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Augmented
          Reality
       for Learning
          Games
       JTEL Summer School
              2012
              Estoril




Tuesday, 22 May 12
Introduce yourself




             Who are you? Where are you from? What is your research background?
              Why have you selected this workshop. What are your expectations?
                                                             M.C. Escher’s ‘Labyrinth’

Tuesday, 22 May 12
What scholars
        say about AR




    Augmented Reality mixes the
    real world with virtual objects
      to create a mixed reality.

                     Augmented Reality
Tuesday, 22 May 12
AR is not
Augmented Virtuality




Tuesday, 22 May 12
Stand up and walk
Tuesday, 22 May 12
Mobile devices
Tuesday, 22 May 12
Augmented Capabilities and Ideas

    The traditional approach




                                             MoodleDroid
                              www.pulso.uniovi.es/mobilelearning/moodledroid/


Tuesday, 22 May 12
Augmented Capabilities and Ideas

                     Augmented ideas




                                              Ariane
                            www.pulso.uniovi.es/mobilelearning/ariane/



Tuesday, 22 May 12
Augmented Capabilities and Ideas

                         Awareness
        Awareness is the state or ability to perceive, to feel, or
        to be conscious of events, objects or sensory patterns.




                                                  Event-awareness
             Ambient-awareness




                                 Self-awareness
Tuesday, 22 May 12
Augmented Capabilities and Ideas

                     Know more about..


                     where we are   where we know




                     what we like        us
Tuesday, 22 May 12
..our daily activities




Tuesday, 22 May 12
..our daily activities




Tuesday, 22 May 12
Using sensors




Tuesday, 22 May 12
Mobile sensors
Tuesday, 22 May 12
Exercise
                     Supported Sensors
           Determine which sensors, and sensor-types,
             are available on a given mobile device




Tuesday, 22 May 12
Exercise
                        Handling Sensors
                     Multi-sensor context awareness in
                              mobile devices




Tuesday, 22 May 12
Music Learning at the
                      Museum of Musical
                         Instruments




                       www.pulso.uniovi.es/mobilelearning/mim/

                                                            The Musical Instruments Museum - Brussels

Tuesday, 22 May 12
Exercise
                          Music Learning
                      Combine context-awareness with
                     audiovisual features to support the
                       learning of musical instruments




                      Sight-awareness    Multimedia


Tuesday, 22 May 12
Step1: Barcode Scanner


                         Zebra Crossing                   QR Code
                     http://zxing.appsport.com/    http://qrcode.kaywa.com/




             App main activity             QR Scanner         Scanned Text
Tuesday, 22 May 12
Step2: Multimedia




             App main activity   Images   Videos


Tuesday, 22 May 12
Step3: Assessment
                     (versus active participation)




             App main activity   Questions      Scores



Tuesday, 22 May 12
Cybernetics
                           of ARLG

                     Design
                     Use
                     Experimentation




Tuesday, 22 May 12
Augmented Capabilities and Ideas
                     Why	
  talk	
  about	
  Cybernetics?	
  
                     Wrong	
  Workshop!	
  Error!	
  Wrong	
  
                     Workshop!	
  MEEEP!	
  ERROR!

                     Wikipedia:"Cybernetics!is!the!interdisciplinary!study!of!
                     the!structure!of!regulatory!systems.!As!an!
                     oversimplication,!Cybernetics!is!
                     information!theory,!control!theory!and!systems!theory,!at!
                     least!in!its!rst;order!form.!(Second;order!cybernetics!has!
                     crucial!methodological!and!epistemological!implications!
                     that!are!fundamental!to!the!eld!as!a!whole.)!Both!in!its!
                     origins!and!in!its!evolution!in!the!second!half!of!the!20th!
                     century,!cybernetics!is!equally!applicable!to!physical!and!
                     social!(that!is,!language;based)!systems.!



Tuesday, 22 May 12
What?




Tuesday, 22 May 12
Augmented Capabilities and Ideas

                     Cybernetics?	
  Oh,	
  well..



                     •1st order: clash of different antagonistic control
                     structures (design)

                     •0th order: sounds nice, looks nice, but practical to
                     use? (use)

                     •2nd order: observer‘s paradox, design/use induced
                     data paradox (experimentation)




Tuesday, 22 May 12
Augmented Capabilities and Ideas

                 Design
                Design)
                Composition)of)2)antagonist)pairs.)
                 Composition of 2 antagonist pairs.


