustainable Design
Design and the Environment - Sustainable DesignVirtu Institute
 
Design and the Environment - Cradle to Grave
Design and the Environment - Cradle to GraveDesign and the Environment - Cradle to Grave
Design and the Environment - Cradle to GraveVirtu Institute
 
Asset Management and Workflow
Asset Management and WorkflowAsset Management and Workflow
Asset Management and WorkflowVirtu Institute
 
Photomedia in Creative Practice (MANIPULATE IMAGES)
Photomedia in Creative Practice (MANIPULATE IMAGES)Photomedia in Creative Practice (MANIPULATE IMAGES)
Photomedia in Creative Practice (MANIPULATE IMAGES)Virtu Institute
 
Photomedia in Creative Practice (CREATE IMAGES)
Photomedia in Creative Practice (CREATE IMAGES)Photomedia in Creative Practice (CREATE IMAGES)
Photomedia in Creative Practice (CREATE IMAGES)Virtu Institute
 
Lecture 3 - Visual Communication Theories
Lecture 3 - Visual Communication TheoriesLecture 3 - Visual Communication Theories
Lecture 3 - Visual Communication TheoriesVirtu Institute
 
Lecture 2 - Film VS. Digital Photography
Lecture 2 - Film VS. Digital PhotographyLecture 2 - Film VS. Digital Photography
Lecture 2 - Film VS. Digital PhotographyVirtu Institute
 
Introduction to Digital Design
Introduction to Digital DesignIntroduction to Digital Design
Introduction to Digital DesignVirtu Institute
 
A little about Designing
A little about DesigningA little about Designing
A little about DesigningVirtu Institute
 
Lecture 4 - Media Strategy
Lecture 4 - Media StrategyLecture 4 - Media Strategy
Lecture 4 - Media StrategyVirtu Institute
 

Mehr von Virtu Institute (20)

Lecture 5 - Writing a project report
Lecture 5 - Writing a project reportLecture 5 - Writing a project report
Lecture 5 - Writing a project report
 
Lecture 5 - Packaging Materials and Labelling
Lecture 5 - Packaging Materials and LabellingLecture 5 - Packaging Materials and Labelling
Lecture 5 - Packaging Materials and Labelling
 
Lecture 4 - Sustainable Packaging Design
Lecture 4 - Sustainable Packaging DesignLecture 4 - Sustainable Packaging Design
Lecture 4 - Sustainable Packaging Design
 
Legislation, Codes of Practice and Standards in Graphic Design
Legislation, Codesof Practice and Standards in Graphic DesignLegislation, Codesof Practice and Standards in Graphic Design
Legislation, Codes of Practice and Standards in Graphic Design
 
Web Design
Web DesignWeb Design
Web Design
 
Digital strategy for ebusiness
Digital strategy for ebusinessDigital strategy for ebusiness
Digital strategy for ebusiness
 
Managing Design and eBusiness - Lecture 2
Managing Design and eBusiness - Lecture 2Managing Design and eBusiness - Lecture 2
Managing Design and eBusiness - Lecture 2
 
Managing Design and eBusiness - Lecture 1
Managing Design and eBusiness - Lecture 1Managing Design and eBusiness - Lecture 1
Managing Design and eBusiness - Lecture 1
 
Design and the Environment - Sustainable Design
Design and the Environment - Sustainable DesignDesign and the Environment - Sustainable Design
Design and the Environment - Sustainable Design
 
Design and the Environment - Cradle to Grave
Design and the Environment - Cradle to GraveDesign and the Environment - Cradle to Grave
Design and the Environment - Cradle to Grave
 
Digital Print
Digital PrintDigital Print
Digital Print
 
OHS and Copyright
OHS and CopyrightOHS and Copyright
OHS and Copyright
 
Asset Management and Workflow
Asset Management and WorkflowAsset Management and Workflow
Asset Management and Workflow
 
Photomedia in Creative Practice (MANIPULATE IMAGES)
Photomedia in Creative Practice (MANIPULATE IMAGES)Photomedia in Creative Practice (MANIPULATE IMAGES)
Photomedia in Creative Practice (MANIPULATE IMAGES)
 
Photomedia in Creative Practice (CREATE IMAGES)
Photomedia in Creative Practice (CREATE IMAGES)Photomedia in Creative Practice (CREATE IMAGES)
Photomedia in Creative Practice (CREATE IMAGES)
 
Lecture 3 - Visual Communication Theories
Lecture 3 - Visual Communication TheoriesLecture 3 - Visual Communication Theories
Lecture 3 - Visual Communication Theories
 
Lecture 2 - Film VS. Digital Photography
Lecture 2 - Film VS. Digital PhotographyLecture 2 - Film VS. Digital Photography
Lecture 2 - Film VS. Digital Photography
 
Introduction to Digital Design
Introduction to Digital DesignIntroduction to Digital Design
Introduction to Digital Design
 
A little about Designing
A little about DesigningA little about Designing
A little about Designing
 
Lecture 4 - Media Strategy
Lecture 4 - Media StrategyLecture 4 - Media Strategy
Lecture 4 - Media Strategy
 

