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Growing
together better
with AR.
A new way to engage
with a new generation of
children.
NAME OR LOGO
Stay on track with
augmented reality.
Adapting to a highly digital generation and
making sure they learn about finances the right
way.
Help
Help children learn
more about money
and how it works.
Analyze
Get insights and
results on what works
and what does not
using tests and
improve.
Reward
Create engaging
content to make
learning easier and
reward children for
their hard work.
2
NAME OR LOGO
Problem
Learning Curve
Money is not something
you learn just by
observing people. The
learning curve is difficult
for children and they
rarely pay attention
when taught in old ways.
Expectations
As an adult you are
expected to make wise
decisions which is not
always true when the
brain starts tricking your
decision making abilities
based on your habits.
Methods
Conventional methods of
learning have been
proven to be very boring
and not efficient in
teaching subjects related
to money to children.
Children use technology
mostly to play games.
Results
The result of all this is a
generation who learns
very less about money
as a children from the
platforms they enjoy and
use on a regular basis.
Future
It is important that
banks of future adapt to
generation it serves.
How can you adapt to
demands of the future
generation ?
3
NAME OR LOGO
Research
4
https://www.erikson.edu/wp-content/uploads/2018/07/Erikson-Institute-Technology-and-Young-Children-Survey.pdfSource :
Children use technology everyday and here are some insights based on research done by researchers at
Erikson Institute providing significant information on impact or technology on children.
NAME OR LOGO
Solution
A mobile app with an intuitive and engaging user
interface providing an innovative approach to
learning money and finances by incorporating
augmented reality with research data backed by
science.
Unique
The product will be
unique of it’s kind.
First to Market
A unique advantage of
being first in the
market.
Tested
Tested and supported
with real analytics and
scientific research.
Authentic
Authentic and reliable
with an incredible
support.
5
NAME OR LOGO
Product Features
Features are what makes us unique and same
goes for our solution. It’s features and innovative
use of technology makes it stands out from the
competition.
6
Ambient light
estimation
Plane detection Integration with
realtime APIs
Multiple Face
Tracking
Motion capture Environmental
Understanding
People OcclusionObject Tracking Privacy and
Control
NAME OR LOGO
Feasibility
Not everything that’s technologically advanced
and available is better or easily doable, but
with right minds we can solve problems in
better ways.
7
NAME OR LOGO
What makes us say
it’s possible ?
Open source software, AR/VR experts, previous
development experience and loads of research
data is what backs our solution.
8
An AR app relies heavily on availability of specific
hardware and software to function, these apps are
usually very resource and graphics heavy making it
difficult to run on simple hardware.
Current trends data in Nordic region suggests that
most children use either an iOS of Android powered
device capable of taking pictures, videos and running
games with medium to high memory and graphics
requirements.
Apple and Google both have their own dedicated
SDK’s for developing AR Apps with support of required
features discussed in previous sections.
• Apple ARKit3 - iOS
• Google ARCore – Android
The cost of developing these apps can vary depending
on the size and complexity ranging from NOK 5
Millions to NOK 25 Millions for small to medium sized
apps.
NAME OR LOGO
Challenges
We have come a long way from initial
civilizations we built, we strive to solve all
problems of the world and solving challenges
are few of them.
9
NAME OR LOGO
Challenges with AR
Other Challenges
• Lack of proven business models.
• Security and privacy issues.
• The possibility of physical harm.
• Poor quality of content and use cases.
• Public acceptance and retention.
Technical Challenges
• Lack of AR app design and development standards.
• Registration and recognitions problems.
• Multi model interactions.
• Other related technology problems and limitations not limited
to availability of devices and platform SDK’s.
Thank
You
Vipin Kumar Dubey
+47 486 40 291
er.vipindubey@gmail.com
https://www.linkedin.com/in/vipindubey/

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Engage children through augmented reality learning

  • 1. Growing together better with AR. A new way to engage with a new generation of children.
  • 2. NAME OR LOGO Stay on track with augmented reality. Adapting to a highly digital generation and making sure they learn about finances the right way. Help Help children learn more about money and how it works. Analyze Get insights and results on what works and what does not using tests and improve. Reward Create engaging content to make learning easier and reward children for their hard work. 2
  • 3. NAME OR LOGO Problem Learning Curve Money is not something you learn just by observing people. The learning curve is difficult for children and they rarely pay attention when taught in old ways. Expectations As an adult you are expected to make wise decisions which is not always true when the brain starts tricking your decision making abilities based on your habits. Methods Conventional methods of learning have been proven to be very boring and not efficient in teaching subjects related to money to children. Children use technology mostly to play games. Results The result of all this is a generation who learns very less about money as a children from the platforms they enjoy and use on a regular basis. Future It is important that banks of future adapt to generation it serves. How can you adapt to demands of the future generation ? 3
  • 4. NAME OR LOGO Research 4 https://www.erikson.edu/wp-content/uploads/2018/07/Erikson-Institute-Technology-and-Young-Children-Survey.pdfSource : Children use technology everyday and here are some insights based on research done by researchers at Erikson Institute providing significant information on impact or technology on children.
  • 5. NAME OR LOGO Solution A mobile app with an intuitive and engaging user interface providing an innovative approach to learning money and finances by incorporating augmented reality with research data backed by science. Unique The product will be unique of it’s kind. First to Market A unique advantage of being first in the market. Tested Tested and supported with real analytics and scientific research. Authentic Authentic and reliable with an incredible support. 5
  • 6. NAME OR LOGO Product Features Features are what makes us unique and same goes for our solution. It’s features and innovative use of technology makes it stands out from the competition. 6 Ambient light estimation Plane detection Integration with realtime APIs Multiple Face Tracking Motion capture Environmental Understanding People OcclusionObject Tracking Privacy and Control
  • 7. NAME OR LOGO Feasibility Not everything that’s technologically advanced and available is better or easily doable, but with right minds we can solve problems in better ways. 7
  • 8. NAME OR LOGO What makes us say it’s possible ? Open source software, AR/VR experts, previous development experience and loads of research data is what backs our solution. 8 An AR app relies heavily on availability of specific hardware and software to function, these apps are usually very resource and graphics heavy making it difficult to run on simple hardware. Current trends data in Nordic region suggests that most children use either an iOS of Android powered device capable of taking pictures, videos and running games with medium to high memory and graphics requirements. Apple and Google both have their own dedicated SDK’s for developing AR Apps with support of required features discussed in previous sections. • Apple ARKit3 - iOS • Google ARCore – Android The cost of developing these apps can vary depending on the size and complexity ranging from NOK 5 Millions to NOK 25 Millions for small to medium sized apps.
  • 9. NAME OR LOGO Challenges We have come a long way from initial civilizations we built, we strive to solve all problems of the world and solving challenges are few of them. 9
  • 10. NAME OR LOGO Challenges with AR Other Challenges • Lack of proven business models. • Security and privacy issues. • The possibility of physical harm. • Poor quality of content and use cases. • Public acceptance and retention. Technical Challenges • Lack of AR app design and development standards. • Registration and recognitions problems. • Multi model interactions. • Other related technology problems and limitations not limited to availability of devices and platform SDK’s.
  • 11. Thank You Vipin Kumar Dubey +47 486 40 291 er.vipindubey@gmail.com https://www.linkedin.com/in/vipindubey/