                       A u g m e n t e d ) R e a l i t y ) L e a r n i n g ) G a m e s)
                       A u g m e n t e d ) R e a l i t y) L e a r n i n g ) G a m e s)
                       Augmented)      Reality)        Learning)        Games)
                       Articial)      The)real)world) Nasty))          Nice)
                       elements))                      (=)not)so)       (Simulation)&)
                                                       funny)))         Motivation,)
                                                                        Fun))




Tuesday, 22 May 12
Augmented Capabilities and Ideas
                     Design	
  (cont.):	
  Learning


                     Learning: Bloom
                     taxonomy, Kolb
                     Learning cycle,
                     Keller‘s ARCS,
                     Shuell & Moran‘s
                     Learnig/Teaching
                     functions, and so on
                     and so forth.




Tuesday, 22 May 12
Tuesday, 22 May 12
Augmented Capabilities and Ideas

                     Game	
  design

                     Gaming: Björk & Holopainen‘s game design patterns,
                     Schell‘s design principles (as seen in Carolina‘s
                     workshop yesterday if you were there ;)

                     •Space
                     •Objects and attributes
                     •Actions
                     •Rules
                     •Skills (at least, knowing the game rules)
                     •Chance



Tuesday, 22 May 12
Augmented Capabilities and Ideas
               Matching	
  learning	
  and	
  game	
  design
            •What do you want to learn? Use context and content!
            •What kind of learning activities / functions etc. are
            possibly needed?
            •Use taxonomies to identify them (this saves time).
            •Find game design patterns that are likely to support the
            desired function/activity.
            •Put everything together but try not to forget basic Game
            design principles
            •Explain it. If you can‘t explain it: try it another way.
                                                              (Combination of)
                                          Linkage to            Game design
                     Pedagogical
                                   1:m   educational   m:n   patterns matching   1..n:1   Game Element
                      Function
                                         taxonomies            the educational
                                                                requirements




Tuesday, 22 May 12
Augmented Capabilities and Ideas

               Design:	
  Augmented	
  Reality


            •Reality: It‘s already there, but what part of it to focus on
            to augment?

            •Temporal reality . Augment? easy. Use a timer
            •Geospacial reality. Augment? less easy. Needs devices.
            Open eld vs. Inside buildings

            •Social reality. Augment? hard. Uncertainty in social
            dynamics, physiognomies etc.




Tuesday, 22 May 12
Augmented Capabilities and Ideas

               Design:	
  Augmented	
  Reality	
  (cont.)


            •Physiological reality (Augment? harder.): hungry,
            thirsty, toilet, need sleep! Generally: impatience

            •Technomorphic reality (can it be so hard? Yes it can.):
            Running out of battery power, system failure, bugs, bugs,
            bugs..

            •Related: Sensorial reality. Light conditions, Ambient
            noise, Infrared

            •Meteorological Reality. Temperature, Weather


Tuesday, 22 May 12
Augmented Capabilities and Ideas
               Experimentation

            •Observer‘s paradox: Inquiry causes the experimentator to
            influence the game experience unless everything is
            completely self-explanatory and/or controlled environment
            (but augmented reality is generally not)

            •Data paradox: the more virtualization the more data you
            get – the more reality the less control/data

            • Augment the game with data mining things without user
            awareness (ethical problem)

            Clear design necessary about what is the desired outcome.
            (Knowledge gain, user experience, retention, usability,
            accessibility etc.). Number of participants? How to get
            participants? How what why?


Tuesday, 22 May 12
Augmented Capabilities and Ideas
               Name	
  Game
            Simple ruleset:
            •2 players, gamble who starts, the winner is player A and
            starts
            •Player A asks Player B: “Who is this guy“?
            •Case 1: Player B: “I don‘t know“.. Player A gets one point
            (or player B has to drink one shot).
            ➡Case 2: Player B: “This is Chlodwig“ -> Player B gets one
            point (or player A has to drink one shot)
            •Case 3: Player B: “I refuse to answer this question, and I
            challenge you!“
            ➡Gamble if challenge is allowed. If not: go to start. If
            challenge is allowed:
               •Case 3a: Player A: “I don‘t know“ -> Player B gets 2
               points (or player A has to drink 2 shots)
               Case 3b: Player A: “This is Chlodwig“ -> Player A gets 2
               points (or player B has to drink 2 shots)

Tuesday, 22 May 12
AR 4 Learning Games design
                          Augmented         Reality
            Use sensors                                    Learning        Games
                        Articial objects Real World




                     Use sensors (camera, accelerometer, digital compass)
                         Computerised content (text, images, video).
                       Sensors in a physical setting (building, city, park).
                        Learning setting (formal/informal/non-formal).
                      Clear goal (end) and reward (score, achievement).