Lecture 3 - Research & Design Process - Commercial-Institutional Interiors VDIS10009

  • 1.     BY  RAMONA  SOLOMON     Lecture  3     Research  &  Design  Process   (Programming  Phase)      
  • 2.     Interior  Design  Programming  is  the   research  and  decision-­‐making   process  that  idenCfies  the  scope  of   work  to  be  designed.  
  • 3.     THE  DESIGN  PROCESS  
  • 4.     The   interior   design   process   follows   a   systemaCc   and   coordinated   methodology,   starCng   with   research,   analysis   and   integraCon   of   knowledge  into  the  creaCve  process,  whereby  the  needs  and  resources   of   the   client   are   saCsfied   to   produce   an   interior   space   that   fulfills   the   project  goals.     •  Research   and   analysis   of   the   client’s   goals   and   requirements;   and   development   of   documents,   drawings   and   diagrams   that   outline   those  needs   •  FormulaCon   of   preliminary   space   plans   and   two   and   three   dimensional   design   concept   studies   and   sketches   that   integrate   the   client’s  program  needs  and  are  based  on  knowledge  of  the  principles   of  interior  design  and  theories  of  human  behavior   •  ConfirmaCon   that   preliminary   space   plans   and   design   concepts   are   safe,  funcConal,  aestheCcally  appropriate,  and  meet  all  public  health,   safety   and   welfare   requirements,   including   code,   accessibility,   environmental,  and  sustainability  guidelines  
  • 5.     Programming     The  Designer  collects  and  analyses  the  informaCon!       The  Designer  usually  meets  face-­‐to-­‐face  with  the  Client  to  find  out  how  the   space  will  be  used  and  to  get  an  idea  of  the  Client's  preferences  and  budget.     The  Designer  also  will  visit  the  space  to  take  inventory  of  exisCng  furniture   and   equipment   and   idenCfy   posiCve   aZributes   of   the   space   and   potenCal   problems.     For  example,  the  Designer  might  inquire  about  a  store  or  restaurant's  target   customer   to   create   an   appropriate   space.   A[er   collecCng   required   informaCon,  the  Designer  formulates  a  design  plan  and  esCmates  costs.    
  • 6.     Programming     Programming  means  the  scope  of  work  which  includes,  but  is   not  limited  to:     •  ConducCng  research   •  IdenCfying  and  analyzing  the  needs  and  goals  of  the  client   and/or  occupant(s)  of  the  space   •  EvaluaCng  exisCng  documentaCon  and  condiCons   •  Assessing  project  resources  and  limitaCons   •  IdenCfying  life,  safety  and  code  requirements   •  Developing  project  schedules  and  budgets     It   is   essenCal   to   do   a   thorough   Programming   before   proceeding  with  Conceptual  Design.    
  • 8.     A  Six-­‐Step  Process  
  • 9.     Research  the  Project  Type     The  designer  should  become  familiar  with  some  of  the  following  relevant   informaCon:     •  The  types  of  spaces  frequently  included  in  the  building   •  The   space   criteria   (number   of   square   feet   per   person   or   unit)   for   those  spaces,   •  Typical  relaConships  of  spaces  for  these  funcCons,   •  Typical  site  requirements  for  the  project  type,   •  Regional  issues  that  might  alter  the  accuracy  of  the  data  above  in  the   case  of  this  project,  and   •  Technical,  mechanical,  electrical,  security,  or  other  issues  unique  to   the  project  type.   This   informaCon   can   be   obtained   from   literature   on   the   building   type,   analysis  of  plans  of  exisCng  projects,  expert  consultants  familiar  with  the   building  type,  and/or  cost  esCmaCng  services.  
  • 10.     Establish  Goals  and  Objec:ves     Each  of  the  following  categories  of  goals  should  be  addressed:     Organiza:onal  Goals:  What  are  the  goals  of  the  owners?  Where  do  they  see   their   organizaCon   headed?   How   does   this   interior   project   fit   into   this   broad   picture?     Form  and  Image  Goals:  What  should  be  the  aestheCc  and  psychological  impact   of  the  design?  How  should  it  relate  to  the  surroundings?  Should  its  image  be   similar   to   or   disCnct   from   its   neighbors?   Are   there   historic,   cultural,   and/or   context  implicaCons?     Func:on   Goals:   What   major   funcCons   will   take   place   in   the   building?   How   many   people   are   to   be   accommodated?   How   might   the   building   design   enhance  or  impact  occupant  interacCons?  
  • 11.     Establish  Goals  and  Objec:ves     Economic   Goals:   What   is   the   total   project   budget?   What   level   of   quality   is   desired  (o[en  stated  in  relaCon  to  other  exisCng  projects)?  What  is  the  aatude   toward  conservaCon  of  resources  and  sustainability  (energy,  water,  etc.)?     Time  Goals:  When  is  the  project  to  be  occupied?  What  types  of  changes  are   expected  over  the  next  5,  10,  15,  and  20  years?     Management  Goals:  These  goals  are  not  so  much  an  issue  of  the  nature  of  the   project   as   they   are   the   circumstances   of   the   owner,   clients,   designer,   or   architect.   For   example,   perhaps   the   schemaCc   design   must   be   completed   in   Cme  for  council  applicaCon  deadline.  
