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Introduction to 3D and shaders
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Introduction to 3D and shaders
1.
INTRODUCTION TO 3D
AND SHADERS YOU CAN’T DRAW MONA LISA WITH A CPU
2.
3.
4.
PRODUCT – ABSTRACTION
= TECHNIQUE DirectX openGL ES 1.1; 2.0 HLSL GLSL Cg
5.
6.
7.
8.
SINCE DIRECTX 7
| OPENGL 2.0
9.
10.
HOW 3D STUFF
WORKS IN GENERAL
11.
12.
13.
HOW 3D DATA
IS PROCESSED
14.
15.
SHADING LANGUAGES EVOLUTION
16.
17.
18.
19.
20.
21.
22.
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