Tuesday, 22 May 12
Presentation
               round




                           Image from movie ‘No one less”

Tuesday, 22 May 12
Use




                     Try it out.

                     For example try flying with Rufus the helicopter.

                     Try using Victor‘s Music education game.




                       Obrigado! VĂ­ctor & Sebastian
Tuesday, 22 May 12

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Arlg workshop-at-jtelss12

  • 1. Augmented Reality for Learning Games JTEL Summer School 2012 Estoril Tuesday, 22 May 12
  • 2. Introduce yourself Who are you? Where are you from? What is your research background? Why have you selected this workshop. What are your expectations? M.C. Escher’s ‘Labyrinth’ Tuesday, 22 May 12
  • 3. What scholars say about AR Augmented Reality mixes the real world with virtual objects to create a mixed reality. Augmented Reality Tuesday, 22 May 12
  • 4. AR is not Augmented Virtuality Tuesday, 22 May 12
  • 5. Stand up and walk Tuesday, 22 May 12
  • 7. Augmented Capabilities and Ideas The traditional approach MoodleDroid www.pulso.uniovi.es/mobilelearning/moodledroid/ Tuesday, 22 May 12
  • 8. Augmented Capabilities and Ideas Augmented ideas Ariane www.pulso.uniovi.es/mobilelearning/ariane/ Tuesday, 22 May 12
  • 9. Augmented Capabilities and Ideas Awareness Awareness is the state or ability to perceive, to feel, or to be conscious of events, objects or sensory patterns. Event-awareness Ambient-awareness Self-awareness Tuesday, 22 May 12
  • 10. Augmented Capabilities and Ideas Know more about.. where we are where we know what we like us Tuesday, 22 May 12
  • 15. Exercise Supported Sensors Determine which sensors, and sensor-types, are available on a given mobile device Tuesday, 22 May 12
  • 16. Exercise Handling Sensors Multi-sensor context awareness in mobile devices Tuesday, 22 May 12
  • 17. Music Learning at the Museum of Musical Instruments www.pulso.uniovi.es/mobilelearning/mim/ The Musical Instruments Museum - Brussels Tuesday, 22 May 12
  • 18. Exercise Music Learning Combine context-awareness with audiovisual features to support the learning of musical instruments Sight-awareness Multimedia Tuesday, 22 May 12
  • 19. Step1: Barcode Scanner Zebra Crossing QR Code http://zxing.appsport.com/ http://qrcode.kaywa.com/ App main activity QR Scanner Scanned Text Tuesday, 22 May 12
  • 20. Step2: Multimedia App main activity Images Videos Tuesday, 22 May 12
  • 21. Step3: Assessment (versus active participation) App main activity Questions Scores Tuesday, 22 May 12
  • 22. Cybernetics of ARLG Design Use Experimentation Tuesday, 22 May 12
  • 23. Augmented Capabilities and Ideas Why  talk  about  Cybernetics?   Wrong  Workshop!  Error!  Wrong   Workshop!  MEEEP!  ERROR! Wikipedia:"Cybernetics!is!the!interdisciplinary!study!of! the!structure!of!regulatory!systems.!As!an! oversimplication,!Cybernetics!is! information!theory,!control!theory!and!systems!theory,!at! least!in!its!rst;order!form.!(Second;order!cybernetics!has! crucial!methodological!and!epistemological!implications! that!are!fundamental!to!the!eld!as!a!whole.)!Both!in!its! origins!and!in!its!evolution!in!the!second!half!of!the!20th! century,!cybernetics!is!equally!applicable!to!physical!and! social!(that!is,!language;based)!systems.! Tuesday, 22 May 12
  • 25. Augmented Capabilities and Ideas Cybernetics?  Oh,  well.. •1st order: clash of different antagonistic control structures (design) •0th order: sounds nice, looks nice, but practical to use? (use) •2nd order: observer‘s paradox, design/use induced data paradox (experimentation) Tuesday, 22 May 12
  • 26. Augmented Capabilities and Ideas Design Design) Composition)of)2)antagonist)pairs.) Composition of 2 antagonist pairs. A u g m e n t e d ) R e a l i t y ) L e a r n i n g ) G a m e s) A u g m e n t e d ) R e a l i t y) L e a r n i n g ) G a m e s) Augmented) Reality) Learning) Games) Articial) The)real)world) Nasty)) Nice) elements)) (=)not)so) (Simulation)&) funny))) Motivation,) Fun)) Tuesday, 22 May 12