  • 12.     Gather  Relevant  Informa:on     Based   upon   the   goals,   the   categories   of   relevant   informaCon   can   be   determined  and  researched.  Typical  categories  include:     •  Facility   users,   acCviCes,   and   schedules:   Who   is   doing   what,   how   many   people  are  doing  each  acCvity,  and  when  are  they  doing  it?   •  What  equipment  is  necessary  for  acCviCes  to  funcCon  properly?  What  is   the  size  of  the  equipment?   •  What  aspects  of  the  project  need  to  be  projected  into  the  future?  What  is   the  history  of  growth  of  each  aspect  that  requires  projecCon?  
  • 13.     Gather  Relevant  Informa:on       •  What   are   the   space   criteria   (square   feet   per   person   or   unit)   for   the   funcCons  to  take  place?   •  What  other  design  criteria  may  affect  architectural  programming:  access   to   daylight,   acousCcs,   accessibility,   campus/area   design   guidelines,   historic  preservaCon,  etc.?   •  Are  there  standards  for  minimum  area  for  various  funcCons?  What  are   these  standards?   •  What  are  the  energy  usage  and  requirements?   •  What  code  informaCon  may  affect  programming  decisions?  
  • 14.     Gather  Relevant  Informa:on     •  Site  analysis:  the  site  is  always  a  major  aspect  of  the  design  problem  and   therefore   should   be   included   in   the   program.   Site   analysis   components   that  o[en  affect  design  include:     •  Legal  descripCon   •  Zoning,  design  guidelines,  and  deed  restricCons  and  requirements   •  Traffic  (bus,  automobile,  and  pedestrian)  consideraCons   •  UClity  availability  (a  potenCally  high  cost  item)   •  Topography   •  Views   •  Built  features   •  Climate  (if  not  familiar  to  the  designer)   •  VegetaCon  and  wildlife    
  • 15.     Gather  Relevant  Informa:on     •  Client's  exisCng  facility  as  a  resource     •  If  the  client  is  already  parCcipaCng  in  the  acCviCes  to  be  housed  in   the   new   facility,   it   may   be   possible   to   make   use   of   informaCon   at   hand.  Determine  if  the  exisCng  facility  is  saCsfactory  or  obsolete  as  a   resource.     •  If  a  floor  plan  exists,  do  a  square  foot  take-­‐off  of  the  areas  for  various   funcCons.  Determine  the  building  efficiency  (the  raCo  of  exisCng  net-­‐ to-­‐gross   area).   This   raCo   is   useful   in   establishing   the   building   efficiency  target  for  the  new  facility.  
  • 16.     Iden:fy  Strategies     ProgrammaCc   strategies   suggest   a   way   to   accomplish   the   goals   given   what  one  now  knows  about  the  opportuniCes  and  constraints.  A  familiar   example   of   a   programmaCc   strategy   is   the   relaConship   or   "bubble"   diagram.  These  diagrams  indicate  what  funcCons  should  be  near  each   other   in   order   for   the   project   to   funcCon   smoothly.   RelaConship   diagrams  can  also  indicate  the  desired  circulaCon  connecCons  between   spaces,  what  spaces  require  security  or  audio  privacy,  or  other  aspects   of  special  relaConships.    
  • 17.     Iden:fy  Strategies     Other  types  of  strategies  recur  in  programs  for  many  different  types  of  projects.   Some  examples  of  common  categories  of  programmaCc  strategies  include:     •  Centraliza:on  and  decentraliza:on:  What  funcCon  components  are  grouped   together  and  which  are  segregated?  For  example,  in  some  offices  the  copying   funcCon   is   centralized,   while   in   others   there   are   copiers   for   each   department.     •  Flexibility:   What   types   of   changes   are   expected   for   various   funcCons?   Do   faciliCes   need   to   change   over   a   period   of   a   few   hours?   A   few   days?   A   summer  recess?  Or  is  an  addiCon  what  is  really  needed?     •  Flow:  What  goods,  services,  and  people  move  through  the  project?  What  is   needed  at  each  step  of  the  way  to  accommodate  that  flow?  
  • 18.     Determine  Quan:ta:ve  Requirements     In  this  step,  one  must  reconcile  the  available  budget  with  the  amount  of   improvements  desired  within  the  project  Cme  frame.    
  • 19.     Summarize  the  Program     Finally,  once  all  of  the  preceding  steps  are  executed,  summary  statements  can   be  wriZen  defining  "in  a  nut  shell"  the  results  of  the  programming  effort.  All  of   the  perCnent  informaCon  included  above  can  be  documented  for  the  client.   The  decision-­‐makers  should  sign-­‐off  on  the  scope  of  work  as  described  in  the   program.     Once   a   program   is   completed   and   approved   by   the   client,   the   informaCon   must   be   integrated   into   the   design   process.   Some   clients   want   the   programmer  to  stay  involved  a[er  the  programming  phase  to  insure  that  the   requirements  defined  in  the  program  are  realised  in  the  design  work.