  • 27. Augmented Capabilities and Ideas Design  (cont.):  Learning Learning: Bloom taxonomy, Kolb Learning cycle, Keller‘s ARCS, Shuell & Moran‘s Learnig/Teaching functions, and so on and so forth. Tuesday, 22 May 12
  • 29. Augmented Capabilities and Ideas Game  design Gaming: BjĂśrk & Holopainen‘s game design patterns, Schell‘s design principles (as seen in Carolina‘s workshop yesterday if you were there ;) •Space •Objects and attributes •Actions •Rules •Skills (at least, knowing the game rules) •Chance Tuesday, 22 May 12
  • 30. Augmented Capabilities and Ideas Matching  learning  and  game  design •What do you want to learn? Use context and content! •What kind of learning activities / functions etc. are possibly needed? •Use taxonomies to identify them (this saves time). •Find game design patterns that are likely to support the desired function/activity. •Put everything together but try not to forget basic Game design principles •Explain it. If you can‘t explain it: try it another way. (Combination of) Linkage to Game design Pedagogical 1:m educational m:n patterns matching 1..n:1 Game Element Function taxonomies the educational requirements Tuesday, 22 May 12
  • 31. Augmented Capabilities and Ideas Design:  Augmented  Reality •Reality: It‘s already there, but what part of it to focus on to augment? •Temporal reality . Augment? easy. Use a timer •Geospacial reality. Augment? less easy. Needs devices. Open eld vs. Inside buildings •Social reality. Augment? hard. Uncertainty in social dynamics, physiognomies etc. Tuesday, 22 May 12
  • 32. Augmented Capabilities and Ideas Design:  Augmented  Reality  (cont.) •Physiological reality (Augment? harder.): hungry, thirsty, toilet, need sleep! Generally: impatience •Technomorphic reality (can it be so hard? Yes it can.): Running out of battery power, system failure, bugs, bugs, bugs.. •Related: Sensorial reality. Light conditions, Ambient noise, Infrared •Meteorological Reality. Temperature, Weather Tuesday, 22 May 12
  • 33. Augmented Capabilities and Ideas Experimentation •Observer‘s paradox: Inquiry causes the experimentator to influence the game experience unless everything is completely self-explanatory and/or controlled environment (but augmented reality is generally not) •Data paradox: the more virtualization the more data you get – the more reality the less control/data • Augment the game with data mining things without user awareness (ethical problem) Clear design necessary about what is the desired outcome. (Knowledge gain, user experience, retention, usability, accessibility etc.). Number of participants? How to get participants? How what why? Tuesday, 22 May 12
  • 34. Augmented Capabilities and Ideas Name  Game Simple ruleset: •2 players, gamble who starts, the winner is player A and starts •Player A asks Player B: “Who is this guy“? •Case 1: Player B: “I don‘t know“.. Player A gets one point (or player B has to drink one shot). ➡Case 2: Player B: “This is Chlodwig“ -> Player B gets one point (or player A has to drink one shot) •Case 3: Player B: “I refuse to answer this question, and I challenge you!“ ➡Gamble if challenge is allowed. If not: go to start. If challenge is allowed: •Case 3a: Player A: “I don‘t know“ -> Player B gets 2 points (or player A has to drink 2 shots) Case 3b: Player A: “This is Chlodwig“ -> Player A gets 2 points (or player B has to drink 2 shots) Tuesday, 22 May 12
  • 35. AR 4 Learning Games design Augmented Reality Use sensors Learning Games Articial objects Real World Use sensors (camera, accelerometer, digital compass) Computerised content (text, images, video). Sensors in a physical setting (building, city, park). Learning setting (formal/informal/non-formal). Clear goal (end) and reward (score, achievement). Tuesday, 22 May 12
  • 36. Presentation round Image from movie ‘No one less” Tuesday, 22 May 12
  • 37. Use Try it out. For example try flying with Rufus the helicopter. Try using Victor‘s Music education game. Obrigado! VĂ­ctor & Sebastian Tuesday, 22 May 12